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BETA: More LF -> CRLF (this are probably the last files).

MELERIX 13 anos atrás
pai
commit
e37775b068
100 arquivos alterados com 1511 adições e 1511 exclusões
  1. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31921.htm
  2. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31922.htm
  3. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31923.htm
  4. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31924.htm
  5. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm
  6. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm
  7. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm
  8. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm
  9. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm
  10. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm
  11. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm
  12. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm
  13. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm
  14. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm
  15. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm
  16. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm
  17. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm
  18. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm
  19. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm
  20. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm
  21. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm
  22. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm
  23. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm
  24. 3 3
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm
  25. 3 3
      L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/champions.htm
  26. 1 1
      L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm
  27. 43 43
      L2J_DataPack_BETA/dist/game/data/html/admin/skills/DarkElf/DE_ShillienOracle.htm
  28. 62 62
      L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/D_BountyHunter.htm
  29. 45 45
      L2J_DataPack_BETA/dist/game/data/html/admin/skills/Elf/E_Oracle.htm
  30. 91 91
      L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Overlord.htm
  31. 33 33
      L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Raider.htm
  32. 6 6
      L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm
  33. 12 12
      L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm
  34. 11 11
      L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm
  35. 7 7
      L2J_DataPack_BETA/dist/game/data/html/common/shadow_item_d.htm
  36. 10 10
      L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm
  37. 6 6
      L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30524-2.htm
  39. 4 4
      L2J_DataPack_BETA/dist/game/data/html/default/30524.htm
  40. 4 4
      L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm
  41. 3 3
      L2J_DataPack_BETA/dist/game/data/html/default/30627.htm
  42. 4 4
      L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm
  43. 4 4
      L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30765.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30945.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30950-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30950-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30950.htm
  49. 3 3
      L2J_DataPack_BETA/dist/game/data/html/default/30961.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30990.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30991.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30992.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30993.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30994.htm
  80. 21 21
      L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30995-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30995-5.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30995-6.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30995-7.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30995-8.htm
  88. 55 55
      L2J_DataPack_BETA/dist/game/data/html/default/30995-9.htm
  89. 16 16
      L2J_DataPack_BETA/dist/game/data/html/default/30995.htm
  90. 10 10
      L2J_DataPack_BETA/dist/game/data/html/default/31042.htm
  91. 11 11
      L2J_DataPack_BETA/dist/game/data/html/default/31043.htm
  92. 3 3
      L2J_DataPack_BETA/dist/game/data/html/default/31527.htm
  93. 6 6
      L2J_DataPack_BETA/dist/game/data/html/default/31538.htm
  94. 4 4
      L2J_DataPack_BETA/dist/game/data/html/default/31706.htm
  95. 6 6
      L2J_DataPack_BETA/dist/game/data/html/default/31745.htm
  96. 4 4
      L2J_DataPack_BETA/dist/game/data/html/default/31746.htm
  97. 3 3
      L2J_DataPack_BETA/dist/game/data/html/default/31747.htm
  98. 3 3
      L2J_DataPack_BETA/dist/game/data/html/default/31748.htm
  99. 5 5
      L2J_DataPack_BETA/dist/game/data/html/default/32111.htm
  100. 4 4
      L2J_DataPack_BETA/dist/game/data/html/default/32112.htm

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31921.htm

@@ -1,4 +1,4 @@
-<html><body>Conquerors' Sepulcher Manager:<br>
-A strange-looking stone statue.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Conquerors' Sepulcher Manager:<br>
+A strange-looking stone statue.<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31922.htm

@@ -1,4 +1,4 @@
-<html><body>Emperors' Sepulcher Manager:<br>
-A weird-looking statue.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Emperors' Sepulcher Manager:<br>
+A weird-looking statue.<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31923.htm

@@ -1,4 +1,4 @@
-<html><body>Great Sages' Sepulcher Manager:<br>
-A weird-looking stone statue.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Great Sages' Sepulcher Manager:<br>
+A weird-looking stone statue.<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31924.htm

@@ -1,4 +1,4 @@
-<html><body>Judge's Sepulcher Manager:<br>
-A weird-looking statue.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Judge's Sepulcher Manager:<br>
+A weird-looking statue.<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm

@@ -1,4 +1,4 @@
-<html><body>Baron's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Baron.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Baron's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Baron.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm

@@ -1,4 +1,4 @@
-<html><body>Viscount's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Viscount.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Viscount's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Viscount.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm

@@ -1,4 +1,4 @@
-<html><body>Count's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Count.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Count's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Count.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm

@@ -1,4 +1,4 @@
-<html><body>Marquis' Hall Gatekeeper:<br> 
-I guard the gate connected to the Marquis' Hall.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Marquis' Hall Gatekeeper:<br> 
+I guard the gate connected to the Marquis' Hall.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm

@@ -1,4 +1,4 @@
-<html><body>Duke's Hall Gatekeeper:<br> 
-I guard the gate connected to the tomb of the Emperor.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<html><body>Duke's Hall Gatekeeper:<br> 
+I guard the gate connected to the tomb of the Emperor.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm

@@ -1,4 +1,4 @@
-<html><body>Baron's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Baron.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Baron's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Baron.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm

@@ -1,4 +1,4 @@
-<html><body>Viscount's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Viscount.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Viscount's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Viscount.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm

@@ -1,4 +1,4 @@
-<html><body>Count's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Count.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Count's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Count.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm

@@ -1,4 +1,4 @@
-<html><body>Marquis' Hall Gatekeeper:<br> 
-I guard the gate connected to the Marquis' Hall.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Marquis' Hall Gatekeeper:<br> 
+I guard the gate connected to the Marquis' Hall.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm

@@ -1,4 +1,4 @@
-<html><body>Duke's Hall Gatekeeper:<br> 
-I guard the gate connected to the tomb of the Emperor.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<html><body>Duke's Hall Gatekeeper:<br> 
+I guard the gate connected to the tomb of the Emperor.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm

@@ -1,4 +1,4 @@
-<html><body>Baron's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Baron.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Baron's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Baron.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm

@@ -1,4 +1,4 @@
-<html><body>Viscount's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Viscount.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Viscount's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Viscount.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm

@@ -1,4 +1,4 @@
-<html><body>Count's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Count.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Count's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Count.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm

@@ -1,4 +1,4 @@
-<html><body>Marquis' Hall Gatekeeper:<br> 
-I guard the gate connected to the Marquis' Hall.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Marquis' Hall Gatekeeper:<br> 
+I guard the gate connected to the Marquis' Hall.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm

@@ -1,4 +1,4 @@
-<html><body>Duke's Hall Gatekeeper:<br> 
-I guard the gate connected to the tomb of the Emperor.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<html><body>Duke's Hall Gatekeeper:<br> 
+I guard the gate connected to the tomb of the Emperor.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm

@@ -1,4 +1,4 @@
-<html><body>Baron's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Baron.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Baron's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Baron.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm

@@ -1,4 +1,4 @@
-<html><body>Viscount's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Viscount.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Viscount's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Viscount.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm

@@ -1,4 +1,4 @@
-<html><body>Count's Hall Gatekeeper:<br> 
-I guard the gate connected to the hall of a Count.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Count's Hall Gatekeeper:<br> 
+I guard the gate connected to the hall of a Count.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm

@@ -1,4 +1,4 @@
-<html><body>Marquis' Hall Gatekeeper:<br> 
-I guard the gate connected to the Marquis' Hall.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<html><body>Marquis' Hall Gatekeeper:<br> 
+I guard the gate connected to the Marquis' Hall.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm

@@ -1,4 +1,4 @@
-<html><body>Duke's Hall Gatekeeper:<br> 
-I guard the gate connected to the tomb of the Emperor.<br> 
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<html><body>Duke's Hall Gatekeeper:<br> 
+I guard the gate connected to the tomb of the Emperor.<br> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/champions.htm

@@ -17,14 +17,14 @@ Optional parameters will appear <font color="00FF00">[like that]</font><br>
 <font color="LEVEL">Frequecy</font> <font color="FF0000">&lt;integer&gt;</font> - Chances in % for a mob to become champion.<br>
 <font color="LEVEL">MinLev</font> <font color="FF0000">&lt;integer&gt;</font> - Minimum level allowed for a mob to spawn as champion.<br>
 <font color="LEVEL">MaxLev</font> <font color="FF0000">&lt;seconds&gt;</font> - Maximum level allowed for a mob to spawn as champion.<br>
-<br>
+<br>
 <font color="LEVEL">Disable</font> - Disable this mod.<br>
 <font color="LEVEL">xHP</font> <font color="FF0000">&lt;integer&gt;</font> - HP multiplier for champion mobs.<br>
 <font color="LEVEL">HPregen</font> <font color="FF0000">&lt;float&gt;</font> - HP regeneration rate multiplier<br>
 <font color="LEVEL">xAtk</font> <font color="FF0000">&lt;integer&gt;</font> - Attack multiplier for champions (affects matk and patk).<br>
-<br>
+<br>
 <font color="LEVEL">Reward</font> <font color="FF0000">&lt;integer&gt;</font> - Chances in % for special champion drops. Unaffected by server multipliers.<br>
 <font color="LEVEL">ItemId</font> <font color="FF0000">&lt;integer&gt;</font> - ItemId of the rewards to drop.<br>
-<font color="LEVEL">ItmQty</font> <font color="FF0000">&lt;integer&gt;</font> - Maximum amount of special items to drop.<br>
+<font color="LEVEL">ItmQty</font> <font color="FF0000">&lt;integer&gt;</font> - Maximum amount of special items to drop.<br>
 <font color="LEVEL">AtkSpd</font> <font color="FF0000">&lt;integer&gt;</font> - Attack speed multiplier for champions (affects matkspd and patkspd).
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/admin/help/l2jmod/tvt.htm

@@ -17,7 +17,7 @@ Optional parameters will appear <font color="00FF00">[like that]</font><br>
 <font color="LEVEL">Interval</font> <font color="FF0000">&lt;minutes&gt;</font> - Time between events.<br>
 <font color="LEVEL">PartTime</font> <font color="FF0000">&lt;minutes&gt;</font> - Time allowed for application.<br>
 <font color="LEVEL">RunnTime</font> <font color="FF0000">&lt;minutes&gt;</font> - Event duration<br>
-<br>                        
+<br>                        
 <font color="LEVEL">Disable</font> - Disable this mod.<br>
 <font color="LEVEL">EventNpc</font> <font color="FF0000">&lt;integer&gt;</font> - NpcId to be used as event manager.
 </body></html>

+ 43 - 43
L2J_DataPack_BETA/dist/game/data/html/admin/skills/DarkElf/DE_ShillienOracle.htm

@@ -1,44 +1,44 @@
-<html><body><table width=260>
-<tr><td width=40>
-<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</td><td width=180>
-<center>Shillien Oracle Skill Menu</center>
-</td><td width=40>
-<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</td></tr></table>
-<img src="sek.cbui355" width=260 height=2><br>
-<center><table width=260>
-<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
-</table><br>
-<font color="a5aace"><table width=260>
-<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Empower (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1059 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Focus (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1077 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Resist Wind (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1189 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Vampiric Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1268 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-</table></center></font>
+<html><body><table width=260>
+<tr><td width=40>
+<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+</td><td width=180>
+<center>Shillien Oracle Skill Menu</center>
+</td><td width=40>
+<button value="Back" action="bypass -h admin_help skills/DarkElf/delf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+</td></tr></table>
+<img src="sek.cbui355" width=260 height=2><br>
+<center><table width=260>
+<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
+</table><br>
+<font color="a5aace"><table width=260>
+<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Empower (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1059 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Focus (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1077 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Resist Wind (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1189 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Vampiric Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1268 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+</table></center></font>
 </body></html>

+ 62 - 62
L2J_DataPack_BETA/dist/game/data/html/admin/skills/Dwarf/D_BountyHunter.htm

@@ -1,63 +1,63 @@
-<html><body><table width=260>
-
-<tr><td width=40>
-
-<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-
-</td><td width=180>
-
-<center>Bounty Hunter Skill Menu</center>
-
-</td><td width=40>
-<button value="Back" action="bypass -h admin_help skills/Dwarf/dwarf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-
-</td></tr></table>
-
-<img src="sek.cbui355" width=260 height=2><br>
-
-<center><table width=260>
-
-<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
-
-</table><br>
-
-<font color="d6aa63"><table width=260>
-
-<tr><td>Bandage (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Whirlwind (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 36 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Fake Death (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 60 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Vital Force (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Weight Limit (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 150 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Blunt Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 205 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Boost HP (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Fast HP Recovery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Polearm Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Light Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Heavy Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Spoil (max 11)</td><td><button value="Add" action="bypass -h admin_add_skill 254 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Hammer Crush (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Spoil Festival (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 302 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Wrath (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 320 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Crystallize (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Fatal Strike (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 190 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Collector's Experience (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 952 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Polearm Accuracy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 422 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>War Frenzy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 424 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-</table></center></font>
-
+<html><body><table width=260>
+
+<tr><td width=40>
+
+<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+
+</td><td width=180>
+
+<center>Bounty Hunter Skill Menu</center>
+
+</td><td width=40>
+<button value="Back" action="bypass -h admin_help skills/Dwarf/dwarf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+
+</td></tr></table>
+
+<img src="sek.cbui355" width=260 height=2><br>
+
+<center><table width=260>
+
+<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
+
+</table><br>
+
+<font color="d6aa63"><table width=260>
+
+<tr><td>Bandage (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Whirlwind (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 36 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Fake Death (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 60 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Vital Force (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Weight Limit (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 150 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Blunt Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 205 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Boost HP (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Fast HP Recovery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Polearm Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Light Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Heavy Armor Mastery (max 50)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Spoil (max 11)</td><td><button value="Add" action="bypass -h admin_add_skill 254 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Hammer Crush (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Spoil Festival (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 302 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Wrath (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 320 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Crystallize (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fatal Strike (max 37)</td><td><button value="Add" action="bypass -h admin_add_skill 190 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Collector's Experience (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 952 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Polearm Accuracy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 422 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>War Frenzy (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 424 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+</table></center></font>
+
 </body></html>

