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@@ -11,9 +11,6 @@
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<mul order="0x30" stat="pAtk" val="1.04" /> <!-- P. Atk +4% -->
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<add order="0x40" stat="maxMp" val="289" /> <!-- Maximum MP +289 -->
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<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight Limit +5759 -->
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- <add order="0x10" stat="DEX" val="1" /> <!-- DEX +1 -->
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- <add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
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- <sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
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<mul order="0x30" stat="pvpPhysDef" val="1.05" />
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<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
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<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
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@@ -32,9 +29,6 @@
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<mul order="0x30" stat="mAtk" val="1.17" /> <!-- M. Atk +17% -->
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<add order="0x40" stat="runSpd" val="7" /> <!-- Movement Speed +7 -->
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<add order="0x40" stat="maxLoad" val="5759" /> <!-- Weight Limit +5759 -->
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- <add order="0x10" stat="WIT" val="1" /> <!-- WIT +1 -->
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- <add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
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- <sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
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<mul order="0x30" stat="pvpPhysDef" val="1.05" />
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<mul order="0x30" stat="pvpMagicalDef" val="1.05" />
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<mul order="0x30" stat="pvpPhysSkillsDef" val="1.05" />
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@@ -48,8 +42,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="1" /> <!-- Con -1 -->
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- <add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
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<mul order="0x30" stat="pDef" val="1.046" /> <!-- P. Def +4.6% -->
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<add order="0x40" stat="maxHp" val="418" /> <!-- MaxHP +418 -->
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<add order="0x40" stat="darkRes" val="6" /> <!-- Darkness Resistance +6 -->
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@@ -67,8 +59,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
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- <add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
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<mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 effect -->
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<mul order="0x30" stat="gainHp" val="1.03" /> <!-- Received Increased Heal +3% -->
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@@ -88,8 +78,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
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<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk +5.4% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- MaxHP +492 -->
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<add order="0x40" stat="rCrit" val="24.6" /> <!-- Critical Damage Chance +24.6 -->
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@@ -109,9 +97,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
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- <add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
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<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk. +5.4% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- HP +492 -->
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<add order="0x40" stat="darkRes" val="8" /> <!-- Resistance to Darkness attacks +8 -->
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@@ -130,8 +115,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
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<mul order="0x30" stat="pDef" val="1.054" /> <!-- P. Def. +5.4% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 effect -->
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<mul order="0x30" stat="DanceMpConsumeRate" val="0.95" /> <!-- MP consumption is decreased when song and dance skills are used -5% -->
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@@ -150,8 +133,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="1" /> <!-- Con -1 -->
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- <add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
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<add order="0x40" stat="rEvas" val="1.72" /> <!-- Evacion +1.72 -->
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<add order="0x40" stat="accCombat" val="1.72" /> <!-- Accuracy +1.72 -->
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<add order="0x40" stat="maxHp" val="418" /> <!-- MaxHP +418 -->
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@@ -170,8 +151,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
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<add order="0x40" stat="rEvas" val="4.3" /> <!-- Evasion +4.3 -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 Effect -->
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<mul order="0x30" stat="pAtkSpd" val="1.0266" /> <!-- Atk. Spd. are increased +2.66% -->
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@@ -191,8 +170,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
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<add order="0x40" stat="accCombat" val="4.3" /> <!-- Accuracy +4.3 -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 Effect -->
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<mul order="0x30" stat="pAtkSpd" val="1.0266" /> <!-- Atk. Spd. are increased +2.66% -->
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@@ -212,8 +189,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="INT" val="1" /> <!-- Int -1 -->
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- <add order="0x10" stat="MEN" val="1" /> <!-- Men +1 -->
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<mul order="0x30" stat="mAtkSpd" val="1.12" /> <!-- Casting Spd. +12% -->
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<add order="0x40" stat="maxMp" val="257" /> <!-- Max MP +257 -->
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<add order="0x40" stat="darkRes" val="6" /> <!-- Darkness Resistance +6 -->
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@@ -231,8 +206,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
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- <add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
