浏览代码

BETA: Updating castle chamberlains
* Moved from Core to DP
* Added castle doors and traps upgrades

Reviewed by: Adry_85, !UnAfraid

'''NOTE''': Require Core/DP Update!

malyelfik 12 年之前
父节点
当前提交
ef736d8fd8
共有 100 个文件被更改,包括 338 次插入763 次删除
  1. 0 12
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35100-d.htm
  2. 0 6
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35100-t1.htm
  3. 0 10
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35100-t2.htm
  4. 0 12
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35142-d.htm
  5. 0 6
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35142-t1.htm
  6. 0 10
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35142-t2.htm
  7. 0 12
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35184-d.htm
  8. 0 6
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35184-t1.htm
  9. 0 10
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35184-t2.htm
  10. 0 12
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35226-d.htm
  11. 0 5
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35226-t1.htm
  12. 0 10
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35226-t2.htm
  13. 0 18
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35274-d.htm
  14. 0 6
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35274-t1.htm
  15. 0 12
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35274-t2.htm
  16. 0 12
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35316-d.htm
  17. 0 5
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35316-t1.htm
  18. 0 9
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35316-t2.htm
  19. 0 21
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35363-d.htm
  20. 0 5
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35363-t1.htm
  21. 0 10
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35363-t2.htm
  22. 0 13
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35509-d.htm
  23. 0 5
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35509-t1.htm
  24. 0 11
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35509-t2.htm
  25. 0 19
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35555-d.htm
  26. 0 5
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35555-t1.htm
  27. 0 10
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/35555-t2.htm
  28. 0 15
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-35438.htm
  29. 0 15
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-35628.htm
  30. 0 3
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-busy.htm
  31. 0 12
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-functions.htm
  32. 0 5
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-gavecrown.htm
  33. 0 10
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-manage.htm
  34. 0 7
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-nac.htm
  35. 0 3
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-noadmin.htm
  36. 0 9
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-products.htm
  37. 0 12
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm
  38. 0 5
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-tax.htm
  39. 0 12
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-vault-no.htm
  40. 0 16
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-vault.htm
  41. 0 15
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain.htm
  42. 0 4
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/doors-close.htm
  43. 0 4
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/doors-open.htm
  44. 0 15
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/edit_other.htm
  45. 0 18
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/edit_recovery.htm
  46. 0 14
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/functions-apply.htm
  47. 0 8
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/functions-apply_confirmed.htm
  48. 0 10
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/functions-cancel.htm
  49. 0 8
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/functions-cancel_confirmed.htm
  50. 0 7
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/functions-used.htm
  51. 0 4
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/low_adena.htm
  52. 0 8
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/manage.htm
  53. 0 9
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor.htm
  54. 0 5
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor_help001.htm
  55. 0 2
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor_help002.htm
  56. 0 6
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor_help003.htm
  57. 0 6
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor_help004.htm
  58. 0 35
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor_help005.htm
  59. 0 4
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime1.htm
  60. 0 4
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime2.htm
  61. 0 6
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime3.htm
  62. 0 8
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime4.htm
  63. 0 6
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime5.htm
  64. 0 5
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime6.htm
  65. 0 10
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime7.htm
  66. 0 4
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime8.htm
  67. 0 6
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/ssq_notdawnorevent.htm
  68. 0 5
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/ssq_notenoughticket.htm
  69. 0 9
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/ssq_selldawnticket.htm
  70. 0 5
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/support-done.htm
  71. 0 6
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/support-no_mana.htm
  72. 0 13
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/support1.htm
  73. 0 22
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/support2.htm
  74. 0 22
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/support3.htm
  75. 0 27
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/support4.htm
  76. 1 0
      L2J_DataPack_BETA/dist/game/data/scripts.cfg
  77. 1 6
      L2J_DataPack_BETA/dist/game/data/scripts/ai/group_template/FrozenLabyrinth.java
  78. 1 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/group_template/MithrilMines.java
  79. 6 6
      L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/QueenShyeed.java
  80. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35507-02.html
  81. 5 5
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35553-02.html
  82. 48 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-d.html
  83. 10 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-du.html
  84. 6 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-t1.html
  85. 10 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-t2.html
  86. 8 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html
  87. 48 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-d.html
  88. 10 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-du.html
  89. 6 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-t1.html
  90. 10 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-t2.html
  91. 8 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html
  92. 48 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-d.html
  93. 10 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-du.html
  94. 6 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-t1.html
  95. 10 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-t2.html
  96. 8 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html
  97. 48 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-d.html
  98. 10 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-du.html
  99. 5 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-t1.html
  100. 10 0
      L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-t2.html

+ 0 - 12
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35100-d.htm

@@ -1,12 +0,0 @@
-<html><body>%npcname%:<br>
-What is your command?
-<br>
-<center>
-<a action="bypass -h npc_%objectId%_operate_door 1 19210001 19210002">Open the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 19210001 19210002">Close the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 19210005 19210006">Open the Inner Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 19210005 19210006">Close the Inner Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 19210001 19210002 19210005 19210006">Open All Castle Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 19210001 19210002 19210005 19210006">Close All Castle Gates</a>
-</center>
-</body></html>

+ 0 - 6
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35100-t1.htm

@@ -1,6 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13000" msg="811;Front of the Gludio Castle">Front of the Gludio Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13001" msg="811;Gludio Town Square">Gludio Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13002" msg="811;Front of the Shanty Fortress">Front of the Shanty Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13003" msg="811;Front of the Southern Fortress">Front of the Southern Fortress</a><br1>
-</body></html>

+ 0 - 10
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35100-t2.htm

@@ -1,10 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13000" msg="811;Front of the Gludio Castle">Front of the Gludio Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13001" msg="811;Gludio Town Square">Gludio Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13002" msg="811;Front of the Shanty Fortress">Front of the Shanty Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13003" msg="811;Front of the Southern Fortress">Front of the Southern Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13004" msg="811;Ruins of Agony">Ruins of Agony - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13005" msg="811;Ruins of Despair">Ruins of Despair - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13006" msg="811;The Ant Nest">The Ant Nest - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13007" msg="811;Windawood Manor">Windawood Manor - 500</a><br1>
-</body></html>

+ 0 - 12
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35142-d.htm

@@ -1,12 +0,0 @@
-<html><body>%npcname%:<br>
-What is your command?
-<br>
-<center>
-<a action="bypass -h npc_%objectId%_operate_door 1 20220001 20220002">Open the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 20220001 20220002">Close the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 20220005 20220006">Open the Inner Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 20220005 20220006">Close the Inner Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 20220001 20220002 20220005 20220006">Open All Castle Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 20220001 20220002 20220005 20220006">Close All Castle Gates</a>
-</center>
-</body></html>

+ 0 - 6
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35142-t1.htm

@@ -1,6 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13008" msg="811;Front Of Dion Castle">Front Of Dion Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13009" msg="811;Dion Town Square">Dion Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13010" msg="811;Front of the Hive Fortress">Front of the Hive Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13011" msg="811;Entrance to Floran Village">Entrance to Floran Village</a><br1>
-</body></html>

+ 0 - 10
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35142-t2.htm

@@ -1,10 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13008" msg="811;Front Of Dion Castle">Front Of Dion Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13009" msg="811;Dion Town Square">Dion Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13010" msg="811;Front of the Hive Fortress">Front of the Hive Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13011" msg="811;Entrance to Floran Village">Entrance to Floran Village</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13012" msg="811;Cruma Marshlands">Cruma Marshlands - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13013" msg="811;Fortress of Resistance">Fortress of Resistance - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13014" msg="811;Plains of Dion">Plains of Dion - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13015" msg="811;Tanor Canyon">Tanor Canyon - 500</a><br1>
-</body></html>

+ 0 - 12
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35184-d.htm

@@ -1,12 +0,0 @@
-<html><body>%npcname%:<br>
-What is your command?
-<br>
-<center>
-<a action="bypass -h npc_%objectId%_operate_door 1 23220001 23220002">Open the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 23220001 23220002">Close the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 23220005 23220006">Open the Inner Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 23220005 23220006">Close the Inner Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 23220001 23220002 23220005 23220006">Open All Castle Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 23220001 23220002 23220005 23220006">Close All Castle Gates</a>
-</center>
-</body></html>

+ 0 - 6
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35184-t1.htm

@@ -1,6 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13016" msg="811;Front Of Giran Castle">Front Of Giran Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13017" msg="811;Giran Town Square">Giran Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13018" msg="811;Front of the Valley Fortress">Front of the Valley Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13019" msg="811;Giran Harbor">Giran Harbor</a><br1>
-</body></html>

+ 0 - 10
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35184-t2.htm

@@ -1,10 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13016" msg="811;Front Of Giran Castle">Front Of Giran Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13017" msg="811;Giran Town Square">Giran Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13018" msg="811;Front of the Valley Fortress">Front of the Valley Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13019" msg="811;Giran Harbor">Giran Harbor</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13020" msg="811;Breka's Stronghold">Breka's Stronghold - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13021" msg="811;Devil's Isle">Devil's Isle - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13022" msg="811;Dragon Valley">Dragon Valley - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13023" msg="811;Tanor Canyon">Tanor Canyon - 500</a><br1>
-</body></html>

