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@@ -458,7 +458,7 @@
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<add stat="accCombat" val="#accCombat">
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<using kind="BOW" />
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</add>
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- <mul stat="rCrit" val="0.2">
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+ <mul stat="rCrit" val="1.2">
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<using kind="BOW" />
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</mul>
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<add stat="pAtkRange" val="#pAtkRange">
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@@ -474,7 +474,7 @@
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<add stat="accCombat" val="6">
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<using kind="BOW" />
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</add>
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- <mul stat="rCrit" val="0.2">
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+ <mul stat="rCrit" val="1.2">
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<using kind="BOW" />
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</mul>
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<add stat="pAtkRange" val="200">
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@@ -490,7 +490,7 @@
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<add stat="accCombat" val="6">
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<using kind="BOW" />
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</add>
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- <mul stat="rCrit" val="0.2">
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+ <mul stat="rCrit" val="1.2">
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<using kind="BOW" />
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</mul>
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<add stat="pAtkRange" val="200">
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@@ -1825,7 +1825,7 @@
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</cond>
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<for>
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<effect name="Buff">
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- <mul stat="rCrit" val="-0.3" /> <!-- Decreases critical attack rate by 30% -->
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+ <mul stat="rCrit" val="0.7" /> <!-- Decreases critical attack rate by 30% -->
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<mul stat="blowRate" val="1.6" /> <!-- Increases blow land rate by 60% -->
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<mul stat="cAtk" val="0.7"> <!-- Decreases frontal critical damage by 30% -->
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<player front="true" />
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@@ -1837,7 +1837,7 @@
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</for>
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<enchant1for>
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<effect name="Buff">
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- <mul stat="rCrit" val="-0.3" />
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+ <mul stat="rCrit" val="0.7" />
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<mul stat="blowRate" val="#ench1blowRate" />
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<mul stat="cAtk" val="0.7">
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<player front="true" />
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@@ -1849,7 +1849,7 @@
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</enchant1for>
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<enchant2for>
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<effect name="Buff">
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- <mul stat="rCrit" val="-0.3" />
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+ <mul stat="rCrit" val="0.7" />
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<mul stat="blowRate" val="1.6" />
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<mul stat="cAtk" val="0.7">
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<player front="true" />
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@@ -1861,8 +1861,8 @@
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</enchant2for>
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</skill>
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<skill id="356" levels="1" name="Focus Chance" enchantGroup1="5" enchantGroup2="5">
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- <table name="#ench1rCrit"> 0.903 0.906 0.909 0.913 0.916 0.919 0.923 0.926 0.929 0.933 0.936 0.939 0.942 0.946 0.949 </table>
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- <table name="#ench2rCrit"> 0.303 0.306 0.31 0.313 0.316 0.32 0.323 0.326 0.33 0.333 0.336 0.34 0.343 0.346 0.35 </table>
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+ <table name="#ench1rCrit"> 1.903 1.906 1.909 1.913 1.916 1.919 1.923 1.926 1.929 1.933 1.936 1.939 1.942 1.946 1.949 </table>
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+ <table name="#ench2rCrit"> 1.303 1.306 1.31 1.313 1.316 1.32 1.323 1.326 1.33 1.333 1.336 1.34 1.343 1.346 1.35 </table>
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<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="120" />
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@@ -1882,26 +1882,26 @@
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</cond>
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<for>
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<effect name="Buff">
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- <mul stat="rCrit" val="-0.3"> <!-- Decreases frontal critical attack rate by 30% -->
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+ <mul stat="rCrit" val="0.7"> <!-- Decreases frontal critical attack rate by 30% -->
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<player front="true" />
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</mul>
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- <mul stat="rCrit" val="0.3"> <!-- Increase side critical attack rate by 30% -->
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+ <mul stat="rCrit" val="1.3"> <!-- Increase side critical attack rate by 30% -->
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<and>
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<player front="false" />
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<player behind="false" />
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</and>
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</mul>
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- <mul stat="rCrit" val="0.6"> <!-- Increase rear critical attack rate by 60% -->
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+ <mul stat="rCrit" val="1.6"> <!-- Increase rear critical attack rate by 60% -->
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<player behind="true" />
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</mul>
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff">
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- <mul stat="rCrit" val="-0.3"> <!-- Critical Chance from front -30% -->
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+ <mul stat="rCrit" val="0.7"> <!-- Critical Chance from front -30% -->
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<player front="true" />
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</mul>
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- <mul stat="rCrit" val="0.3"> <!-- Critical Chance from side +30% -->
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+ <mul stat="rCrit" val="1.3"> <!-- Critical Chance from side +30% -->
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<and>
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<player front="false" />
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<player behind="false" />
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@@ -1914,7 +1914,7 @@
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</enchant1for>
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<enchant2for>
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<effect name="Buff">
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- <mul stat="rCrit" val="-0.3"> <!-- Critical Chance from front -30% -->
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+ <mul stat="rCrit" val="0.7"> <!-- Critical Chance from front -30% -->
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<player front="true" />
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</mul>
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<mul stat="rCrit" val="#ench2rCrit"> <!-- Critical Chance from side +30% -->
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@@ -1923,7 +1923,7 @@
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<player behind="false" />
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</and>
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</mul>
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- <mul stat="rCrit" val="0.6"> <!-- Critical Chance from back +60% -->
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+ <mul stat="rCrit" val="1.6"> <!-- Critical Chance from back +60% -->
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<player behind="true" />
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</mul>
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</effect>
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