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<add order="0x40" stat="bonusHp" val="20" /> <!-- Increase amount of heal +20 -->
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@@ -252,8 +225,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
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- <add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
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<sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% -->
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@@ -273,8 +244,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
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- <add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
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<mul order="0x30" stat="pDef" val="1.026" /> <!-- P. Def. +2.6% -->
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@@ -294,9 +263,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
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- <add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
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- <sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
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<mul order="0x30" stat="mAtk" val="1.054" /> <!-- Increase M. Atk +5.4% -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
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@@ -315,9 +281,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
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- <add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk. +5.4% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 Effect -->
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<add order="0x40" stat="darkRes" val="8" /> <!-- Dark resistance +8 -->
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@@ -336,9 +299,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
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- <add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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<mul order="0x30" stat="pAtk" val="1.054" /> <!-- P. Atk +5.4% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- MaxHP +492 -->
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<add order="0x40" stat="rCrit" val="24.6" /> <!-- Critical Damage Chance +24.6 -->
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@@ -358,9 +318,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
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- <add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
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- <sub order="0x10" stat="WIT" val="1" /> <!-- Wit -1 -->
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
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<sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% -->
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@@ -380,8 +337,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
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- <add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
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<mul order="0x30" stat="pAtkSpd" val="1.054" /> <!-- increase Atk. Spd. +5.4% -->
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<mul order="0x30" stat="pAtk" val="1.0266" /> <!-- Increase P. Atk. +2.66% -->
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<mul order="0x30" stat="pDef" val="1.0266" /> <!-- Increase P. Def. +2.66% -->
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@@ -401,8 +356,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
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- <add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
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<mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
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<mul order="0x30" stat="gainHp" val="1.04" /> <!-- Heal Capacity +4% -->
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@@ -422,8 +375,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
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<mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
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<add order="0x40" stat="rCrit" val="29.5" /> <!-- Critical Rate +29.5 Increase -->
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@@ -443,8 +394,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
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<mul order="0x30" stat="pDef" val="1.066" /> <!-- P. Def. +6.6% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
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<mul order="0x30" stat="DanceMpConsumeRate" val="0.94" /> <!-- MP Consumption -6% Decrease for Song and Dance Skills -->
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@@ -463,9 +412,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
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- <add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
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<mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- Max. HP +492 -->
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<add order="0x40" stat="darkRes" val="8" /> <!-- Resistance to Darkness attacks +8 -->
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@@ -484,8 +430,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
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<add order="0x40" stat="rEvas" val="5.3" /> <!-- Evasion +5.3 -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
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<mul order="0x30" stat="pAtkSpd" val="1.0324" /> <!-- Atk. Spd. +3.24% -->
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@@ -505,8 +449,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="DEX" val="2" /> <!-- Dex +2 -->
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<add order="0x40" stat="accCombat" val="5.3" /> <!-- Accuracy +5.3 -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
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<mul order="0x30" stat="pAtkSpd" val="1.0324" /> <!-- Atk. Spd. +3.24% -->
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@@ -526,9 +468,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
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- <add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
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<mul order="0x30" stat="pAtk" val="1.066" /> <!-- P. Atk. +6.6% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- Max HP +492 -->
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<add order="0x40" stat="darkRes" val="8" /> <!-- Dark Resistance +8 -->
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@@ -547,9 +486,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
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- <add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
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<mul order="0x30" stat="pAtk" val="1.066" /> <!-- Physical Attack Power +6.6% -->
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<add order="0x40" stat="maxHp" val="492" /> <!-- Maximum HP +492 effect -->
