/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.L2Summon; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.effects.EffectTemplate; import com.l2jserver.gameserver.model.effects.L2Effect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.items.L2Item; import com.l2jserver.gameserver.model.items.instance.L2ItemInstance; import com.l2jserver.gameserver.model.stats.Env; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.model.stats.Stats; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.StatusUpdate; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; /** * @author UnAfraid */ public class Heal extends L2Effect { public Heal(Env env, EffectTemplate template) { super(env, template); } @Override public L2EffectType getEffectType() { return L2EffectType.HEAL; } @Override public boolean onStart() { L2Character target = getEffected(); L2Character activeChar = getEffector(); if (target == null || target.isDead() || target instanceof L2DoorInstance) return false; double amount = calc(); final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance(); double staticShotBonus = 0; int mAtkMul = 1; if (weaponInst != null && weaponInst.getChargedSpiritshot() != L2ItemInstance.CHARGED_NONE) { if (activeChar instanceof L2PcInstance && ((L2PcInstance) activeChar).isMageClass()) { staticShotBonus = getSkill().getMpConsume(); // static bonus for spiritshots if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT) { mAtkMul = 4; staticShotBonus *= 2.4; // static bonus for blessed spiritshots } else mAtkMul = 2; } else { // no static bonus // grade dynamic bonus switch (weaponInst.getItem().getItemGrade()) { case L2Item.CRYSTAL_S84: mAtkMul = 4; break; case L2Item.CRYSTAL_S80: mAtkMul = 2; break; } // shot dynamic bonus if (weaponInst.getChargedSpiritshot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT) mAtkMul *= 4; // 16x/8x/4x s84/s80/other else mAtkMul += 1; // 5x/3x/1x s84/s80/other } weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE); } // If there is no weapon equipped, check for an active summon. else if (activeChar instanceof L2Summon && ((L2Summon) activeChar).getChargedSpiritShot() != L2ItemInstance.CHARGED_NONE) { staticShotBonus = getSkill().getMpConsume(); // static bonus for spiritshots if (((L2Summon) activeChar).getChargedSpiritShot() == L2ItemInstance.CHARGED_BLESSED_SPIRITSHOT) { staticShotBonus *= 2.4; // static bonus for blessed spiritshots mAtkMul = 4; } else mAtkMul = 2; ((L2Summon) activeChar).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE); } else if (activeChar instanceof L2Npc && ((L2Npc) activeChar)._spiritshotcharged) { staticShotBonus = 2.4 * getSkill().getMpConsume(); // always blessed spiritshots mAtkMul = 4; ((L2Npc) activeChar)._spiritshotcharged = false; } if (!getSkill().isStaticHeal()) { amount += staticShotBonus + Math.sqrt(mAtkMul * activeChar.getMAtk(activeChar, null)); amount *= target.calcStat(Stats.HEAL_EFFECTIVNESS, 100, null, null) / 100; // Healer proficiency (since CT1) amount *= activeChar.calcStat(Stats.HEAL_PROFICIENCY, 100, null, null) / 100; // Extra bonus (since CT1.5) if (!getSkill().isPotion()) amount += target.calcStat(Stats.HEAL_STATIC_BONUS, 0, null, null); // Heal critic, since CT2.3 Gracia Final if (!getSkill().isPotion() && Formulas.calcMCrit(activeChar.getMCriticalHit(target, getSkill()))) amount *= 3; } amount = Math.min(amount, target.getMaxRecoverableHp() - target.getCurrentHp()); // Prevent negative amounts if (amount < 0) amount = 0; target.setCurrentHp(amount + target.getCurrentHp()); StatusUpdate su = new StatusUpdate(target); su.addAttribute(StatusUpdate.CUR_HP, (int) target.getCurrentHp()); target.sendPacket(su); if (target instanceof L2PcInstance) { if (getSkill().getId() == 4051) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.REJUVENATING_HP); target.sendPacket(sm); } else { if (activeChar instanceof L2PcInstance && activeChar != target) { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S2_HP_RESTORED_BY_C1); sm.addString(activeChar.getName()); sm.addNumber((int) amount); target.sendPacket(sm); } else { SystemMessage sm = SystemMessage.getSystemMessage(SystemMessageId.S1_HP_RESTORED); sm.addNumber((int) amount); target.sendPacket(sm); } } } return true; } @Override public boolean onActionTime() { return false; } }