/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package ai.individual.Baium; import ai.npc.AbstractNpcAI; import com.l2jserver.Config; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.enums.CategoryType; import com.l2jserver.gameserver.enums.MountType; import com.l2jserver.gameserver.instancemanager.GrandBossManager; import com.l2jserver.gameserver.instancemanager.ZoneManager; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Attackable; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Playable; import com.l2jserver.gameserver.model.actor.instance.L2GrandBossInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.variables.NpcVariables; import com.l2jserver.gameserver.model.zone.type.L2NoRestartZone; import com.l2jserver.gameserver.network.NpcStringId; import com.l2jserver.gameserver.network.clientpackets.Say2; import com.l2jserver.gameserver.network.serverpackets.Earthquake; import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage; import com.l2jserver.gameserver.network.serverpackets.PlaySound; import com.l2jserver.gameserver.network.serverpackets.SocialAction; import com.l2jserver.gameserver.util.Util; /** * Baium AI. * @author St3eT */ public final class Baium extends AbstractNpcAI { // NPCs private static final int BAIUM = 29020; // Baium private static final int BAIUM_STONE = 29025; // Baium private static final int ANG_VORTEX = 31862; // Angelic Vortex private static final int ARCHANGEL = 29021; // Archangel private static final int TELE_CUBE = 31842; // Teleportation Cubic // Skills private static final SkillHolder BAIUM_ATTACK = new SkillHolder(4127, 1); // Baium: General Attack private static final SkillHolder ENERGY_WAVE = new SkillHolder(4128, 1); // Wind Of Force private static final SkillHolder EARTH_QUAKE = new SkillHolder(4129, 1); // Earthquake private static final SkillHolder THUNDERBOLT = new SkillHolder(4130, 1); // Striking of Thunderbolt private static final SkillHolder GROUP_HOLD = new SkillHolder(4131, 1); // Stun private static final SkillHolder SPEAR_ATTACK = new SkillHolder(4132, 1); // Spear: Pound the Ground private static final SkillHolder ANGEL_HEAL = new SkillHolder(4133, 1); // Angel Heal private static final SkillHolder HEAL_OF_BAIUM = new SkillHolder(4135, 1); // Baium Heal private static final SkillHolder BAIUM_PRESENT = new SkillHolder(4136, 1); // Baium's Gift private static final SkillHolder ANTI_STRIDER = new SkillHolder(4258, 1); // Hinder Strider // Items private static final int FABRIC = 4295; // Blooded Fabric // Zone private static final L2NoRestartZone zone = ZoneManager.getInstance().getZoneById(70051, L2NoRestartZone.class); // Baium zone // Status private static final int ALIVE = 0; private static final int WAITING = 1; private static final int IN_FIGHT = 2; private static final int DEAD = 3; // Locations private static final Location BAIUM_GIFT_LOC = new Location(115910, 17337, 10105); private static final Location BAIUM_LOC = new Location(116033, 17447, 10107, -25348); private static final Location TELEPORT_CUBIC_LOC = new Location(115017, 15549, 10090); private static final Location TELEPORT_IN_LOC = new Location(114077, 15882, 10078); private static final Location[] TELEPORT_OUT_LOC = { new Location(108784, 16000, -4928), new Location(113824, 10448, -5164), new Location(115488, 22096, -5168), }; private static final Location[] ARCHANGEL_LOC = { new Location(115792, 16608, 10136, 0), new Location(115168, 17200, 10136, 0), new Location(115780, 15564, 10136, 13620), new Location(114880, 16236, 10136, 5400), new Location(114239, 17168, 10136, -1992) }; // Misc private L2GrandBossInstance _baium = null; private static long _lastAttack = 0; private