+ 0 - 12
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35226-d.htm

@@ -1,12 +0,0 @@
-<html><body>%npcname%:<br>
-What is your command?
-<br>
-<center>
-<a action="bypass -h npc_%objectId%_operate_door 1 22190001 22190002">Open the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 22190001 22190002">Close the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 22190005 22190006">Open the Inner Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 22190005 22190006">Close the Inner Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 22190001 22190002 22190005 22190006">Open All Castle Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 22190001 22190002 22190005 22190006">Close All Castle Gates</a>
-</center>
-</body></html>

+ 0 - 5
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35226-t1.htm

@@ -1,5 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13024" msg="811;Front Of Oren Castle">Front Of Oren Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13025" msg="811;Oren Town Square">Oren Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13026" msg="811;Front of the Ivory Fortress">Front of the Ivory Fortress</a><br1>
-</body></html>

+ 0 - 10
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35226-t2.htm

@@ -1,10 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13024" msg="811;Front Of Oren Castle">Front Of Oren Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13025" msg="811;Oren Town Square">Oren Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13026" msg="811;Front of the Ivory Fortress">Front of the Ivory Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13027" msg="811;Ivory Tower">Ivory Tower - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13028" msg="811;Near the frontier post">Near the frontier post - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13029" msg="811;Sea of Spores">Sea of Spores - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13030" msg="811;Enchanted Valley, Southern Region">Enchanted Valley, Southern Region - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13031" msg="811;Ancient Battleground">Ancient Battleground - 500</a><br1>
-</body></html>

+ 0 - 18
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35274-d.htm

@@ -1,18 +0,0 @@
-<html><body>%npcname%:<br>
-What is your command?
-<br>
-<center>
-<a action="bypass -h npc_%objectId%_operate_door 1 24180001 24180002">Open the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24180001 24180002">Close the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24180012 24180013">Open the East Inner Hall Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24180012 24180013">Close the East Inner Hall Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24180014 24180015">Open the West Inner Hall Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24180014 24180015">Close the West Inner Hall Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24180004 24180005">Open the Throne Room Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24180004 24180005">Close the Throne Room Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24180016">Open the Terrace Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24180016">Close the Terrace Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24180001 24180002 24180004 24180005 24180012 24180013 24180014 24180015 24180016">Open All Castle Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24180001 24180002 24180004 24180005 24180012 24180013 24180014 24180015 24180016">Close All Castle Gates</a>
-</center>
-</body></html>

+ 0 - 6
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35274-t1.htm

@@ -1,6 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13032" msg="811;Front Of Aden Castle">Front Of Aden Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13033" msg="811;Aden Town Square">Aden Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13034" msg="811;Front of the Narsell Fortress">Front of the Narsell Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13035" msg="811;Front of the Bayou Fortress">Front of the Bayou Fortress</a><br1>
-</body></html>

+ 0 - 12
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35274-t2.htm

@@ -1,12 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13032" msg="811;Front Of Aden Castle">Front Of Aden Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13033" msg="811;Aden Town Square">Aden Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13034" msg="811;Front of the Narsell Fortress">Front of the Narsell Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13035" msg="811;Front of the Bayou Fortress">Front of the Bayou Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13036" msg="811;Enchanted Valley, Northen Region">Enchanted Valley, Northen Region - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13071" msg="811;Blazing Swamp">Blazing Swamp - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13038" msg="811;Forest of Mirrors">Forest of Mirrors - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13039" msg="811;Anghel Waterfall">Anghel Waterfall - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13072" msg="811;The Giant's Cave Upper Layer">The Giant's Cave Upper Layer - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13073" msg="811;The Giant's Cave Lower Layer">The Giant's Cave Lower Layer - 500</a><br1>
-</body></html>

+ 0 - 12
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35316-d.htm

@@ -1,12 +0,0 @@
-<html><body>%npcname%:<br>
-What is your command?
-<br>
-<center>
-<a action="bypass -h npc_%objectId%_operate_door 1 23250001 23250002">Open the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 23250001 23250002">Close the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 23250005 23250006">Open the Inner Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 23250005 23250006">Close the Inner Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 23250001 23250002 23250005 23250006">Open All Castle Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 23250001 23250002 23250005 23250006">Close All Castle Gates</a>
-</center>
-</body></html>

+ 0 - 5
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35316-t1.htm

@@ -1,5 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13040" msg="811;Front Of Innadril Castle">Front Of Innadril Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13041" msg="811;Heine Town Square">Heine Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13042" msg="811;Front of the White Sands Fortress">Front of the White Sands Fortress</a><br1>
-</body></html>

+ 0 - 9
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35316-t2.htm

@@ -1,9 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13040" msg="811;Front Of Innadril Castle">Front Of Innadril Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13041" msg="811;Heine Town Square">Heine Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13042" msg="811;Front of the White Sands Fortress">Front of the White Sands Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13043" msg="811;The Center of Alligator Island">The Center of Alligator Island - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13044" msg="811;Field of Silence">Field of Silence - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13045" msg="811;Field of Whispers">Field of Whispers - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13046" msg="811;Inside the Garden of Eva">Inside the Garden of Eva - 500</a><br1>
-</body></html>

+ 0 - 21
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35363-d.htm

@@ -1,21 +0,0 @@
-<html><body>%npcname%:<br>
-What is your command?<br>
-<center>
-<a action="bypass -h npc_%objectId%_operate_door 1 24160009 24160010">Open the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24160009 24160010">Close the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24160011">Open the East Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24160011">Close the East Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24160012">Open the West Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24160012">Close the West Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24160015">Open the East Terrace Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24160015">Close the East Terrace Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24160015">Open the West Terrace Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24160015">Close the West Terrace Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24160023">Open the Throne Room Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24160023">Close the Throne Room Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24160013 24160014 24160017 24160018 24160019 24160020">Open all Other Walls or Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24160013 24160014 24160017 24160018 24160019 24160020">Close all Other Walls or Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 24160009 24160010 24160011 24160012 24160015 24160016 24160023">Open All Castle Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 24160009 24160010 24160011 24160012 24160015 24160016 24160023">Close All Castle Gates</a>
-</center>
-</body></html>

+ 0 - 5
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35363-t1.htm

@@ -1,5 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13047" msg="811;Front Of Goddard Castle">Front Of Goddard Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13048" msg="811;Goddard Town Square">Goddard Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13049" msg="811;Front of the Borderland Fortress">Front of the Borderland Fortress</a><br1>
-</body></html>

+ 0 - 10
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35363-t2.htm

@@ -1,10 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13047" msg="811;Front Of Goddard Castle">Front Of Goddard Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13048" msg="811;Goddard Town Square">Goddard Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13049" msg="811;Front of the Borderland Fortress">Front of the Borderland Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13050" msg="811;Hot Springs">Hot Springs - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13051" msg="811;Varka Silenos Stronghold">Varka Silenos Stronghold - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13052" msg="811;Ketra Orc Outpost">Ketra Orc Outpost - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13053" msg="811;Entrance to the Forge of the Gods">Entrance to the Forge of the Gods - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13054" msg="811;Wall of Argos">Wall of Argos - 500</a><br1>
-</body></html>

+ 0 - 13
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35509-d.htm

@@ -1,13 +0,0 @@
-<html><body>%npcname%:<br>
-What is your command?<br> 
-<center><a action="bypass -h npc_%objectId%_operate_door 1 20160002 20160001">Open the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 20160002 20160001">Close the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 20160004 20160003">Open the East Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 20160004 20160003">Close the East Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 20160006">Open the North Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 20160006">Close the North Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 20160005">Open the Throne Room Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 20160005">Close the Throne Room Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 20160001 20160002 20160003 20160004 20160005 20160006">Open All Castle Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 20160001 20160002 20160003 20160004 20160005 20160006">Close All Castle Gates</a></center>
-</body> </html>

+ 0 - 5
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35509-t1.htm

@@ -1,5 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13055" msg="811;Front Of Rune Castle">Front Of Rune Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13056" msg="811;Rune Town Square">Rune Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13057" msg="811;Front of the Swamp Fortress">Front of the Swamp Fortress</a><br1>
-</body></html> 

+ 0 - 11
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35509-t2.htm

@@ -1,11 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13055" msg="811;Front Of Rune Castle">Front Of Rune Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13056" msg="811;Rune Town Square">Rune Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13057" msg="811;Front of the Swamp Fortress">Front of the Swamp Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13058" msg="811;Forest of the Dead">Forest of the Dead - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13059" msg="811;Wild Beast Pastures">Wild Beast Pastures - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13060" msg="811;Swamp of Screams">Swamp of Screams - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13061" msg="811;Valley of Saints">Valley of Saints - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13062" msg="811;Monastery of Silence">Monastery of Silence - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 14063" msg="811;Shyeed's Cavern">Shyeed's Cavern - 500</a><br1>
-</body></html>

