/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package transformations; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2Transformation; public class Zariche extends L2Transformation { public Zariche() { // TODO: Unhardcode Akamanah and Zariche transformations as much as we can // id, colRadius, colHeight super(301, 12, 31.57); } @Override public void onTransform() { // Set charachter name to transformed name getPlayer().getAppearance().setVisibleName("Zariche"); getPlayer().getAppearance().setVisibleTitle(""); } @Override public void onUntransform() { // set character back to true name. getPlayer().getAppearance().setVisibleName(null); getPlayer().getAppearance().setVisibleTitle(null); } public static void main(String[] args) { TransformationManager.getInstance().registerTransformation(new Zariche()); } }