/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.effecthandlers;
import java.util.Collections;
import java.util.EnumMap;
import java.util.Map;
import java.util.Map.Entry;
import com.l2jserver.gameserver.model.CharEffectList;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.AbnormalType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
/**
* Dispel By Slot effect implementation.
* @author Gnacik, Zoey76, Adry_85
*/
public final class DispelBySlot extends AbstractEffect
{
private final String _dispel;
private final Map _dispelAbnormals;
public DispelBySlot(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_dispel = params.getString("dispel", null);
if ((_dispel != null) && !_dispel.isEmpty())
{
_dispelAbnormals = new EnumMap<>(AbnormalType.class);
for (String ngtStack : _dispel.split(";"))
{
String[] ngt = ngtStack.split(",");
_dispelAbnormals.put(AbnormalType.getAbnormalType(ngt[0]), Short.parseShort(ngt[1]));
}
}
else
{
_dispelAbnormals = Collections. emptyMap();
}
}
@Override
public L2EffectType getEffectType()
{
return L2EffectType.DISPEL_BY_SLOT;
}
@Override
public boolean isInstant()
{
return true;
}
@Override
public void onStart(BuffInfo info)
{
if (_dispelAbnormals.isEmpty())
{
return;
}
final L2Character effected = info.getEffected();
final CharEffectList effectList = effected.getEffectList();
// There is no need to iterate over all buffs,
// Just iterate once over all slots to dispel and get the buff with that abnormal if exists,
// Operation of O(n) for the amount of slots to dispel (which is usually small) and O(1) to get the buff.
for (Entry entry : _dispelAbnormals.entrySet())
{
// Dispel transformations (buff and by GM)
if ((entry.getKey() == AbnormalType.TRANSFORM))
{
if (effected.isTransformed() || (effected.isPlayer() || (entry.getValue() == effected.getActingPlayer().getTransformationId()) || (entry.getValue() < 0)))
{
info.getEffected().stopTransformation(true);
continue;
}
}
final BuffInfo toDispel = effectList.getBuffInfoByAbnormalType(entry.getKey());
if (toDispel == null)
{
continue;
}
if ((entry.getKey() == toDispel.getSkill().getAbnormalType()) && ((entry.getValue() < 0) || (entry.getValue() >= toDispel.getSkill().getAbnormalLvl())))
{
effectList.stopSkillEffects(true, entry.getKey());
}
}
}
}