/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.admincommandhandlers; import com.l2jserver.gameserver.handler.IAdminCommandHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; /** * This class handles following admin commands: - character_disconnect = disconnects target player * @version $Revision: 1.2.4.4 $ $Date: 2005/04/11 10:06:00 $ */ public class AdminDisconnect implements IAdminCommandHandler { private static final String[] ADMIN_COMMANDS = { "admin_character_disconnect" }; @Override public boolean useAdminCommand(String command, L2PcInstance activeChar) { if (command.equals("admin_character_disconnect")) { disconnectCharacter(activeChar); } return true; } @Override public String[] getAdminCommandList() { return ADMIN_COMMANDS; } private void disconnectCharacter(L2PcInstance activeChar) { L2Object target = activeChar.getTarget(); L2PcInstance player = null; if (target instanceof L2PcInstance) { player = (L2PcInstance) target; } else { return; } if (player == activeChar) { activeChar.sendMessage("You cannot logout your own character."); } else { activeChar.sendMessage("Character " + player.getName() + " disconnected from server."); player.logout(); } } }