/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.targethandlers; import java.util.Collection; import java.util.List; import javolution.util.FastList; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.skills.L2Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.gameserver.util.Util; /** * @author UnAfraid */ public class TargetClanMember implements ITargetTypeHandler { @Override public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { List targetList = new FastList(); if (activeChar instanceof L2Npc) { // for buff purposes, returns friendly mobs nearby and mob itself final L2Npc npc = (L2Npc) activeChar; if (npc.getFactionId() == null || npc.getFactionId().isEmpty()) { return new L2Character[] { activeChar }; } final Collection objs = activeChar.getKnownList().getKnownObjects().values(); for (L2Object newTarget : objs) { if (newTarget instanceof L2Npc && npc.getFactionId().equals(((L2Npc) newTarget).getFactionId())) { if (!Util.checkIfInRange(skill.getCastRange(), activeChar, newTarget, true)) continue; if (((L2Npc) newTarget).getFirstEffect(skill) != null) continue; targetList.add((L2Npc) newTarget); break; } } if (targetList.isEmpty()) targetList.add(npc); } else return _emptyTargetList; return targetList.toArray(new L2Character[targetList.size()]); } @Override public Enum getTargetType() { return L2TargetType.TARGET_CLAN_MEMBER; } }