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<add order="0x40" stat="rCrit" val="29.5" /> <!-- Critical Rate +29.5 Increase -->
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@@ -569,8 +505,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="STR" val="2" /> <!-- Str -2 -->
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- <add order="0x10" stat="CON" val="2" /> <!-- Con +2 -->
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<mul order="0x30" stat="pAtkSpd" val="1.066" /> <!-- Atk. Spd. +6.6% -->
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<mul order="0x30" stat="pAtk" val="1.0266" /> <!-- P. Atk. +2.66% -->
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<mul order="0x30" stat="pDef" val="1.0266" /> <!-- P. Def. +2.66% -->
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@@ -590,9 +524,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
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- <add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
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- <sub order="0x10" stat="WIT" val="1" /> <!-- Wit -1 -->
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
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<sub order="0x40" stat="cancel" val="15" /> <!-- Decrease magic cancel rate -15% -->
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@@ -612,8 +543,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
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- <add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
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<add order="0x40" stat="bonusHp" val="22" /> <!-- Heal Capacity +22 -->
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@@ -633,8 +562,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
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- <add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
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<sub order="0x40" stat="cancel" val="15" /> <!-- Magic Cancel Rate -15 -->
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@@ -654,8 +581,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <sub order="0x10" stat="INT" val="2" /> <!-- Int -2 -->
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- <add order="0x10" stat="MEN" val="2" /> <!-- Men +2 -->
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
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<mul order="0x30" stat="pDef" val="1.033" /> <!-- P. Def. +3.3% -->
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@@ -675,9 +600,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
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- <add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
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- <sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Spd. +15% -->
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<mul order="0x30" stat="mAtk" val="1.066" /> <!-- M. Atk. +6.6% -->
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<add order="0x40" stat="maxMp" val="321" /> <!-- Max MP +321 -->
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@@ -1153,8 +1075,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
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- <sub order="0x10" stat="DEX" val="2" /> <!-- Dex -2 -->
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<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
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<mul order="0x30" stat="pDef" val="1.0557" /> <!-- P. Def. +5.57% -->
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<add order="0x40" stat="maxHp" val="531" /> <!-- Max HP by 531 -->
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@@ -1169,8 +1089,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
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- <sub order="0x10" stat="DEX" val="2" /> <!-- Dex -2 -->
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<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
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<mul order="0x30" stat="pDef" val="1.0557" /> <!-- P. Def. +5.57% -->
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<add order="0x40" stat="maxHp" val="540" /> <!-- Max HP 540 -->
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@@ -1189,9 +1107,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
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<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
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<mul order="0x30" stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
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<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Rate by 5% -->
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@@ -1205,9 +1120,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <add order="0x10" stat="STR" val="1" /> <!-- Str +1 -->
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- <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
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- <add order="0x10" stat="DEX" val="1" /> <!-- Dex +1 -->
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|
|
<mul order="0x30" stat="pAtk" val="1.0557" /> <!-- P. Atk. +5.57% -->
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|
<mul order="0x30" stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
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<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Rate by 5% -->
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@@ -1225,9 +1137,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
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- <sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
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- <add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
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<mul order="0x30" stat="mAtk" val="1.0847" /> <!-- M. Atk. 8.47% -->
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Speed 15% -->
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<mul order="0x30" stat="regMp" val="1.0557" /> <!-- MP Recovery Rate by 5.57% -->
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@@ -1242,9 +1151,6 @@
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<set name="skillType" val="BUFF" />
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<set name="target" val="TARGET_SELF" />
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<for>
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- <add order="0x10" stat="INT" val="1" /> <!-- Int +1 -->
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- <sub order="0x10" stat="MEN" val="2" /> <!-- Men -2 -->
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|
|
- <add order="0x10" stat="WIT" val="1" /> <!-- Wit +1 -->
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|
|
<mul order="0x30" stat="mAtk" val="1.0847" /> <!-- M. Atk. 8.47% -->
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|
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<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- Casting Speed 15% -->
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|
|
<mul order="0x30" stat="regMp" val="1.0557" /> <!-- MP Recovery Rate by 5.57% -->
|