Bladeren bron

Add missing part from :
Change old base mul values 0.* to 1.*
DataPack L2J/L2J_DataPack@a5cca7d534016f32882434308790d72c16c78a82

Reported by: Maui

Zealar 10 jaren geleden
bovenliggende
commit
e18115ef0c
49 gewijzigde bestanden met toevoegingen van 122 en 122 verwijderingen
  1. 2 2
      L2J_DataPack/dist/game/data/stats/skills/00100-00199.xml
  2. 2 2
      L2J_DataPack/dist/game/data/stats/skills/00200-00299.xml
  3. 15 15
      L2J_DataPack/dist/game/data/stats/skills/00300-00399.xml
  4. 5 5
      L2J_DataPack/dist/game/data/stats/skills/00400-00499.xml
  5. 2 2
      L2J_DataPack/dist/game/data/stats/skills/00500-00599.xml
  6. 3 3
      L2J_DataPack/dist/game/data/stats/skills/00600-00699.xml
  7. 5 5
      L2J_DataPack/dist/game/data/stats/skills/00700-00799.xml
  8. 1 1
      L2J_DataPack/dist/game/data/stats/skills/00800-00899.xml
  9. 1 1
      L2J_DataPack/dist/game/data/stats/skills/00900-00999.xml
  10. 1 1
      L2J_DataPack/dist/game/data/stats/skills/01000-01099.xml
  11. 6 6
      L2J_DataPack/dist/game/data/stats/skills/01300-01399.xml
  12. 3 3
      L2J_DataPack/dist/game/data/stats/skills/01400-01499.xml
  13. 5 5
      L2J_DataPack/dist/game/data/stats/skills/01500-01599.xml
  14. 1 1
      L2J_DataPack/dist/game/data/stats/skills/02000-02099.xml
  15. 1 1
      L2J_DataPack/dist/game/data/stats/skills/02200-02299.xml
  16. 2 2
      L2J_DataPack/dist/game/data/stats/skills/02300-02399.xml
  17. 2 2
      L2J_DataPack/dist/game/data/stats/skills/02400-02499.xml
  18. 1 1
      L2J_DataPack/dist/game/data/stats/skills/02800-02899.xml
  19. 3 3
      L2J_DataPack/dist/game/data/stats/skills/03000-03099.xml
  20. 1 1
      L2J_DataPack/dist/game/data/stats/skills/03100-03199.xml
  21. 1 1
      L2J_DataPack/dist/game/data/stats/skills/03200-03299.xml
  22. 1 1
      L2J_DataPack/dist/game/data/stats/skills/03500-03599.xml
  23. 1 1
      L2J_DataPack/dist/game/data/stats/skills/04000-04099.xml
  24. 1 1
      L2J_DataPack/dist/game/data/stats/skills/04100-04199.xml
  25. 2 2
      L2J_DataPack/dist/game/data/stats/skills/04300-04399.xml
  26. 1 1
      L2J_DataPack/dist/game/data/stats/skills/04400-04499.xml
  27. 1 1
      L2J_DataPack/dist/game/data/stats/skills/04500-04599.xml
  28. 5 5
      L2J_DataPack/dist/game/data/stats/skills/04600-04699.xml
  29. 1 1
      L2J_DataPack/dist/game/data/stats/skills/05000-05099.xml
  30. 1 1
      L2J_DataPack/dist/game/data/stats/skills/05100-05199.xml
  31. 7 7
      L2J_DataPack/dist/game/data/stats/skills/05500-05599.xml
  32. 1 1
      L2J_DataPack/dist/game/data/stats/skills/05600-05699.xml
  33. 2 2
      L2J_DataPack/dist/game/data/stats/skills/05900-05999.xml
  34. 1 1
      L2J_DataPack/dist/game/data/stats/skills/06200-06299.xml
  35. 1 1
      L2J_DataPack/dist/game/data/stats/skills/06300-06399.xml
  36. 3 3
      L2J_DataPack/dist/game/data/stats/skills/06400-06499.xml
  37. 4 4
      L2J_DataPack/dist/game/data/stats/skills/06700-06799.xml
  38. 3 3
      L2J_DataPack/dist/game/data/stats/skills/06800-06899.xml
  39. 1 1
      L2J_DataPack/dist/game/data/stats/skills/06900-06999.xml
  40. 4 4
      L2J_DataPack/dist/game/data/stats/skills/07000-07099.xml
  41. 2 2
      L2J_DataPack/dist/game/data/stats/skills/08200-08299.xml
  42. 1 1
      L2J_DataPack/dist/game/data/stats/skills/09000-09099.xml
  43. 1 1
      L2J_DataPack/dist/game/data/stats/skills/20000-20099.xml
  44. 2 2
      L2J_DataPack/dist/game/data/stats/skills/21000-21099.xml
  45. 4 4
      L2J_DataPack/dist/game/data/stats/skills/21100-21199.xml
  46. 1 1
      L2J_DataPack/dist/game/data/stats/skills/22000-22099.xml
  47. 1 1
      L2J_DataPack/dist/game/data/stats/skills/22100-22199.xml
  48. 2 2
      L2J_DataPack/dist/game/data/stats/skills/23000-23099.xml
  49. 4 4
      L2J_DataPack/dist/game/data/stats/skills/23200-23299.xml