+ 0 - 19
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35555-d.htm

@@ -1,19 +0,0 @@
-<html><body>%npcname%:<br>
-What is your command?<br><center>
-<a action="bypass -h npc_%objectId%_operate_door 1 22130001 22130002">Open the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 22130001 22130002">Close the Outer Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 22130006">Open the East Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 22130006">Close the East Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 22130007">Open the West Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 22130007">Close the West Inner Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 22130014">Open the East Terrace Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 22130014">Close the East Terrace Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 22130015">Open the West Terrace Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 22130015">Close the West Terrace Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 22130003">Open the Throne Room Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 22130003">Close the Throne Room Gate</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 22130004 22130005 22130010 22130011 22130012 22130013">Open all Other Walls or Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 22130004 22130005 22130010 22130011 22130012 22130013">Close all Other Walls or Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 1 22130001 22130002 22130003 22130006 22130007 22130014 22130015">Open All Castle Gates</a><br>
-<a action="bypass -h npc_%objectId%_operate_door 0 22130001 22130002 22130003 22130006 22130007 22130014 22130015">Close All Castle Gates</a></center>
-</body></html>

+ 0 - 5
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35555-t1.htm

@@ -1,5 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13063" msg="811;Front Of Schuttgart Castle">Front Of Schuttgart Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13064" msg="811;Schuttgart Town Square">Schuttgart Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13065" msg="811;Front of the Archaic Fortress">Front of the Archaic Fortress</a><br1>
-</body></html>

+ 0 - 10
L2J_DataPack_BETA/dist/game/data/html/chamberlain/35555-t2.htm

@@ -1,10 +0,0 @@
-<html><body>&$556;<br><br>
-<a action="bypass -h npc_%objectId%_goto 13063" msg="811;Front Of Schuttgart Castle">Front Of Schuttgart Castle</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13064" msg="811;Schuttgart Town Square">Schuttgart Town Square</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13065" msg="811;Front of the Archaic Fortress">Front of the Archaic Fortress</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13066" msg="811;The Center of the Abandoned Coal Mines">The Center of the Abandoned Coal Mines - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13067" msg="811;Plunderous Plains">Plunderous Plains - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13068" msg="811;Den of Evil">Den of Evil - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13069" msg="811;Ice Merchant Cabin">Ice Merchant Cabin - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 13070" msg="811;Crypts of Disgrace">Crypts of Disgrace - 500</a><br1>
-</body></html>

+ 0 - 15
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-35438.htm

@@ -1,15 +0,0 @@
-<html><body>
-You again? I've seen you around here a lot lately! What do you want this time?<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_receive_report">Receive report.</a><br>
-<a action="bypass -h npc_%objectId%_tax_set">Adjust tax rate and confirm</a><br>
-<a action="bypass -h npc_%objectId%_manage_vault">Manage castle vault.</a><br>
-<a action="bypass -h npc_%objectId%_manage_functions">Manage castle functions.</a><br>
-<a action="bypass -h npc_%objectId%_functions">Use castle functions.</a><br>
-<a action="bypass -h npc_%objectId%_list_siege_clans">View Castle siege information.</a><br>
-<a action="bypass -h npc_%objectId%_list_territory_clans">View Territory War information.</a><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/manor/manor.htm">Manage Manor.</a><br>
-<a action="bypass -h npc_%objectId%_products">Items</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
-</center>
-</body></html>

+ 0 - 15
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-35628.htm

@@ -1,15 +0,0 @@
-<html><body>
-I trust your beasts are growing properly? Remember, beasts from our farm are very picky eaters. They'll only eat food that's grown here. <br> What can I do for you today?<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_receive_report">Receive report.</a><br>
-<a action="bypass -h npc_%objectId%_tax_set">Adjust tax rate and confirm</a><br>
-<a action="bypass -h npc_%objectId%_manage_vault">Manage castle vault.</a><br>
-<a action="bypass -h npc_%objectId%_manage_functions">Manage castle functions.</a><br>
-<a action="bypass -h npc_%objectId%_functions">Use castle functions.</a><br>
-<a action="bypass -h npc_%objectId%_list_siege_clans">View Castle siege information.</a><br>
-<a action="bypass -h npc_%objectId%_list_territory_clans">View Territory War information.</a><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/manor/manor.htm">Manage Manor.</a><br>
-<a action="bypass -h npc_%objectId%_products">Items</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
-</center>
-</body></html>

+ 0 - 3
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-busy.htm

@@ -1,3 +0,0 @@
-<html><body>%npcname%:<br>
-Oh! Our castle is being attacked. I can't do anything for you right now.
-</body></html>

+ 0 - 12
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-functions.htm

@@ -1,12 +0,0 @@
-<html><body>
-The Castle's special facilities are active.<br>
-Each of the following facilities must be activated from the &nbsp;<a action="bypass -h npc_%objectId%_manage">Manage Castle </a>&nbsp; menu prior to use.<br>
-<CENTER><br>
-<font color="LEVEL">Hp Recovery:</font> <font color="00FFFF">%hp_regen%</font>%<br>
-<font color="LEVEL">Mp Recovery:</font> <font color="00FFFF">%mp_regen%</font>%<br>
-<font color="LEVEL">Resurrection Exp. Recovery:</font> <font color="00FFFF">%xp_regen%</font>%<br>
-<button value="Teleport" action="bypass -h npc_%objectId%_functions tele" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
-<button value="Support Magic" action="bypass -h npc_%objectId%_functions support" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
-<button value="Main Screen" action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</CENTER>
-</body></html>

+ 0 - 5
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-gavecrown.htm

@@ -1,5 +0,0 @@
-<html><body>
-%CharName%, Castle Lord!<br>
-The crown is %FeudName%, a symbol of the castle lord's authority.<br> 
-Guard it with your life!
-</body></html>

+ 0 - 10
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-manage.htm

@@ -1,10 +0,0 @@
-<html><body>
-A castle has the following functions:<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_banish_foreigner_show">Dismiss outsiders.</a><br>
-<a action="bypass -h npc_%objectId%_operate_door">Open and close the castle gate.</a><br>
-<a action="bypass -h npc_%objectId%_siege_change">Manage the siege functions.</a><br>
-<a action="bypass -h npc_%objectId%_manage">Manage additional functions.</a><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return.</a>
-</center>
-</body></html>

+ 0 - 7
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-nac.htm

@@ -1,7 +0,0 @@
-<html><body>
-That function has not been activated.<br>
-Use the &nbsp;<a action="bypass -h npc_%objectId%_manage">Manage Clan Hall</a>&nbsp; menu to activate functions.<br>
-<center>
-<button value="Go Back" action="bypass -h npc_%objectId%_functions back"  width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</center>
-</body></html>

+ 0 - 3
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-noadmin.htm

@@ -1,3 +0,0 @@
-<html><body>
-<center>The Admin(s) of this server disabled this feature.</center>
-</body></html>

+ 0 - 9
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-products.htm

@@ -1,9 +0,0 @@
-<html><body>
-You can obtain the following from the castle:<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_manors_cert">Lord of the Manor's Certificate of Approval</a><br>
-<a action="bypass -h npc_%objectId%_items %npcId%">General Items</a><br>
-<a action="bypass -h npc_%objectId%_give_crown">Castle Lord's Crown</a><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a>
-</center>
-</body></html>

+ 0 - 12
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm

@@ -1,12 +0,0 @@
-<html><body>
-Greetings, Lord %clanleadername%!<br>
-Currently <font color="00FFFF">%castlename%</font> manor is in a peaceful state under the rule of <font color="00FFFF">%clanname%</font> clan.
-This is all thanks to your grace and benevolence, Lord <font color="00FFFF">%clanleadername%</font>!<br>
-The Seven Signs is currently <font color="00FFFF">%ss_event%</font> period.<br>
-Current Status of the Seals:<br>
-Seal of Avarice:  <font color="00FFFF">%ss_avarice%</font><br>
-Seal of Gnosis:  <font color="00FFFF">%ss_gnosis%</font><br>
-Seal of Strife:  <font color="00FFFF">%ss_strife%</font><br>
-<center><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a></center>
-</body></html>

+ 0 - 5
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-tax.htm

@@ -1,5 +0,0 @@
-<html><body>
-The current tax rate is .<br>
-This tax rate will be changed to %tax%. This tax rate will be applied after 12 o'clock tomorrow.<br>
-<center><a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a></center>
-</body></html>

+ 0 - 12
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-vault-no.htm

@@ -1,12 +0,0 @@
-<html><body>
-<center><font color="LEVEL">[Castle Vault Management]</font></center>
-<br>
-There are currently <font color="00FFFF"> %tax_income% adena</font> in the castle vault.<br>
-There is not enough there to cover your withdrawal request for <font color="FF3333"> %withdraw_amount% adena</font>.
-<br>
-<br>
-<center>
-<button value="Go Back" action="bypass -h npc_%objectId%_manage_vault" width=74 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
-</center>
-</body>
-</html>

+ 0 - 16
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-vault.htm

@@ -1,16 +0,0 @@
-<html><body>
-<center><font color="LEVEL">[Castle Vault Management]</font></center><br>
-There is currently <font color="00ffff"> %tax_income% Adena</font> in the castle vault.<br>
-<br>
-Please enter the amount you wish to withdraw or deposit.<br>
-<center>
-<table height=27 width=280 bgColor="cccccc"><tbody><tr>
-<td align=middle width=50>Amount</td>
-<td align=left width=180><edit width="160" var="amount" type="number"></td>
-<td align=left width=40>Adena</td></tr></tbody></table>
-<br><br>
-<button value="Withdraw" action="bypass -h npc_%objectId%_manage_vault withdraw $amount" width=74 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
-<button value="Deposit" action="bypass -h npc_%objectId%_manage_vault deposit $amount" width=74 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
-<button value="Cancel" action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" width=74 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normal">
-</center>
-</body></html>  

