/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.actionhandlers; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.handler.IActionHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.L2Object.InstanceType; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; public class L2ArtefactInstanceAction implements IActionHandler { /** * Manage actions when a player click on the L2ArtefactInstance.
*
* * Actions :
*
*
  • Set the L2NpcInstance as target of the L2PcInstance player (if * necessary)
  • Send a Server->Client packet MyTargetSelected to the * L2PcInstance player (display the select window)
  • Send a * Server->Client packet ValidateLocation to correct the L2NpcInstance * position and heading on the client

  • *
    * * Example of use :
    *
    *
  • Client packet : Action, AttackRequest

  • *
    */ @Override public boolean action(L2PcInstance activeChar, L2Object target, boolean interact) { if (!((L2Npc)target).canTarget(activeChar)) return false; if (activeChar.getTarget() != target) { // Set the target of the L2PcInstance activeChar activeChar.setTarget(target); // Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar MyTargetSelected my = new MyTargetSelected(target.getObjectId(), 0); activeChar.sendPacket(my); // Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client activeChar.sendPacket(new ValidateLocation((L2Character)target)); } else if (interact) { // Calculate the distance between the L2PcInstance and the L2NpcInstance if (!((L2Npc)target).canInteract(activeChar)) { // Notify the L2PcInstance AI with AI_INTENTION_INTERACT activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target); } } return true; } @Override public InstanceType getInstanceType() { return InstanceType.L2ArtefactInstance; } }