+ 45 - 45
L2J_DataPack_BETA/dist/game/data/html/admin/skills/Elf/E_Oracle.htm

@@ -1,46 +1,46 @@
-<html><body><table width=260>
-<tr><td width=40>
-<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</td><td width=180>
-<center>Elven Oracle Skill Menu</center>
-</td><td width=40>
-<button value="Back" action="bypass -h admin_help skills/Elf/elf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</td></tr></table>
-<img src="sek.cbui355" width=260 height=2><br>
-<center><table width=260>
-<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
-</table><br>
-<font color="b5c352"><table width=260>
-<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Higher Mana Gain (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 285 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Resist Poison (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1033 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Holy Weapon (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1043 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Regeneration (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1044 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Agility (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1087 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Decrease Weight (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-</table></center></font>
+<html><body><table width=260>
+<tr><td width=40>
+<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+</td><td width=180>
+<center>Elven Oracle Skill Menu</center>
+</td><td width=40>
+<button value="Back" action="bypass -h admin_help skills/Elf/elf.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+</td></tr></table>
+<img src="sek.cbui355" width=260 height=2><br>
+<center><table width=260>
+<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
+</table><br>
+<font color="b5c352"><table width=260>
+<tr><td>Anti Magic (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Quick Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fast HP Recovery (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Boost Mana (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fast Spell Casting (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fast Mana Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Robe Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 234 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Light Armor Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 236 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Weapon Mastery (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 249 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Higher Mana Gain (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 285 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Heal (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1011 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Cure Poison (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1012 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Recharge (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1013 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Battle Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1015 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Resurrection (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1016 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Group Heal (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1027 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Disrupt Undead (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 1031 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Resist Poison (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1033 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Mental Shield (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1035 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Shield (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1040 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Holy Weapon (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1043 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Regeneration (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1044 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Might (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1068 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Sleep (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1069 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Kiss of Eva (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1073 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Concentration (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1078 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Agility (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1087 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Dryad Root (max 9)</td><td><button value="Add" action="bypass -h admin_add_skill 1201 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Wind Walk (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 1204 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Wind Shackle (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 1206 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Decrease Weight (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 1257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+</table></center></font>
 </body></html>

+ 91 - 91
L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Overlord.htm

@@ -1,92 +1,92 @@
-<html><body><table width=260>
-
-<tr><td width=40>
-
-<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-
-</td><td width=180>
-
-<center>Overlord Skill Menu</center>
-
-</td><td width=40>
-
-<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-
-</td></tr></table>
-
-<img src="sek.cbui355" width=260 height=2><br>
-
-<center><table width=260>
-
-<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
-</table><br>
-
-<font color="b5dfad"><table width=260>
-
-<tr><td>Anti Magic (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Quick Recovery (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Boost HP (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Fast HP Recovery (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Boost Mana (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Fast Spell Casting (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Fast Mana Recovery (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Weapon Mastery (max 42)</td><td><button value="Add" action="bypass -h admin_add_skill 250 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Robe Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 251 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Light Armor Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 252 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Heavy Armor Mastery (max 43)</td><td><button value="Add" action="bypass -h admin_add_skill 253 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Hammer Crush (max 35)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Soul Cry (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 1001 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Pa'agrian Gift (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1003 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>The Wisdom of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1004 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Blessing of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1005 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>The Glory of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1008 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Fear (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 1092 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Seal of Chaos (max 16)</td><td><button value="Add" action="bypass -h admin_add_skill 1096 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Dreaming Spirit (max 20)</td><td><button value="Add" action="bypass -h admin_add_skill 1097 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Seal of Slow (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1099 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Seal of Winter (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1104 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Madness (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1105 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Seal of Flame (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1108 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Seal of Binding (max 17)</td><td><button value="Add" action="bypass -h admin_add_skill 1208 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Seal of Poison (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1209 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Seal of Gloom (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1210 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Seal of Mirage (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 1213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Steal Essence (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Seal of Silence (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1246 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Seal of Scourge (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1247 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-<tr><td>Seal of Suspension (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-
-</table></center></font><br>
-<center><button value="Page 2" action="bypass -h admin_help skills/Orc/O_Overlord2.htm" width=60 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
+<html><body><table width=260>
+
+<tr><td width=40>
+
+<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+
+</td><td width=180>
+
+<center>Overlord Skill Menu</center>
+
+</td><td width=40>
+
+<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+
+</td></tr></table>
+
+<img src="sek.cbui355" width=260 height=2><br>
+
+<center><table width=260>
+
+<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
+</table><br>
+
+<font color="b5dfad"><table width=260>
+
+<tr><td>Anti Magic (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 146 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Quick Recovery (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 164 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Boost HP (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Fast HP Recovery (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Boost Mana (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Fast Spell Casting (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 228 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Fast Mana Recovery (max 7)</td><td><button value="Add" action="bypass -h admin_add_skill 229 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Weapon Mastery (max 42)</td><td><button value="Add" action="bypass -h admin_add_skill 250 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Robe Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 251 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Light Armor Mastery (max 45)</td><td><button value="Add" action="bypass -h admin_add_skill 252 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Heavy Armor Mastery (max 43)</td><td><button value="Add" action="bypass -h admin_add_skill 253 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Hammer Crush (max 35)</td><td><button value="Add" action="bypass -h admin_add_skill 260 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Soul Cry (max 10)</td><td><button value="Add" action="bypass -h admin_add_skill 1001 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Pa'agrian Gift (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1003 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>The Wisdom of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1004 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Blessing of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1005 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>The Glory of Pa'agrio (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 1008 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Fear (max 19)</td><td><button value="Add" action="bypass -h admin_add_skill 1092 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Seal of Chaos (max 16)</td><td><button value="Add" action="bypass -h admin_add_skill 1096 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Dreaming Spirit (max 20)</td><td><button value="Add" action="bypass -h admin_add_skill 1097 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Seal of Slow (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 1099 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Seal of Winter (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1104 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Madness (max 18)</td><td><button value="Add" action="bypass -h admin_add_skill 1105 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Seal of Flame (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1108 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Seal of Binding (max 17)</td><td><button value="Add" action="bypass -h admin_add_skill 1208 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Seal of Poison (max 6)</td><td><button value="Add" action="bypass -h admin_add_skill 1209 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Seal of Gloom (max 4)</td><td><button value="Add" action="bypass -h admin_add_skill 1210 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Seal of Mirage (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 1213 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Steal Essence (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Seal of Silence (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1246 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Seal of Scourge (max 14)</td><td><button value="Add" action="bypass -h admin_add_skill 1247 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+<tr><td>Seal of Suspension (max 12)</td><td><button value="Add" action="bypass -h admin_add_skill 1248 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+
+</table></center></font><br>
+<center><button value="Page 2" action="bypass -h admin_help skills/Orc/O_Overlord2.htm" width=60 height=25 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
 </body></html>

+ 33 - 33
L2J_DataPack_BETA/dist/game/data/html/admin/skills/Orc/O_Raider.htm

@@ -1,34 +1,34 @@
-<html><body><table width=260>
-<tr><td width=40>
-<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</td><td width=180>
-<center>Raider Skill Menu</center>
-</td><td width=40>
-<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</td></tr></table>
-<img src="sek.cbui355" width=260 height=2><br>
-<center><table width=260>
-<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
-</table><br>
-<font color="d6dfad"><table width=260>
-<tr><td>Bandage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 94 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Stun Attack (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 100 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Battle Roar (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 121 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Guts (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 139 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Vital Force (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Frenzy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 176 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Boost HP (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Fast HP Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Polearm Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Light Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Heavy Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Wild Sweep (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Power Smash (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 255 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Accuracy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 256 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Sword Blunt Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Lionheart (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 287 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Two-handed Weapon Mastery (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 293 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-<tr><td>Vicious Stance (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 312 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
-</table></center></font>
+<html><body><table width=260>
+<tr><td width=40>
+<button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+</td><td width=180>
+<center>Raider Skill Menu</center>
+</td><td width=40>
+<button value="Back" action="bypass -h admin_help skills/Orc/orc.htm" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+</td></tr></table>
+<img src="sek.cbui355" width=260 height=2><br>
+<center><table width=260>
+<tr><td>Level:</td><td><edit var="level" width=110 height=15></td></tr>
+</table><br>
+<font color="d6dfad"><table width=260>
+<tr><td>Bandage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 34 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Rage (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 94 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Stun Attack (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 100 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Battle Roar (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 121 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Guts (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 139 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Vital Force (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 148 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Frenzy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 176 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Boost HP (max 3)</td><td><button value="Add" action="bypass -h admin_add_skill 211 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Fast HP Recovery (max 2)</td><td><button value="Add" action="bypass -h admin_add_skill 212 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Polearm Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 216 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Light Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 227 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Heavy Armor Mastery (max 13)</td><td><button value="Add" action="bypass -h admin_add_skill 231 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Wild Sweep (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 245 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Power Smash (max 15)</td><td><button value="Add" action="bypass -h admin_add_skill 255 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Accuracy (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 256 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Sword Blunt Mastery (max 8)</td><td><button value="Add" action="bypass -h admin_add_skill 257 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Lionheart (max 1)</td><td><button value="Add" action="bypass -h admin_add_skill 287 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Two-handed Weapon Mastery (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 293 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+<tr><td>Vicious Stance (max 5)</td><td><button value="Add" action="bypass -h admin_add_skill 312 $level" width=55 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td></tr>
+</table></center></font>
 </body></html>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm

@@ -1,7 +1,7 @@
-<html><body><center>Use Life Crystals</center><br>
-<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</a><br>
-<a action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</a><br>
-<a action="bypass -h npc_%objectId%_multisell 318275004">Craft Life Crystal.</a><br>
-<a action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</a><br>
-<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a><br>
+<html><body><center>Use Life Crystals</center><br>
+<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutNewLifeCrystals.htm">Listen to an explanation about the new Life Crystals.</a><br>
+<a action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</a><br>
+<a action="bypass -h npc_%objectId%_multisell 318275004">Craft Life Crystal.</a><br>
+<a action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</a><br>
+<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a><br>
 </body></html>

+ 12 - 12
L2J_DataPack_BETA/dist/game/data/html/chamberlain/chamberlain-report.htm

@@ -1,12 +1,12 @@
-<html><body>
-Greetings, Lord %clanleadername%!<br>
-Currently <font color="00FFFF">%castlename%</font> manor is in a peaceful state under the rule of <font color="00FFFF">%clanname%</font> clan.
-This is all thanks to your grace and benevolence, Lord <font color="00FFFF">%clanleadername%</font>!<br>
-The Seven Signs is currently <font color="00FFFF">%ss_event%</font> period.<br>
-Current Status of the Seals:<br>
-Seal of Avarice:  <font color="00FFFF">%ss_avarice%</font><br>
-Seal of Gnosis:  <font color="00FFFF">%ss_gnosis%</font><br>
-Seal of Strife:  <font color="00FFFF">%ss_strife%</font><br>
-<center><br>
-<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a></center>
-</body></html>
+<html><body>
+Greetings, Lord %clanleadername%!<br>
+Currently <font color="00FFFF">%castlename%</font> manor is in a peaceful state under the rule of <font color="00FFFF">%clanname%</font> clan.
+This is all thanks to your grace and benevolence, Lord <font color="00FFFF">%clanleadername%</font>!<br>
+The Seven Signs is currently <font color="00FFFF">%ss_event%</font> period.<br>
+Current Status of the Seals:<br>
+Seal of Avarice:  <font color="00FFFF">%ss_avarice%</font><br>
+Seal of Gnosis:  <font color="00FFFF">%ss_gnosis%</font><br>
+Seal of Strife:  <font color="00FFFF">%ss_strife%</font><br>
+<center><br>
+<a action="bypass -h npc_%objectId%_Link chamberlain/chamberlain.htm">Back</a></center>
+</body></html>

+ 11 - 11
L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm

@@ -1,12 +1,12 @@
-<html><body>
-<center>
-[Create ingredient item]<br>
-</center>
-Our Blacksmith Guild creates items at a very reasonable price.<br>
-You may entrust your precious materials to our Blacksmiths. They have a long-standing tradition of integrity.<br>
-We will do our best to serve you.<br>
-The creation of the ingredient for A-grade items is the pride of our Blacksmith Guild!! Ha ha!!<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_multisell 1004">See the list.</a><br>
-</center>
+<html><body>
+<center>
+[Create ingredient item]<br>
+</center>
+Our Blacksmith Guild creates items at a very reasonable price.<br>
+You may entrust your precious materials to our Blacksmiths. They have a long-standing tradition of integrity.<br>
+We will do our best to serve you.<br>
+The creation of the ingredient for A-grade items is the pride of our Blacksmith Guild!! Ha ha!!<br><br>
+<center>
+<a action="bypass -h npc_%objectId%_multisell 1004">See the list.</a><br>
+</center>
 </body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/html/common/shadow_item_d.htm

