/*
* Copyright (C) 2004-2015 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package handlers.actionhandlers;
import com.l2jserver.gameserver.GeoData;
import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.enums.InstanceType;
import com.l2jserver.gameserver.enums.PrivateStoreType;
import com.l2jserver.gameserver.handler.IActionHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.Location;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.entity.TvTEvent;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
public class L2PcInstanceAction implements IActionHandler
{
private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21;
/**
* Manage actions when a player click on this L2PcInstance.
*
* Actions on first click on the L2PcInstance (Select it) :
*
*
Set the target of the player Send a Server->Client packet MyTargetSelected to the player (display the select window)
*
* Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it) :
*
* Send a Server->Client packet MyTargetSelected to the player (display the select window) If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK
*
*
* If target L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW
*
* Example of use :
*
* Client packet : Action, AttackRequest
*
* @param activeChar The player that start an action on target L2PcInstance
*/
@Override
public boolean action(L2PcInstance activeChar, L2Object target, boolean interact)
{
// See description in TvTEvent.java
if (!TvTEvent.onAction(activeChar, target.getObjectId()))
{
return false;
}
// Check if the L2PcInstance is confused
if (activeChar.isOutOfControl())
{
return false;
}
// Aggression target lock effect
if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target))
{
activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET);
return false;
}
// Check if the activeChar already target this L2PcInstance
if (activeChar.getTarget() != target)
{
// Set the target of the activeChar
activeChar.setTarget(target);
}
else if (interact)
{
final L2PcInstance player = target.getActingPlayer();
// Check if this L2PcInstance has a Private Store
if (player.getPrivateStoreType() != PrivateStoreType.NONE)
{
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, player);
}
else
{
// Check if this L2PcInstance is autoAttackable
if (player.isAutoAttackable(activeChar))
{
if ((player.isCursedWeaponEquipped() && (activeChar.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) //
|| (activeChar.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)))
{
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
}
else
{
if (GeoData.getInstance().canSeeTarget(activeChar, player))
{
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player);
}
else
{
final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
}
activeChar.onActionRequest();
}
}
else
{
// This Action Failed packet avoids activeChar getting stuck when clicking three or more times
activeChar.sendPacket(ActionFailed.STATIC_PACKET);
if (GeoData.getInstance().canSeeTarget(activeChar, player))
{
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player);
}
else
{
final Location destination = GeoData.getInstance().moveCheck(activeChar, player);
activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination);
}
}
}
}
return true;
}
@Override
public InstanceType getInstanceType()
{
return InstanceType.L2PcInstance;
}
}