/* * Copyright (C) 2004-2014 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.util.Rnd; /** * Lethal effect implementation. * @author Adry_85 */ public final class Lethal extends AbstractEffect { private final int _fullLethal; private final int _halfLethal; public Lethal(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _fullLethal = params.getInt("fullLethal", 0); _halfLethal = params.getInt("halfLethal", 0); } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { L2Character target = info.getEffected(); L2Character activeChar = info.getEffector(); if (activeChar.isPlayer() && !activeChar.getAccessLevel().canGiveDamage()) { return; } if (info.getSkill().getMagicLevel() < (target.getLevel() - 6)) { return; } if (!target.isLethalable() || target.isInvul()) { return; } double chanceMultiplier = Formulas.calcAttributeBonus(activeChar, target, info.getSkill()) * Formulas.calcGeneralTraitBonus(activeChar, target, info.getSkill().getTraitType(), false); // Lethal Strike if (Rnd.get(100) < (_fullLethal * chanceMultiplier)) { // for Players CP and HP is set to 1. if (target.isPlayer()) { target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true, false); target.setCurrentCp(1); target.setCurrentHp(1); target.sendPacket(SystemMessageId.LETHAL_STRIKE); } // for Monsters HP is set to 1. else if (target.isMonster() || target.isSummon()) { target.notifyDamageReceived(target.getCurrentHp() - 1, info.getEffector(), info.getSkill(), true, false); target.setCurrentHp(1); } activeChar.sendPacket(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL); } // Half-Kill else if (Rnd.get(100) < (_halfLethal * chanceMultiplier)) { // for Players CP is set to 1. if (target.isPlayer()) { target.setCurrentCp(1); target.sendPacket(SystemMessageId.HALF_KILL); target.sendPacket(SystemMessageId.CP_DISAPPEARS_WHEN_HIT_WITH_A_HALF_KILL_SKILL); } // for Monsters HP is set to 50%. else if (target.isMonster() || target.isSummon()) { target.notifyDamageReceived(target.getCurrentHp() * 0.5, info.getEffector(), info.getSkill(), true, false); target.setCurrentHp(target.getCurrentHp() * 0.5); } activeChar.sendPacket(SystemMessageId.HALF_KILL); } } }