@@ -1,8 +1,8 @@
-<html><body><br>
-A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
-Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br>
-The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br>
-Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br>
-Would you like to purchase a Shadow Weapon?<br>
-<a action="bypass -h npc_%objectId%_multisell 319463001">Purchase a Shadow Weapon.</a>
+<html><body><br>
+A Shadow Weapon is a special weapon made in cooperation between the Ivory Tower and the Black Anvil Guild following the signing of the Giran Treaty. It is created by magically projecting the power of a weapon onto another catalytic object. <font color="LEVEL">It can only be used while magical charges remain</font>. Because of that, it can be purchased at a significantly lower price than the original weapon.<br>
+Also, its performance is no different than if you used the original weapon, except that it <font color="LEVEL">cannot possess the special abilities such as absorbing souls or be augmented through a Stone of Life</font>.<br>
+The weapon can only act as a true weapon when a proper adventurer holds it. In other words, <font color="LEVEL">if it is not equipped, its magic charge is not consumed. When its magic is fully depleted, the object turns to dust</font>. To preserve the weapon for as long as possible, you should only use it when absolutely necessary. Projectile weapons will not be sold to unqualified users, so be careful to purchase only what is appropriate for your level.<br>
+Additionally, it cannot be sold, since it is impossible for anyone but the weapon's owner to determine how much magic power is left in it. The weapons are difficult to price as a result, so don't forget that <font color="LEVEL">no store will purchase this Shadow Weapon</font>.<br>
+Would you like to purchase a Shadow Weapon?<br>
+<a action="bypass -h npc_%objectId%_multisell 319463001">Purchase a Shadow Weapon.</a>
 </body></html>

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm

@@ -1,11 +1,11 @@
-<html><body><br>
-Ah, so you wish to enhance your weapon! Well, it's the next-best thing to buying a new one, I say... But remember, a higher price doesn't necessarily mean a better product. There are many excellent weapons that are reasonably priced.<br>
-As I'm sure you know, capabilities added to your weapon don't interfere with enchantments.<br>
-Oh, I must tell you, I can't handle A-Grade weapons. For those you'll need to find the legendary <font color="LEVEL">Blacksmith of Mammon</font>, a giant among blacksmiths! He may be able to do it.<br>
-Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you...  By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br>
-I'll bet you already knew that, too, didn't you?<br>
-Choose the capabilities you wish to add to your weapons!<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a><br><br>
-</center>
+<html><body><br>
+Ah, so you wish to enhance your weapon! Well, it's the next-best thing to buying a new one, I say... But remember, a higher price doesn't necessarily mean a better product. There are many excellent weapons that are reasonably priced.<br>
+As I'm sure you know, capabilities added to your weapon don't interfere with enchantments.<br>
+Oh, I must tell you, I can't handle A-Grade weapons. For those you'll need to find the legendary <font color="LEVEL">Blacksmith of Mammon</font>, a giant among blacksmiths! He may be able to do it.<br>
+Also... when you want to <font color="LEVEL">remove</font> special capabilities from your weapon, the <font color="LEVEL">Trader of Mammon</font> can help you...  By the way, I heard a rumor that the <font color="LEVEL">Black Marketeer of Mammon</font> has learned the technique of removing special capabilities from weapons from the Trader of Mammon.<br>
+I'll bet you already knew that, too, didn't you?<br>
+Choose the capabilities you wish to add to your weapons!<br><br>
+<center>
+<a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a><br><br>
+</center>
 </body></html>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm

@@ -1,6 +1,6 @@
-<html><body>Collector Pippi:<br>
-The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the<font color="LEVEL"> Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br>
-Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br>
-Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br>
-<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a>
-</body></html>
+<html><body>Collector Pippi:<br>
+The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the<font color="LEVEL"> Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br>
+Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br>
+Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br>
+<a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a>
+</body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/default/30524-2.htm

@@ -1,4 +1,4 @@
-<html><body>Collector Pippi:<br>
-I haven't seen it, but isn't the Earth Worm a big worm? <font color="LEVEL">Priestess Chichirin</font> in the temple knows all about the Earth Wyrm. You should visit Chichirin.<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
+<html><body>Collector Pippi:<br>
+I haven't seen it, but isn't the Earth Worm a big worm? <font color="LEVEL">Priestess Chichirin</font> in the temple knows all about the Earth Wyrm. You should visit Chichirin.<br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/html/default/30524.htm

@@ -1,5 +1,5 @@
-<html><body>Collector Pippi:<br>
-Just east of the village you will find the <font color="LEVEL">Mithril Mine.</font> It was created by our ancestors who survived the ouslaught of the Orc savages. They dreamed of one day restoring the kingdom of the Dwarves here in the Spine Mountains.<br>
-<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Mithril Mine."</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Collector Pippi:<br>
+Just east of the village you will find the <font color="LEVEL">Mithril Mine.</font> It was created by our ancestors who survived the ouslaught of the Orc savages. They dreamed of one day restoring the kingdom of the Dwarves here in the Spine Mountains.<br>
+<a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Mithril Mine."</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/html/default/30627-1.htm

@@ -1,4 +1,4 @@
-<html><body>Tree:<br>
-It is an oak tree which can easily be seen in the northern part of Dion.<br>
-<a action="bypass -h Quest 225_TestOfSearcher 7627_1">Dig the root of the tree</a>
-</body></html>
+<html><body>Tree:<br>
+It is an oak tree which can easily be seen in the northern part of Dion.<br>
+<a action="bypass -h Quest 225_TestOfSearcher 7627_1">Dig the root of the tree</a>
+</body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/default/30627.htm

@@ -1,3 +1,3 @@
-<html><body>Tree:<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
-</body></html>
+<html><body>Tree:<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+</body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/html/default/30628-1.htm

@@ -1,4 +1,4 @@
-<html><body>Strong Wooden Chest:<br>
-It is a strong wooden chest. It's locked up.<br>
-<a action="bypass -h Quest 225_TestOfSearcher 7628_1">Use the rusty key</a>
-</body></html>
+<html><body>Strong Wooden Chest:<br>
+It is a strong wooden chest. It's locked up.<br>
+<a action="bypass -h Quest 225_TestOfSearcher 7628_1">Use the rusty key</a>
+</body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/html/default/30765-1.htm

@@ -1,4 +1,4 @@
-<html><body>Imperial Coffer:<br><br>
-
-There is nothing inside.
-</body></html>
+<html><body>Imperial Coffer:<br><br>
+
+There is nothing inside.
+</body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/html/default/30765.htm

@@ -1,8 +1,8 @@
-<html><body>Imperial Coffer:<br><br>
-
-Large box in which an exquisite decorative pattern is carved. It is fastened with six locks.<br><br>
-
+<html><body>Imperial Coffer:<br><br>
+
+Large box in which an exquisite decorative pattern is carved. It is fastened with six locks.<br><br>
+
 <a action="bypass -h npc_%objectId%_Quest">
-Open coffer.</a><br>
-
-</body></html>
+Open coffer.</a><br>
+
+</body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/html/default/30945.htm

@@ -1,4 +1,4 @@
-<html><body>Last Gatekeeper:<br><br><br>
-
-
-</body></html>
+<html><body>Last Gatekeeper:<br><br><br>
+
+
+</body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/html/default/30950-1.htm

@@ -1,8 +1,8 @@
-<html><body>Researcher Euclie:<br>
-He is a fearless demon who led a legion of this minions in an invasion of the Tower of Insolence. His followers include Longhorn General Golconda and the fearsome Kernon, but Death Lord Hallate himself is the most frightening of all. He is capable of killing six angels single-handedly! He is truly the epitome of evil.<br>
-It is said that he seeks something that is kept on the top floor of this tower. What it is, I haven't a clue!<br>
-It was Hallate who destroyed the force field that was protecting the tower. Ironically, it was this action that made your presence here possible, so we're technically in debt to him.<br>
-Anyway, the conflicts between Hallate's legion and the Platinum tribe and the angels guarding the tower have reduced the entire tower to a battleground.<br>
-Hallate's headquarter's is on the third floor. I advise you to keep your distance from him.<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
+<html><body>Researcher Euclie:<br>
+He is a fearless demon who led a legion of this minions in an invasion of the Tower of Insolence. His followers include Longhorn General Golconda and the fearsome Kernon, but Death Lord Hallate himself is the most frightening of all. He is capable of killing six angels single-handedly! He is truly the epitome of evil.<br>
+It is said that he seeks something that is kept on the top floor of this tower. What it is, I haven't a clue!<br>
+It was Hallate who destroyed the force field that was protecting the tower. Ironically, it was this action that made your presence here possible, so we're technically in debt to him.<br>
+Anyway, the conflicts between Hallate's legion and the Platinum tribe and the angels guarding the tower have reduced the entire tower to a battleground.<br>
+Hallate's headquarter's is on the third floor. I advise you to keep your distance from him.<br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/html/default/30950-2.htm

@@ -1,6 +1,6 @@
-<html><body>Researcher Euclie:<br>
-Earlier, the Gatekeepers from the Ivory Tower stopped by for an investigation, and they said the land near the tower was twisted and torn... that's why the teleport spell wouldn't work. It's probably a defense mechanism made by the tower's architects, something like a preventive measure to stop intruders from mobilizing large armies.<br>
-The only way to get around inside the tower is via Dimensional Vortexes. I don't know exactly how they work, but you can move to a desired area if you have relevant Dimensional Stone. So, if you wanted to go to the <font color="LEVEL">Upper Level</font> then you need a <font color="LEVEL">Red Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Lower Level</font>, you need a <font color="LEVEL">Green Dimensional Stone</font>.<br>
-The demons also know how to use Dimensional Vortexes already - they're collecting Dimensional Stones from the tower, probably to prevent the other from travelling around. You need to kill the demons and loot their belongings if you're after Dimensional Stone. Good Luck...! Survive!<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
+<html><body>Researcher Euclie:<br>
+Earlier, the Gatekeepers from the Ivory Tower stopped by for an investigation, and they said the land near the tower was twisted and torn... that's why the teleport spell wouldn't work. It's probably a defense mechanism made by the tower's architects, something like a preventive measure to stop intruders from mobilizing large armies.<br>
+The only way to get around inside the tower is via Dimensional Vortexes. I don't know exactly how they work, but you can move to a desired area if you have relevant Dimensional Stone. So, if you wanted to go to the <font color="LEVEL">Upper Level</font> then you need a <font color="LEVEL">Red Dimensional Stone</font>. If you wish to go to the <font color="LEVEL">Lower Level</font>, you need a <font color="LEVEL">Green Dimensional Stone</font>.<br>
+The demons also know how to use Dimensional Vortexes already - they're collecting Dimensional Stones from the tower, probably to prevent the other from travelling around. You need to kill the demons and loot their belongings if you're after Dimensional Stone. Good Luck...! Survive!<br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/html/default/30950.htm

@@ -1,7 +1,7 @@
-<html><body>Researcher Euclie:<br>
-Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels? <br>
-Right now I am researching this <font color="LEVEL">Dimensional Vortex</font>! I flew in from the 1st floor to here by activating this... Aren't you curious how this thing works?<br>
-<a action="bypass -h npc_%objectId%_Chat 1">"Who is Hallant?"</a><br>
-<a action="bypass -h npc_%objectId%_Chat 2">"What is a Dimensional Vortex?"</a><br>
-<a action="bypass -h npc_%objectId%_Chat 3">"Do you have any Dimensional Stones on you?"</a>
+<html><body>Researcher Euclie:<br>
+Huh?! Welcome! This place is full of the undead and demons, so it's nice to see someone normal! You aren't a servant of Hallant, are you? Nor a dog of angels? <br>
+Right now I am researching this <font color="LEVEL">Dimensional Vortex</font>! I flew in from the 1st floor to here by activating this... Aren't you curious how this thing works?<br>
+<a action="bypass -h npc_%objectId%_Chat 1">"Who is Hallant?"</a><br>
+<a action="bypass -h npc_%objectId%_Chat 2">"What is a Dimensional Vortex?"</a><br>
+<a action="bypass -h npc_%objectId%_Chat 3">"Do you have any Dimensional Stones on you?"</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/default/30961.htm

@@ -1,4 +1,4 @@
-<html><body>Clothes Chest:<br>
-A chest containing clothes.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Clothes Chest:<br>
+A chest containing clothes.<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 11 - 11
L2J_DataPack_BETA/dist/game/data/html/default/30990-1.htm

@@ -1,11 +1,11 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Thank you for playing the lottery.<br>
-One lottery Ticket costs %ticket_price% Adena.<br>
-If you wish to play the lottery, press the button.<br>
-<center>
-<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br>
-<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
-<a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
-</center>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Thank you for playing the lottery.<br>
+One lottery Ticket costs %ticket_price% Adena.<br>
+If you wish to play the lottery, press the button.<br>
+<center>
+<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br>
+<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
+</center>
+</body></html>

+ 15 - 15
L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm

@@ -1,15 +1,15 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Here is how to play the lottery:<br>
-Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
-First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
-Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
-Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
-Those who pick two or less of the winning number may receive %prize2% Adena. <br>
-The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
-Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
-The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
-I wish you luck! Enjoy the lottery.<br>
-<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Here is how to play the lottery:<br>
+Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
+First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
+Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
+Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
+Those who pick two or less of the winning number may receive %prize2% Adena. <br>
+The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
+Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
+The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
+I wish you luck! Enjoy the lottery.<br>
+<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+</body></html>

+ 8 - 8
L2J_DataPack_BETA/dist/game/data/html/default/30990-3.htm

@@ -1,8 +1,8 @@
-<html><body>
-Lottery Ticket Seller:<br>
-May I have your attention please!<br>
-The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
-</center>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+May I have your attention please!<br>
+The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
+<center>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+</center>
+</body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm

@@ -1,5 +1,5 @@
-<html><body>
-Lottery Ticket Seller:<br>
-%result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+%result%
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+</body></html>