+ 0 - 15
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain.htm

@@ -1,15 +0,0 @@
-<html><body>
-Greetings, my lord. How may I serve you today?<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_receive_report">Receive report.</a><br>
-<a action="bypass -h npc_%objectId%_tax_set">Adjust tax rate and confirm</a><br>
-<a action="bypass -h npc_%objectId%_manage_vault">Manage castle vault.</a><br>
-<a action="bypass -h npc_%objectId%_manage_functions">Manage castle functions.</a><br>
-<a action="bypass -h npc_%objectId%_functions">Use castle functions.</a><br>
-<a action="bypass -h npc_%objectId%_list_siege_clans">View Castle siege information.</a><br>
-<a action="bypass -h npc_%objectId%_list_territory_clans">View Territory War information.</a><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/manor/manor.htm">Manage Manor.</a><br>
-<a action="bypass -h npc_%objectId%_products">Items</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
-</center>
-</body></html>

+ 0 - 4
L2J_DataPack_BETA/dist/game/data/html/chamberlain/doors-close.htm

@@ -1,4 +0,0 @@
-<html><body>
-The castle gates have been closed.<br><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a>
-</body></html>

+ 0 - 4
L2J_DataPack_BETA/dist/game/data/html/chamberlain/doors-open.htm

@@ -1,4 +0,0 @@
-<html><body>
-The gates have been opened.<br><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a>
-</body></html>

+ 0 - 15
L2J_DataPack_BETA/dist/game/data/html/chamberlain/edit_other.htm

@@ -1,15 +0,0 @@
-<html><body><br>
-<font color="LEVEL">[Manage Castle]</font> <br>
-<table width=100% cellspacing=2 cellpadding=0><tr>
-<td width=45><font color="999999">Facility</font></td>
-<td width=230><font color="LEVEL">Teleport</font> <font color="00FFFF">%tele%</font></td></tr>
-<tr><td><font color="999999">Period  </font></td><td>%tele_period%</td></tr>
-<tr><td><font color="999999">Change  </font><br></td><td>%change_tele%<br></td></tr>
-<tr><td><font color="999999">Facility</font></td>
-<td><font color="LEVEL">Support Magic</font> <font color="00FFFF">%support%</font></td></tr>
-<tr><td><font color="999999">Period</font></td><td>%support_period%</td></tr>
-<tr><td><font color="999999">Change</font><br></td><td>%change_support%<br></td></tr>
-</table><br>
-<button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</body>
-</html>

+ 0 - 18
L2J_DataPack_BETA/dist/game/data/html/chamberlain/edit_recovery.htm

@@ -1,18 +0,0 @@
-<html><body><br>
-<font color="LEVEL">[Manage Castle]</font><br>
-<table width=100% cellspacing=2 cellpadding=0><tr>
-<td width=45><font color="999999">Facility</font></td>
-<td width=230><font color="LEVEL">HP Recovery</font> <font color="00FFFF">%hp_recovery%</font></td></tr>
-<tr><td><font color="999999">Period</font></td><td>%hp_period%</td></tr>
-<tr><td><font color="999999">Change</font><br></td><td>%change_hp%<br></td></tr>
-<tr><td><font color="999999">Facility</font></td>
-<td><font color="LEVEL">MP Recovery</font> <font color="00FFFF">%mp_recovery% </font></td></tr>
-<tr><td><font color="999999">Period</font></td><td>%mp_period%</td></tr>
-<tr><td><font color="999999">Change</font><br></td><td>%change_mp%<br></td></tr>
-<tr><td><font color="999999">Facility</font></td>
-<td><font color="LEVEL">Exp Recovery</font> <font color="00FFFF">%exp_recovery%</font></td></tr>
-<tr><td><font color="999999">Period</font></td><td>%exp_period%</td></tr>
-<tr><td><font color="999999">Change</font><br></td><td>%change_exp%<br></td></tr>
-</table><br>
-<button action="bypass -h npc_%objectId%_manage" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</body></html>

+ 0 - 14
L2J_DataPack_BETA/dist/game/data/html/chamberlain/functions-apply.htm

@@ -1,14 +0,0 @@
-<html><body><br>
-<font color="LEVEL">[Manage Castle]</font><br>
-<table width=275 cellspacing=3 cellpadding=0><tr>
-<td FIXWIDTH=45><font color="999999">Name</font></td><td FIXWIDTH=230>%name%</td></tr>
-<tr><td><font color="999999">Cost</font></td><td><font color="00FFFF"><font color="FFAABB">%cost%</td></tr>
-<tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br>
-The fee for using this feature must be paid in advance.<br>
-The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the  <font color="LEVEL">clan warehouse</font>.<br>
-If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br>
-<center><table width=200><tr>
-<td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-</tr></table></center>
-</body></html>

+ 0 - 8
L2J_DataPack_BETA/dist/game/data/html/chamberlain/functions-apply_confirmed.htm

@@ -1,8 +0,0 @@
-<html><body>
-Castle functions have been activated.<br>
-The usage fee for each function will be automatically deducted from the clan warehouse account for each time period. If there are no more funds in the account, the applicable function will be reset.<br>
-To check the remaining time available for each function, use the Castle Management menu.<br>
-<center><br>
-<button action="bypass -h npc_%objectId%_manage" value="Management" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</center>
-</body></html>

+ 0 - 10
L2J_DataPack_BETA/dist/game/data/html/chamberlain/functions-cancel.htm

@@ -1,10 +0,0 @@
-<html><body>
-<font color="LEVEL">[Manage Castle]</font><br>
-This function will be reset.<br>
-The fee will no longer be automatically withdrawn from the clan warehouse.<br>
-Do you wish to continue?<br>
-<center><table width=200><tr>
-<td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-</tr></table></center>
-</body></html>

+ 0 - 8
L2J_DataPack_BETA/dist/game/data/html/chamberlain/functions-cancel_confirmed.htm

@@ -1,8 +0,0 @@
-<html><body>
-Castle functions have been initialized.<br>
-The usage fee will no longer be deducted from the clan warehouse account.<br>
-You can use the Castle Management menu to manage functions.<br>
-<center><br>
-<button action="bypass -h npc_%objectId%_manage" value="Management" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</center>
-</body></html>

+ 0 - 7
L2J_DataPack_BETA/dist/game/data/html/chamberlain/functions-used.htm

@@ -1,7 +0,0 @@
-<html><body>
-The facility is already set as <font color="00FFFF">%val%</font>.<br>  
-The facility setting has not been changed.<br>
-<center><br>
-<button action="bypass -h npc_%objectId%_manage" value="Management" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</center>
-</body></html>

+ 0 - 4
L2J_DataPack_BETA/dist/game/data/html/chamberlain/low_adena.htm

@@ -1,4 +0,0 @@
-<html><body>
-You don't have enough adena.<center><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a></center>
-</body></html>

+ 0 - 8
L2J_DataPack_BETA/dist/game/data/html/chamberlain/manage.htm

@@ -1,8 +0,0 @@
-<html><body><br>
-<font color="LEVEL">[Manage Castle]</font><br><br>
-<CENTER>
-<button value="Recovery" action="bypass -h npc_%objectId%_manage recovery" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
-<button value="Other" action="bypass -h npc_%objectId%_manage other" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
-<button value="Main Screen" action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</CENTER>
-</body></html>

+ 0 - 9
L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor.htm

@@ -1,9 +0,0 @@
-<html><body>Here are some things you'll need to know about to manage the Manor.<br> 
-<center>
-<br> <br> 
-<a action="bypass manor_menu_select?ask=3&state=-1&time=0">View the Status of Seeds/Crops</a><br>
-<a action="bypass manor_menu_select?ask=7&state=-1&time=0">Edit Seed Setup</a><br>
-<a action="bypass manor_menu_select?ask=8&state=-1&time=0">Edit Crop Setup</a><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/manor/manor_help001.htm">View Descriptions</a><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a><br>
-</center></body></html>

+ 0 - 5
L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor_help001.htm

@@ -1,5 +0,0 @@
-<html>
-<body>
-A manor is the territory belonging to the lord and castle.  Anything produced within its confines remains the exclusive property of the lord and provides income for the castle.  Let me explain the process briefly. First, the lord buys several varieties of  <a action="bypass -h npc_%objectId%_Link chamberlain/manor/manor_help002.htm">  Seeds </a>  and sells them to his/her people. They in turn sow, tend and harvest the <a action="bypass -h npc_%objectId%_Link chamberlain/manor/manor_help003.htm">  crops  </a> and sell them back to the lord.  Then, the crops are given to Artisans who manufacture useful items from them.  Of course only the crops that are appropriate for the soil and weather of this region can be grown.<br>  If you would like to set the quantity and price for your seeds or set the purchase quantity and price for your crops, you can do so only between <a action="bypass -h npc_%objectId%_Link chamberlain/manor/manor_help004.htm">  8 p.m. and 6 a.m. (of the following day)  </a>. During other times, you won't be able to make any changes.  Please bear this in mind.<br>  The sale of seeds begins each day at 8 p.m.  It is the beginning of the next manor. <br> All transactions are handled by agents of the lord in each village within the manor. <br>
-<br><a action="bypass -h npc_%objectId%_Link chamberlain/manor/manor_help005.htm">View Descriptions</a>
-</body></html>

