/* * Copyright (C) 2004-2015 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package handlers.actionhandlers; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.enums.InstanceType; import com.l2jserver.gameserver.handler.IActionHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.L2Npc; import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.entity.clanhall.SiegableHall; import com.l2jserver.gameserver.model.holders.DoorRequestHolder; import com.l2jserver.gameserver.network.serverpackets.ConfirmDlg; public class L2DoorInstanceAction implements IActionHandler { @Override public boolean action(L2PcInstance activeChar, L2Object target, boolean interact) { // Check if the L2PcInstance already target the L2NpcInstance if (activeChar.getTarget() != target) { activeChar.setTarget(target); } else if (interact) { L2DoorInstance door = (L2DoorInstance) target; // MyTargetSelected my = new MyTargetSelected(getObjectId(), activeChar.getLevel()); // activeChar.sendPacket(my); if (target.isAutoAttackable(activeChar)) { if (Math.abs(activeChar.getZ() - target.getZ()) < 400) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target); } } else if ((activeChar.getClan() != null) && (door.getClanHall() != null) && (activeChar.getClanId() == door.getClanHall().getOwnerId())) { if (!door.isInsideRadius(activeChar, L2Npc.INTERACTION_DISTANCE, false, false)) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target); } else if (!door.getClanHall().isSiegableHall() || !((SiegableHall) door.getClanHall()).isInSiege()) { activeChar.addScript(new DoorRequestHolder(door)); if (!door.getOpen()) { activeChar.sendPacket(new ConfirmDlg(1140)); } else { activeChar.sendPacket(new ConfirmDlg(1141)); } } } else if ((activeChar.getClan() != null) && (((L2DoorInstance) target).getFort() != null) && (activeChar.getClan() == ((L2DoorInstance) target).getFort().getOwnerClan()) && ((L2DoorInstance) target).isOpenableBySkill() && !((L2DoorInstance) target).getFort().getSiege().isInProgress()) { if (!((L2Character) target).isInsideRadius(activeChar, L2Npc.INTERACTION_DISTANCE, false, false)) { activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_INTERACT, target); } else { activeChar.addScript(new DoorRequestHolder((L2DoorInstance) target)); if (!((L2DoorInstance) target).getOpen()) { activeChar.sendPacket(new ConfirmDlg(1140)); } else { activeChar.sendPacket(new ConfirmDlg(1141)); } } } } return true; } @Override public InstanceType getInstanceType() { return InstanceType.L2DoorInstance; } }