/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.data.xml.impl.NpcData; import com.l2jserver.gameserver.instancemanager.CHSiegeManager; import com.l2jserver.gameserver.instancemanager.CastleManager; import com.l2jserver.gameserver.instancemanager.FortManager; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.actor.instance.L2SiegeFlagInstance; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.entity.Fort; import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall; import com.l2jserver.gameserver.model.skills.BuffInfo; /** * Headquarter Create effect implementation. * @author Adry_85 */ public final class HeadquarterCreate extends AbstractEffect { private static final int HQ_NPC_ID = 35062; private final boolean _isAdvanced; public HeadquarterCreate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _isAdvanced = params.getBoolean("isAdvanced", false); } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { final L2PcInstance player = info.getEffector().getActingPlayer(); if (!player.isClanLeader()) { return; } final L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, NpcData.getInstance().getTemplate(HQ_NPC_ID), _isAdvanced, false); flag.setTitle(player.getClan().getName()); flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp()); flag.setHeading(player.getHeading()); flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50); final Castle castle = CastleManager.getInstance().getCastle(player); final Fort fort = FortManager.getInstance().getFort(player); final SiegableHall hall = CHSiegeManager.getInstance().getNearbyClanHall(player); if (castle != null) { castle.getSiege().getFlag(player.getClan()).add(flag); } else if (fort != null) { fort.getSiege().getFlag(player.getClan()).add(flag); } else { hall.getSiege().getFlag(player.getClan()).add(flag); } } }