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BETA: Fix admin menus, thanks babavuca.

MELERIX 14 лет назад
Родитель
Сommit
f9daec2268

+ 1 - 1
L2J_DataPack_BETA/data/html/admin/char_menu.htm

@@ -16,7 +16,7 @@
 </tr>
 </table>
 <br>
-Characters Related:
+Characters Related:<br1>
 <table width=240>
 <tr>
 <td><button value="List" action="bypass -h admin_show_characters 0" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/charclasses.htm

@@ -10,7 +10,7 @@
 <td width=80><a action="bypass -h admin_help charclasses3.htm">Page 3</a></td>
 </tr></table></font>
 Select a new class for your target:<br>
-Human:
+Human:<br1>
 <font color="deba73"><table width=270>
 <tr><td></td><td><a action="bypass -h admin_setclass 1">Warrior</a></td><td><a action="bypass -h admin_setclass 2">Gladiator</a></td><td><a action="bypass -h admin_setclass 88">Duelist</a></td></tr>
 <tr><td></td><td></td><td><a action="bypass -h admin_setclass 3">Warlord</a></td><td><a action="bypass -h admin_setclass 89">Dreadnought</a></td></tr>
@@ -26,7 +26,7 @@ Human:
 <tr><td></td><td><a action="bypass -h admin_setclass 15">Cleric</a></td><td><a action="bypass -h admin_setclass 16">Bishop</a></td><td><a action="bypass -h admin_setclass 97">Cardinal</a></td></tr>
 <tr><td></td><td></td><td><a action="bypass -h admin_setclass 17">Prophet</a></td><td><a action="bypass -h admin_setclass 98">Hierophant</a></td></tr>
 </table></font><br>
-Elf:
+Elf:<br1>
 <font color="bddf94"><table width=270>
 <tr><td></td><td></td><td><a action="bypass -h admin_setclass 20">Temple Knight</a></td><td><a action="bypass -h admin_setclass 99">Eva's Templar</a></td></tr>
 <tr><td></td><td><a action="bypass -h admin_setclass 19">Knight</a></td><td><a action="bypass -h admin_setclass 21">Swordsinger</a></td><td><a action="bypass -h admin_setclass 100">Sword Muse</a></td></tr>

+ 5 - 3
L2J_DataPack_BETA/data/html/admin/charclasses2.htm

@@ -10,7 +10,7 @@
 <td width=80><a action="bypass -h admin_help charclasses3.htm">Page 3</a></td>
 </tr></table></font>
 Select a new class for your target:<br>
-Dark Elf:
+Dark Elf:<br1>
 <font color="b5a6c6"><table width=270>
 <tr><td></td><td></td><td><a action="bypass -h admin_setclass 33">Shillien Knight</a></td><td><a action="bypass -h admin_setclass 106">Shillien Templar</a></td></tr>
 <tr><td></td><td><a action="bypass -h admin_setclass 32">Palus Knight</a></td><td><a action="bypass -h admin_setclass 34">Bladedancer</a></td><td><a action="bypass -h admin_setclass 107">Spectral Dancer</a></td></tr>
@@ -23,7 +23,8 @@ Dark Elf:
 <tr><td><a action="bypass -h admin_setclass 38">Mystic</a></td><td></td><td><a action="bypass -h admin_setclass 41">P. Summoner</a></td><td><a action="bypass -h admin_setclass 111">Spectral Master</a></td></tr>
 <tr><td></td><td><a action="bypass -h admin_setclass 42">Shillien Oracle</a></td><td><a action="bypass -h admin_setclass 43">Shillien Elder</a></td><td><a action="bypass -h admin_setclass 112">Shillien Saint</a></td></tr>
 </table></font><br>
-Orc:<font color="d6dfad"><table width=270>
+Orc:<br1>
+<font color="d6dfad"><table width=270>
 <tr><td></td><td><a action="bypass -h admin_setclass 45">Raider</a></td><td><a action="bypass -h admin_setclass 46">Destroyer</a></td><td><a action="bypass -h admin_setclass 113">Titan</a></td></tr>
 <tr><td><a action="bypass -h admin_setclass 44">Fighter</a></td><td></td><td></td><td></td></tr>
 <tr><td></td><td><a action="bypass -h admin_setclass 47">Monk</a></td><td><a action="bypass -h admin_setclass 48">Tyrant</a></td><td><a action="bypass -h admin_setclass 114">G.Khavatari</a></td></tr>
@@ -33,7 +34,8 @@ Orc:<font color="d6dfad"><table width=270>
 <tr><td><a action="bypass -h admin_setclass 49">Mystic</a></td><td><a action="bypass -h admin_setclass 50">Shaman</a></td><td></td><td></td></tr>
 <tr><td></td><td></td><td><a action="bypass -h admin_setclass 52">Warcryer</a></td><td><a action="bypass -h admin_setclass 116">Doomcryer</a></td></tr>
 </table><br></font>
-Dwarf:<font color="d6aa63"><table width=270>
+Dwarf:<br1>
+<font color="d6aa63"><table width=270>
 <tr><td></td><td><a action="bypass -h admin_setclass 56">Artisan</a></td><td><a action="bypass -h admin_setclass 57">Warsmith</a></td><td><a action="bypass -h admin_setclass 118">Maestro</a></td></tr>
 <tr><td><a action="bypass -h admin_setclass 53">Fighter</a></td></tr>
 <tr><td></td><td><a action="bypass -h admin_setclass 54">Scavenger</a></td><td><a action="bypass -h admin_setclass 55">Bounty Hunter</a></td><td><a action="bypass -h admin_setclass 117">Fortune Seeker</a></td></tr>

