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Little cleanup on setclass admin HTML

Sdw- %!s(int64=10) %!d(string=hai) anos
pai
achega
f204f57985

+ 0 - 1
L2J_DataPack/dist/game/data/html/admin/setclass/dark_elf_fighter.htm

@@ -23,7 +23,6 @@
 <td></td>
 </tr>
 </table>
-<center>
 <table width="302" border="0" bgcolor="999999">
 <tr>
 <td><center><button value="Fighter" action="bypass -h admin_setclass 31" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>

+ 0 - 4
L2J_DataPack/dist/game/data/html/admin/setclass/dark_elf_mage.htm

@@ -23,7 +23,6 @@
 <td></td>
 </tr>
 </table>
-<center>
 <table width="302" border="0" bgcolor="999999">
 <tr>
 <td><center><button value="Mystic" action="bypass -h admin_setclass 38" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -33,7 +32,6 @@
 <tr>
 <td><center><button value="Wizard" action="bypass -h admin_setclass 39" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -49,7 +47,6 @@
 <tr>
 <td><center><button value="Shillien Oracle" action="bypass -h admin_setclass 42" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -58,6 +55,5 @@
 <tr>
 <td><button value="Shillien Saint" action="bypass -h admin_setclass 112" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
-<td></td>
 </table>
 </body></html>

+ 0 - 5
L2J_DataPack/dist/game/data/html/admin/setclass/dwarf.htm

@@ -23,7 +23,6 @@
 <td></td>
 </tr>
 </table>
-<center>
 <table width="302" border="0" bgcolor="999999">
 <tr>
 <td><center><button value="Fighter" action="bypass -h admin_setclass 53" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -33,7 +32,6 @@
 <tr>
 <td><center><button value="Scavenger" action="bypass -h admin_setclass 54" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -42,13 +40,11 @@
 <tr>
 <td><button value="Fortune Seeker" action="bypass -h admin_setclass 117" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="666666">
 <tr>
 <td><center><button value="Artisan" action="bypass -h admin_setclass 56" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -57,6 +53,5 @@
 <tr>
 <td><button value="Maestro" action="bypass -h admin_setclass 118" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
-<td></td>
 </table>
 </body></html>

+ 0 - 3
L2J_DataPack/dist/game/data/html/admin/setclass/elf_fighter.htm

@@ -23,7 +23,6 @@
 <td></td>
 </tr>
 </table>
-<center>
 <table width="302" border="0" bgcolor="999999">
 <tr>
 <td><center><button value="Fighter" action="bypass -h admin_setclass 18" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -33,7 +32,6 @@
 <tr>
 <td><center><button value="Knight" action="bypass -h admin_setclass 19" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -49,7 +47,6 @@
 <tr>
 <td><center><button value="Scout" action="bypass -h admin_setclass 22" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>

+ 0 - 4
L2J_DataPack/dist/game/data/html/admin/setclass/elf_mage.htm

@@ -23,7 +23,6 @@
 <td></td>
 </tr>
 </table>
-<center>
 <table width="302" border="0" bgcolor="999999">
 <tr>
 <td><center><button value="Mystic" action="bypass -h admin_setclass 25" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -33,7 +32,6 @@
 <tr>
 <td><center><button value="Wizard" action="bypass -h admin_setclass 26" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="296" border="0" bgcolor="0066FF">
 <tr>
@@ -49,7 +47,6 @@
 <tr>
 <td><center><button value="Oracle" action="bypass -h admin_setclass 29" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -58,6 +55,5 @@
 <tr>
 <td><button value="Evas Saint" action="bypass -h admin_setclass 105" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
-<td></td>
 </table>
 </body></html>

+ 0 - 4
L2J_DataPack/dist/game/data/html/admin/setclass/human_fighter.htm

@@ -23,7 +23,6 @@
 <td></td>
 </tr>
 </table>
-<center>
 <table width="302" border="0" bgcolor="999999">
 <tr>
 <td><center><button value="Fighter" action="bypass -h admin_setclass 0" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -33,7 +32,6 @@
 <tr>
 <td><center><button value="Warrior" action="bypass -h admin_setclass 1" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -49,7 +47,6 @@
 <tr>
 <td><center><button value="Knight" action="bypass -h admin_setclass 4" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -65,7 +62,6 @@
 <tr>
 <td><center><button value="Rogue" action="bypass -h admin_setclass 7" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>

+ 0 - 3
L2J_DataPack/dist/game/data/html/admin/setclass/human_mage.htm

@@ -23,7 +23,6 @@
 <td></td>
 </tr>
 </table>
-<center>
 <table width="302" border="0" bgcolor="999999">
 <tr>
 <td><center><button value="Mystic" action="bypass -h admin_setclass 10" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -33,7 +32,6 @@
 <tr>
 <td><center><button value="Wizard" action="bypass -h admin_setclass 11" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -57,7 +55,6 @@
 <tr>
 <td><center><button value="Cleric" action="bypass -h admin_setclass 15" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>

+ 0 - 4
L2J_DataPack/dist/game/data/html/admin/setclass/kamael.htm

@@ -23,7 +23,6 @@
 <td></td>
 </tr>
 </table>
-<center>
 <table width="302" border="0" bgcolor="999999">
 <tr>
 <td><center><button value="Male Soldier" action="bypass -h admin_setclass 123" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -33,7 +32,6 @@
 <tr>
 <td><center><button value="Trooper" action="bypass -h admin_setclass 125" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -49,13 +47,11 @@
 <tr>
 <td><center><button value="Female Soldier" action="bypass -h admin_setclass 124" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="666666">
 <tr>
 <td><center><button value="Warder" action="bypass -h admin_setclass 126" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>

+ 0 - 5
L2J_DataPack/dist/game/data/html/admin/setclass/orc_fighter.htm

@@ -23,7 +23,6 @@
 <td></td>
 </tr>
 </table>
-<center>
 <table width="302" border="0" bgcolor="999999">
 <tr>
 <td><center><button value="Fighter" action="bypass -h admin_setclass 44" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -33,7 +32,6 @@
 <tr>
 <td><center><button value="Raider" action="bypass -h admin_setclass 45" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -42,13 +40,11 @@
 <tr>
 <td><button value="Titan" action="bypass -h admin_setclass 113" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="666666">
 <tr>
 <td><center><button value="Monk" action="bypass -h admin_setclass 47" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>
@@ -57,6 +53,5 @@
 <tr>
 <td><button value="Grand Khavatari" action="bypass -h admin_setclass 114" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
-<td></td>
 </table>
 </body></html>

+ 0 - 2
L2J_DataPack/dist/game/data/html/admin/setclass/orc_mage.htm

@@ -23,7 +23,6 @@
 <td></td>
 </tr>
 </table>
-<center>
 <table width="302" border="0" bgcolor="999999">
 <tr>
 <td><center><button value="Mystic" action="bypass -h admin_setclass 49" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
@@ -33,7 +32,6 @@
 <tr>
 <td><center><button value="Shaman" action="bypass -h admin_setclass 50" width="130" height="20" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center></td>
 </tr>
-<td></td>
 </table>
 <table width="302" border="0" bgcolor="0066FF">
 <tr>