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BETA/STABLE: Removed decrease speed effect in some bleed skills (is not used for all), thanks Adry_85.

MELERIX 14 vuotta sitten
vanhempi
sitoutus
e420a18140

+ 3 - 9
L2J_DataPack_BETA/data/stats/skills/00400-00499.xml

@@ -2539,19 +2539,13 @@
 			<target mindistance="200" />
 		</cond>
 		<for>
-			<effect count="20" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="20" name="DamOverTime" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED" />
 		</for>
 		<enchant1for>
-			<effect count="20" name="DamOverTime" val="#ench1Power" abnormalLvl="#enchant1AbnormalLvl" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="20" name="DamOverTime" val="#ench1Power" abnormalLvl="#enchant1AbnormalLvl" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED" />
 		</enchant1for>
 		<enchant2for>
-			<effect count="20" name="DamOverTime" val="134" abnormalLvl="8" abnormalType="bleeding" abnormal="bleed" effectPower="#ench2Chance" effectType="BLEED">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="20" name="DamOverTime" val="134" abnormalLvl="8" abnormalType="bleeding" abnormal="bleed" effectPower="#ench2Chance" effectType="BLEED" />
 		</enchant2for>
 	</skill>
 	<skill id="496" levels="31" name="Slashing Blade" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2" enchantGroup5="2" enchantGroup6="2" enchantGroup7="2">

+ 4 - 10
L2J_DataPack_BETA/data/stats/skills/00500-00599.xml

@@ -384,14 +384,10 @@
 		<enchant3 name="magicLvl" val="#enchantMagicLvl" />
 		<for>
 			<!-- Retail Values CT2.3: 44 44 44 44 44 44 44 44 44 54 54 54 54 54 54 54 54 54 54 62 62 62 62 62 62 62 62 62 62 67 67 67 67 67 * 1 Sec -->
-			<effect count="20" name="DamOverTime" val="#dot" abnormalLvl="1" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="20" name="DamOverTime" val="#dot" abnormalLvl="1" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED" />
 		</for>
 		<enchant3for>
-			<effect count="20" name="DamOverTime" val="67" abnormalLvl="1" abnormalType="bleeding" abnormal="bleed" effectPower="#ench3Power" effectType="BLEED">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="20" name="DamOverTime" val="67" abnormalLvl="1" abnormalType="bleeding" abnormal="bleed" effectPower="#ench3Power" effectType="BLEED" />
 		</enchant3for>
 	</skill>
 	<skill id="510" levels="5" name="Deadly Roulette" enchantGroup1="2" enchantGroup2="2">
@@ -1596,7 +1592,7 @@
 		<set name="nextActionAttack" val="true" />
 		<set name="isDebuff" val="true" />
 		<for>
-			<effect count="2" name="DamOverTime" abnormalTime="5" abnormalLvl="#abnormalLvl" val="615" effectPower="50" effectType="BLEED" abnormal="bleed" />
+			<effect count="2" name="DamOverTime" abnormalTime="5" abnormalLvl="#abnormalLvl" val="615" effectPower="50" effectType="BLEED" abnormal="bleed" abnormalType="bleeding" />
 		</for>
 	</skill>
 	<skill id="560" levels="4" name="Power Slash">
@@ -2034,9 +2030,7 @@
 		<set name="castRange" val="40" />
 		<set name="effectRange" val="400" />
 		<for>
-			<effect count="3" name="DamOverTime" abnormalTime="3" val="369" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="3" name="DamOverTime" abnormalTime="3" val="369" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED" />
 		</for>
 	</skill>
 	<skill id="583" levels="4" name="Assimilation">

+ 1 - 3
L2J_DataPack_BETA/data/stats/skills/00600-00699.xml

@@ -1548,9 +1548,7 @@
 		<set name="SSBoost" val="2.0" />
 		<set name="target" val="TARGET_ONE" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="67" abnormalLvl="3" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="67" abnormalLvl="3" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED" />
 		</for>
 	</skill>
 	<skill id="689" levels="1" name="Divine Rogue Deadly Blow">

+ 2 - 6
L2J_DataPack_BETA/data/stats/skills/01200-01299.xml

@@ -972,14 +972,10 @@
 		<enchant4 name="elementPower" val="#enchElementPower" />
 		<for>
 			<!-- Retail Values CT2.3: 44 44 44 44 54 54 54 54 54 62 62 62 62 62 67 67 67HP * 3 Sec -->
-			<effect count="5" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="5" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" effectPower="50" effectType="BLEED" />
 		</for>
 		<enchant3for>
-			<effect count="5" name="DamOverTime" abnormalTime="3" val="201" abnormalLvl="8" abnormalType="bleeding" abnormal="bleed" effectPower="#ench3Power" effectType="BLEED">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="5" name="DamOverTime" abnormalTime="3" val="201" abnormalLvl="8" abnormalType="bleeding" abnormal="bleed" effectPower="#ench3Power" effectType="BLEED" />
 		</enchant3for>
 	</skill>
 	<skill id="1238" levels="3" name="Freezing Skin" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1" enchantGroup4="1">

+ 4 - 12
L2J_DataPack_BETA/data/stats/skills/03000-03099.xml

@@ -30,9 +30,7 @@
 		<set name="skillType" val="BLEED" />
 		<set name="target" val="TARGET_ONE" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="66" abnormalLvl="5" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="66" abnormalLvl="5" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="3006" levels="1" name="Equip Set Items">
@@ -202,9 +200,7 @@
 		<set name="isDebuff" val="true" />
 		<set name="lvlDepend" val="1" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="3021" levels="6" name="Special Ability: Critical Bleed">
@@ -220,9 +216,7 @@
 		<set name="isDebuff" val="true" />
 		<set name="lvlDepend" val="1" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="5" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="5" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="3022" levels="6" name="Special Ability: Critical Drain">
@@ -676,9 +670,7 @@
 		<set name="isDebuff" val="true" />
 		<set name="lvlDepend" val="1" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="222" abnormalLvl="7" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="222" abnormalLvl="7" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="3053" levels="2" name="Special Ability: Critical Bleed">