+ 55 - 55
L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm

@@ -1,55 +1,55 @@
-<html><body>
-Lottery Ticket Seller:<br>
-This is Round %race% of Lottery. Choose five numbers:<br>
-<center>
-<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
- <tr>
-  <td><img src="L2UI.lottotl" width=20 height=20></td>
-  <td><img src="L2UI.lottotc" width=200 height=22></td>
-  <td><img src="L2UI.lottotr" width=20 height=20></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottoml" width=20 height=80></td>
-  <td align=center valign=top>
-   <table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
-    </tr>
-   </table>
-  </td>
-  <td><img src="L2UI.lottomr" width=20 height=80></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottobl" width=20 height=20></td>
-  <td><img src="L2UI.lottobc" width=200 height=22></td>
-  <td><img src="L2UI.lottobr" width=20 height=20></td>
- </tr>
-</table>
-</center>
-<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+This is Round %race% of Lottery. Choose five numbers:<br>
+<center>
+<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
+ <tr>
+  <td><img src="L2UI.lottotl" width=20 height=20></td>
+  <td><img src="L2UI.lottotc" width=200 height=22></td>
+  <td><img src="L2UI.lottotr" width=20 height=20></td>
+ </tr>
+ <tr>
+  <td><img src="L2UI.lottoml" width=20 height=80></td>
+  <td align=center valign=top>
+   <table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
+    </tr>
+   </table>
+  </td>
+  <td><img src="L2UI.lottomr" width=20 height=80></td>
+ </tr>
+ <tr>
+  <td><img src="L2UI.lottobl" width=20 height=20></td>
+  <td><img src="L2UI.lottobc" width=200 height=22></td>
+  <td><img src="L2UI.lottobr" width=20 height=20></td>
+ </tr>
+</table>
+</center>
+<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
+</body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/html/default/30990.htm

@@ -1,7 +1,7 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Every ticket is a potential winner! Step right up!<br>
-<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br>
-<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br>
-<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Every ticket is a potential winner! Step right up!<br>
+<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br>
+<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br>
+<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a>
+</body></html>

+ 11 - 11
L2J_DataPack_BETA/dist/game/data/html/default/30991-1.htm

@@ -1,11 +1,11 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Thank you for playing the lottery.<br>
-One lottery Ticket costs %ticket_price% Adena.<br>
-If you wish to play the lottery, press the button.<br>
-<center>
-<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br>
-<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
-<a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
-</center>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Thank you for playing the lottery.<br>
+One lottery Ticket costs %ticket_price% Adena.<br>
+If you wish to play the lottery, press the button.<br>
+<center>
+<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br>
+<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
+</center>
+</body></html>

+ 15 - 15
L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm

@@ -1,15 +1,15 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Here is how to play the lottery:<br>
-Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
-First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
-Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
-Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
-Those who pick two or less of the winning number may receive %prize2% Adena. <br>
-The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
-Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
-The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
-I wish you luck! Enjoy the lottery.<br>
-<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Here is how to play the lottery:<br>
+Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
+First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
+Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
+Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
+Those who pick two or less of the winning number may receive %prize2% Adena. <br>
+The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
+Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
+The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
+I wish you luck! Enjoy the lottery.<br>
+<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+</body></html>

+ 8 - 8
L2J_DataPack_BETA/dist/game/data/html/default/30991-3.htm

@@ -1,8 +1,8 @@
-<html><body>
-Lottery Ticket Seller:<br>
-May I have your attention please!<br>
-The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
-</center>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+May I have your attention please!<br>
+The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
+<center>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+</center>
+</body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm

@@ -1,5 +1,5 @@
-<html><body>
-Lottery Ticket Seller:<br>
-%result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+%result%
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+</body></html>

+ 55 - 55
L2J_DataPack_BETA/dist/game/data/html/default/30991-5.htm

@@ -1,55 +1,55 @@
-<html><body>
-Lottery Ticket Seller:<br>
-This is Round %race% of Lottery. Choose five numbers:<br>
-<center>
-<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
- <tr>
-  <td><img src="L2UI.lottotl" width=20 height=20></td>
-  <td><img src="L2UI.lottotc" width=200 height=22></td>
-  <td><img src="L2UI.lottotr" width=20 height=20></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottoml" width=20 height=80></td>
-  <td align=center valign=top>
-   <table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
-    </tr>
-   </table>
-  </td>
-  <td><img src="L2UI.lottomr" width=20 height=80></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottobl" width=20 height=20></td>
-  <td><img src="L2UI.lottobc" width=200 height=22></td>
-  <td><img src="L2UI.lottobr" width=20 height=20></td>
- </tr>
-</table>
-</center>
-<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+This is Round %race% of Lottery. Choose five numbers:<br>
+<center>
+<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
+ <tr>
+  <td><img src="L2UI.lottotl" width=20 height=20></td>
+  <td><img src="L2UI.lottotc" width=200 height=22></td>
+  <td><img src="L2UI.lottotr" width=20 height=20></td>
+ </tr>
+ <tr>
+  <td><img src="L2UI.lottoml" width=20 height=80></td>
+  <td align=center valign=top>
+   <table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
+    </tr>
+   </table>
+  </td>
+  <td><img src="L2UI.lottomr" width=20 height=80></td>
+ </tr>
+ <tr>
+  <td><img src="L2UI.lottobl" width=20 height=20></td>
+  <td><img src="L2UI.lottobc" width=200 height=22></td>
+  <td><img src="L2UI.lottobr" width=20 height=20></td>
+ </tr>
+</table>
+</center>
+<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
+</body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/html/default/30991.htm

@@ -1,7 +1,7 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Every ticket is a potential winner! Step right up!<br>
-<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br>
-<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br>
-<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Every ticket is a potential winner! Step right up!<br>
+<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br>
+<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br>
+<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a>
+</body></html>

+ 11 - 11
L2J_DataPack_BETA/dist/game/data/html/default/30992-1.htm

@@ -1,11 +1,11 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Thank you for playing the lottery.<br>
-One lottery Ticket costs %ticket_price% Adena.<br>
-If you wish to play the lottery, press the button.<br>
-<center>
-<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br>
-<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
-<a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
-</center>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Thank you for playing the lottery.<br>
+One lottery Ticket costs %ticket_price% Adena.<br>
+If you wish to play the lottery, press the button.<br>
+<center>
+<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br>
+<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
+</center>
+</body></html>

+ 15 - 15
L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm

@@ -1,15 +1,15 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Here is how to play the lottery:<br>
-Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
-First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
-Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
-Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
-Those who pick two or less of the winning number may receive %prize2% Adena. <br>
-The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
-Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
-The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
-I wish you luck! Enjoy the lottery.<br>
-<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Here is how to play the lottery:<br>
+Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
+First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
+Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
+Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
+Those who pick two or less of the winning number may receive %prize2% Adena. <br>
+The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
+Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
+The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
+I wish you luck! Enjoy the lottery.<br>
+<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+</body></html>

+ 8 - 8
L2J_DataPack_BETA/dist/game/data/html/default/30992-3.htm

@@ -1,8 +1,8 @@
-<html><body>
-Lottery Ticket Seller:<br>
-May I have your attention please!<br>
-The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
-</center>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+May I have your attention please!<br>
+The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
+<center>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+</center>
+</body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm

@@ -1,5 +1,5 @@
-<html><body>
-Lottery Ticket Seller:<br>
-%result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+%result%
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+</body></html>

+ 55 - 55
L2J_DataPack_BETA/dist/game/data/html/default/30992-5.htm

@@ -1,55 +1,55 @@
-<html><body>
-Lottery Ticket Seller:<br>
-This is Round %race% of Lottery. Choose five numbers:<br>
-<center>
-<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
- <tr>
-  <td><img src="L2UI.lottotl" width=20 height=20></td>
-  <td><img src="L2UI.lottotc" width=200 height=22></td>
-  <td><img src="L2UI.lottotr" width=20 height=20></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottoml" width=20 height=80></td>
-  <td align=center valign=top>
-   <table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
-    </tr>
-   </table>
-  </td>
-  <td><img src="L2UI.lottomr" width=20 height=80></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottobl" width=20 height=20></td>
-  <td><img src="L2UI.lottobc" width=200 height=22></td>
-  <td><img src="L2UI.lottobr" width=20 height=20></td>
- </tr>
-</table>
-</center>
-<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+This is Round %race% of Lottery. Choose five numbers:<br>
+<center>
+<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
+ <tr>
+  <td><img src="L2UI.lottotl" width=20 height=20></td>
+  <td><img src="L2UI.lottotc" width=200 height=22></td>
+  <td><img src="L2UI.lottotr" width=20 height=20></td>
+ </tr>
+ <tr>
+  <td><img src="L2UI.lottoml" width=20 height=80></td>
+  <td align=center valign=top>
+   <table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
+    </tr>
+   </table>
+  </td>
+  <td><img src="L2UI.lottomr" width=20 height=80></td>
+ </tr>
+ <tr>
+  <td><img src="L2UI.lottobl" width=20 height=20></td>
+  <td><img src="L2UI.lottobc" width=200 height=22></td>
+  <td><img src="L2UI.lottobr" width=20 height=20></td>
+ </tr>
+</table>
+</center>
+<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
+</body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/html/default/30992.htm

@@ -1,7 +1,7 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Every ticket is a potential winner! Step right up!<br>
-<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br>
-<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br>
-<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Every ticket is a potential winner! Step right up!<br>
+<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br>
+<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br>
+<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a>
+</body></html>

+ 11 - 11
L2J_DataPack_BETA/dist/game/data/html/default/30993-1.htm

@@ -1,11 +1,11 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Thank you for playing the lottery.<br>
-One lottery Ticket costs %ticket_price% Adena.<br>
-If you wish to play the lottery, press the button.<br>
-<center>
-<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br>
-<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
-<a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
-</center>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Thank you for playing the lottery.<br>
+One lottery Ticket costs %ticket_price% Adena.<br>
+If you wish to play the lottery, press the button.<br>
+<center>
+<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br>
+<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
+</center>
+</body></html>

+ 15 - 15
L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm

@@ -1,15 +1,15 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Here is how to play the lottery:<br>
-Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
-First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
-Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
-Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
-Those who pick two or less of the winning number may receive %prize2% Adena. <br>
-The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
-Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
-The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
-I wish you luck! Enjoy the lottery.<br>
-<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Here is how to play the lottery:<br>
+Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
+First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
+Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
+Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
+Those who pick two or less of the winning number may receive %prize2% Adena. <br>
+The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
+Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
+The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
+I wish you luck! Enjoy the lottery.<br>
+<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+</body></html>

+ 8 - 8
L2J_DataPack_BETA/dist/game/data/html/default/30993-3.htm

@@ -1,8 +1,8 @@
-<html><body>
-Lottery Ticket Seller:<br>
-May I have your attention please!<br>
-The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
-</center>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+May I have your attention please!<br>
+The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
+<center>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+</center>
+</body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm

@@ -1,5 +1,5 @@
-<html><body>
-Lottery Ticket Seller:<br>
-%result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+%result%
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+</body></html>

+ 55 - 55
L2J_DataPack_BETA/dist/game/data/html/default/30993-5.htm

@@ -1,55 +1,55 @@
-<html><body>
-Lottery Ticket Seller:<br>
-This is Round %race% of Lottery. Choose five numbers:<br>
-<center>
-<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
- <tr>
-  <td><img src="L2UI.lottotl" width=20 height=20></td>
-  <td><img src="L2UI.lottotc" width=200 height=22></td>
-  <td><img src="L2UI.lottotr" width=20 height=20></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottoml" width=20 height=80></td>
-  <td align=center valign=top>
-   <table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
-    </tr>
-   </table>
-  </td>
-  <td><img src="L2UI.lottomr" width=20 height=80></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottobl" width=20 height=20></td>
-  <td><img src="L2UI.lottobc" width=200 height=22></td>
-  <td><img src="L2UI.lottobr" width=20 height=20></td>
- </tr>
-</table>
-</center>
-<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+This is Round %race% of Lottery. Choose five numbers:<br>
+<center>
+<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
+ <tr>
+  <td><img src="L2UI.lottotl" width=20 height=20></td>
+  <td><img src="L2UI.lottotc" width=200 height=22></td>
+  <td><img src="L2UI.lottotr" width=20 height=20></td>
+ </tr>
+ <tr>
+  <td><img src="L2UI.lottoml" width=20 height=80></td>
+  <td align=center valign=top>
+   <table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
+    </tr>
+   </table>
+  </td>
+  <td><img src="L2UI.lottomr" width=20 height=80></td>
+ </tr>
+ <tr>
+  <td><img src="L2UI.lottobl" width=20 height=20></td>
+  <td><img src="L2UI.lottobc" width=200 height=22></td>
+  <td><img src="L2UI.lottobr" width=20 height=20></td>
+ </tr>
+</table>
+</center>
+<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
+</body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/html/default/30993.htm

@@ -1,7 +1,7 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Every ticket is a potential winner! Step right up!<br>
-<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br>
-<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br>
-<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Every ticket is a potential winner! Step right up!<br>
+<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br>
+<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br>
+<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a>
+</body></html>

+ 11 - 11
L2J_DataPack_BETA/dist/game/data/html/default/30994-1.htm

@@ -1,11 +1,11 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Thank you for playing the lottery.<br>
-One lottery Ticket costs %ticket_price% Adena.<br>
-If you wish to play the lottery, press the button.<br>
-<center>
-<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br>
-<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
-<a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
-</center>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Thank you for playing the lottery.<br>
+One lottery Ticket costs %ticket_price% Adena.<br>
+If you wish to play the lottery, press the button.<br>
+<center>
+<a action="bypass -h npc_%objectId%_Loto 21">Continue</a><br>
+<a action="bypass -h npc_%objectId%_Loto 25">Lottery instructions</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Quit</a>
+</center>
+</body></html>