文件差异内容过多而无法显示
+ 0 - 2
L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor_help002.htm


+ 0 - 6
L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor_help003.htm

@@ -1,6 +0,0 @@
-<html>
-<body>
-When the territory's residents bring their crops, managers sent by the Lord buy them.  When purchasing the crops, they must fairly compensate the residents.  Considering the castle's financial status, they must determine the reward prices and Royal gifts to be given out as the reward.    If the reward price and Royal gift are not fair, farmers will sell the indigenous products harvested in our castle to other castles that are purchasing for better conditions.  Not all of them are doing so, but please keep it mind that there are other castles purchasing the same indigenous products that our castle does.<br>   There are two price lists used for crops.  One list contains items of similar value. The other list contains items of varying value, adding an element of luck to the process.  Choice of list is based on preference of the people. <br>  Each day from 8 p.m. until the next day at 6 a.m. you can adjust the purchase price and amount of crops needed.  If a change of orders is not received during this time period, the previous day's orders will be in effect.<br>   Funds for purchase will be released from the treasury each day,  and un-spent funds are returned to the safe when the market closes.<br>   Always remember!  You can do this only when you have sufficient funds available in the safe of a castle to purchase crops.   At 6 a.m. when the next manor changes, the funds required for the next manor is taken out of the safe. Please make sure that the appropriate amount must be in the safe of the castle before that time. <br>
-<center>
-<a action="bypass -h npc_%objectId%_Link chamberlain/manor/manor.htm">Return</a><br>
-</center></body></html>

+ 0 - 6
L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor_help004.htm

@@ -1,6 +0,0 @@
-<html>
-<body>
-At 6 a.m., the amount required to purchase seeds or crops is taken out of the safe of our castle in advance.<br>  If the balance is not enough at that time, the manor will have to stop for a whole day.  Don't forget about this.<br>  At 8 p.m., the remainder of the purchasing budget for the previous day is deposited back to the safe. <br> <br> You cannot set the selling prices and reward prices of seeds and crops at 60% or lower or 1,000% or higher than the standard prices. <br> The volume setup is different for general seeds and alternative seeds. <br> Since the general seeds have a high harvesting rate, you can buy a little more than the seed sales volume of our castle.  However, the procurement volume of the alternative seeds has to be smaller than the seed sales volume because the alternative seeds have a low harvesting rate.   Please make a note of this. <br> Within this range, the lord must make judgments to set up the manor that satisfies all the farmers and lord.<br> <br>
-<center>
-<a action="bypass -h npc_%objectId%_Link chamberlain/manor/manor.htm">Return</a><br>
-</center></body></html>

+ 0 - 35
L2J_DataPack_BETA/dist/game/data/html/chamberlain/manor/manor_help005.htm

@@ -1,35 +0,0 @@
-<html>
-<body>
-<center>
-Level/Standard Price Information for Regular (Alternative) Crops
-</center>
-<img src="L2UI.SquareBlank" width=1 height=3>
-<table width=270 border=0 bgcolor="111111">
-<tr><td width=150> Name</td><td fixwidth=45 align=center> Level</td><td fixwidth=75 align=center>Standard Price</td></tr>
-</table>
-<table width=270 border=0>
-<tr><td fixwidth=150>Dark Coda</td><td fixwidth=45 align=center>10</td><td fixwidth=75 align=center>50</td></tr>
-<tr><td>Red Coda</td><td width=45 align=center>13</td><td width=75 align=center>50</td></tr>
-<tr><td>Chilly Coda</td><td width=45 align=center>16</td><td width=75 align=center>50</td></tr>
-<tr><td>Blue Coda</td><td width=45 align=center>19</td><td width=75 align=center>100</td></tr>
-<tr><td>Golden Coda</td><td width=45 align=center>22</td><td width=75 align=center>200</td></tr>
-<tr><td>Lute Coda</td><td width=45 align=center>25</td><td width=75 align=center>300</td></tr>
-<tr><td>Desert Coda</td><td width=45 align=center>28</td><td width=75 align=center>200</td></tr>
-<tr><td>Red Cobol</td><td width=45 align=center>31</td><td width=75 align=center>200</td></tr>
-<tr><td>Chilly Cobol</td><td width=45 align=center>34</td><td width=75 align=center>250</td></tr>
-<tr><td>Blue Cobol</td><td width=45 align=center>37</td><td width=75 align=center>500</td></tr>
-<tr><td>Thorn Cobol</td><td width=45 align=center>40</td><td width=75 align=center>500</td></tr>
-<tr><td>Golden Cobol</td><td width=45 align=center>43</td><td width=75 align=center>500</td></tr>
-<tr><td>Great Cobol</td><td width=45 align=center>46</td><td width=75 align=center>500</td></tr>
-<tr><td>Red Codran</td><td width=45 align=center>49</td><td width=75 align=center>400</td></tr>
-<tr><td>Sea Codran</td><td width=45 align=center>50</td><td width=75 align=center>500</td></tr>
-<tr><td>Chilly Codran</td><td width=45 align=center>52</td><td width=75 align=center>400</td></tr>
-<tr><td>Blue Codran</td><td width=45 align=center>55</td><td width=75 align=center>500</td></tr>
-<tr><td>Twin Codran</td><td width=45 align=center>58</td><td width=75 align=center>500</td></tr>
-<tr><td>Great Codran</td><td width=45 align=center>61</td><td width=75 align=center>750</td></tr>
-<tr><td>Desert Codran</td><td width=45 align=center>64</td><td width=75 align=center>1000</td></tr>
-</table>
-<br> <img src="L2UI.SquareWhite" width=270 height=1><br>Regular and alternative types are only different in terms of names and properties and their levels and prices are the same. Therefore, please note that the above reported information is for regular types only. Also, the standard prices listed for crops are only the values based on the reference documents and the lord of the manor does not have to follow these prices.<br>
-<center>
-<a action="bypass -h npc_%objectId%_Link chamberlain/manor/manor.htm">Go back.</a><br>
-</center></body></html>

+ 0 - 4
L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime1.htm

@@ -1,4 +0,0 @@
-<html><body>
-You may not set the time of the castle siege now.<center><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a><br>
-</center></body></html>

+ 0 - 4
L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime2.htm

@@ -1,4 +0,0 @@
-<html><body>
-I regret to inform you, my Lord, that the siege battle time cannot be changed once it is set.<center><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a>
-</center></body></html>

+ 0 - 6
L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime3.htm

@@ -1,6 +0,0 @@
-<html><body>
-The current time of siege is %time%.<br>
-Do you want to change this?<center><br>
-<a action="bypass -h npc_%objectId%_siege_time_set 0">Yes</a><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Cancel</a>
-</center></body></html>

+ 0 - 8
L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime4.htm

@@ -1,8 +0,0 @@
-<html><body>
-I shall set the time of the siege.<br>
-Once the time is set, it cannot be changed until the next siege battle is over.<br>
-First, please select whether you wish the battle to begin on Saturday or Sunday.<center><br><br>
-<a action="bypass -h npc_%objectId%_siege_time_set 1 7">Saturday</a><br>
-<a action="bypass -h npc_%objectId%_siege_time_set 1 1">Sunday</a><br><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a>
-</center></body></html>

+ 0 - 6
L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime5.htm

@@ -1,6 +0,0 @@
-<html><body>
-Choose the time of day the castle siege will commence.<center><br><br>
-<a action="bypass -h npc_%objectId%_siege_time_set 2 false">Morning</a><br>
-<a action="bypass -h npc_%objectId%_siege_time_set 2 true">Afternoon</a><br><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a>
-</center></body></html>

+ 0 - 5
L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime6.htm

@@ -1,5 +0,0 @@
-<html><body>
-Please set the castle siege time.<center><br><br>
-%links%<br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a>
-</center></body></html>

+ 0 - 10
L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime7.htm

@@ -1,10 +0,0 @@
-<html><body>
-You may set the siege time in increments of 10 minutes. Please set the desired time.<center><br><br>
-<a action="bypass -h npc_%objectId%_siege_time_set 4 0">:00</a><br>
-<a action="bypass -h npc_%objectId%_siege_time_set 4 10">:10</a><br>
-<a action="bypass -h npc_%objectId%_siege_time_set 4 20">:20</a><br>
-<a action="bypass -h npc_%objectId%_siege_time_set 4 30">:30</a><br>
-<a action="bypass -h npc_%objectId%_siege_time_set 4 40">:40</a><br>
-<a action="bypass -h npc_%objectId%_siege_time_set 4 50">:50</a><br><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a>
-</center></body></html>

+ 0 - 4
L2J_DataPack_BETA/dist/game/data/html/chamberlain/siegetime8.htm

@@ -1,4 +0,0 @@
-<html><body>
-The siege will commence at %time%.<center><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Return</a>
-</center></body></html>