+ 1 - 1
L2J_DataPack_BETA/data/html/admin/charclasses3.htm

@@ -10,7 +10,7 @@
 <td width=80><a action="bypass -h admin_help charclasses3.htm">Page 3</a></td>
 </tr></table></font>
 Select a new class for your target:<br>
-Kamael:
+Kamael:<br1>
 <font color="debe77"><table width=270>
 <tr><td></td><td></td><td><a action="bypass -h admin_setclass 127">Berserker</a></td><td><a action="bypass -h admin_setclass 131">Doombringer</a></td></tr>
 <tr><td><a action="bypass -h admin_setclass 123">Male Soldier</a></td><td><a action="bypass -h admin_setclass 125">Trooper</a></td></tr>

+ 1 - 1
L2J_DataPack_BETA/data/html/admin/dualbox.htm

@@ -14,7 +14,7 @@ IPs with Dualboxes (%multibox%):
 <br>
 %results%
 <br><br>
-Find Dualbox with:
+Find Dualbox with:<br1>
 <table width=220>
 <tr>
 <td><button value="2+ Characters" action="bypass -h admin_%strict%find_dualbox 2" width=110 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/effects_menu.htm

@@ -13,7 +13,7 @@
 </tr>
 </table>
 <br>
-Character Based:
+Character Based:<br1>
 <table width=270>
 <tr>
 <td><button value="PolyMorph" action="bypass -h admin_polymorph_menu $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -44,7 +44,7 @@ Character Based:
 </tr>
 </table>
 <br><br>
-World Based:
+World Based:<br1>
 <table width=270>
 <tr>
 <td><button value="Day Sky" action="bypass -h admin_atmosphere_menu sky day" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 6 - 6
L2J_DataPack_BETA/data/html/admin/game_menu.htm

@@ -16,7 +16,7 @@
 </tr>
 </table>
 <br>
-Clan Related:
+Clan Related:<br1>
 <table width=240>
 <tr>
 <td><button value="Create" action="bypass -h admin_pledge create $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -29,7 +29,7 @@ Clan Related:
 </tr>
 </table>
 <br>
-War Related:
+War Related:<br1>
 <table width=240>
 <tr>
 <td><button value="Castle / CH" action="bypass -h admin_siege" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -38,7 +38,7 @@ War Related:
 </tr>
 </table>
 <br>
-Cursed Weapons:
+Cursed Weapons:<br1>
 <table width=240>
 <tr>
 <td><button value="Info" action="bypass -h admin_cw_info_menu $qbox" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -47,7 +47,7 @@ Cursed Weapons:
 </tr>
 </table>
 <br>
-Seven Signs:
+Seven Signs:<br1>
 <table width=240>
 <tr>
 <td><button value="Blacksmith" action="bypass -h admin_mammon_find 1" width=82 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -56,7 +56,7 @@ Seven Signs:
 </tr>
 </table>
 <br>
-Manor:
+Manor:<br1>
 <table width=125>
 <tr>
 <td><button value="Manor info" action="bypass -h admin_manor" width=125 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -70,7 +70,7 @@ Gracia Seeds:<br1>
 </tr>
 </table>
 <br>
-Olympiad:
+Olympiad:<br1>
 <table width=250>
 <tr>
 <td><button value="Save Olympiad" action="bypass -h admin_saveolymp" width=125 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 6 - 2
L2J_DataPack_BETA/data/html/admin/main_menu.htm

