-- ---------------------------- -- Table structure for items -- ---------------------------- CREATE TABLE IF NOT EXISTS items ( `owner_id` INT, -- object id of the player or clan,owner of this item `object_id` INT NOT NULL DEFAULT 0,-- object id of the item `item_id` INT, -- item id `count` INT, `enchant_level` INT, `loc` VARCHAR(10), -- inventory,paperdoll,npc,clan warehouse,pet,and so on `loc_data` INT, -- depending on location: equiped slot,npc id,pet id,etc `time_of_use` INT, -- time of item use, for calculate of breackages `custom_type1` INT DEFAULT 0, `custom_type2` INT DEFAULT 0, `mana_left` decimal(3,0) NOT NULL default -1, PRIMARY KEY (`object_id`), KEY `key_owner_id` (`owner_id`), KEY `key_loc` (`loc`), KEY `key_item_id` (`item_id`), KEY `key_time_of_use` (`time_of_use`) );