/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.actionhandlers; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.enums.PrivateStoreType; import com.l2jserver.gameserver.handler.IActionHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.TvTEvent; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; public class L2PcInstanceAction implements IActionHandler { private static final int CURSED_WEAPON_VICTIM_MIN_LEVEL = 21; /** * Manage actions when a player click on this L2PcInstance.
*
* Actions on first click on the L2PcInstance (Select it) :
*
*
  • Set the target of the player
  • Send a Server->Client packet MyTargetSelected to the player (display the select window)

  • *
    * Actions on second click on the L2PcInstance (Follow it/Attack it/Intercat with it) :
    *
    *
  • Send a Server->Client packet MyTargetSelected to the player (display the select window)
  • If target L2PcInstance has a Private Store, notify the player AI with AI_INTENTION_INTERACT
  • If target L2PcInstance is autoAttackable, notify the player AI with AI_INTENTION_ATTACK
  • *
    *
    *
  • If target L2PcInstance is NOT autoAttackable, notify the player AI with AI_INTENTION_FOLLOW

  • *
    * Example of use :
    *
    *
  • Client packet : Action, AttackRequest

  • *
    * @param activeChar The player that start an action on target L2PcInstance */ @Override public boolean action(L2PcInstance activeChar, L2Object target, boolean interact) { // See description in TvTEvent.java if (!TvTEvent.onAction(activeChar, target.getObjectId())) { return false; } // Check if the L2PcInstance is confused if (activeChar.isOutOfControl()) { return false; } // Aggression target lock effect if (activeChar.isLockedTarget() && (activeChar.getLockedTarget() != target)) { activeChar.sendPacket(SystemMessageId.FAILED_CHANGE_TARGET); return false; } // Check if the activeChar already target this L2PcInstance if (activeChar.getTarget() != target) { // Set the target of the activeChar activeChar.setTarget(target); } else if (interact) { final L2PcInstance player = target.getActingPlayer(); // Check if this L2PcInstance has a Private Store if (player.getPrivateStoreType() != PrivateStoreType.NONE) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, player); } else { // Check if this L2PcInstance is autoAttackable if (player.isAutoAttackable(activeChar)) { if ((player.isCursedWeaponEquipped() && (activeChar.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL)) // || (activeChar.isCursedWeaponEquipped() && (player.getLevel() < CURSED_WEAPON_VICTIM_MIN_LEVEL))) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); } else { if (GeoData.getInstance().canSeeTarget(activeChar, player)) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, player); } else { final Location destination = GeoData.getInstance().moveCheck(activeChar, player); activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination); } activeChar.onActionRequest(); } } else { // This Action Failed packet avoids activeChar getting stuck when clicking three or more times activeChar.sendPacket(ActionFailed.STATIC_PACKET); if (GeoData.getInstance().canSeeTarget(activeChar, player)) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_FOLLOW, player); } else { final Location destination = GeoData.getInstance().moveCheck(activeChar, player); activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, destination); } } } } return true; } @Override public InstanceType getInstanceType() { return InstanceType.L2PcInstance; } }