@@ -26,8 +26,12 @@
 <td><button value="ListSpwn" action="bypass -h admin_list_spawns $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 <td><button value="goPosition" action="bypass -h admin_list_positions $qbox 1" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 <td><button value="goSpawn" action="bypass -h admin_list_spawns $qbox 1" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
-</tr></table><br>
-Other Target Related Actions:<table width=270><tr>
+</tr>
+</table>
+<br>
+Other Target Related Actions:<br1>
+<table width=270>
+<tr>
 <td><button value="Kill" action="bypass -h admin_kill_menu" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 <td><button value="Res" action="bypass -h admin_res" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 <td><button value="Open" action="bypass -h admin_open" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 1 - 1
L2J_DataPack_BETA/data/html/admin/move.htm

@@ -30,7 +30,7 @@
 <td><button value="4" action="bypass -h admin_gmspeed_menu 4" width=25 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 <td><button value="Off" action="bypass -h admin_gmspeed_menu 0" width=25 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 </tr></table><br><br>
-Move to given Coords:
+Move to given Cords:<br1>
 <table width=270><tr>
 <td>X:</td><td><edit var="char_cord_x" width=55></td>
 <td>Y:</td><td><edit var="char_cord_y" width=55></td>

+ 3 - 3
L2J_DataPack_BETA/data/html/admin/npcinfo.htm

@@ -33,7 +33,7 @@
 %ai_enemy_clan%
 </table><br>
 
-<font color="LEVEL">Combat</font>
+<font color="LEVEL">Combat</font><br1>
 <table border="0" width="100%">
 <tr><td>P.Atk.</td><td>%patk%</td><td>M.Atk.</td><td>%matk%</td></tr>
 <tr><td>P.Def.</td><td>%pdef%</td><td>M.Def.</td><td>%mdef%</td></tr>
@@ -42,7 +42,7 @@
 <tr><td>Atk.Speed</td><td>%aspd%</td><td>Cast.Speed</td><td>%cspd%</td></tr>
 </table><br>
 
-<font color="LEVEL">Basic Stats</font>
+<font color="LEVEL">Basic Stats</font><br1>
 <table border="0" width="100%">
 <tr>
 <td>STR</td><td>%str%</td>
@@ -56,7 +56,7 @@
 </tr>
 </table><br>
 
-<font color="LEVEL">Elements</font>
+<font color="LEVEL">Elements</font><br1>
 <table border="0" width="100%">
 <tr>
 <td>Atk Ele</td><td>%ele_atk%</td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/npcs.htm

@@ -7,7 +7,7 @@
 <td width=40><button value="Back" action="bypass -h admin_show_spawns" width=40 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 </tr>
 </table><br>
-Spawn NPC / Mobb by ID: <font color="LEVEL">[*]</font> Normal or Once
+Spawn NPC / Mobb by ID: <font color="LEVEL">[*]</font> Normal or Once<br1>
 <table width=260 bgcolor="666666">
 <tr>
 <td width=80>Id/Name|qty:</td>
@@ -17,7 +17,7 @@ Spawn NPC / Mobb by ID: <font color="LEVEL">[*]</font> Normal or Once
 <td width=30><button value="x1" action="bypass -h admin_spawn_once $id $qty" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 </tr>
 </table><br><br>
-Show NPCs whose name start with:
+Show NPCs whose name start with:<br1>
 <table width=260>
 <tr>
 <td><button value="A" action="bypass -h admin_npc_index A" width=40 height=25 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 3 - 3
L2J_DataPack_BETA/data/html/admin/server_menu.htm

@@ -16,7 +16,7 @@
 </tr>
 </table>
 <br><br>
-Development:
+Development:<br1>
 <table width=270>
 <tr>
 <td><button value="Open All Doors" action="bypass -h admin_openall" width=125 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -44,7 +44,7 @@ Development:
 </tr>
 </table>
 <br><br>
-Maintenance:
+Maintenance:<br1>
 <table width=270>
 <tr>
 <td><button value="LoginServer" action="bypass -h admin_server_login" width=130 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -92,7 +92,7 @@ File Reloading:<br1>
 </tr>
 </table>
 <br><br>
-Geodata:
+Geodata:<br1>
 <table width=270><tr>
 <td><button value="Z" action="bypass -h admin_geo_z" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 <td><button value="Type" action="bypass -h admin_geo_type" width=50 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/social.htm

@@ -17,7 +17,7 @@
 </tr>
 </table>
 <br>
-Characters Social Animations:
+Characters Social Animations:<br1>
 <table width=260>
 <tr>
 <td><button value="2:Hello" action="bypass -h admin_social_menu 2 $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -43,7 +43,7 @@ Characters Social Animations:
 </tr>
 </table>
 <br>
-Monsters and NPC's:
+Monsters and NPC's:<br1>
 <table width=260><tr>
 <td><button value="1:" action="bypass -h admin_social_menu 1 $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 <td><button value="2:" action="bypass -h admin_social_menu 2 $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/spawn.htm

