-- -- Table structure for table `merchant_areas_list` -- DROP TABLE IF EXISTS merchant_areas_list; CREATE TABLE `merchant_areas_list` ( `merchant_area_id` int(10) unsigned NOT NULL default '0', `merchant_area_name` varchar(25) NOT NULL default '', `tax` double(3,2) unsigned NOT NULL default '0.00', `Chaotic` int(11) NOT NULL default '0', PRIMARY KEY (`merchant_area_id`) ) ENGINE=MyISAM; -- -- Dumping data for table `merchant_areas_list` -- INSERT INTO `merchant_areas_list` VALUES (1,'Starter Town',0.15,0); INSERT INTO `merchant_areas_list` VALUES (2,'West of Alter of Rights',0.50,1); INSERT INTO `merchant_areas_list` VALUES (3,'Gludin',0.20,0); INSERT INTO `merchant_areas_list` VALUES (4,'Gludio',0.20,0); INSERT INTO `merchant_areas_list` VALUES (5,'South Wastelands',0.50,1); INSERT INTO `merchant_areas_list` VALUES (6,'Dion',0.20,0); INSERT INTO `merchant_areas_list` VALUES (7,'Floran',0.50,1); INSERT INTO `merchant_areas_list` VALUES (8,'Hunters Village',0.30,0); INSERT INTO `merchant_areas_list` VALUES (9,'Giran',0.10,0); INSERT INTO `merchant_areas_list` VALUES (10,'Oren',0.15,0); INSERT INTO `merchant_areas_list` VALUES (11,'Ivory Tower',0.15,0); INSERT INTO `merchant_areas_list` VALUES (12,'Harden\'s Ac.',0.20,0); INSERT INTO `merchant_areas_list` VALUES (13,'Aden',0.20,0); INSERT INTO `merchant_areas_list` VALUES (14,'Castle',0.0,0);