-- --------------------------- -- Table structure for `itemsonground` -- --------------------------- CREATE TABLE IF NOT EXISTS `itemsonground` ( `object_id` int(11) NOT NULL default '0', `item_id` int(11) default NULL, `count` int(11) default NULL, `enchant_level` int(11) default NULL, `x` int(11) default NULL, `y` int(11) default NULL, `z` int(11) default NULL, `drop_time` decimal(20,0) default NULL, `equipable` int(1) default '0', PRIMARY KEY (`object_id`) );