+ 15 - 15
L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm

@@ -1,15 +1,15 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Here is how to play the lottery:<br>
-Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
-First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
-Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
-Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
-Those who pick two or less of the winning number may receive %prize2% Adena. <br>
-The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
-Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
-The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
-I wish you luck! Enjoy the lottery.<br>
-<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Here is how to play the lottery:<br>
+Select five numbers between 1 and 20. Your prize is determined by how many winning numbers you match.<br>
+First place goes to those who pick all five winning numbers. First place prize amount is %prize5% % of the total jackpot amount, minus the fourth place prize.<br>
+Second place goes to those who pick four out of the five winning numbers. Second place prize amount is %prize4% % of the total jackpot amount, minus the fourth place prize.<br>
+Third place goes to those who pick three out of the five winning numbers. Third place prize amount is %prize3% % of the total jackpot amount, minus the fourth place prize.<br>
+Those who pick two or less of the winning number may receive %prize2% Adena. <br>
+The prize money for each category will be divided equally amongst winners. If there are no winners in any category, those winnings are transferred to the next jackpot.<br>
+Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday until 6:50 pm the following Saturday.<br>
+The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
+I wish you luck! Enjoy the lottery.<br>
+<A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+</body></html>

+ 8 - 8
L2J_DataPack_BETA/dist/game/data/html/default/30994-3.htm

@@ -1,8 +1,8 @@
-<html><body>
-Lottery Ticket Seller:<br>
-May I have your attention please!<br>
-The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
-<center>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
-</center>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+May I have your attention please!<br>
+The total jackpot amount so far for the Round %race% Lottery is %adena% Adena.<br><br>
+<center>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+</center>
+</body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm

@@ -1,5 +1,5 @@
-<html><body>
-Lottery Ticket Seller:<br>
-%result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+%result%
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+</body></html>

+ 55 - 55
L2J_DataPack_BETA/dist/game/data/html/default/30994-5.htm

@@ -1,55 +1,55 @@
-<html><body>
-Lottery Ticket Seller:<br>
-This is Round %race% of Lottery. Choose five numbers:<br>
-<center>
-<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
- <tr>
-  <td><img src="L2UI.lottotl" width=20 height=20></td>
-  <td><img src="L2UI.lottotc" width=200 height=22></td>
-  <td><img src="L2UI.lottotr" width=20 height=20></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottoml" width=20 height=80></td>
-  <td align=center valign=top>
-   <table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
-    </tr>
-    <tr>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
-     <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
-    </tr>
-   </table>
-  </td>
-  <td><img src="L2UI.lottomr" width=20 height=80></td>
- </tr>
- <tr>
-  <td><img src="L2UI.lottobl" width=20 height=20></td>
-  <td><img src="L2UI.lottobc" width=200 height=22></td>
-  <td><img src="L2UI.lottobr" width=20 height=20></td>
- </tr>
-</table>
-</center>
-<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+This is Round %race% of Lottery. Choose five numbers:<br>
+<center>
+<table width=240 height=120 border=0 cellspacing=0 cellpadding=0>
+ <tr>
+  <td><img src="L2UI.lottotl" width=20 height=20></td>
+  <td><img src="L2UI.lottotc" width=200 height=22></td>
+  <td><img src="L2UI.lottotr" width=20 height=20></td>
+ </tr>
+ <tr>
+  <td><img src="L2UI.lottoml" width=20 height=80></td>
+  <td align=center valign=top>
+   <table width=200 height=80 border=0 cellspacing=0 cellpadding=0>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 1" fore="L2UI.lottoNum01" back="L2UI.lottoNum01a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 2" fore="L2UI.lottoNum02" back="L2UI.lottoNum02a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 3" fore="L2UI.lottoNum03" back="L2UI.lottoNum03a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 4" fore="L2UI.lottoNum04" back="L2UI.lottoNum04a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 5" fore="L2UI.lottoNum05" back="L2UI.lottoNum05a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 6" fore="L2UI.lottoNum06" back="L2UI.lottoNum06a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 7" fore="L2UI.lottoNum07" back="L2UI.lottoNum07a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 8" fore="L2UI.lottoNum08" back="L2UI.lottoNum08a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 9" fore="L2UI.lottoNum09" back="L2UI.lottoNum09a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 10" fore="L2UI.lottoNum10" back="L2UI.lottoNum10a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 11" fore="L2UI.lottoNum11" back="L2UI.lottoNum11a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 12" fore="L2UI.lottoNum12" back="L2UI.lottoNum12a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 13" fore="L2UI.lottoNum13" back="L2UI.lottoNum13a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 14" fore="L2UI.lottoNum14" back="L2UI.lottoNum14a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 15" fore="L2UI.lottoNum15" back="L2UI.lottoNum15a_check" width=40 height=20></td>
+    </tr>
+    <tr>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 16" fore="L2UI.lottoNum16" back="L2UI.lottoNum16a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 17" fore="L2UI.lottoNum17" back="L2UI.lottoNum17a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 18" fore="L2UI.lottoNum18" back="L2UI.lottoNum18a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 19" fore="L2UI.lottoNum19" back="L2UI.lottoNum19a_check" width=40 height=20></td>
+     <td><button value="" action="bypass -h npc_%objectId%_Loto 20" fore="L2UI.lottoNum20" back="L2UI.lottoNum20a_check" width=40 height=20></td>
+    </tr>
+   </table>
+  </td>
+  <td><img src="L2UI.lottomr" width=20 height=80></td>
+ </tr>
+ <tr>
+  <td><img src="L2UI.lottobl" width=20 height=20></td>
+  <td><img src="L2UI.lottobc" width=200 height=22></td>
+  <td><img src="L2UI.lottobr" width=20 height=20></td>
+ </tr>
+</table>
+</center>
+<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
+</body></html>

+ 7 - 7
L2J_DataPack_BETA/dist/game/data/html/default/30994.htm

@@ -1,7 +1,7 @@
-<html><body>
-Lottery Ticket Seller:<br>
-Every ticket is a potential winner! Step right up!<br>
-<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br>
-<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br>
-<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a>
-</body></html>
+<html><body>
+Lottery Ticket Seller:<br>
+Every ticket is a potential winner! Step right up!<br>
+<a action="bypass -h npc_%objectId%_Loto 0">Purchase Lottery Ticket</a><br>
+<a action="bypass -h npc_%objectId%_Loto 23">Current lottery jackpot</a><br>
+<a action="bypass -h npc_%objectId%_Loto 24">Previous winning numbers/Prize claim</a>
+</body></html>

+ 21 - 21
L2J_DataPack_BETA/dist/game/data/html/default/30995-1.htm

@@ -1,22 +1,22 @@
-<html><body>
-<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a>
-<br>
-In a monster race eight monsters race at the same time. If you guess which monster is expected to finish first and buy that monster's race ticket, based upon the odds to win you will receive an appropriate amount of adena.<br>
-<font color="LEVEL">Racing Schedule</font><br>
-Monster races every 20 minutes in real time. 
-<font color="LEVEL">Method of Race Participation</font><br>
-You can purchase a monster race ticket through a race manager NPC. Only between 18 minutes before the start of a race until 3 minutes before the race begins you can buy a ticket for the applicable race. When you purchase a ticket through a conversation with a race manager, you can find out the names of participating monsters in the race and their current statistics. Five minutes before a race starts, the race manager will stop ticket sales and announce monsters' individual odds rate for the current race.<br>
-<font color="LEVEL">Types of Race</font><br>
-There are two types of race betting. The Win type betting means that you back a monster that will win the first prize. Place type of betting means that you will have to guess the 1st and 2nd winning monsters, regardless of who finishes first or second.<br>
-<font color="00FFFF">Win</font><br1>
-* Among the entire betting amount for Win betting, after subtracting the race track's own share of profit, the amount left will be your total winnings. Three minutes before the race each monster's expected odds are announced. Each Win ticket's dividend amount is calculated by multiplying the odds by the price of a ticket. The odds rate is never less than 1.<br1>
-* The prize money does not get transferred to the next race.<br>
-<font color="00FFFF">Place</font><br1>
-* Place betting is a way of betting when you correctly guess the two monsters who will finish first and second regardless of their order. The method of calculating dividend amount is the same as Win betting.<br>
-* Currently place betting is not offered.<br>
-<font color="LEVEL">End of Race</font><br>
-When a race is over, the race manager will shout out the results of the race. Through a conversation with a race manager NPC, you can trade your ticket for adena. By looking up on the Winning Information Data, you can find out the types of tickets and quantity of the winnings in the race you betted on and your win status and prize amount you won. If you won, you can receive your prize money thorough a race manager NPC. If you did not win, a race manager will buy back your ticket by paying you a very small amount of money.<br>
-If a server goes down while tickets are being sold, or while a race is in progress, the race will be cancelled. You can receive a full refund for your ticket for a cancelled race through a race manager.<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a>
+<html><body>
+<br>
+<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a>
+<br>
+In a monster race eight monsters race at the same time. If you guess which monster is expected to finish first and buy that monster's race ticket, based upon the odds to win you will receive an appropriate amount of adena.<br>
+<font color="LEVEL">Racing Schedule</font><br>
+Monster races every 20 minutes in real time. 
+<font color="LEVEL">Method of Race Participation</font><br>
+You can purchase a monster race ticket through a race manager NPC. Only between 18 minutes before the start of a race until 3 minutes before the race begins you can buy a ticket for the applicable race. When you purchase a ticket through a conversation with a race manager, you can find out the names of participating monsters in the race and their current statistics. Five minutes before a race starts, the race manager will stop ticket sales and announce monsters' individual odds rate for the current race.<br>
+<font color="LEVEL">Types of Race</font><br>
+There are two types of race betting. The Win type betting means that you back a monster that will win the first prize. Place type of betting means that you will have to guess the 1st and 2nd winning monsters, regardless of who finishes first or second.<br>
+<font color="00FFFF">Win</font><br1>
+* Among the entire betting amount for Win betting, after subtracting the race track's own share of profit, the amount left will be your total winnings. Three minutes before the race each monster's expected odds are announced. Each Win ticket's dividend amount is calculated by multiplying the odds by the price of a ticket. The odds rate is never less than 1.<br1>
+* The prize money does not get transferred to the next race.<br>
+<font color="00FFFF">Place</font><br1>
+* Place betting is a way of betting when you correctly guess the two monsters who will finish first and second regardless of their order. The method of calculating dividend amount is the same as Win betting.<br>
+* Currently place betting is not offered.<br>
+<font color="LEVEL">End of Race</font><br>
+When a race is over, the race manager will shout out the results of the race. Through a conversation with a race manager NPC, you can trade your ticket for adena. By looking up on the Winning Information Data, you can find out the types of tickets and quantity of the winnings in the race you betted on and your win status and prize amount you won. If you won, you can receive your prize money thorough a race manager NPC. If you did not win, a race manager will buy back your ticket by paying you a very small amount of money.<br>
+If a server goes down while tickets are being sold, or while a race is in progress, the race will be cancelled. You can receive a full refund for your ticket for a cancelled race through a race manager.<br>
+<a action="bypass -h npc_%objectId%_Chat 0">Go Back</a>
 </body></html>

