//invis - To hide your character
//invisible - To hide your character
//vis - To unhide your character
//visible - To unhide your character
//earthquake <Intensity> <Duration> - Creates an earthquake
//para_all - Paralyzes all players}}
//unpara_all - Unparalyze all players
//para - Paralyze Target
//unpara - Unparalyze Target
//bighead - Gives target a big head
//shrinkhead - Returns targets head to normal size
//res - Resurrects either target, playername or radius
//mammon_find - Lists the current location (if any) of the Mammon NPCs
//mammon_respawn - Lists the current respawn times (if any) of the Mammon NPCs
//list_spawns <npcId> - Lists all the spawns for the specified NPC ID. If teleIndex is specified, player targets to the location of that spawn.
//list_spawns <npcId> <teleIndex> - Teleports to the player based on the given spawn index (from using //list_spawns <npcId>Wink.
//gmliston - (To add Gm from gmlist)
//gmlistoff - (To remove GM from gmlist)
//silence - (To enable/disable private message mode)
//diet - Current status of diet mode for player.
//diet on - Enables diet mode.
//diet off - Disables diet mode.
//tradeoff - Current status of trading for player.
//tradeoff on -Enables trading with other players.
//tradeoff off - Disables trading with other players.
//spawn mob_name|mob_id [qty] [respawn_secs] - //spawn kaboo_orc
//heal - Heals yourself
//heal (with a character selected) - Heals selected character
//heal <radius> - Heals all characters within <radius>
//heal <name> - Heals character with the name <name>. Does not have to be targeted.
//give_all_skills - It will give your target all the skills he can learn at his level with his class
//openall - Opens all doors
//closeall - Closes all doors
//unspawnall - Remove all npcs from world
//respawnall - Reload npc data
//reload skill - Reloads skill data.
//reload multisell - Reloads multisell data.
//atmosphere <signsky> <dawn|dusk> - Sets current sky to either Dawn or Dusk, as seen by members of the winning cabal.
//atmosphere <sky> <day|night> - Sets current sky to either day or night.
//quest_reload <questFolder> or <id> - It will reload quest of your choice.
//cache_htm_rebuild - Rebuilds and reloads the html cache.
//cache_htm_reload - Reloads the html cache.
//cache_crest_rebuild - Rebuilds the cache of pledge crests.
//cache_crest_fix - Fixes problems with incorrect displaying of pledge crests.
//cw_infos - Displays information about existing cursed weapons.
//cw_remove itemId - Gets Cursed Weapons' life finished.
//cw_goto itemId - Teleports you to the specified cursed weapon, if it exists in the world.
//cw_reload - Reloads cursed weapons definition from .
//social <social_id> [radius|player] - Forces char/npc/s in target/self/player/radius to broadcast a social action.
//effect <skill_id> [level] - Forces char in target/self to broadcast a Magic Skill Use packet.