+ 1 - 1
L2J_DataPack_BETA/data/stats/skills/03100-03199.xml

@@ -1840,7 +1840,7 @@
 		<set name="castRange" val="40" />
 		<set name="effectRange" val="400" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvl" val="#dmg" abnormal="bleed" />
+			<effect count="7" name="DamOverTime" abnormalTime="3" abnormalLvl="#abnormalLvl" val="#dmg" abnormal="bleed" abnormalType="bleeding" />
 		</for>
 	</skill>
 	<skill id="3197" levels="10" name="Item Skill: Silence">

+ 4 - 12
L2J_DataPack_BETA/data/stats/skills/04500-04599.xml

@@ -1156,9 +1156,7 @@
 		<set name="castRange" val="40" />
 		<set name="effectRange" val="200" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" effectType="BLEED" effectPower="100">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" effectType="BLEED" effectPower="100" />
 		</for>
 	</skill>
 	<skill id="4580" levels="12" name="Decrease P. Atk.">
@@ -1594,9 +1592,7 @@
 		<set name="castRange" val="600" />
 		<set name="effectRange" val="900" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="4597" levels="12" name="Bleed">
@@ -1618,9 +1614,7 @@
 		<set name="castRange" val="600" />
 		<set name="effectRange" val="900" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="4598" levels="12" name="Bleed">
@@ -1642,9 +1636,7 @@
 		<set name="castRange" val="1000" />
 		<set name="effectRange" val="1300" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="#damage" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="4599" levels="12" name="Decrease Speed">

+ 1 - 3
L2J_DataPack_BETA/data/stats/skills/04600-04699.xml

@@ -355,9 +355,7 @@
 		<set name="castRange" val="500" />
 		<set name="effectRange" val="1000" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="4616" levels="1" name="Fake Petrification">

+ 1 - 3
L2J_DataPack_BETA/data/stats/skills/05100-05199.xml

@@ -1080,9 +1080,7 @@
 		<set name="castRange" val="40" />
 		<set name="effectRange" val="400" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="#dmg" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="5176" levels="10" name="Silence">

+ 1 - 3
L2J_DataPack_BETA/data/stats/skills/05400-05499.xml

@@ -587,9 +587,7 @@
 		<set name="target" val="TARGET_SELF" />
 		<set name="lvlDepend" val="1" />
 		<for>
-			<effect count="2" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="2" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="#abnormalLvl" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="5451" levels="1" name="Enervation">

+ 2 - 6
L2J_DataPack_BETA/data/stats/skills/05800-05899.xml

@@ -783,9 +783,7 @@
 		<set name="effectRange" val="400" />
 		<set name="saveVs" val="CON" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="105" abnormalLvl="9" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="105" abnormalLvl="9" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="5880" levels="2" name="Vicious Mutilation">
@@ -841,9 +839,7 @@
 		<set name="effectRange" val="400" />
 		<set name="saveVs" val="CON" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="105" abnormalLvl="9" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="105" abnormalLvl="9" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="5884" levels="2" name="Weakened Sweep">

+ 1 - 3
L2J_DataPack_BETA/data/stats/skills/06200-06299.xml

@@ -84,9 +84,7 @@
 		<set name="SSBoost" val="2.0" />
 		<set name="target" val="TARGET_ONE" />
 		<for>
-			<effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="6" abnormalType="bleeding" abnormal="bleed" effectPower="40" effectType="BLEED">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="7" name="DamOverTime" abnormalTime="3" val="#dot" abnormalLvl="6" abnormalType="bleeding" abnormal="bleed" effectPower="40" effectType="BLEED" />
 		</for>
 	</skill>
 	<skill id="6206" levels="19" name="Strider Fear">

+ 3 - 9
L2J_DataPack_BETA/data/stats/skills/06300-06399.xml

@@ -726,9 +726,7 @@
 		<set name="target" val="TARGET_AURA" />
 		<for>
 			<!-- Retail Values CT2.5: 93HP * 3 Sec -->
-			<effect count="5" name="DamOverTime" abnormalTime="3" val="279" abnormalLvl="3" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="5" name="DamOverTime" abnormalTime="3" val="279" abnormalLvl="3" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="6383" levels="1" name="Bistakon Deadly Roar">
@@ -781,9 +779,7 @@
 		<set name="target" val="TARGET_ONE" />
 		<for>
 			<!-- Retail Values CT2.5: 93HP * 3 Sec -->
-			<effect count="5" name="DamOverTime" abnormalTime="3" val="279" abnormalLvl="3" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="5" name="DamOverTime" abnormalTime="3" val="279" abnormalLvl="3" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="6386" levels="1" name="Bistakon Earth Rise">
@@ -959,9 +955,7 @@
 		<set name="target" val="TARGET_ONE" />
 		<for>
 			<!-- Retail Values CT2.5: 93HP * 3 Sec -->
-			<effect count="5" name="DamOverTime" abnormalTime="3" val="279" abnormalLvl="3" abnormalType="bleeding" abnormal="bleed">
-				<mul order="0x30" stat="runSpd" val="0.8" />
-			</effect>
+			<effect count="5" name="DamOverTime" abnormalTime="3" val="279" abnormalLvl="3" abnormalType="bleeding" abnormal="bleed" />
 		</for>
 	</skill>
 	<skill id="6396" levels="1" name="Cokrakon Panic">