+ 2 - 2
L2J_DataPack/dist/game/data/stats/skills/00100-00199.xml

@@ -937,8 +937,8 @@
 	</skill>
 	<skill id="137" levels="4" name="Critical Chance" enchantGroup1="1">
 		<table name="#magicLvl"> 28 40 49 58 </table>
-		<table name="#rate"> 0.2 0.3 0.4 0.5 </table>
-		<table name="#ench1rate"> 0.5 0.5 0.51 0.51 0.51 0.52 0.52 0.52 0.53 0.53 0.53 0.54 0.54 0.54 0.55 0.55 0.55 0.56 0.56 0.56 0.57 0.57 0.57 0.58 0.58 0.58 0.59 0.59 0.59 0.6 </table>
+		<table name="#rate"> 1.2 1.3 1.4 1.5 </table>
+		<table name="#ench1rate"> 1.5 1.5 1.51 1.51 1.51 1.52 1.52 1.52 1.53 1.53 1.53 1.54 1.54 1.54 1.55 1.55 1.55 1.56 1.56 1.56 1.57 1.57 1.57 1.58 1.58 1.58 1.59 1.59 1.59 1.6 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="icon" val="icon.skill0137" />
 		<set name="magicLvl" val="#magicLvl" />

+ 2 - 2
L2J_DataPack/dist/game/data/stats/skills/00200-00299.xml

@@ -126,7 +126,7 @@
 		<table name="#pAtk"> 3.6 6 7.4 9 10.8 12.8 15.1 17.6 20.3 21.8 23.4 25 26.6 28.4 30.2 32.1 34.1 36.1 38.2 40.4 42.7 45 47.4 49.9 52.4 55 57.7 60.4 63.2 66.1 69 71.9 74.9 78 81.1 84.2 87.3 90.5 93.7 96.8 100 103.2 106.4 109.6 112.8 </table>
 		<table name="#triggeredId"> 0 0 0 0 0 0 0 0 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 5603 </table>
 		<table name="#ench1pAtk"> 116.84 117.78 118.72 119.66 120.6 121.54 122.48 123.42 124.36 125.3 126.24 127.18 128.12 129.06 130 130.94 131.88 132.82 133.76 134.7 135.64 136.58 137.52 138.46 139.4 140.34 141.28 142.22 143.16 144.1 </table>
-		<table name="#ench2rCrit"> 0.0019 0.0029 0.0039 0.0048 0.0058 0.0068 0.0077 0.0087 0.0097 0.0106 0.0116 0.0126 0.0135 0.0145 0.0155 0.0164 0.0174 0.0184 0.0193 0.0203 0.0213 0.0222 0.0232 0.0242 0.0251 0.0261 0.0271 0.028 0.029 0.03 </table>
+		<table name="#ench2rCrit"> 1.0019 1.0029 1.0039 1.0048 1.0058 1.0068 1.0077 1.0087 1.0097 1.0106 1.0116 1.0126 1.0135 1.0145 1.0155 1.0164 1.0174 1.0184 1.0193 1.0203 1.0213 1.0222 1.0232 1.0242 1.0251 1.0261 1.0271 1.028 1.029 1.03 </table>
 		<table name="#ench3cAtk"> 1.0019 1.0029 1.0039 1.0048 1.0058 1.0068 1.0077 1.0087 1.0097 1.0106 1.0116 1.0126 1.0135 1.0145 1.0155 1.0164 1.0174 1.0184 1.0193 1.0203 1.0213 1.0222 1.0232 1.0242 1.0251 1.0261 1.0271 1.028 1.029 1.03 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="icon" val="icon.skill0209" />
@@ -1959,7 +1959,7 @@
 		<enchant2 name="mpConsume" val="#ench2MpConsume" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="1" />
+				<mul stat="rCrit" val="2" />
 			</effect>
 		</for>
 	</skill>