+ 0 - 6
L2J_DataPack_BETA/dist/game/data/html/chamberlain/ssq_notdawnorevent.htm

@@ -1,6 +0,0 @@
-<html><body>
-<font color="LEVEL">[Sale of Certificates of Approval]</font><br>
-It is either not currently a competition period, or you did not join the Rulers of Dawn.<br>
-<br>
-<button action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" value="Main screen" width="80" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</body></html>

+ 0 - 5
L2J_DataPack_BETA/dist/game/data/html/chamberlain/ssq_notenoughticket.htm

@@ -1,5 +0,0 @@
-<html><body>
-<font color="LEVEL">[Sale of Certificates of Approval]</font><br>
-All available Certificates of Approval have been issued.<br>
-<br><button action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" value="Initial Screen" width="80" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</body></html>

+ 0 - 9
L2J_DataPack_BETA/dist/game/data/html/chamberlain/ssq_selldawnticket.htm

@@ -1,9 +0,0 @@
-<html><body>
-<font color="LEVEL">[Sale of Certificates of Approval]</font><br>
-Currently, you have <font color="00FFFF">%DawnTicketLeft%</font> Certificates of Approval remaining.<br>
-The Certificate of Approval is issued <font color="00FFFF">%DawnTicketBundle%</font> at a time, and each certificate costs <font color="00FFFF">%DawnTicketPrice%</font> Adena.<br>
-Do you wish to buy a Certificate of Approval?<br>
-<br>
-<button action="bypass -h npc_%objectId%_manors_cert_confirm" value="Confirm" width="80" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
-<button action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" value="Cancel" width="80" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</body></html>

+ 0 - 5
L2J_DataPack_BETA/dist/game/data/html/chamberlain/support-done.htm

@@ -1,5 +0,0 @@
-<html><body>
-You have cast support magic.<br>
-You have <font color="55FFFF">%mp%</font> MP remaining.<br><br>
-<center><button value="To List" action="bypass -h npc_%objectId%_support_back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
-</body></html>

+ 0 - 6
L2J_DataPack_BETA/dist/game/data/html/chamberlain/support-no_mana.htm

@@ -1,6 +0,0 @@
-<html><body>
-<font color="LEVEL">Your attempt to cast support magic has failed.</font><br><br>
-You do not have sufficient MP for the spell selected. <br1>
-Please try again later.<br>(You have <font color="00FFFF">%mp%</font> MP remaining.)<br><br>
-<center><button action="bypass -h npc_%objectId%_support_back" value="To List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
-</body></html>

+ 0 - 13
L2J_DataPack_BETA/dist/game/data/html/chamberlain/support1.htm

@@ -1,13 +0,0 @@
-<html><body>
-Select the support magic that you wish to cast.<br1>
-The amount of magic that can be cast is limited by the Manager's MP.<br>
-The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
-<CENTER><br>
-<a action="bypass -h npc_%objectId%_support 4342 2">Wind Walk Lv.2</a><br1>
-<a action="bypass -h npc_%objectId%_support 4343 3">Decrease Weight Lv.3</a><br1>
-<a action="bypass -h npc_%objectId%_support 4344 3">Shield Lv.3</a><br1>
-<a action="bypass -h npc_%objectId%_support 4346 4">Mental Shield Lv.4</a><br1>
-<a action="bypass -h npc_%objectId%_support 4345 3">Might Lv.3</a><br1><br>
-<button action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</CENTER>
-</body></html>

+ 0 - 22
L2J_DataPack_BETA/dist/game/data/html/chamberlain/support2.htm

@@ -1,22 +0,0 @@
-<html><body>
-Select the support magic that you wish to cast.<br1>
-The amount of magic that can be cast is limited by the Manager's MP.<br>
-The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
-<CENTER><br>
-<a action="bypass -h npc_%objectId%_support 4342 2">Wind Walk Lv.2</a><br1>
-<a action="bypass -h npc_%objectId%_support 4343 3">Decrease Weight Lv.3</a><br1>
-<a action="bypass -h npc_%objectId%_support 4344 3">Shield Lv.3</a><br1>
-<a action="bypass -h npc_%objectId%_support 4346 4">Mental Shield Lv.4</a><br1>
-<a action="bypass -h npc_%objectId%_support 4345 3">Might Lv.3</a><br1><br>
-<a action="bypass -h npc_%objectId%_support 4347 2">Bless The Body Lv.2</a><br1>
-<a action="bypass -h npc_%objectId%_support 4349 1">Magic Barrier Lv.1</a><br1>
-<a action="bypass -h npc_%objectId%_support 4350 1">Resist Shock Lv.1</a><br1>
-<a action="bypass -h npc_%objectId%_support 4348 2">Bless the Soul Lv.2</a><br1><br>
-<a action="bypass -h npc_%objectId%_support 4351 2">Concentration Lv.2</a><br1>
-<a action="bypass -h npc_%objectId%_support 4352 1">Berserk Spirit Lv.1</a><br1>
-<a action="bypass -h npc_%objectId%_support 4353 2">Bless Shield Lv.2</a><br1>
-<a action="bypass -h npc_%objectId%_support 4358 1">Guidance Lv.1</a><br1>
-<a action="bypass -h npc_%objectId%_support 4354 1">Vampiric Rage Lv.1</a><br1><br>
-<button action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</CENTER>
-</body></html>

+ 0 - 22
L2J_DataPack_BETA/dist/game/data/html/chamberlain/support3.htm

@@ -1,22 +0,0 @@
-<html><body>
-Select the support magic that you wish to cast.<br1>
-The amount of magic that can be cast is limited by the Manager's MP.<br>
-The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
-<CENTER><br>
-<a action="bypass -h npc_%objectId%_support 4342 2">Wind Walk Lv.2</a><br1>
-<a action="bypass -h npc_%objectId%_support 4343 3">Decrease Weight Lv.3</a><br1>
-<a action="bypass -h npc_%objectId%_support 4344 3">Shield Lv.3</a><br1>
-<a action="bypass -h npc_%objectId%_support 4346 4">Mental Shield Lv.4</a><br1>
-<a action="bypass -h npc_%objectId%_support 4345 3">Might Lv.3</a><br1><br>
-<a action="bypass -h npc_%objectId%_support 4347 6">Bless The Body Lv.6</a><br1>
-<a action="bypass -h npc_%objectId%_support 4349 2">Magic Barrier Lv.2</a><br1>
-<a action="bypass -h npc_%objectId%_support 4350 4">Resist Shock Lv.4</a><br1>
-<a action="bypass -h npc_%objectId%_support 4348 6">Bless the Soul Lv.6</a><br1><br>
-<a action="bypass -h npc_%objectId%_support 4351 6">Concentration Lv.6</a><br1>
-<a action="bypass -h npc_%objectId%_support 4352 2">Berserk Spirit Lv.2</a><br1>
-<a action="bypass -h npc_%objectId%_support 4353 6">Bless Shield Lv.6</a><br1>
-<a action="bypass -h npc_%objectId%_support 4358 3">Guidance Lv.3</a><br1>
-<a action="bypass -h npc_%objectId%_support 4354 4">Vampiric Rage Lv.4</a><br1><br>
-<button action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</CENTER>
-</body></html>

+ 0 - 27
L2J_DataPack_BETA/dist/game/data/html/chamberlain/support4.htm

@@ -1,27 +0,0 @@
-<html><body>
-Select the support magic that you wish to cast.<br1>
-The amount of magic that can be cast is limited by the Manager's MP.<br>
-The Manager's MP is currently <font color="00FFFF">%mp%</font>.<br>
-<CENTER><br>
-<a action="bypass -h npc_%objectId%_support 4342 2">Wind Walk Lv.2</a><br1>
-<a action="bypass -h npc_%objectId%_support 4343 3">Decrease Weight Lv.3</a><br1>
-<a action="bypass -h npc_%objectId%_support 4344 3">Shield Lv.3</a><br1>
-<a action="bypass -h npc_%objectId%_support 4346 4">Mental Shield Lv.4</a><br1>
-<a action="bypass -h npc_%objectId%_support 4345 3">Might Lv.3</a><br1><br>
-<a action="bypass -h npc_%objectId%_support 4347 6">Bless The Body Lv.6</a><br1>
-<a action="bypass -h npc_%objectId%_support 4349 2">Magic Barrier Lv.2</a><br1>
-<a action="bypass -h npc_%objectId%_support 4350 4">Resist Shock Lv.4</a><br1>
-<a action="bypass -h npc_%objectId%_support 4348 6">Bless the Soul Lv.6</a><br1><br>
-<a action="bypass -h npc_%objectId%_support 4351 6">Concentration Lv.6</a><br1>
-<a action="bypass -h npc_%objectId%_support 4352 2">Berserk Spirit Lv.2</a><br1>
-<a action="bypass -h npc_%objectId%_support 4353 6">Bless Shield Lv.6</a><br1>
-<a action="bypass -h npc_%objectId%_support 4358 3">Guidance Lv.3</a><br1>
-<a action="bypass -h npc_%objectId%_support 4354 4">Vampiric Rage Lv.4</a><br1><br>
-<a action="bypass -h npc_%objectId%_support 4355 1">Acumen Lv.1</a><br1>
-<a action="bypass -h npc_%objectId%_support 4356 1">Empower Lv.1</a><br1>
-<a action="bypass -h npc_%objectId%_support 4357 1">Haste Lv.1</a><br1>
-<a action="bypass -h npc_%objectId%_support 4359 1">Focus Lv.1</a><br1>
-<a action="bypass -h npc_%objectId%_support 4360 1">Death Whisper Lv.1</a><br1><br>
-<button action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm" value="List" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</CENTER>
-</body></html>

