/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.bypasshandlers; import com.l2jserver.gameserver.handler.IBypassHandler; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.skills.CommonSkill; public class SupportBlessing implements IBypassHandler { private static final String[] COMMANDS = { "GiveBlessing" }; @Override public boolean useBypass(String command, L2PcInstance activeChar, L2Character target) { if (!target.isNpc()) { return false; } final L2Npc npc = (L2Npc) target; // If the player is too high level, display a message and return if ((activeChar.getLevel() > 39) || (activeChar.getClassId().level() >= 2)) { npc.showChatWindow(activeChar, "data/html/default/SupportBlessingHighLevel.htm"); return true; } npc.setTarget(activeChar); npc.doCast(CommonSkill.BLESSING_OF_PROTECTION.getSkill()); return false; } @Override public String[] getBypassList() { return COMMANDS; } }