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@@ -458,9 +458,9 @@
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<add order="0x40" stat="accCombat" val="#accCombat">
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<using kind="BOW" />
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</add>
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- <basemul order="0x30" stat="rCrit" val="0.2">
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+ <mul order="0x01" stat="rCrit" val="0.2">
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<using kind="BOW" />
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- </basemul>
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+ </mul>
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<add order="0x40" stat="pAtkRange" val="#pAtkRange">
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<using kind="BOW" />
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</add>
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@@ -474,9 +474,9 @@
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<add order="0x40" stat="accCombat" val="6">
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<using kind="BOW" />
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</add>
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- <basemul order="0x30" stat="rCrit" val="0.2">
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+ <mul order="0x01" stat="rCrit" val="0.2">
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<using kind="BOW" />
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- </basemul>
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+ </mul>
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<add order="0x40" stat="pAtkRange" val="200">
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<using kind="BOW" />
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</add>
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@@ -490,9 +490,9 @@
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<add order="0x40" stat="accCombat" val="6">
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<using kind="BOW" />
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</add>
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- <basemul order="0x30" stat="rCrit" val="0.2">
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+ <mul order="0x01" stat="rCrit" val="0.2">
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<using kind="BOW" />
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- </basemul>
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+ </mul>
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<add order="0x40" stat="pAtkRange" val="200">
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<using kind="BOW" />
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</add>
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@@ -1825,7 +1825,7 @@
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</cond>
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<for>
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<effect name="Buff">
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- <basemul order="0x30" stat="rCrit" val="-0.3" /> <!-- Decreases critical attack rate by 30% -->
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+ <mul order="0x01" stat="rCrit" val="-0.3" /> <!-- Decreases critical attack rate by 30% -->
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<mul order="0x30" stat="blowRate" val="1.6" /> <!-- Increases blow land rate by 60% -->
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<mul order="0x30" stat="cAtk" val="0.7"> <!-- Decreases frontal critical damage by 30% -->
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<player front="true" />
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@@ -1837,7 +1837,7 @@
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</for>
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<enchant1for>
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<effect name="Buff">
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- <basemul order="0x30" stat="rCrit" val="-0.3" />
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+ <mul order="0x01" stat="rCrit" val="-0.3" />
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<mul order="0x30" stat="blowRate" val="#ench1blowRate" />
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<mul order="0x30" stat="cAtk" val="0.7">
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<player front="true" />
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@@ -1849,7 +1849,7 @@
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</enchant1for>
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<enchant2for>
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<effect name="Buff">
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- <basemul order="0x30" stat="rCrit" val="-0.3" />
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+ <mul order="0x01" stat="rCrit" val="-0.3" />
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<mul order="0x30" stat="blowRate" val="1.6" />
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<mul order="0x30" stat="cAtk" val="0.7">
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<player front="true" />
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@@ -1882,50 +1882,50 @@
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</cond>
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<for>
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<effect name="Buff">
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- <basemul order="0x30" stat="rCrit" val="-0.3"> <!-- Decreases frontal critical attack rate by 30% -->
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+ <mul order="0x01" stat="rCrit" val="-0.3"> <!-- Decreases frontal critical attack rate by 30% -->
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<player front="true" />
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- </basemul>
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- <basemul order="0x30" stat="rCrit" val="0.3"> <!-- Increase side critical attack rate by 30% -->
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+ </mul>
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+ <mul order="0x01" stat="rCrit" val="0.3"> <!-- Increase side critical attack rate by 30% -->
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<and>
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<player front="false" />
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<player behind="false" />
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</and>
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- </basemul>
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- <basemul order="0x30" stat="rCrit" val="0.6"> <!-- Increase rear critical attack rate by 60% -->
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+ </mul>
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+ <mul order="0x01" stat="rCrit" val="0.6"> <!-- Increase rear critical attack rate by 60% -->
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<player behind="true" />
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- </basemul>
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+ </mul>
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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- <basemul order="0x30" stat="rCrit" val="-0.3"> <!-- Critical Chance from front -30% -->
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+ <mul order="0x01" stat="rCrit" val="-0.3"> <!-- Critical Chance from front -30% -->
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<player front="true" />
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- </basemul>
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- <basemul order="0x30" stat="rCrit" val="0.3"> <!-- Critical Chance from side +30% -->
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+ </mul>
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+ <mul order="0x01" stat="rCrit" val="0.3"> <!-- Critical Chance from side +30% -->
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<and>
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<player front="false" />
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<player behind="false" />
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</and>
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- </basemul>
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- <basemul order="0x30" stat="rCrit" val="#ench1rCrit"> <!-- Critical Chance from back +60% -->
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+ </mul>
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+ <mul order="0x01" stat="rCrit" val="#ench1rCrit"> <!-- Critical Chance from back +60% -->
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<player behind="true" />
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- </basemul>
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+ </mul>
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</effect>
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</enchant1for>
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<enchant2for>
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<effect name="Buff">
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- <basemul order="0x30" stat="rCrit" val="-0.3"> <!-- Critical Chance from front -30% -->
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+ <mul order="0x01" stat="rCrit" val="-0.3"> <!-- Critical Chance from front -30% -->
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<player front="true" />
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- </basemul>
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- <basemul order="0x30" stat="rCrit" val="#ench2rCrit"> <!-- Critical Chance from side +30% -->
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+ </mul>
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+ <mul order="0x01" stat="rCrit" val="#ench2rCrit"> <!-- Critical Chance from side +30% -->
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<and>
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<player front="false" />
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<player behind="false" />
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</and>
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- </basemul>
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- <basemul order="0x30" stat="rCrit" val="0.6"> <!-- Critical Chance from back +60% -->
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+ </mul>
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+ <mul order="0x01" stat="rCrit" val="0.6"> <!-- Critical Chance from back +60% -->
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<player behind="true" />
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- </basemul>
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+ </mul>
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</effect>
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</enchant2for>
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</skill>
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@@ -2331,7 +2331,7 @@
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</cond>
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<for>
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<effect name="Buff">
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- <basemul order="0x30" stat="mCritRate" val="1" />
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+ <mul order="0x01" stat="mCritRate" val="1" />
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</effect>
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</for>
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</skill>
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