+ 93 - 93
L2J_DataPack_BETA/dist/game/data/html/default/30995-2.htm

@@ -1,94 +1,94 @@
-<html><body>
-<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=1 height=3>
-</center>
-
-<table width=270 border=0 bgcolor="111111">
-<tr>
-<td fixwidth=60>Lane Selection</td>
-<td fixwidth=140 align=center>Name of Racer</td>
-<td fixwidth=40 align=center>Rating</td>
-<td fixwidth=30 align=right>Odds</td>
-</tr>
-</table>
-
-<table width=270 border=0>
-<tr>
-<td fixwidth=13><button action="bypass -h npc_%objectId%_BuyTicket 1" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
-<td fixwidth=30>1</td>
-<td fixwidth=152><font color="LEVEL">Mob1</font></td>
-<td fixwidth=50 align=center>&$745;</td>
-<td fixwidth=30 align=right><font color="00ffff">13%</font></td>
-</tr>
-
-<tr>
-<td><button action="bypass -h npc_%objectId%_BuyTicket 2" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
-<td>2</td>
-<td><font color="LEVEL">Mob2</font></td>
-<td align=center>&$745;</td>
-<td align=right><font color="00ffff">6%</font></td>
-</tr>
-
-<tr>
-<td><button action="bypass -h npc_%objectId%_BuyTicket 3" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
-<td>3</td>
-<td><font color="LEVEL">Mob3</font></td>
-<td align=center>&$747;</td>
-<td align=right><font color="00ffff">4%</font></td>
-</tr>
-
-<tr>
-<td><button action="bypass -h npc_%objectId%_BuyTicket 4" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
-<td>4</td>
-<td><font color="LEVEL">Mob4</font></td>
-<td align=center>&$745;</td>
-<td align=right><font color="00ffff">12%</font></td>
-</tr>
-
-<tr>
-<td><button action="bypass -h npc_%objectId%_BuyTicket 5" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
-<td>5</td>
-<td><font color="LEVEL">Mob5</font></td>
-<td align=center>&$745;</td>
-<td align=right><font color="00ffff">14%</font></td>
-</tr>
-
-<tr>
-<td><button action="bypass -h npc_%objectId%_BuyTicket 6" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
-<td>6</td>
-<td><font color="LEVEL">Mob6</font></td>
-<td align=center>&$745;</td>
-<td align=right><font color="00ffff">13%</font></td>
-</tr>
-
-<tr>
-<td><button action="bypass -h npc_%objectId%_BuyTicket 7" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
-<td>7</td>
-<td><font color="LEVEL">Mob7</font></td>
-<td align=center>&$745;</td>
-<td align=right><font color="00ffff">13%</font></td>
-</tr>
-
-<tr>
-<td><button action="bypass -h npc_%objectId%_BuyTicket 8" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
-<td>8</td>
-<td><font color="LEVEL">Mob8</font></td>
-<td align=center>&$746;</td>
-<td align=right><font color="00ffff">14%</font></td>
-</tr>
-
-</table>
-<img src="L2UI.SquareBlank" width=270 height=10>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=270 height=5>
-
-<table width=270 border=0 cellpadding=0 cellspacing=0>
-<tr>
-<td width=70 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-<td width=130 align=center>Select Lane :<font color="LEVEL"> No1</font></td>
-<td width=70 align=right><button value="Quantity" action="bypass -h npc_%objectId%_BuyTicket 10" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-</tr>
-</table>
-
+<html><body>
+<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=1 height=3>
+</center>
+
+<table width=270 border=0 bgcolor="111111">
+<tr>
+<td fixwidth=60>Lane Selection</td>
+<td fixwidth=140 align=center>Name of Racer</td>
+<td fixwidth=40 align=center>Rating</td>
+<td fixwidth=30 align=right>Odds</td>
+</tr>
+</table>
+
+<table width=270 border=0>
+<tr>
+<td fixwidth=13><button action="bypass -h npc_%objectId%_BuyTicket 1" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
+<td fixwidth=30>1</td>
+<td fixwidth=152><font color="LEVEL">Mob1</font></td>
+<td fixwidth=50 align=center>&$745;</td>
+<td fixwidth=30 align=right><font color="00ffff">13%</font></td>
+</tr>
+
+<tr>
+<td><button action="bypass -h npc_%objectId%_BuyTicket 2" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
+<td>2</td>
+<td><font color="LEVEL">Mob2</font></td>
+<td align=center>&$745;</td>
+<td align=right><font color="00ffff">6%</font></td>
+</tr>
+
+<tr>
+<td><button action="bypass -h npc_%objectId%_BuyTicket 3" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
+<td>3</td>
+<td><font color="LEVEL">Mob3</font></td>
+<td align=center>&$747;</td>
+<td align=right><font color="00ffff">4%</font></td>
+</tr>
+
+<tr>
+<td><button action="bypass -h npc_%objectId%_BuyTicket 4" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
+<td>4</td>
+<td><font color="LEVEL">Mob4</font></td>
+<td align=center>&$745;</td>
+<td align=right><font color="00ffff">12%</font></td>
+</tr>
+
+<tr>
+<td><button action="bypass -h npc_%objectId%_BuyTicket 5" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
+<td>5</td>
+<td><font color="LEVEL">Mob5</font></td>
+<td align=center>&$745;</td>
+<td align=right><font color="00ffff">14%</font></td>
+</tr>
+
+<tr>
+<td><button action="bypass -h npc_%objectId%_BuyTicket 6" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
+<td>6</td>
+<td><font color="LEVEL">Mob6</font></td>
+<td align=center>&$745;</td>
+<td align=right><font color="00ffff">13%</font></td>
+</tr>
+
+<tr>
+<td><button action="bypass -h npc_%objectId%_BuyTicket 7" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
+<td>7</td>
+<td><font color="LEVEL">Mob7</font></td>
+<td align=center>&$745;</td>
+<td align=right><font color="00ffff">13%</font></td>
+</tr>
+
+<tr>
+<td><button action="bypass -h npc_%objectId%_BuyTicket 8" back="L2UI.rightBtn2" fore="L2UI.rightBtn1" width=14 height=13></td>
+<td>8</td>
+<td><font color="LEVEL">Mob8</font></td>
+<td align=center>&$746;</td>
+<td align=right><font color="00ffff">14%</font></td>
+</tr>
+
+</table>
+<img src="L2UI.SquareBlank" width=270 height=10>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=270 height=5>
+
+<table width=270 border=0 cellpadding=0 cellspacing=0>
+<tr>
+<td width=70 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+<td width=130 align=center>Select Lane :<font color="LEVEL"> No1</font></td>
+<td width=70 align=right><button value="Quantity" action="bypass -h npc_%objectId%_BuyTicket 10" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+</tr>
+</table>
+
 </body></html>

+ 47 - 47
L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm

@@ -1,48 +1,48 @@
-<html><body>
-<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=1 height=3>
-</center>
-
-<table width=270 border=0 bgcolor="111111">
-<tr>
-<td fixwidth=60>Lane Selection</td>
-<td fixwidth=140 align=center>Racer's Name </td>
-<td fixwidth=40 align=center>Rating</td>
-<td fixwidth=30 align=right>Odds</td>
-</tr>
-</table>
-
-<table width=270 border=0>
-<tr>
-<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td>
-<td fixwidth=30>0place</td>
-<td fixwidth=152><font color="LEVEL">Mob1</font></td>
-<td fixwidth=50 align=center>&$745;</td>
-<td fixwidth=30 align=right><font color="00ffff">13%</font></td>
-</tr>
-</table>
-
-<table width=270 border=0>
-<tr><td width=100>Select Bet Amount</td>
-<td width=170>
-<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a> <br1>
-</td></tr>
-</table>
-
-<img src="L2UI.SquareBlank" width=270 height=10>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=270 height=5>
-
-<table width=270 border=0 cellpadding=0 cellspacing=0>
-<tr>
-<td width=70 height=20><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-<td width=130 align=center>Purchase Price :<font color="LEVEL"> 0adena</font></td>
-<td width=70 align=right><button value="Confirm" action="bypass -h npc_%objectId%_BuyTicket 20" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-</tr>
-</table>
-
+<html><body>
+<center>Monster Race Betting <font color="00ffff">To Win</font> (Race #<font color="LEVEL"> 1race</font>)<br1>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=1 height=3>
+</center>
+
+<table width=270 border=0 bgcolor="111111">
+<tr>
+<td fixwidth=60>Lane Selection</td>
+<td fixwidth=140 align=center>Racer's Name </td>
+<td fixwidth=40 align=center>Rating</td>
+<td fixwidth=30 align=right>Odds</td>
+</tr>
+</table>
+
+<table width=270 border=0>
+<tr>
+<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td>
+<td fixwidth=30>0place</td>
+<td fixwidth=152><font color="LEVEL">Mob1</font></td>
+<td fixwidth=50 align=center>&$745;</td>
+<td fixwidth=30 align=right><font color="00ffff">13%</font></td>
+</tr>
+</table>
+
+<table width=270 border=0>
+<tr><td width=100>Select Bet Amount</td>
+<td width=170>
+<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a> <br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a> <br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a> <br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a> <br1>
+</td></tr>
+</table>
+
+<img src="L2UI.SquareBlank" width=270 height=10>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=270 height=5>
+
+<table width=270 border=0 cellpadding=0 cellspacing=0>
+<tr>
+<td width=70 height=20><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+<td width=130 align=center>Purchase Price :<font color="LEVEL"> 0adena</font></td>
+<td width=70 align=right><button value="Confirm" action="bypass -h npc_%objectId%_BuyTicket 20" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+</tr>
+</table>
+
 </body></html>

+ 55 - 55
L2J_DataPack_BETA/dist/game/data/html/default/30995-4.htm

@@ -1,56 +1,56 @@
-<html><body>
-<center>Monster Race <font color="00ffff">Single</font> Ticket Purchase (Race #<font color="LEVEL"> 1race</font>)<br1>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=1 height=3>
-</center>
-<table width=270 border=0 bgcolor="111111">
-<tr>
-<td fixwidth=60>Lane Selection</td>
-<td fixwidth=140 align=center>Racer's Name</td>
-<td fixwidth=40 align=center>Rating</td>
-<td fixwidth=30 align=right>Odds</td>
-</tr>
-</table>
-
-<table width=270 border=0>
-<tr>
-<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td>
-<td fixwidth=30>0place</td>
-<td fixwidth=152><font color="LEVEL">Mob1</font></td>
-<td fixwidth=50 align=center>&$745;</td>
-<td fixwidth=30 align=right><font color="00ffff">13%</font></td>
-</tr>
-</table>
-
-<table width=270 border=0 bgcolor=111111>
-<tr>
-<td fixwidth=60>Bet Amount </td>
-<td fixwidth=200></td>
-</tr>
-<tr>
-<td>Bet Amount </td>
-<td><font color="LEVEL">0adena</font> Adena</td>
-</tr>
-<tr>
-<td>Tax </td>
-<td><font color="LEVEL">0tax</font> Adena</td>
-</tr>
-<tr>
-<td>Total </td>
-<td><font color="LEVEL">0total</font> Adena</td>
-</tr>
-</table>
-<br>
-<center>If the information is correct, please click Confirm.</center><br>
-<img src="L2UI.SquareBlank" width=270 height=10>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=270 height=5>
-
-<table width=270 border=0 cellpadding=0 cellspacing=0>
-<tr>
-<td width=70 height=20><button value=&$141; action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-<td width=130 align=center><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-<td width=70 align=right><button value=&$140; action="bypass -h npc_%objectId%_BuyTicket 21" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-</tr>
-</table>
+<html><body>
+<center>Monster Race <font color="00ffff">Single</font> Ticket Purchase (Race #<font color="LEVEL"> 1race</font>)<br1>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=1 height=3>
+</center>
+<table width=270 border=0 bgcolor="111111">
+<tr>
+<td fixwidth=60>Lane Selection</td>
+<td fixwidth=140 align=center>Racer's Name</td>
+<td fixwidth=40 align=center>Rating</td>
+<td fixwidth=30 align=right>Odds</td>
+</tr>
+</table>
+
+<table width=270 border=0>
+<tr>
+<td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td>
+<td fixwidth=30>0place</td>
+<td fixwidth=152><font color="LEVEL">Mob1</font></td>
+<td fixwidth=50 align=center>&$745;</td>
+<td fixwidth=30 align=right><font color="00ffff">13%</font></td>
+</tr>
+</table>
+
+<table width=270 border=0 bgcolor=111111>
+<tr>
+<td fixwidth=60>Bet Amount </td>
+<td fixwidth=200></td>
+</tr>
+<tr>
+<td>Bet Amount </td>
+<td><font color="LEVEL">0adena</font> Adena</td>
+</tr>
+<tr>
+<td>Tax </td>
+<td><font color="LEVEL">0tax</font> Adena</td>
+</tr>
+<tr>
+<td>Total </td>
+<td><font color="LEVEL">0total</font> Adena</td>
+</tr>
+</table>
+<br>
+<center>If the information is correct, please click Confirm.</center><br>
+<img src="L2UI.SquareBlank" width=270 height=10>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=270 height=5>
+
+<table width=270 border=0 cellpadding=0 cellspacing=0>
+<tr>
+<td width=70 height=20><button value=&$141; action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+<td width=130 align=center><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+<td width=70 align=right><button value=&$140; action="bypass -h npc_%objectId%_BuyTicket 21" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+</tr>
+</table>
 </body></html>

+ 73 - 73
L2J_DataPack_BETA/dist/game/data/html/default/30995-5.htm

@@ -1,74 +1,74 @@
-<html><body>
-<center>Monster Race Betting <font color="00ffff">To Win</font> View Odds (Race #<font color="LEVEL"> 1race</font> )<br1>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=1 height=3>
-</center>
-<table width=270 border=0 bgcolor=111111>
-<tr>
-<td fixwidth=40 align=left>Lane</td>
-<td fixwidth=130 align=center>Racer's Name</td>
-<td fixwidth=100 align=right>Odds</td>
-</tr>
-</table>
-
-<table width=270 border=0>
-<tr>
-<td fixwidth=40>No.1</td>
-<td fixwidth=130 align=left><font color="LEVEL">Mob1</font></td>
-<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
-</tr>
-
-<tr>
-<td fixwidth=40>No.2</td>
-<td fixwidth=130 align=left><font color="LEVEL">Mob2</font></td>
-<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
-</tr>
-
-<tr>
-<td fixwidth=40>No.3</td>
-<td fixwidth=130 align=left><font color="LEVEL">Mob3</font></td>
-<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
-</tr>
-
-<tr>
-<td fixwidth=40>No.4</td>
-<td fixwidth=130 align=left><font color="LEVEL">Mob4</font></td>
-<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
-</tr>
-
-<tr>
-<td fixwidth=40>No.5</td>
-<td fixwidth=130 align=left><font color="LEVEL">Mob5</font></td>
-<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
-</tr>
-
-<tr>
-<td fixwidth=40>No.6</td>
-<td fixwidth=130 align=left><font color="LEVEL">Mob6</font></td>
-<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
-</tr>
-
-<tr>
-<td fixwidth=40>No.7</td>
-<td fixwidth=130 align=left><font color="LEVEL">Mob7</font></td>
-<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
-</tr>
-
-<tr>
-<td fixwidth=40>No.8</td>
-<td fixwidth=130 align=left><font color="LEVEL">Mob8</font></td>
-<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
-</tr>
-</table>
-<img src="L2UI.SquareBlank" width=270 height=10>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=270 height=5>
-
-<table width=270 border=0 cellpadding=0 cellspacing=0>
-<tr>
-<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-<td width=90></td>
-<td width=90 align=right><button value="Racer Info" action="bypass -h npc_%objectId%_ShowInfo" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-</tr>
-</table>
+<html><body>
+<center>Monster Race Betting <font color="00ffff">To Win</font> View Odds (Race #<font color="LEVEL"> 1race</font> )<br1>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=1 height=3>
+</center>
+<table width=270 border=0 bgcolor=111111>
+<tr>
+<td fixwidth=40 align=left>Lane</td>
+<td fixwidth=130 align=center>Racer's Name</td>
+<td fixwidth=100 align=right>Odds</td>
+</tr>
+</table>
+
+<table width=270 border=0>
+<tr>
+<td fixwidth=40>No.1</td>
+<td fixwidth=130 align=left><font color="LEVEL">Mob1</font></td>
+<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
+</tr>
+
+<tr>
+<td fixwidth=40>No.2</td>
+<td fixwidth=130 align=left><font color="LEVEL">Mob2</font></td>
+<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
+</tr>
+
+<tr>
+<td fixwidth=40>No.3</td>
+<td fixwidth=130 align=left><font color="LEVEL">Mob3</font></td>
+<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
+</tr>
+
+<tr>
+<td fixwidth=40>No.4</td>
+<td fixwidth=130 align=left><font color="LEVEL">Mob4</font></td>
+<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
+</tr>
+
+<tr>
+<td fixwidth=40>No.5</td>
+<td fixwidth=130 align=left><font color="LEVEL">Mob5</font></td>
+<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
+</tr>
+
+<tr>
+<td fixwidth=40>No.6</td>
+<td fixwidth=130 align=left><font color="LEVEL">Mob6</font></td>
+<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
+</tr>
+
+<tr>
+<td fixwidth=40>No.7</td>
+<td fixwidth=130 align=left><font color="LEVEL">Mob7</font></td>
+<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
+</tr>
+
+<tr>
+<td fixwidth=40>No.8</td>
+<td fixwidth=130 align=left><font color="LEVEL">Mob8</font></td>
+<td fixwidth=100 align=right><font color="00ffff">&$804;</font> </td>
+</tr>
+</table>
+<img src="L2UI.SquareBlank" width=270 height=10>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=270 height=5>
+
+<table width=270 border=0 cellpadding=0 cellspacing=0>
+<tr>
+<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+<td width=90></td>
+<td width=90 align=right><button value="Racer Info" action="bypass -h npc_%objectId%_ShowInfo" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+</tr>
+</table>
 </body></html>

