/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; /** * Cp Heal Over Time effect implementation. */ public final class CpHealOverTime extends AbstractEffect { private final double _power; public CpHealOverTime(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); } @Override public boolean onActionTime(BuffInfo info) { if (info.getEffected().isDead()) { return false; } double cp = info.getEffected().getCurrentCp(); double maxcp = info.getEffected().getMaxRecoverableCp(); // Not needed to set the CP and send update packet if player is already at max CP if (cp >= maxcp) { return false; } cp += _power * getTicksMultiplier(); cp = Math.min(cp, maxcp); info.getEffected().setCurrentCp(cp); return true; } }