/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.effecthandlers; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.enums.QuestSound; import com.l2jserver.gameserver.model.L2Seed; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.SystemMessage; import com.l2jserver.util.Rnd; /** * Sow effect implementation. * @author Adry_85, l3x */ public final class Sow extends AbstractEffect { public Sow(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { if (!info.getEffector().isPlayer() || !info.getEffected().isMonster()) { return; } final L2PcInstance player = info.getEffector().getActingPlayer(); final L2MonsterInstance target = (L2MonsterInstance) info.getEffected(); if (target.isDead() || (!target.getTemplate().canBeSown()) || target.isSeeded() || (target.getSeederId() != player.getObjectId())) { return; } // Consuming used seed final L2Seed seed = target.getSeed(); if (!player.destroyItemByItemId("Consume", seed.getSeedId(), 1, target, false)) { return; } final SystemMessage sm; if (calcSuccess(player, target, seed)) { player.sendPacket(QuestSound.ITEMSOUND_QUEST_ITEMGET.getPacket()); target.setSeeded(player.getActingPlayer()); sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_SUCCESSFULLY_SOWN); } else { sm = SystemMessage.getSystemMessage(SystemMessageId.THE_SEED_WAS_NOT_SOWN); } if (player.isInParty()) { player.getParty().broadcastPacket(sm); } else { player.sendPacket(sm); } // TODO: Mob should not aggro on player, this way doesn't work really nice target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); } private static boolean calcSuccess(L2Character activeChar, L2Character target, L2Seed seed) { // TODO: check all the chances final int minlevelSeed = seed.getLevel() - 5; final int maxlevelSeed = seed.getLevel() + 5; final int levelPlayer = activeChar.getLevel(); // Attacker Level final int levelTarget = target.getLevel(); // target Level int basicSuccess = seed.isAlternative() ? 20 : 90; // seed level if (levelTarget < minlevelSeed) { basicSuccess -= 5 * (minlevelSeed - levelTarget); } if (levelTarget > maxlevelSeed) { basicSuccess -= 5 * (levelTarget - maxlevelSeed); } // 5% decrease in chance if player level // is more than +/- 5 levels to _target's_ level int diff = (levelPlayer - levelTarget); if (diff < 0) { diff = -diff; } if (diff > 5) { basicSuccess -= 5 * (diff - 5); } // chance can't be less than 1% Math.max(basicSuccess, 1); return Rnd.nextInt(99) < basicSuccess; } }