/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package handlers.actionhandlers;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.handler.IActionHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2Object.InstanceType;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.network.serverpackets.MyTargetSelected;
import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
public class L2ArtefactInstanceAction implements IActionHandler
{
/**
* Manage actions when a player click on the L2ArtefactInstance.
*
*
* Actions :
*
*
Set the L2NpcInstance as target of the L2PcInstance player (if
* necessary) Send a Server->Client packet MyTargetSelected to the
* L2PcInstance player (display the select window) Send a
* Server->Client packet ValidateLocation to correct the L2NpcInstance
* position and heading on the client
*
*
* Example of use :
*
* Client packet : Action, AttackRequest
*
*/
@Override
public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
{
if (!((L2Npc)target).canTarget(activeChar))
return false;
if (activeChar.getTarget() != target)
{
// Set the target of the L2PcInstance activeChar
activeChar.setTarget(target);
// Send a Server->Client packet MyTargetSelected to the L2PcInstance activeChar
MyTargetSelected my = new MyTargetSelected(target.getObjectId(), 0);
activeChar.sendPacket(my);
// Send a Server->Client packet ValidateLocation to correct the L2ArtefactInstance position and heading on the client
activeChar.sendPacket(new ValidateLocation((L2Character)target));
}
else if (interact)
{
// Calculate the distance between the L2PcInstance and the L2NpcInstance
if (!((L2Npc)target).canInteract(activeChar))
{
// Notify the L2PcInstance AI with AI_INTENTION_INTERACT
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target);
}
}
return true;
}
@Override
public InstanceType getInstanceType()
{
return InstanceType.L2ArtefactInstance;
}
}