Baium() { super(Baium.class.getSimpleName(), "ai/individual"); addFirstTalkId(ANG_VORTEX); addTalkId(ANG_VORTEX, TELE_CUBE, BAIUM_STONE); addStartNpc(ANG_VORTEX, TELE_CUBE, BAIUM_STONE); addAttackId(BAIUM, ARCHANGEL); addKillId(BAIUM); addSeeCreatureId(BAIUM); addSpellFinishedId(BAIUM); final StatsSet info = GrandBossManager.getInstance().getStatsSet(BAIUM); final int curr_hp = info.getInt("currentHP"); final int curr_mp = info.getInt("currentMP"); final int loc_x = info.getInt("loc_x"); final int loc_y = info.getInt("loc_y"); final int loc_z = info.getInt("loc_z"); final int heading = info.getInt("heading"); final long respawnTime = info.getLong("respawn_time"); switch (getStatus()) { case WAITING: { setStatus(ALIVE); } case ALIVE: { addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0); break; } case IN_FIGHT: { _baium = (L2GrandBossInstance) addSpawn(BAIUM, loc_x, loc_y, loc_z, heading, false, 0); _baium.setCurrentHpMp(curr_hp, curr_mp); _lastAttack = System.currentTimeMillis(); addBoss(_baium); for (Location loc : ARCHANGEL_LOC) { final L2Npc archangel = addSpawn(ARCHANGEL, loc, false, 0, true); startQuestTimer("SELECT_TARGET", 5000, archangel, null); } startQuestTimer("CHECK_ATTACK", 60000, _baium, null); break; } case DEAD: { final long remain = respawnTime - System.currentTimeMillis(); if (remain > 0) { startQuestTimer("CLEAR_STATUS", remain, null, null); } else { notifyEvent("CLEAR_STATUS", null, null); } break; } } } @Override public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { switch (event) { case "31862-04.html": { return event; } case "enter": { String htmltext = null; if (getStatus() == DEAD) { htmltext = "31862-03.html"; } else if (getStatus() == IN_FIGHT) { htmltext = "31862-02.html"; } else if (!hasQuestItems(player, FABRIC)) { htmltext = "31862-01.html"; } else { takeItems(player, FABRIC, 1); player.teleToLocation(TELEPORT_IN_LOC); } return htmltext; } case "teleportOut": { final Location destination = TELEPORT_OUT_LOC[getRandom(TELEPORT_OUT_LOC.length)]; player.teleToLocation(destination.getX() + getRandom(100), destination.getY() + getRandom(100), destination.getZ()); break; } case "wakeUp": { if (getStatus() == ALIVE) { npc.deleteMe(); setStatus(IN_FIGHT); _baium = (L2GrandBossInstance) addSpawn(BAIUM, BAIUM_LOC, false, 0); _baium.disableCoreAI(true); addBoss(_baium); _lastAttack = System.currentTimeMillis(); startQuestTimer("WAKEUP_ACTION", 50, _baium, null); startQuestTimer("MANAGE_EARTHQUAKE", 2000, _baium, null); startQuestTimer("SOCIAL_ACTION", 10000, _baium, player); startQuestTimer("CHECK_ATTACK", 60000, _baium, null); } break; } case "WAKEUP_ACTION": { if (npc != null) { zone.broadcastPacket(new SocialAction(_baium.getObjectId(), 2)); } break; } case "MANAGE_EARTHQUAKE": { if (npc != null) { zone.broadcastPacket(new Earthquake(npc.getX(), npc.getY(), npc.getZ(), 40, 10)); zone.broadcastPacket(new PlaySound("BS02_A")); } break; } case "SOCIAL_ACTION": { if (npc != null) { zone.broadcastPacket(new SocialAction(npc.getObjectId(), 3)); startQuestTimer("PLAYER_PORT", 6000, npc, player); } break; } case "PLAYER_PORT": { if (npc != null) { if ((player != null) && player.isInsideRadius(npc, 16000, true, false)) { player.teleToLocation(BAIUM_GIFT_LOC); startQuestTimer("PLAYER_KILL", 3000, npc, player); } else { L2PcInstance randomPlayer = getRandomPlayer(npc); if (randomPlayer != null) { randomPlayer.teleToLocation(BAIUM_GIFT_LOC); startQuestTimer("PLAYER_KILL", 3000, npc, randomPlayer); } else { startQuestTimer("PLAYER_KILL", 3000, npc, null); } } } break; } case "PLAYER_KILL": { if ((player != null) && player.isInsideRadius(npc, 16000, true, false)) { zone.broadcastPacket(new SocialAction(npc.getObjectId(), 1)); broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.HOW_DARE_YOU_WAKE_ME_NOW_YOU_SHALL_DIE, player.getName()); npc.setTarget(player); npc.doCast(BAIUM_PRESENT.getSkill()); } for (L2PcInstance insidePlayer : zone.getPlayersInside()) { if (insidePlayer.isHero()) { zone.broadcastPacket(new ExShowScreenMessage(NpcStringId.NOT_EVEN_THE_GODS_THEMSELVES_COULD_TOUCH_ME_BUT_YOU_S1_YOU_DARE_CHALLENGE_ME_IGNORANT_MORTAL, 2, 4000, insidePlayer.getName())); break; } } startQuestTimer("SPAWN_ARCHANGEL", 8000, npc, player); break; } case "SPAWN_ARCHANGEL": { _baium.disableCoreAI(false); for (Location loc : ARCHANGEL_LOC) { final L2Npc archangel = addSpawn(ARCHANGEL, loc, false, 0, true); startQuestTimer("SELECT_TARGET", 5000, archangel, null); } if ((player != null) && !player.isDead()) { addAttackPlayerDesire(npc, player); } else { L2PcInstance randomPlayer = getRandomPlayer(npc); if (randomPlayer != null) { addAttackPlayerDesire(npc, randomPlayer); } } break; } case "SELECT_TARGET": { if (npc != null) { final L2Attackable mob = (L2Attackable) npc; final L2Character mostHated = mob.getMostHated(); if ((_baium == null) || _baium.isDead()) { mob.deleteMe(); break; } if ((mostHated != null) && mostHated.isPlayer() && zone.isInsideZone(mostHated)) { if (mob.getTarget() != mostHated) { mob.clearAggroList(); } addAttackPlayerDesire(mob, (L2Playable) mostHated); } else { boolean found = false; for (L2Character creature : mob.getKnownList().getKnownCharactersInRadius(1000)) { if ((creature != null) && creature.isPlayable() && zone.isInsideZone(creature) && !creature.isDead()) { if (mob.getTarget() != creature) { mob.clearAggroList(); } addAttackPlayerDesire(mob, (L2Playable) creature); found = true; break; } } if (!found) { if (mob.isInsideRadius(_baium, 40, true, false)) { if (mob.getTarget() != _baium) { mob.clearAggroList(); } mob.setIsRunning(true); mob.addDamageHate(_baium, 0, 999); mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, _baium); } else { mob.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, _baium); } } } startQuestTimer("SELECT_TARGET", 5000, npc, null); } break; } case "CHECK_ATTACK": { if ((npc != null) && ((_lastAttack + 1800000) < System.currentTimeMillis())) { cancelQuestTimers("SELECT_TARGET"); notifyEvent("CLEAR_ZONE", null, null); addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0); setStatus(ALIVE); } else if (npc != null) { if (((_lastAttack + 300000) < System.currentTimeMillis()) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.75))) { npc.setTarget(npc); npc.doCast(HEAL_OF_BAIUM.getSkill()); } startQuestTimer("CHECK_ATTACK", 60000, npc, null); } break; } case "CLEAR_STATUS": { setStatus(ALIVE); addSpawn(BAIUM_STONE, BAIUM_LOC, false, 0); break; } case "CLEAR_ZONE": { for (L2Character charInside : zone.getCharactersInside()) { if (charInside != null) { if (charInside.isNpc()) { charInside.deleteMe(); } else if (charInside.isPlayer()) { notifyEvent("teleportOut", null, (L2PcInstance) charInside); } } } break; } case "RESPAWN_BAIUM": { if (getStatus() == DEAD) { setRespawn(0); cancelQuestTimer("CLEAR_STATUS", null, null); notifyEvent("CLEAR_STATUS", null, null); } else { player.sendMessage(getClass().getSimpleName() + ": You cant respawn Baium while Baium is alive!"); } break; } case "ABORT_FIGHT": { if (getStatus() == IN_FIGHT) { _baium = null; notifyEvent("CLEAR_ZONE", null, null); notifyEvent("CLEAR_STATUS", null, null); player.sendMessage(getClass().getSimpleName() + ": Aborting fight!"); } else { player.sendMessage(getClass().getSimpleName() + ": You cant abort attack right now!"); } cancelQuestTimers("CHECK_ATTACK"); cancelQuestTimers("SELECT_TARGET"); break; } case "DESPAWN_MINIONS": { if (getStatus() == IN_FIGHT) { for (L2Character charInside : zone.getCharactersInside()) { if ((charInside != null) && charInside.isNpc() && (charInside.getId() == ARCHANGEL)) { charInside.deleteMe(); } } if (player != null) { player.sendMessage(getClass().getSimpleName() + ": All archangels has been deleted!"); } } else if (player != null) { player.sendMessage(getClass().getSimpleName() + ": You cant despawn archangels right now!"); } break; } case "MANAGE_SKILLS": { if (npc != null) { manageSkills(npc); } break; } } return super.onAdvEvent(event, npc, player); } @Override public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, Skill skill) { _lastAttack = System.currentTimeMillis(); if (npc.getId() == BAIUM) { if ((attacker.getMountType() == MountType.STRIDER) && !attacker.isAffectedBySkill(ANTI_STRIDER.getSkillId())) { if (!npc.isSkillDisabled(ANTI_STRIDER.getSkill())) { npc.setTarget(attacker); npc.doCast(ANTI_STRIDER.getSkill()); } } if (skill == null) { refreshAiParams(attacker, npc, (damage * 1000)); } else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.25)) { refreshAiParams(attacker, npc, ((damage / 3) * 100)); } else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.5)) { refreshAiParams(attacker, npc, (damage * 20)); } else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.75)) { refreshAiParams(attacker, npc, (damage * 10)); } else { refreshAiParams(attacker, npc, ((damage / 3) * 20)); } manageSkills(npc); } else { final L2Attackable mob = (L2Attackable) npc; final L2Character mostHated = mob.getMostHated(); if ((getRandom(100) < 10) && mob.checkDoCastConditions(SPEAR_ATTACK.getSkill())) { if ((mostHated != null) && (npc.calculateDistance(mostHated, true, false) < 1000) && zone.isCharacterInZone(mostHated)) { mob.setTarget(mostHated); mob.doCast(SPEAR_ATTACK.getSkill()); } else if (zone.isCharacterInZone(attacker)) { mob.setTarget(attacker); mob.doCast(SPEAR_ATTACK.getSkill()); } } if ((getRandom(100) < 5) && (npc.getCurrentHp() < (npc.getMaxHp() * 0.5)) && mob.checkDoCastConditions(ANGEL_HEAL.getSkill())) { npc.setTarget(npc); npc.doCast(ANGEL_HEAL.getSkill()); } } return super.onAttack(npc, attacker, damage, isSummon, skill); } @Override public String onKill(L2Npc npc, L2PcInstance killer, boolean isSummon) { if (zone.isCharacterInZone(killer)) { setStatus(DEAD); addSpawn(TELE_CUBE, TELEPORT_CUBIC_LOC, false, 900000); zone.broadcastPacket(new PlaySound("BS01_D")); long respawnTime = (Config.BAIUM_SPAWN_INTERVAL + getRandom(-Config.BAIUM_SPAWN_RANDOM, Config.BAIUM_SPAWN_RANDOM)) * 3600000; setRespawn(respawnTime); startQuestTimer("CLEAR_STATUS", respawnTime, null, null); startQuestTimer("CLEAR_ZONE", 900000, null, null); cancelQuestTimer("CHECK_ATTACK", npc, null); cancelQuestTimers("SELECT_TARGET"); } return super.onKill(npc, killer, isSummon); } @Override public String onSeeCreature(L2Npc npc, L2Character creature, boolean isSummon) { if (!zone.isInsideZone(creature) || (creature.isNpc() && (creature.getId() == BAIUM_STONE))) { return super.onSeeCreature(npc, creature, isSummon); } if (creature.isInCategory(CategoryType.CLERIC_GROUP)) { if (npc.getCurrentHp() < (npc.getMaxHp() * 0.25)) { refreshAiParams(creature, npc, 10000); } else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.5)) { refreshAiParams(creature, npc, 10000, 6000); } else if (npc.getCurrentHp() < (npc.getMaxHp() * 0.75)) { refreshAiParams(creature, npc, 10000, 3000); } else { refreshAiParams(creature, npc, 10000, 2000); } } else { refreshAiParams(creature, npc, 10000, 1000); } manageSkills(npc); return super.onSeeCreature(npc, creature, isSummon); } @Override public String onSpellFinished(L2Npc npc, L2PcInstance player, Skill skill) { startQuestTimer("MANAGE_SKILLS", 1000, npc, null); if (!zone.isCharacterInZone(npc) && (_baium != null)) { _baium.teleToLocation(BAIUM_LOC); } return super.onSpellFinished(npc, player, skill); } @Override