+ 79 - 79
L2J_DataPack_BETA/dist/game/data/html/default/30995-6.htm

@@ -1,80 +1,80 @@
-<html><body>
-<center>Participating Monsters<br1>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=1 height=3>
-</center>
-<table width=270 border=0 bgcolor=111111>
-<tr>
-<td fixwidth=40 align=left>Lane</td>
-<td fixwidth=140 align=center>Racer's Name</td>
-<td fixwidth=50 align=center>Rating</td>
-<td fixwidth=40 align=right>Odds</td>
-</tr>
-</table>
-
-<table width=270 border=0>
-<tr>
-<td fixwidth=40>1</td>
-<td fixwidth=140 align=left><font color="LEVEL">Mob1</font></td>
-<td fixwidth=50 align=center>&$747;</td>
-<td fixwidth=40 align=right><font color="00ffff">12%</font></td>
-</tr>
-
-<tr>
-<td fixwidth=40>2</td>
-<td fixwidth=140 align=left><font color="LEVEL">Mob2</font></td>
-<td fixwidth=50 align=center>&$745;</td>
-<td fixwidth=40 align=right><font color="00ffff">6%</font></td>
-</tr>
-
-<tr>
-<td fixwidth=40>3</td>
-<td fixwidth=140 align=left><font color="LEVEL">Mob3</font></td>
-<td fixwidth=50 align=center>&$746;</td>
-<td fixwidth=40 align=right><font color="00ffff">3%</font></td>
-</tr>
-
-<tr>
-<td fixwidth=40>4</td>
-<td fixwidth=140 align=left><font color="LEVEL">Mob4</font></td>
-<td fixwidth=50 align=center>&$747;</td>
-<td fixwidth=40 align=right><font color="00ffff">7%</font></td>
-</tr>
-
-<tr>
-<td fixwidth=40>5</td>
-<td fixwidth=140 align=left><font color="LEVEL">Mob5</font></td>
-<td fixwidth=50 align=center>&$747;</td>
-<td fixwidth=40 align=right><font color="00ffff">4%</font></td>
-</tr>
-
-<tr>
-<td fixwidth=40>6</td>
-<td fixwidth=140 align=left><font color="LEVEL">Mob6</font></td>
-<td fixwidth=50 align=center>&$747;</td>
-<td fixwidth=40 align=right><font color="00ffff">14%</font></td>
-</tr>
-
-<tr>
-<td fixwidth=40>7</td>
-<td fixwidth=140 align=left><font color="LEVEL">Mob7</font></td>
-<td fixwidth=50 align=center>&$747;</td>
-<td fixwidth=40 align=right><font color="00ffff">26%</font></td>
-</tr>
-
-<tr>
-<td fixwidth=40>8</td>
-<td fixwidth=140 align=left><font color="LEVEL">Mob8</font></td>
-<td fixwidth=50 align=center>&$745;</td>
-<td fixwidth=40 align=right><font color="00ffff">5%</font></td>
-</tr>
-</table>
-
-<img src="L2UI.SquareBlank" width=270 height=10>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=270 height=5>
-<table width=270 border=0 cellpadding=0 cellspacing=0><tr>
-<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-<td width=90></td>
-<td width=90></td>
+<html><body>
+<center>Participating Monsters<br1>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=1 height=3>
+</center>
+<table width=270 border=0 bgcolor=111111>
+<tr>
+<td fixwidth=40 align=left>Lane</td>
+<td fixwidth=140 align=center>Racer's Name</td>
+<td fixwidth=50 align=center>Rating</td>
+<td fixwidth=40 align=right>Odds</td>
+</tr>
+</table>
+
+<table width=270 border=0>
+<tr>
+<td fixwidth=40>1</td>
+<td fixwidth=140 align=left><font color="LEVEL">Mob1</font></td>
+<td fixwidth=50 align=center>&$747;</td>
+<td fixwidth=40 align=right><font color="00ffff">12%</font></td>
+</tr>
+
+<tr>
+<td fixwidth=40>2</td>
+<td fixwidth=140 align=left><font color="LEVEL">Mob2</font></td>
+<td fixwidth=50 align=center>&$745;</td>
+<td fixwidth=40 align=right><font color="00ffff">6%</font></td>
+</tr>
+
+<tr>
+<td fixwidth=40>3</td>
+<td fixwidth=140 align=left><font color="LEVEL">Mob3</font></td>
+<td fixwidth=50 align=center>&$746;</td>
+<td fixwidth=40 align=right><font color="00ffff">3%</font></td>
+</tr>
+
+<tr>
+<td fixwidth=40>4</td>
+<td fixwidth=140 align=left><font color="LEVEL">Mob4</font></td>
+<td fixwidth=50 align=center>&$747;</td>
+<td fixwidth=40 align=right><font color="00ffff">7%</font></td>
+</tr>
+
+<tr>
+<td fixwidth=40>5</td>
+<td fixwidth=140 align=left><font color="LEVEL">Mob5</font></td>
+<td fixwidth=50 align=center>&$747;</td>
+<td fixwidth=40 align=right><font color="00ffff">4%</font></td>
+</tr>
+
+<tr>
+<td fixwidth=40>6</td>
+<td fixwidth=140 align=left><font color="LEVEL">Mob6</font></td>
+<td fixwidth=50 align=center>&$747;</td>
+<td fixwidth=40 align=right><font color="00ffff">14%</font></td>
+</tr>
+
+<tr>
+<td fixwidth=40>7</td>
+<td fixwidth=140 align=left><font color="LEVEL">Mob7</font></td>
+<td fixwidth=50 align=center>&$747;</td>
+<td fixwidth=40 align=right><font color="00ffff">26%</font></td>
+</tr>
+
+<tr>
+<td fixwidth=40>8</td>
+<td fixwidth=140 align=left><font color="LEVEL">Mob8</font></td>
+<td fixwidth=50 align=center>&$745;</td>
+<td fixwidth=40 align=right><font color="00ffff">5%</font></td>
+</tr>
+</table>
+
+<img src="L2UI.SquareBlank" width=270 height=10>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=270 height=5>
+<table width=270 border=0 cellpadding=0 cellspacing=0><tr>
+<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+<td width=90></td>
+<td width=90></td>
 </tr></table></body></html>

+ 28 - 28
L2J_DataPack_BETA/dist/game/data/html/default/30995-7.htm

@@ -1,29 +1,29 @@
-<html><body>
-<center>Confirm Monster Race Bet / Calculate Winnings</center>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=1 height=3>
-<table width=270 border=0 bgcolor=111111>
-<tr><td fixwidth=60>Winnings for a Race.</td><td fixwidth=60 align=right>Lane</td><td fixwidth=160 align=right>Bet Amount</td></tr>
-<tr><td fixwidth=60 fixheight=1></td><td fixwidth=60></td><td fixwidth=160></td></tr>
-</table>
-<table width=270 border=0>
-<tr>
-<td><a action="bypass -h npc_%objectId%_Chat 8">1 Race Number</a></td>
-<td align=right><font color="LEVEL">1</font> Number</td>
-<td align=right><font color="LEVEL">100</font> Adena</td>
-</tr>
-</table>
-<img src="L2UI.SquareWhite" width=270 height=1>
-
-<table width=270 border=0>
-<tr><td width=90><a action="bypass _mrsl01_1">Previous List</a></td><td width=90 align=center>1 Page </td><td width=90 align=right><a action="bypass _mrsl01_2"> Next List</a></td></tr>
-</table>
-
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=270 height=5>
-<table width=270 border=0 cellpadding=0 cellspacing=0>
-<tr>
-<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-<td width=90></td>
-<td width=90></td>
+<html><body>
+<center>Confirm Monster Race Bet / Calculate Winnings</center>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=1 height=3>
+<table width=270 border=0 bgcolor=111111>
+<tr><td fixwidth=60>Winnings for a Race.</td><td fixwidth=60 align=right>Lane</td><td fixwidth=160 align=right>Bet Amount</td></tr>
+<tr><td fixwidth=60 fixheight=1></td><td fixwidth=60></td><td fixwidth=160></td></tr>
+</table>
+<table width=270 border=0>
+<tr>
+<td><a action="bypass -h npc_%objectId%_Chat 8">1 Race Number</a></td>
+<td align=right><font color="LEVEL">1</font> Number</td>
+<td align=right><font color="LEVEL">100</font> Adena</td>
+</tr>
+</table>
+<img src="L2UI.SquareWhite" width=270 height=1>
+
+<table width=270 border=0>
+<tr><td width=90><a action="bypass _mrsl01_1">Previous List</a></td><td width=90 align=center>1 Page </td><td width=90 align=right><a action="bypass _mrsl01_2"> Next List</a></td></tr>
+</table>
+
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=270 height=5>
+<table width=270 border=0 cellpadding=0 cellspacing=0>
+<tr>
+<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+<td width=90></td>
+<td width=90></td>
 </tr></table></body></html>

+ 24 - 24
L2J_DataPack_BETA/dist/game/data/html/default/30995-8.htm

@@ -1,25 +1,25 @@
-<html><body>
-<center>Confirm Monster Race Bet / Calculate Winnings</center>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=1 height=3>
-<table width=270 border=0>
-<tr>
-<td width=230>Race #19090<br>
-Lane 1<br>
-Bet: 100 adena<br>
-1st place: Lane [4]<br>
-Odds:[0.01]
-</td>
-</tr>
-</table>
-<img src="L2UI.SquareBlank" width=270 height=10>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=270 height=5>
-
-<table width=270 border=0 cellpadding=0 cellspacing=0>
-<tr>
-<td width=90 height=20><button value="Previous" action="bypass -h npc_%objectId%_Chat 7" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-<td width=90></td>
-<td width=90 align=right><button value="Calculate" action="bypass _mrsl03_30635184" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-</tr></table>
+<html><body>
+<center>Confirm Monster Race Bet / Calculate Winnings</center>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=1 height=3>
+<table width=270 border=0>
+<tr>
+<td width=230>Race #19090<br>
+Lane 1<br>
+Bet: 100 adena<br>
+1st place: Lane [4]<br>
+Odds:[0.01]
+</td>
+</tr>
+</table>
+<img src="L2UI.SquareBlank" width=270 height=10>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=270 height=5>
+
+<table width=270 border=0 cellpadding=0 cellspacing=0>
+<tr>
+<td width=90 height=20><button value="Previous" action="bypass -h npc_%objectId%_Chat 7" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+<td width=90></td>
+<td width=90 align=right><button value="Calculate" action="bypass _mrsl03_30635184" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+</tr></table>
 </body></html>