+ 15 - 15
L2J_DataPack/dist/game/data/stats/skills/00300-00399.xml

@@ -458,7 +458,7 @@
 				<add stat="accCombat" val="#accCombat">
 					<using kind="BOW" />
 				</add>
-				<mul stat="rCrit" val="0.2">
+				<mul stat="rCrit" val="1.2">
 					<using kind="BOW" />
 				</mul>
 				<add stat="pAtkRange" val="#pAtkRange">
@@ -474,7 +474,7 @@
 				<add stat="accCombat" val="6">
 					<using kind="BOW" />
 				</add>
-				<mul stat="rCrit" val="0.2">
+				<mul stat="rCrit" val="1.2">
 					<using kind="BOW" />
 				</mul>
 				<add stat="pAtkRange" val="200">
@@ -490,7 +490,7 @@
 				<add stat="accCombat" val="6">
 					<using kind="BOW" />
 				</add>
-				<mul stat="rCrit" val="0.2">
+				<mul stat="rCrit" val="1.2">
 					<using kind="BOW" />
 				</mul>
 				<add stat="pAtkRange" val="200">
@@ -1825,7 +1825,7 @@
 		</cond>
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="-0.3" /> <!-- Decreases critical attack rate by 30% -->
+				<mul stat="rCrit" val="0.7" /> <!-- Decreases critical attack rate by 30% -->
 				<mul stat="blowRate" val="1.6" /> <!-- Increases blow land rate by 60% -->
 				<mul stat="cAtk" val="0.7"> <!-- Decreases frontal critical damage by 30% -->
 					<player front="true" />
@@ -1837,7 +1837,7 @@
 		</for>
 		<enchant1for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="-0.3" />
+				<mul stat="rCrit" val="0.7" />
 				<mul stat="blowRate" val="#ench1blowRate" />
 				<mul stat="cAtk" val="0.7">
 					<player front="true" />
@@ -1849,7 +1849,7 @@
 		</enchant1for>
 		<enchant2for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="-0.3" />
+				<mul stat="rCrit" val="0.7" />
 				<mul stat="blowRate" val="1.6" />
 				<mul stat="cAtk" val="0.7">
 					<player front="true" />
@@ -1861,8 +1861,8 @@
 		</enchant2for>
 	</skill>
 	<skill id="356" levels="1" name="Focus Chance" enchantGroup1="5" enchantGroup2="5">
-		<table name="#ench1rCrit"> 0.903 0.906 0.909 0.913 0.916 0.919 0.923 0.926 0.929 0.933 0.936 0.939 0.942 0.946 0.949 </table>
-		<table name="#ench2rCrit"> 0.303 0.306 0.31 0.313 0.316 0.32 0.323 0.326 0.33 0.333 0.336 0.34 0.343 0.346 0.35 </table>
+		<table name="#ench1rCrit"> 1.903 1.906 1.909 1.913 1.916 1.919 1.923 1.926 1.929 1.933 1.936 1.939 1.942 1.946 1.949 </table>
+		<table name="#ench2rCrit"> 1.303 1.306 1.31 1.313 1.316 1.32 1.323 1.326 1.33 1.333 1.336 1.34 1.343 1.346 1.35 </table>
 		<table name="#enchMagicLvl"> 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
@@ -1882,26 +1882,26 @@
 		</cond>
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="-0.3"> <!-- Decreases frontal critical attack rate by 30% -->
+				<mul stat="rCrit" val="0.7"> <!-- Decreases frontal critical attack rate by 30% -->
 					<player front="true" />
 				</mul>
-				<mul stat="rCrit" val="0.3"> <!-- Increase side critical attack rate by 30% -->
+				<mul stat="rCrit" val="1.3"> <!-- Increase side critical attack rate by 30% -->
 					<and>
 						<player front="false" />
 						<player behind="false" />
 					</and>
 				</mul>
-				<mul stat="rCrit" val="0.6"> <!-- Increase rear critical attack rate by 60% -->
+				<mul stat="rCrit" val="1.6"> <!-- Increase rear critical attack rate by 60% -->
 					<player behind="true" />
 				</mul>
 			</effect>
 		</for>
 		<enchant1for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="-0.3"> <!-- Critical Chance from front -30% -->
+				<mul stat="rCrit" val="0.7"> <!-- Critical Chance from front -30% -->
 					<player front="true" />
 				</mul>
-				<mul stat="rCrit" val="0.3"> <!-- Critical Chance from side +30% -->
+				<mul stat="rCrit" val="1.3"> <!-- Critical Chance from side +30% -->
 					<and>
 						<player front="false" />
 						<player behind="false" />
@@ -1914,7 +1914,7 @@
 		</enchant1for>
 		<enchant2for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="-0.3"> <!-- Critical Chance from front -30% -->
+				<mul stat="rCrit" val="0.7"> <!-- Critical Chance from front -30% -->
 					<player front="true" />
 				</mul>
 				<mul stat="rCrit" val="#ench2rCrit"> <!-- Critical Chance from side +30% -->
@@ -1923,7 +1923,7 @@
 						<player behind="false" />
 					</and>
 				</mul>
-				<mul stat="rCrit" val="0.6"> <!-- Critical Chance from back +60% -->
+				<mul stat="rCrit" val="1.6"> <!-- Critical Chance from back +60% -->
 					<player behind="true" />
 				</mul>
 			</effect>