public boolean unload(boolean removeFromList) { if (_baium != null) { _baium.deleteMe(); } return super.unload(removeFromList); } private final void refreshAiParams(L2Character attacker, L2Npc npc, int damage) { refreshAiParams(attacker, npc, damage, damage); } private final void refreshAiParams(L2Character attacker, L2Npc npc, int damage, int aggro) { final int newAggroVal = damage + getRandom(3000); final int aggroVal = aggro + 1000; final NpcVariables vars = npc.getVariables(); for (int i = 0; i < 3; i++) { if (attacker == vars.getObject("c_quest" + i, L2Character.class)) { if (vars.getInt("i_quest" + i) < aggroVal) { vars.set("i_quest" + i, newAggroVal); } return; } } final int index = Util.getIndexOfMinValue(vars.getInt("i_quest0"), vars.getInt("i_quest1"), vars.getInt("i_quest2")); vars.set("i_quest" + index, newAggroVal); vars.set("c_quest" + index, attacker); } private int getStatus() { return GrandBossManager.getInstance().getBossStatus(BAIUM); } private void addBoss(L2GrandBossInstance grandboss) { GrandBossManager.getInstance().addBoss(grandboss); } private void setStatus(int status) { GrandBossManager.getInstance().setBossStatus(BAIUM, status); } private void setRespawn(long respawnTime) { GrandBossManager.getInstance().getStatsSet(BAIUM).set("respawn_time", (System.currentTimeMillis() + respawnTime)); } private void manageSkills(L2Npc npc) { if (npc.isCastingNow() || npc.isCoreAIDisabled() || !npc.isInCombat()) { return; } final NpcVariables vars = npc.getVariables(); for (int i = 0; i < 3; i++) { final L2Character attacker = vars.getObject("c_quest" + i, L2Character.class); if ((attacker == null) || ((npc.calculateDistance(attacker, true, false) > 9000) || attacker.isDead())) { vars.set("i_quest" + i, 0); } } final int index = Util.getIndexOfMaxValue(vars.getInt("i_quest0"), vars.getInt("i_quest1"), vars.getInt("i_quest2")); final L2Character player = vars.getObject("c_quest" + index, L2Character.class); final int i2 = vars.getInt("i_quest" + index); if ((i2 > 0) && (getRandom(100) < 70)) { vars.set("i_quest" + index, 500); } SkillHolder skillToCast = null; if ((player != null) && !player.isDead()) { if (npc.getCurrentHp() > (npc.getMaxHp() * 0.75)) { if (getRandom(100) < 10) { skillToCast = ENERGY_WAVE; } else if (getRandom(100) < 10) { skillToCast = EARTH_QUAKE; } else { skillToCast = BAIUM_ATTACK; } } else if (npc.getCurrentHp() > (npc.getMaxHp() * 0.5)) { if (getRandom(100) < 10) { skillToCast = GROUP_HOLD; } else if (getRandom(100) < 10) { skillToCast = ENERGY_WAVE; } else if (getRandom(100) < 10) { skillToCast = EARTH_QUAKE; } else { skillToCast = BAIUM_ATTACK; } } else if (npc.getCurrentHp() > (npc.getMaxHp() * 0.25)) { if (getRandom(100) < 10) { skillToCast = THUNDERBOLT; } else if (getRandom(100) < 10) { skillToCast = GROUP_HOLD; } else if (getRandom(100) < 10) { skillToCast = ENERGY_WAVE; } else if (getRandom(100) < 10) { skillToCast = EARTH_QUAKE; } else { skillToCast = BAIUM_ATTACK; } } else if (getRandom(100) < 10) { skillToCast = THUNDERBOLT; } else if (getRandom(100) < 10) { skillToCast = GROUP_HOLD; } else if (getRandom(100) < 10) { skillToCast = ENERGY_WAVE; } else if (getRandom(100) < 10) { skillToCast = EARTH_QUAKE; } else { skillToCast = BAIUM_ATTACK; } } if ((skillToCast != null) && npc.checkDoCastConditions(skillToCast.getSkill())) { npc.setTarget(player); npc.doCast(skillToCast.getSkill()); } } private L2PcInstance getRandomPlayer(L2Npc npc) { for (L2Character creature : npc.getKnownList().getKnownCharactersInRadius(2000)) { if ((creature != null) && creature.isPlayer() && zone.isInsideZone(creature) && !creature.isDead()) { return (L2PcInstance) creature; } } return null; } public static void main(String[] args) { new Baium(); } }