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+/*
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+ * Copyright (C) 2004-2013 L2J DataPack
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+ *
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+ * This file is part of L2J DataPack.
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+ *
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+ * L2J DataPack is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * L2J DataPack is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package handlers.effecthandlers;
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+
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+import com.l2jserver.gameserver.model.effects.EffectTemplate;
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+import com.l2jserver.gameserver.model.effects.L2Effect;
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+import com.l2jserver.gameserver.model.effects.L2EffectType;
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+import com.l2jserver.gameserver.model.stats.Env;
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+
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+/**
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+ * Lucky effect.
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+ * @author Zoey76
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+ */
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+public class Lucky extends L2Effect
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+{
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+ public Lucky(Env env, EffectTemplate template)
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+ {
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+ super(env, template);
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+ }
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+
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+ @Override
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+ public boolean onStart()
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+ {
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+ return (getEffector() != null) && (getEffected() != null) && getEffected().isPlayer();
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+ }
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+
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+ @Override
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+ public boolean onActionTime()
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+ {
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+ return true;
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+ }
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+
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+ @Override
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+ public L2EffectType getEffectType()
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+ {
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+ return L2EffectType.LUCKY;
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+ }
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+}
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