/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.handler.TargetHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.events.EventType; import com.l2jserver.gameserver.model.events.impl.character.OnCreatureAttackAvoid; import com.l2jserver.gameserver.model.events.listeners.ConsumerEventListener; import com.l2jserver.gameserver.model.holders.SkillHolder; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.skills.targets.L2TargetType; import com.l2jserver.util.Rnd; /** * Trigger Skill By Avoid effect implementation. * @author Zealar */ public final class TriggerSkillByAvoid extends AbstractEffect { private final int _chance; private final SkillHolder _skill; private final L2TargetType _targetType; /** * @param attachCond * @param applyCond * @param set * @param params */ public TriggerSkillByAvoid(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _chance = params.getInt("chance", 100); _skill = new SkillHolder(params.getInt("skillId", 0), params.getInt("skillLevel", 0)); _targetType = params.getEnum("targetType", L2TargetType.class, L2TargetType.ONE); } public void onAvoidEvent(OnCreatureAttackAvoid event) { if (event.isDamageOverTime() || (_chance == 0) || ((_skill.getSkillId() == 0) || (_skill.getSkillLvl() == 0))) { return; } final ITargetTypeHandler targetHandler = TargetHandler.getInstance().getHandler(_targetType); if (targetHandler == null) { _log.warning("Handler for target type: " + _targetType + " does not exist."); return; } if (Rnd.get(100) > _chance) { return; } final Skill triggerSkill = _skill.getSkill(); final L2Object[] targets = targetHandler.getTargetList(triggerSkill, event.getTarget(), false, event.getAttacker()); for (L2Object triggerTarget : targets) { if ((triggerTarget == null) || !triggerTarget.isCharacter()) { continue; } final L2Character targetChar = (L2Character) triggerTarget; if (!targetChar.isInvul()) { event.getTarget().makeTriggerCast(triggerSkill, targetChar); } } } @Override public void onExit(BuffInfo info) { info.getEffected().removeListenerIf(EventType.ON_CREATURE_ATTACK_AVOID, listener -> listener.getOwner() == this); } @Override public void onStart(BuffInfo info) { info.getEffected().addListener(new ConsumerEventListener(info.getEffected(), EventType.ON_CREATURE_ATTACK_AVOID, (OnCreatureAttackAvoid event) -> onAvoidEvent(event), this)); } }