+ 1 - 0
L2J_DataPack_BETA/dist/game/data/scripts.cfg

@@ -14,6 +14,7 @@ handlers/admincommandhandlers/AdminScan.js
 # Npc
 ai/npc/BlackMarketeerOfMammon/BlackMarketeerOfMammon.java
 ai/npc/CastleBlacksmith/CastleBlacksmith.java
+ai/npc/CastleChamberlain/CastleChamberlain.java
 ai/npc/CastleTeleporter/CastleTeleporter.java
 ai/npc/CastleWarehouse/CastleWarehouse.java
 ai/npc/Dorian/Dorian.java

+ 1 - 6
L2J_DataPack_BETA/dist/game/data/scripts/ai/group_template/FrozenLabyrinth.java

@@ -48,12 +48,7 @@ public final class FrozenLabyrinth extends AbstractNpcAI
 	{
 		if (npc.isScriptValue(0) && (skill != null) && !skill.isMagic())
 		{
-			int spawnId = LOST_BUFFALO;
-			if (npc.getNpcId() == PRONGHORN)
-			{
-				spawnId = PRONGHORN_SPIRIT;
-			}
-			
+			final int spawnId = (npc.getNpcId() == PRONGHORN) ? PRONGHORN_SPIRIT : LOST_BUFFALO;
 			int diff = 0;
 			for (int i = 0; i < 6; i++)
 			{

+ 1 - 5
L2J_DataPack_BETA/dist/game/data/scripts/ai/group_template/MithrilMines.java

@@ -64,11 +64,7 @@ public final class MithrilMines extends AbstractNpcAI
 	@Override
 	public String onSpawn(L2Npc npc)
 	{
-		int[] minions = MAGICIAN_MINIONS;
-		if (npc.getNpcId() == GRAVE_ROBBER_SUMMONER)
-		{
-			minions = SUMMONER_MINIONS;
-		}
+		final int[] minions = (npc.getNpcId() == GRAVE_ROBBER_SUMMONER) ? SUMMONER_MINIONS : MAGICIAN_MINIONS;
 		addMinion((L2MonsterInstance) npc, minions[getRandom(minions.length)]);
 		return super.onSpawn(npc);
 	}

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/scripts/ai/individual/QueenShyeed.java

@@ -71,7 +71,7 @@ public class QueenShyeed extends AbstractNpcAI
 	{
 		broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.SHYEEDS_CRY_IS_STEADILY_DYING_DOWN);
 		startRespawn();
-		PC_BUFF_ZONE.setZoneEnabled(true);
+		PC_BUFF_ZONE.setEnabled(true);
 		return super.onKill(npc, killer, isSummon);
 	}
 	
@@ -93,9 +93,9 @@ public class QueenShyeed extends AbstractNpcAI
 		}
 		final L2Npc npc = addSpawn(SHYEED, SHYEED_LOC, false, 0);
 		startQuestTimer("despawn", 10800000, npc, null);
-		PC_BUFF_ZONE.setZoneEnabled(false);
-		MOB_BUFF_ZONE.setZoneEnabled(true);
-		MOB_BUFF_DISPLAY_ZONE.setZoneEnabled(true);
+		PC_BUFF_ZONE.setEnabled(false);
+		MOB_BUFF_ZONE.setEnabled(true);
+		MOB_BUFF_DISPLAY_ZONE.setEnabled(true);
 	}
 	
 	private void startRespawn()
@@ -103,8 +103,8 @@ public class QueenShyeed extends AbstractNpcAI
 		int respawnTime = RESPAWN - getRandom(RANDOM_RESPAWN);
 		saveGlobalQuestVar("Respawn", Long.toString(System.currentTimeMillis() + respawnTime));
 		startQuestTimer("respawn", respawnTime, null, null);
-		MOB_BUFF_ZONE.setZoneEnabled(false);
-		MOB_BUFF_DISPLAY_ZONE.setZoneEnabled(false);
+		MOB_BUFF_ZONE.setEnabled(false);
+		MOB_BUFF_DISPLAY_ZONE.setEnabled(false);
 	}
 	
 	public static void main(String[] args)

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35507-02.html

@@ -1,7 +1,7 @@
 <html><body>
-Sure, just bring the ingredients I need and I'll make it for you right away.<br>
-What would you like?<br>
-<center> 
-<a action="bypass -h npc_%objectId%_multisell 350980008">Choose Item</a>
-</center> 
+Of course! Give me the materials I need and I'll make anything you want at once!<br>
+What do you want?<br>
+<center>
+<a action="bypass -h npc_%objectId%_multisell 350980008">Examine the List</a>
+</center>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleBlacksmith/35553-02.html

@@ -1,7 +1,7 @@
 <html><body>
-Sure, just bring the ingredients I need and I'll make it for you right away.<br>
-What would you like?<br>
-<center> 
-<a action="bypass -h npc_%objectId%_multisell 350980009">Choose Item</a>
-</center> 
+Of course! Bring me the materials I need and I'll make anything you want at once!<br>
+What do you want?<br>
+<center>
+<a action="bypass -h npc_%objectId%_multisell 350980009">Examine the list</a>
+</center>
 </body></html>

+ 48 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-d.html

@@ -0,0 +1,48 @@
+<html><body>
+<center>
+<table width=270>
+<tr>
+<td width=40></td>
+<td width=95>Outer gate</td>
+<td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 19210001 19210002">Open</a></td>
+<td width=10>  /  </td>
+<td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 19210001 19210002">Close</a></td>
+<td width=40></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>Inner gate</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 19210005 19210006">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 19210005 19210006">Close</a></td>
+<td></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>Mooring place</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 19210008">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 19210008">Close</a></td>
+<td></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>All gates</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 19210001 19210002 19210005 19210006 19210008">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 19210001 19210002 19210005 19210006 19210008">Close</a></td>
+<td></td>
+</tr>
+</table><br><br> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a>
+</center>
+</body></html>

+ 10 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-du.html

@@ -0,0 +1,10 @@
+<html><body>
+Reinforce castle gates:<br>
+Strengthens gates and walls. Since it significantly enhances the durability of castle gates and castle walls, it is a good measure against the incursion of enemy troops into the castle.<br>
+<center>
+<a action="bypass -h Quest CastleChamberlain manage_doors 1 19210001 19210002">Reinforce outer castle gate.</a><br>
+<a action="bypass -h Quest CastleChamberlain manage_doors 2 19210005 19210006">Reinforce inner castle gate.</a><br>
+<a action="bypass -h Quest CastleChamberlain manage_doors 3 19210003 19210004">Reinforce castle walls.</a><br>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
+</center>
+</body></html>

+ 6 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-t1.html

@@ -0,0 +1,6 @@
+<html><body>&$556;<br><br>
+<a action="bypass -h Quest CastleChamberlain goto 13000" msg="811;Front of the Gludio Castle">Front of the Gludio Castle</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13001" msg="811;Gludio Town Square">Gludio Town Square</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13002" msg="811;Front of the Shanty Fortress">Front of the Shanty Fortress</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13003" msg="811;Front of the Southern Fortress">Front of the Southern Fortress</a><br1>
+</body></html>

+ 10 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-t2.html

@@ -0,0 +1,10 @@
+<html><body>&$556;<br><br>
+<a action="bypass -h Quest CastleChamberlain goto 13000" msg="811;Front of the Gludio Castle">Front of the Gludio Castle</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13001" msg="811;Gludio Town Square">Gludio Town Square</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13002" msg="811;Front of the Shanty Fortress">Front of the Shanty Fortress</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13003" msg="811;Front of the Southern Fortress">Front of the Southern Fortress</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13004" msg="811;Ruins of Agony">Ruins of Agony - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13005" msg="811;Ruins of Despair">Ruins of Despair - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13006" msg="811;The Ant Nest">The Ant Nest - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13007" msg="811;Windawood Manor">Windawood Manor - 500</a><br1>
+</body></html>

+ 8 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35100-tu.html

@@ -0,0 +1,8 @@
+<html><body><br>
+Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br>
+<center> 
+<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> 
+<a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+</center>
+</body></html>

+ 48 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-d.html

@@ -0,0 +1,48 @@
+<html><body>
+<center>
+<table width=270>
+<tr>
+<td width=40></td>
+<td width=95>Outer gate</td>
+<td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 20220001 20220002">Open</a></td>
+<td width=10>  /  </td>
+<td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 20220001 20220002">Close</a></td>
+<td width=40></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>Inner gate</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 20220005 20220006">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 20220005 20220006">Close</a></td>
+<td></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>Mooring place</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 20220008">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 20220008">Close</a></td>
+<td></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>All gates</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 20220001 20220002 20220005 20220006 20220008">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 20220001 20220002 20220005 20220006 20220008">Close</a></td>
+<td></td>
+</tr>
+</table><br><br> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a>
+</center>
+</body></html>

