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Morale Boost Buff Level 1 Increased Paralysis/Bleed/Poison/Stun Resistance by 50, Critical Rate by 10%, and Critical Power by 10%. The buff only remains while you are in Dragon Valley.
Morale Boost Buff Level 2 Increased Paralysis/Bleed/Poison/Stun Resistance by 80, Critical Rate by 30%, Critical Power by 15%, P. Atk. by 15%, and M. Atk. by 15%. The buff only remains while you are in Dragon Valley.
Morale Boost Buff Level 3 Increased Paralysis/Bleed/Poison/Stun Resistance by 90, Critical Rate by 50%, Critical Power by 20%, P. Atk. by 15%, M. Atk. by 15%, Atk. Spd. by 15%, Casting Speed by 15%, and XP by 20%. The buff only remains while you are in Dragon Valley.

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Se han modificado 1 ficheros con 25 adiciones y 3 borrados
  1. 25 3
      L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml

+ 25 - 3
L2J_DataPack_BETA/dist/game/data/stats/skills/06800-06899.xml

@@ -616,9 +616,31 @@
 	</skill>
 	<skill id="6885" levels="3" name="Morale Boost">
 		<!-- "The persistence of the brave who fight together in Dragon Valley receive resistance to Paralysis/Bleed/Poison/Stun +90, Critical Rate +50%, Critical Damage +15%, P. Atk. +15%, M. Atk. +15%, Atk. Spd. +15%, Casting Spd. +15%, and EXP bonus +20%." -->
-		<set name="target" val="TARGET_NONE" />
-		<set name="skillType" val="NOTDONE" />
-		<set name="operateType" val="OP_PASSIVE" />
+		<table name="#Vuln"> 50 80 90 </table>
+		<table name="#rCrit"> 0.1 0.3 0.5 </table>
+		<table name="#cAtk"> 1.1 1.15 1.15 </table>
+		<table name="#pmAtk"> 1 1.15 1.15 </table>
+		<table name="#pmAtkSpd"> 1 1 1.15 </table>
+		<table name="#bonusExp"> 1 1 1.2 </table>
+		<set name="target" val="TARGET_ONE" />
+		<set name="skillType" val="BUFF" />
+		<set name="operateType" val="OP_ACTIVE" />
+		<set name="magicLvl" val="85" />
+		<for>
+			<effect name="Buff" abnormalTime="60" val="0" abnormalLvl="99" abnormalType="dragon_valley_effect">
+				<sub order="0x40" stat="stunVuln" val="#Vuln" />
+				<sub order="0x40" stat="bleedVuln" val="#Vuln" />
+				<sub order="0x40" stat="poisonVuln" val="#Vuln" />
+				<sub order="0x40" stat="paralyzeVuln" val="#Vuln" />
+				<basemul order="0x30" stat="rCrit" val="#rCrit" />
+				<mul order="0x30" stat="cAtk" val="#cAtk" />
+				<mul order="0x30" stat="pAtk" val="#pmAtk" />
+				<mul order="0x30" stat="mAtk" val="#pmAtk" />
+				<mul order="0x30" stat="mAtkSpd" val="#pmAtkSpd" />
+				<mul order="0x30" stat="pAtkSpd" val="#pmAtkSpd" />
+				<mul order="0x30" stat="bonusExp" val="#bonusExp" />
+			</effect>
+		</for>
 	</skill>
 	<skill id="6886" levels="1" name="Complete Recovery">
 		<!-- none -->