+ 55 - 55
L2J_DataPack_BETA/dist/game/data/html/default/30995-9.htm

@@ -1,56 +1,56 @@
-<html><body>
-<center>View Monster Race Results</center>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=1 height=3>
-<table width=270 border=0 bgcolor=111111>
-<tr><td fixwidth=60>Race Number</td><td fixwidth=70 align=center>1st Finish</td><td fixwidth=70 align=center>2nd Finish</td><td fixwidth=70 align=right>Odds Rate for Win Bet</td></tr>
-</table>
-<table width=270 border=0>
-<tr><td fixwidth=60 fixheight=1></td><td fixwidth=70></td><td fixwidth=70></td><td fixwidth=70></td></tr>
-<tr>
-<td><font color="LEVEL">7</font> th</td>
-<td><font color="LEVEL">8</font> Lane </td><td><font color="LEVEL">1</font> Lane</td>
-<td align=right><font color="00ffff">0.00</font> Times</td>
-</tr>
-<tr>
-<td><font color="LEVEL">6</font> th</td>
-<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">8</font> Lane</td>
-<td align=right><font color="00ffff">0.00</font> Times</td>
-</tr>
-<tr>
-<td><font color="LEVEL">5</font> th</td>
-<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">2</font> Lane</td>
-<td align=right><font color="00ffff">0.00</font> Times</td>
-</tr>
-<tr>
-<td><font color="LEVEL">4</font> th</td>
-<td><font color="LEVEL">6</font> Lane </td><td><font color="LEVEL">8</font> Lane</td>
-<td align=right><font color="00ffff">0.00</font> Times</td>
-</tr>
-<tr>
-<td><font color="LEVEL">3</font> th</td>
-<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">1</font> Lane</td>
-<td align=right><font color="00ffff">0.00</font> Times</td>
-</tr>
-<tr>
-<td><font color="LEVEL">2</font> th</td>
-<td><font color="LEVEL">1</font> Lane </td><td><font color="LEVEL">8</font> Lane</td>
-<td align=right><font color="00ffff">0.00</font> Times</td>
-</tr>
-<tr>
-<td><font color="LEVEL">1</font> th</td>
-<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">6</font> Lane</td>
-<td align=right><font color="00ffff">0.00</font> Times</td>
-</tr>
-</table>
-<img src="L2UI.SquareBlank" width=270 height=10>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=270 height=5>
-<table width=270 border=0 cellpadding=0 cellspacing=0>
-<tr>
-<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
-<td width=90></td>
-<td width=90></td>
-</tr>
-</table>
+<html><body>
+<center>View Monster Race Results</center>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=1 height=3>
+<table width=270 border=0 bgcolor=111111>
+<tr><td fixwidth=60>Race Number</td><td fixwidth=70 align=center>1st Finish</td><td fixwidth=70 align=center>2nd Finish</td><td fixwidth=70 align=right>Odds Rate for Win Bet</td></tr>
+</table>
+<table width=270 border=0>
+<tr><td fixwidth=60 fixheight=1></td><td fixwidth=70></td><td fixwidth=70></td><td fixwidth=70></td></tr>
+<tr>
+<td><font color="LEVEL">7</font> th</td>
+<td><font color="LEVEL">8</font> Lane </td><td><font color="LEVEL">1</font> Lane</td>
+<td align=right><font color="00ffff">0.00</font> Times</td>
+</tr>
+<tr>
+<td><font color="LEVEL">6</font> th</td>
+<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">8</font> Lane</td>
+<td align=right><font color="00ffff">0.00</font> Times</td>
+</tr>
+<tr>
+<td><font color="LEVEL">5</font> th</td>
+<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">2</font> Lane</td>
+<td align=right><font color="00ffff">0.00</font> Times</td>
+</tr>
+<tr>
+<td><font color="LEVEL">4</font> th</td>
+<td><font color="LEVEL">6</font> Lane </td><td><font color="LEVEL">8</font> Lane</td>
+<td align=right><font color="00ffff">0.00</font> Times</td>
+</tr>
+<tr>
+<td><font color="LEVEL">3</font> th</td>
+<td><font color="LEVEL">4</font> Lane </td><td><font color="LEVEL">1</font> Lane</td>
+<td align=right><font color="00ffff">0.00</font> Times</td>
+</tr>
+<tr>
+<td><font color="LEVEL">2</font> th</td>
+<td><font color="LEVEL">1</font> Lane </td><td><font color="LEVEL">8</font> Lane</td>
+<td align=right><font color="00ffff">0.00</font> Times</td>
+</tr>
+<tr>
+<td><font color="LEVEL">1</font> th</td>
+<td><font color="LEVEL">7</font> Lane </td><td><font color="LEVEL">6</font> Lane</td>
+<td align=right><font color="00ffff">0.00</font> Times</td>
+</tr>
+</table>
+<img src="L2UI.SquareBlank" width=270 height=10>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=270 height=5>
+<table width=270 border=0 cellpadding=0 cellspacing=0>
+<tr>
+<td width=90 height=20><button value="Back" action="bypass -h npc_%objectId%_Chat 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
+<td width=90></td>
+<td width=90></td>
+</tr>
+</table>
 </body></html>

+ 16 - 16
L2J_DataPack_BETA/dist/game/data/html/default/30995.htm

@@ -1,17 +1,17 @@
-<html><body>
-<center>Monster Race Manager</center>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=1 height=3>
-<table width=270 border=0>
-<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 1">Monster Race Help</a></td></tr>
-<tr><td width=270><a action="bypass -h npc_%objectId%_ShowOdds">View Odds</a></td></tr>
-<tr><td width=270><a action="bypass -h npc_%objectId%_ShowInfo">View Monster Information</a></td></tr>
-<tr><td width=270><a action="bypass -h npc_%objectId%_BuyTicket 0">Purchase Ticket</a></td></tr>
-<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 7">Calculate Winnings</a></td></tr>
-<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 9">View Past Results</a></td></tr>
-<tr><td width=270><a action="bypass -h npc_%objectId%_Quest TeleportToRaceTrack" msg="1298;Monster Race Track">Exit the monster race track.</a></td></tr>
-</table>
-<img src="L2UI.SquareBlank" width=270 height=10>
-<img src="L2UI.SquareWhite" width=270 height=1>
-<img src="L2UI.SquareBlank" width=270 height=5>
+<html><body>
+<center>Monster Race Manager</center>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=1 height=3>
+<table width=270 border=0>
+<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 1">Monster Race Help</a></td></tr>
+<tr><td width=270><a action="bypass -h npc_%objectId%_ShowOdds">View Odds</a></td></tr>
+<tr><td width=270><a action="bypass -h npc_%objectId%_ShowInfo">View Monster Information</a></td></tr>
+<tr><td width=270><a action="bypass -h npc_%objectId%_BuyTicket 0">Purchase Ticket</a></td></tr>
+<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 7">Calculate Winnings</a></td></tr>
+<tr><td width=270><a action="bypass -h npc_%objectId%_Chat 9">View Past Results</a></td></tr>
+<tr><td width=270><a action="bypass -h npc_%objectId%_Quest TeleportToRaceTrack" msg="1298;Monster Race Track">Exit the monster race track.</a></td></tr>
+</table>
+<img src="L2UI.SquareBlank" width=270 height=10>
+<img src="L2UI.SquareWhite" width=270 height=1>
+<img src="L2UI.SquareBlank" width=270 height=5>
 </body></html>

+ 10 - 10
L2J_DataPack_BETA/dist/game/data/html/default/31042.htm

@@ -1,11 +1,11 @@
-<html><body>Melody Maestro Kantabilon:<br>
-Pleased to meet you! I am Melody Maestro Kantabilon! I specialize in putting music into small gems known as echo crystals. Music lovers from throughout the kingdom have been bringing me their scores for years. If you like, I will make a crystal for you! It will only cost you 200 adena.<br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Melody Maestro Kantabilon:<br>
+Pleased to meet you! I am Melody Maestro Kantabilon! I specialize in putting music into small gems known as echo crystals. Music lovers from throughout the kingdom have been bringing me their scores for years. If you like, I will make a crystal for you! It will only cost you 200 adena.<br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 11 - 11
L2J_DataPack_BETA/dist/game/data/html/default/31043.htm

@@ -1,12 +1,12 @@
-<html><body>Melody Maestro Octavia:<br>
-I am a magician of melody! I put music into crystals for your listning pleasure!<br>
-Tra La La~! What sound would you like me to put into a crystal~? It only costs 200 adena, a very reasonable price!<br><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br>
-<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Melody Maestro Octavia:<br>
+I am a magician of melody! I put music into crystals for your listning pleasure!<br>
+Tra La La~! What sound would you like me to put into a crystal~? It only costs 200 adena, a very reasonable price!<br><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Travel Theme]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Battle Theme]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Love Theme]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of Solitude]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Theme of the Feast]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Comedy Theme]</a><br>
+<a action="bypass -h npc_%objectId%_Quest EchoCrystals">[Create an Echo Crystal - Celebration Theme]</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/default/31527.htm

@@ -1,4 +1,4 @@
-<html><body>Well:<br>
-An old well. The smell of rotting corpses rises from it.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Well:<br>
+An old well. The smell of rotting corpses rises from it.<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/html/default/31538.htm

@@ -1,10 +1,10 @@
 <html><body>Ghost of Adventurer:<br>
-What brings you here? I'm an archaeologist... Heh heh... One of these days I'll stop lying! 
-Technically, I'm a grave robber impersonating an archaeologist! 
-Every time I've tried to steal a valuable item I've failed miserably!<br>
-While sitting around feeling like a failure, I heard a rumor that several graves from the Elmoreden 
-empire existed somewhere in this cemetery. Basically, I'm here looking for easy stuff to steal! 
-But I was attacked and killed by evil creatures and turned me into the ghost you see before you now! 
+What brings you here? I'm an archaeologist... Heh heh... One of these days I'll stop lying! 
+Technically, I'm a grave robber impersonating an archaeologist! 
+Every time I've tried to steal a valuable item I've failed miserably!<br>
+While sitting around feeling like a failure, I heard a rumor that several graves from the Elmoreden 
+empire existed somewhere in this cemetery. Basically, I'm here looking for easy stuff to steal! 
+But I was attacked and killed by evil creatures and turned me into the ghost you see before you now! 
 I didn't know there were so many evil creatures here! Dammit all!<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/html/default/31706.htm

@@ -1,4 +1,4 @@
-<html><body>Miki the Cat:<br>
-Meow, traveler! What brings you to this remote place? Meow~! Do you happen to have a map of this area? Would you sell it to me? Meow!<br>
-I don't have a map and I've become lost. Meow! If you are going any further, please be careful! Meow! You can get lost! Meow!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html>
+<html><body>Miki the Cat:<br>
+Meow, traveler! What brings you to this remote place? Meow~! Do you happen to have a map of this area? Would you sell it to me? Meow!<br>
+I don't have a map and I've become lost. Meow! If you are going any further, please be careful! Meow! You can get lost! Meow!<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a></body></html>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/html/default/31745.htm

@@ -1,7 +1,7 @@
-<html><body>Lady of the Lake:<br>
-Although this is the first time I've met her, I feel I've known her forever... 
-Her beautiful face shows maturity and the purity of youth at the same time! 
-She's been gazing at the lake for hours, engrossed in her thoughts. 
-Then, she slowly turns her head towards me and our eyes meet. Then, we share a soft smile...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<html><body>Lady of the Lake:<br>
+Although this is the first time I've met her, I feel I've known her forever... 
+Her beautiful face shows maturity and the purity of youth at the same time! 
+She's been gazing at the lake for hours, engrossed in her thoughts. 
+Then, she slowly turns her head towards me and our eyes meet. Then, we share a soft smile...<br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/html/default/31746.htm

@@ -1,8 +1,8 @@
 <html><body>Fallen Unicorn:<br>
-
-An equine female with shiny, white hair lies listlessly on the ground. 
-A small, sharp ivory-colored horn protrudes from her forehead. This is a unicorn called Eva's Luck! 
+
+An equine female with shiny, white hair lies listlessly on the ground. 
+A small, sharp ivory-colored horn protrudes from her forehead. This is a unicorn called Eva's Luck! 
 The sight of her brings tears.<br>A closer look is impossible due to an invisible force field around her.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/default/31747.htm

@@ -1,7 +1,7 @@
 <html><body>Pure White Unicorn:<br>
-
-The unicorn seems to be feeling better, although it still looks a bit weak and faltering. 
+
+The unicorn seems to be feeling better, although it still looks a bit weak and faltering. 
 For some reason, when I caress it, the familiar face of a blonde woman comes to mind...<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
-
+
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/default/31748.htm

@@ -1,7 +1,7 @@
 <html><body>Cornerstone of Restraining:<br>
-
-Constructed of sculpted marble, with no connecting parts. Apparently made of one piece. 
+
+Constructed of sculpted marble, with no connecting parts. Apparently made of one piece. 
 The sides of the statue feature a detailed relief with an elaborate pattern.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
-
+
 </body></html>

+ 5 - 5
L2J_DataPack_BETA/dist/game/data/html/default/32111.htm

@@ -1,6 +1,6 @@
-<html><body>Orahochin:<br>
-Welcome! I am Orahochin, proud warrior of the Elroki tribe! I was sent here to guard this place. In truth, I guard the hope and future of the tribe itself. You don't understand? Ah, my young friend, I hope your feet are quicker than your wits! Ha ha!<br>
-See the island over there? There you will find a village of innocent, peaceful Elroki natives. They are far different than the degraded Elrokhians you find here, that I can assure you.<br>
-To protect them, I will transport only those to the island that mean them no harm. Ah... You don't seem like the dangerous sort -- I will teleport you to the island if you wish.<br>
-<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport.</a>
+<html><body>Orahochin:<br>
+Welcome! I am Orahochin, proud warrior of the Elroki tribe! I was sent here to guard this place. In truth, I guard the hope and future of the tribe itself. You don't understand? Ah, my young friend, I hope your feet are quicker than your wits! Ha ha!<br>
+See the island over there? There you will find a village of innocent, peaceful Elroki natives. They are far different than the degraded Elrokhians you find here, that I can assure you.<br>
+To protect them, I will transport only those to the island that mean them no harm. Ah... You don't seem like the dangerous sort -- I will teleport you to the island if you wish.<br>
+<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport.</a>
 </body></html>

+ 4 - 4
L2J_DataPack_BETA/dist/game/data/html/default/32112.htm

@@ -1,5 +1,5 @@
-<html><body>Gariachin:<br>
-Welcome! I am Gariachin. I am entrusted with the teleportation of visitors to this island. It may sound strange to you, but I've come to love this island and respect its people. It is a precious place, housing the hope, wisdom and future of the Elroki tribe.<br>
-I will transport you to the southern beach of the Primeval plains. If you have the chance, will you send my regards to my friend, Orahochin?<br>
-<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport</a>
+<html><body>Gariachin:<br>
+Welcome! I am Gariachin. I am entrusted with the teleportation of visitors to this island. It may sound strange to you, but I've come to love this island and respect its people. It is a precious place, housing the hope, wisdom and future of the Elroki tribe.<br>
+I will transport you to the southern beach of the Primeval plains. If you have the chance, will you send my regards to my friend, Orahochin?<br>
+<a action="bypass -h npc_%objectId%_Quest ElrokiTeleporters">Teleport</a>
 </body></html>

Alguns arquivos não foram mostrados porque muitos arquivos mudaram nesse diff