/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.network.SystemMessageId; public class MpConsumePerLevel extends L2Effect { public MpConsumePerLevel(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.MP_CONSUME_PER_LEVEL; } @Override public boolean onActionTime() { if (getEffected().isDead()) return false; double base = calc(); double consume = (getEffected().getLevel() - 1) / 7.5 * base * getAbnormalTime(); if (consume > getEffected().getCurrentMp()) { getEffected().sendPacket(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP); return false; } getEffected().reduceCurrentMp(consume); return true; } }