@@ -5,7 +5,7 @@
 <td width=180><center><button value="Spawn NPCs" action="bypass -h admin_show_npcs" width=70 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center></td>
 <td width=45><button value="Back" action="bypass -h admin_spawn" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 </tr></table><br>
-Spawn NPC/Mob by ID:<font color="LEVEL"> [*]</font>
+Spawn NPC/Mob by ID:<font color="LEVEL"> [*]</font>>br1>
 <table width=270><tr>
 <td width=90>ID|name/qty:</td>
 <td width=60><edit var="id" width=60 height=15></td>
@@ -13,7 +13,7 @@ Spawn NPC/Mob by ID:<font color="LEVEL"> [*]</font>
 <td width=45><button value="Spawn" action="bypass -h admin_spawn_monster $id $qty" width=45 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 <td width=45><button value="Spawn 1" action="bypass -h admin_spawn_once $id $qty" width=45 height=15 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 </tr></table><br>
-Special:
+Special:<br1>
 <table width=270>
 <tr>
 	<td><button value="Reload" action="bypass -h admin_spawn_reload" width=90 height=20 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/spawns.htm

@@ -5,7 +5,7 @@
 <td width=180><center><button value="Spawn NPCs" action="bypass -h admin_show_npcs" width=100 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></center></td>
 <td width=45><button value="Back" action="bypass -h admin_admin" width=45 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 </tr></table><br>
-Spawn NPC / Mobb by ID: <font color="LEVEL">[*]</font> Normal or Once
+Spawn NPC / Mobb by ID: <font color="LEVEL">[*]</font> Normal or Once<br1>
 <table width=260 bgcolor="666666">
 <tr>
 <td width=80>Id/Name|qty:</td>
@@ -15,7 +15,7 @@ Spawn NPC / Mobb by ID: <font color="LEVEL">[*]</font> Normal or Once
 <td width=30><button value="x1" action="bypass -h admin_spawn_once $id $qty" width=30 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
 </tr>
 </table><br>
-Spawn by Level:
+Spawn by Level:<br1>
 <table width=260 bgcolor="666666">
 <tr>
 <td><combobox width=40 var=s1box list=1;2;3;4;5;6;7;8;9;></td>

+ 3 - 3
L2J_DataPack_BETA/data/html/admin/transform.htm

@@ -26,7 +26,7 @@
 </tr>
 </table>
 <br>
-Divine Transformations:
+Divine Transformations:<br1>
 <table width=260>
 <tr>
 <td><button value="Enchant" action="bypass -h admin_transform_menu 257 $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -41,7 +41,7 @@ Divine Transformations:
 </tr>
 </table>
 <br> 
-Boss Transformations:
+Boss Transformations:<br1>
 <table width=260>
 <tr>
 <td><button value="Anakim" action="bypass -h admin_transform_menu 306 $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -56,7 +56,7 @@ Boss Transformations:
 </tr>
 </table>
 <br> 
-Character Transformations:
+Character Transformations:<br1>
 <table width=260>
 <tr>
 <td><button value="Akamanah" action="bypass -h admin_transform_menu 302 $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 1 - 1
L2J_DataPack_BETA/data/html/admin/transform2.htm

@@ -26,7 +26,7 @@
 </tr>
 </table>
 <br>
-Monster Transformations:
+Monster Transformations:<br1>
 <table width=260>
 <tr>
 <td><button value="Rabbit" action="bypass -h admin_transform_menu 105 $qbox" width=65 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/transform3.htm

@@ -26,7 +26,7 @@
 </tr>
 </table>
 <br>
-Event Transformations:
+Event Transformations:<br1>
 <table width=260>
 <tr>
 <td><button value="Ghost" action="bypass -h admin_transform_menu 108 $qbox" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -58,7 +58,7 @@ Event Transformations:
 </tr>
 </table>
 <br>
-Mounts Transformations:
+Mounts Transformations:<br1>
 <table width=260>
 <tr>
 <td><button value="Purple Horse" action="bypass -h admin_transform_menu 106 $qbox" width=80 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>

+ 2 - 2
L2J_DataPack_BETA/data/html/admin/transform4.htm

@@ -26,7 +26,7 @@
 </tr>
 </table>
 <br>
-Mercenary Transformations:
+Mercenary Transformations:<br1>
 <table width=260>
 <tr>
 <td><button value="Human" action="bypass -h admin_transform_menu 10 $qbox" width=82 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>
@@ -40,7 +40,7 @@ Mercenary Transformations:
 </tr>
 </table>
 <br>
-Battle Transformations:
+Battle Transformations:<br1>
 <table width=260>
 <tr>
 <td><button value="Archer Captain" action="bypass -h admin_transform_menu 17 $qbox" width=125 height=21 back="L2UI_ct1.button_df" fore="L2UI_ct1.button_df"></td>