-- --------------------------- -- Table structure for character_skills -- --------------------------- CREATE TABLE IF NOT EXISTS character_skills_save ( charId INT NOT NULL default 0, skill_id INT NOT NULL default 0, skill_level INT(3) NOT NULL default 1, effect_count INT NOT NULL default 0, effect_cur_time INT NOT NULL default 0, reuse_delay INT(8) NOT NULL DEFAULT 0, restore_type INT(1) NOT NULL DEFAULT 0, `class_index` INT(1) NOT NULL DEFAULT 0, buff_index INT(2) NOT NULL default 0, PRIMARY KEY (charId,skill_id,`class_index`) ) ;