/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.usercommandhandlers; import com.l2jserver.gameserver.handler.IUserCommandHandler; import com.l2jserver.gameserver.model.L2CommandChannel; import com.l2jserver.gameserver.model.L2Party; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * Channel Leave user command. * @author Chris, Zoey76 */ public class ChannelLeave implements IUserCommandHandler { private static final int[] COMMAND_IDS = { 96 }; @Override public boolean useUserCommand(int id, L2PcInstance activeChar) { if (id != COMMAND_IDS[0]) { return false; } if (!activeChar.isInParty() || !activeChar.getParty().isLeader(activeChar)) { activeChar.sendPacket(SystemMessageId.ONLY_PARTY_LEADER_CAN_LEAVE_CHANNEL); return false; } if (activeChar.getParty().isInCommandChannel()) { final L2CommandChannel channel = activeChar.getParty().getCommandChannel(); final L2Party party = activeChar.getParty(); channel.removeParty(party); party.getLeader().sendPacket(SystemMessageId.LEFT_COMMAND_CHANNEL); final SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.C1_PARTY_LEFT_COMMAND_CHANNEL); sm.addPcName(party.getLeader()); channel.broadcastPacket(sm); return true; } return false; } @Override public int[] getUserCommandList() { return COMMAND_IDS; } }