+ 10 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-du.html

@@ -0,0 +1,10 @@
+<html><body>
+Reinforce castle gates:<br>
+Strengthens gates and walls. Since it significantly enhances the durability of castle gates and castle walls, it is a good measure against the incursion of enemy troops into the castle.<br>
+<center>
+<a action="bypass -h Quest CastleChamberlain manage_doors 1 20220001 20220002">Reinforce outer castle gate.</a><br>
+<a action="bypass -h Quest CastleChamberlain manage_doors 2 20220005 20220006">Reinforce inner castle gate.</a><br>
+<a action="bypass -h Quest CastleChamberlain manage_doors 3 20220003 20220004">Reinforce castle walls.</a><br>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
+</center>
+</body></html>

+ 6 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-t1.html

@@ -0,0 +1,6 @@
+<html><body>&$556;<br><br>
+<a action="bypass -h Quest CastleChamberlain goto 13008" msg="811;Front Of Dion Castle">Front Of Dion Castle</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13009" msg="811;Dion Town Square">Dion Town Square</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13010" msg="811;Front of the Hive Fortress">Front of the Hive Fortress</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13011" msg="811;Entrance to Floran Village">Entrance to Floran Village</a><br1>
+</body></html>

+ 10 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-t2.html

@@ -0,0 +1,10 @@
+<html><body>&$556;<br><br>
+<a action="bypass -h Quest CastleChamberlain goto 13008" msg="811;Front Of Dion Castle">Front Of Dion Castle</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13009" msg="811;Dion Town Square">Dion Town Square</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13010" msg="811;Front of the Hive Fortress">Front of the Hive Fortress</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13011" msg="811;Entrance to Floran Village">Entrance to Floran Village</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13012" msg="811;Cruma Marshlands">Cruma Marshlands - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13013" msg="811;Fortress of Resistance">Fortress of Resistance - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13014" msg="811;Plains of Dion">Plains of Dion - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13015" msg="811;Tanor Canyon">Tanor Canyon - 500</a><br1>
+</body></html>

+ 8 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35142-tu.html

@@ -0,0 +1,8 @@
+<html><body><br>
+Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br>
+<center> 
+<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> 
+<a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+</center>
+</body></html>

+ 48 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-d.html

@@ -0,0 +1,48 @@
+<html><body>
+<center>
+<table width=270>
+<tr>
+<td width=40></td>
+<td width=95>Outer gate</td>
+<td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 23220001 23220002">Open</a></td>
+<td width=10>  /  </td>
+<td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 23220001 23220002">Close</a></td>
+<td width=40></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>Inner gate</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 23220005 23220006">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 23220005 23220006">Close</a></td>
+<td></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>Mooring place</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 23220008">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 23220008">Close</a></td>
+<td></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>All gates</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 23220001 23220002 23220005 23220006 23220008">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 23220001 23220002 23220005 23220006 23220008">Close</a></td>
+<td></td>
+</tr>
+</table><br><br> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a>
+</center>
+</body></html>

+ 10 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-du.html

@@ -0,0 +1,10 @@
+<html><body>
+Reinforce castle gates:<br>
+Strengthens gates and walls. Since it significantly enhances the durability of castle gates and castle walls, it is a good measure against the incursion of enemy troops into the castle.<br>
+<center>
+<a action="bypass -h Quest CastleChamberlain manage_doors 1 23220001 23220002">Reinforce outer castle gate.</a><br>
+<a action="bypass -h Quest CastleChamberlain manage_doors 2 23220005 23220006">Reinforce inner castle gate.</a><br>
+<a action="bypass -h Quest CastleChamberlain manage_doors 3 23220003 23220004">Reinforce castle walls.</a><br>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
+</center>
+</body></html>

+ 6 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-t1.html

@@ -0,0 +1,6 @@
+<html><body>&$556;<br><br>
+<a action="bypass -h Quest CastleChamberlain goto 13016" msg="811;Front Of Giran Castle">Front Of Giran Castle</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13017" msg="811;Giran Town Square">Giran Town Square</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13018" msg="811;Front of the Valley Fortress">Front of the Valley Fortress</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13019" msg="811;Giran Harbor">Giran Harbor</a><br1>
+</body></html>

+ 10 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-t2.html

@@ -0,0 +1,10 @@
+<html><body>&$556;<br><br>
+<a action="bypass -h Quest CastleChamberlain goto 13016" msg="811;Front Of Giran Castle">Front Of Giran Castle</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13017" msg="811;Giran Town Square">Giran Town Square</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13018" msg="811;Front of the Valley Fortress">Front of the Valley Fortress</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13019" msg="811;Giran Harbor">Giran Harbor</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13020" msg="811;Breka's Stronghold">Breka's Stronghold - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13021" msg="811;Devil's Isle">Devil's Isle - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13022" msg="811;Dragon Valley">Dragon Valley - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13023" msg="811;Tanor Canyon">Tanor Canyon - 500</a><br1>
+</body></html>

+ 8 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35184-tu.html

@@ -0,0 +1,8 @@
+<html><body><br>
+Activate the traps located in the interior of the island. Once activated, the flames do not distinguish friend from foe. Used properly, the trap is a very effective deterrent to invasion. Of course, it costs a fortune!<br><br>
+<center> 
+<a action="bypass -h Quest CastleChamberlain manage_trap 0">Activate the trap near the entrance of the inner castle.</a><br> 
+<a action="bypass -h Quest CastleChamberlain manage_trap 1">Activate the trap behind the garden in the inner castle.</a><br><br>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a> 
+</center>
+</body></html>

+ 48 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-d.html

@@ -0,0 +1,48 @@
+<html><body>
+<center>
+<table width=270>
+<tr>
+<td width=40></td>
+<td width=95>Outer gate</td>
+<td width=35><a action="bypass -h Quest CastleChamberlain operate_door 1 22190001 22190002">Open</a></td>
+<td width=10>  /  </td>
+<td width=50><a action="bypass -h Quest CastleChamberlain operate_door 0 22190001 22190002">Close</a></td>
+<td width=40></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>Inner gate</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 22190005 22190006">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 22190005 22190006">Close</a></td>
+<td></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>Mooring place</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 22190008">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 22190008">Close</a></td>
+<td></td>
+</tr>
+<tr>
+<td height=5></td>
+</tr>
+<tr>
+<td></td>
+<td>All gates</td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 1 22190001 22190002 22190005 22190006 22190008">Open</a></td>
+<td>  /  </td>
+<td><a action="bypass -h Quest CastleChamberlain operate_door 0 22190001 22190002 22190005 22190006 22190008">Close</a></td>
+<td></td>
+</tr>
+</table><br><br> 
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Go back</a>
+</center>
+</body></html>

+ 10 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-du.html

@@ -0,0 +1,10 @@
+<html><body>
+Reinforce castle gates:<br>
+Strengthens gates and walls. Since it significantly enhances the durability of castle gates and castle walls, it is a good measure against the incursion of enemy troops into the castle.<br>
+<center>
+<a action="bypass -h Quest CastleChamberlain manage_doors 1 22190001 22190002">Reinforce outer castle gate.</a><br>
+<a action="bypass -h Quest CastleChamberlain manage_doors 2 22190005 22190006">Reinforce inner castle gate.</a><br>
+<a action="bypass -h Quest CastleChamberlain manage_doors 3 22190003 22190004">Reinforce castle walls.</a><br>
+<a action="bypass -h Quest CastleChamberlain chamberlain-01.html">Back</a>
+</center>
+</body></html>

+ 5 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-t1.html

@@ -0,0 +1,5 @@
+<html><body>&$556;<br><br>
+<a action="bypass -h Quest CastleChamberlain goto 13024" msg="811;Front Of Oren Castle">Front Of Oren Castle</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13025" msg="811;Oren Town Square">Oren Town Square</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13026" msg="811;Front of the Ivory Fortress">Front of the Ivory Fortress</a><br1>
+</body></html>

+ 10 - 0
L2J_DataPack_BETA/dist/game/data/scripts/ai/npc/CastleChamberlain/35226-t2.html

@@ -0,0 +1,10 @@
+<html><body>&$556;<br><br>
+<a action="bypass -h Quest CastleChamberlain goto 13024" msg="811;Front Of Oren Castle">Front Of Oren Castle</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13025" msg="811;Oren Town Square">Oren Town Square</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13026" msg="811;Front of the Ivory Fortress">Front of the Ivory Fortress</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13027" msg="811;Ivory Tower">Ivory Tower - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13028" msg="811;Near the frontier post">Near the frontier post - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13029" msg="811;Sea of Spores">Sea of Spores - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13030" msg="811;Enchanted Valley, Southern Region">Enchanted Valley, Southern Region - 500</a><br1>
+<a action="bypass -h Quest CastleChamberlain goto 13031" msg="811;Ancient Battleground">Ancient Battleground - 500</a><br1>
+</body></html>

部分文件因为文件数量过多而无法显示