/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.bypasshandlers;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.logging.Level;
import com.l2jserver.gameserver.datatables.NpcData;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.util.StringUtil;
public class QuestLink implements IBypassHandler
{
private static final String[] COMMANDS =
{
"Quest"
};
@Override
public boolean useBypass(String command, L2PcInstance activeChar, L2Character target)
{
String quest = "";
try
{
quest = command.substring(5).trim();
}
catch (IndexOutOfBoundsException ioobe)
{
}
if (quest.length() == 0)
{
showQuestWindow(activeChar, (L2Npc) target);
}
else
{
int questNameEnd = quest.indexOf(" ");
if (questNameEnd == -1)
{
showQuestWindow(activeChar, (L2Npc) target, quest);
}
else
{
activeChar.processQuestEvent(quest.substring(0, questNameEnd), quest.substring(questNameEnd).trim());
}
}
return true;
}
/**
* Open a choose quest window on client with all quests available of the L2NpcInstance.
* Actions:
*
Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance
* @param player The L2PcInstance that talk with the L2NpcInstance
* @param npc The table containing quests of the L2NpcInstance
* @param quests
*/
public static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Quest[] quests)
{
final StringBuilder sb = StringUtil.startAppend(150, "");
String state = "";
String color = "";
int questId = -1;
for (Quest quest : quests)
{
if (quest == null)
{
continue;
}
final QuestState qs = player.getQuestState(quest.getScriptName());
if ((qs == null) || qs.isCreated())
{
state = quest.isCustomQuest() ? "" : "01";
if (quest.canStartQuest(player))
{
color = "bbaa88";
}
else
{
color = "a62f31";
}
}
else if (qs.isStarted())
{
state = quest.isCustomQuest() ? " (In Progress)" : "02";
color = "ffdd66";
}
else if (qs.isCompleted())
{
state = quest.isCustomQuest() ? " (Done)" : "03";
color = "787878";
}
StringUtil.append(sb, "");
StringUtil.append(sb, "[");
if (quest.isCustomQuest())
{
StringUtil.append(sb, quest.getDescr(), state);
}
else
{
questId = quest.getId();
if (quest.getId() > 10000)
{
questId -= 5000;
}
else if (questId == 146)
{
questId = 640;
}
StringUtil.append(sb, "", String.valueOf(questId), state, "");
}
sb.append("]
");
}
sb.append("");
// Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
npc.insertObjectIdAndShowChatWindow(player, sb.toString());
}
/**
* Open a quest window on client with the text of the L2NpcInstance.
* Actions:
*
* - Get the text of the quest state in the folder data/scripts/quests/questId/stateId.htm
* - Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance
* - Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
*
* @param player the L2PcInstance that talk with the {@code npc}
* @param npc the L2NpcInstance that chats with the {@code player}
* @param questId the Id of the quest to display the message
*/
public static void showQuestWindow(L2PcInstance player, L2Npc npc, String questId)
{
String content = null;
final Quest q = QuestManager.getInstance().getQuest(questId);
// Get the state of the selected quest
final QuestState qs = player.getQuestState(questId);
if (q != null)
{
if (((q.getId() >= 1) && (q.getId() < 20000)) && ((player.getWeightPenalty() >= 3) || !player.isInventoryUnder90(true)))
{
player.sendPacket(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT);
return;
}
if (qs == null)
{
if ((q.getId() >= 1) && (q.getId() < 20000))
{
// Too many ongoing quests.
if (player.getAllActiveQuests().length > 40)
{
final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
html.setFile(player.getHtmlPrefix(), "data/html/fullquest.html");
player.sendPacket(html);
return;
}
}
}
q.notifyTalk(npc, player);
}
else
{
content = Quest.getNoQuestMsg(player); // no quests found
}
// Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
if (content != null)
{
npc.insertObjectIdAndShowChatWindow(player, content);
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
/**
* @param player
* @param npcId The Identifier of the NPC
* @return a table containing all QuestState from the table _quests in which the L2PcInstance must talk to the NPC.
*/
private static List getQuestsForTalk(final L2PcInstance player, int npcId)
{
// Create a QuestState table that will contain all QuestState to modify
final List states = new ArrayList<>();
final L2NpcTemplate template = NpcData.getInstance().getTemplate(npcId);
if (template == null)
{
_log.log(Level.WARNING, QuestLink.class.getSimpleName() + ": " + player.getName() + " requested quests for talk on non existing npc " + npcId);
return states;
}
// Go through the QuestState of the L2PcInstance quests
for (AbstractEventListener listener : template.getListeners(EventType.ON_NPC_TALK))
{
if (listener.getOwner() instanceof Quest)
{
final Quest quest = (Quest) listener.getOwner();
// Copy the current L2PcInstance QuestState in the QuestState table
final QuestState st = player.getQuestState(quest.getName());
if (st != null)
{
states.add(st);
}
}
}
// Return a table containing all QuestState to modify
return states;
}
/**
* Collect awaiting quests/start points and display a QuestChooseWindow (if several available) or QuestWindow.
* @param player the L2PcInstance that talk with the {@code npc}.
* @param npc the L2NpcInstance that chats with the {@code player}.
*/
public static void showQuestWindow(L2PcInstance player, L2Npc npc)
{
boolean conditionMeet = false;
// collect awaiting quests and start points
final Set options = new HashSet<>();
// Quests are limited between 1 and 999 because those are the quests that are supported by the client.
// By limiting them there, we are allowed to create custom quests at higher IDs without interfering
for (QuestState state : getQuestsForTalk(player, npc.getId()))
{
final Quest quest = state.getQuest();
if (quest == null)
{
_log.log(Level.WARNING, player + " Requested incorrect quest state for non existing quest: " + state.getQuestName());
continue;
}
if ((quest.getId() > 0) && (quest.getId() < 20000))
{
options.add(quest);
if (quest.canStartQuest(player))
{
conditionMeet = true;
}
}
}
for (AbstractEventListener listener : npc.getListeners(EventType.ON_NPC_QUEST_START))
{
if (listener.getOwner() instanceof Quest)
{
final Quest quest = (Quest) listener.getOwner();
if ((quest.getId() > 0) && (quest.getId() < 20000))
{
options.add(quest);
if (quest.canStartQuest(player))
{
conditionMeet = true;
}
}
}
}
if (!conditionMeet)
{
showQuestWindow(player, npc, "");
}
else if (options.size() > 1)
{
showQuestChooseWindow(player, npc, options.toArray(new Quest[options.size()]));
}
else if (options.size() == 1)
{
showQuestWindow(player, npc, options.stream().findFirst().get().getName());
}
else
{
showQuestWindow(player, npc, "");
}
}
@Override
public String[] getBypassList()
{
return COMMANDS;
}
}