+ 5 - 5
L2J_DataPack/dist/game/data/stats/skills/00400-00499.xml

@@ -6,7 +6,7 @@
 		<table name="#magicLvl"> 55 58 60 62 64 66 68 70 72 74 </table>
 		<table name="#mpConsume"> 52 56 58 60 62 64 66 68 70 72 </table>
 		<table name="#power"> 924 1054 1146 1240 1337 1437 1538 1639 1741 1841 </table>
-		<table name="#rCrit"> -0.3 -0.3 -0.3 -0.3 -0.3 -0.4 -0.4 -0.4 -0.4 -0.5 </table>
+		<table name="#rCrit"> 0.7 0.7 0.7 0.7 0.7 0.6 0.6 0.6 0.6 0.5 </table>
 		<table name="#traits"> -12 -12 -12 -12 -12 -16 -16 -16 -16 -20 </table>
 		<table name="#ench1Power"> 1881 1921 1961 2001 2041 2081 2121 2161 2201 2241 2281 2321 2361 2401 2441 2481 2521 2561 2601 2641 2681 2721 2761 2801 2841 2881 2921 2961 3001 3041 </table>
 		<table name="#ench2ActivateRates"> 81 82 82 83 84 84 85 86 86 87 87 88 89 89 90 91 91 92 93 93 94 94 95 96 96 97 98 98 99 100 </table>
@@ -68,7 +68,7 @@
 		<enchant2for>
 			<effect name="PhysicalAttack" />
 			<effect name="Debuff">
-				<mul stat="rCrit" val="-0.5" />
+				<mul stat="rCrit" val="0.5" />
 			</effect>
 			<effect name="DefenceTrait">
 				<param SWORD="-20" />
@@ -87,7 +87,7 @@
 			<effect name="PhysicalAttack" />
 			<effect name="Debuff">
 				<mul stat="cAtk" val="#ench3cAtk" />
-				<mul stat="rCrit" val="-0.5" />
+				<mul stat="rCrit" val="0.5" />
 			</effect>
 			<effect name="DefenceTrait">
 				<param SWORD="-20" />
@@ -114,7 +114,7 @@
 		<table name="#ench1Power"> 2149 2195 2241 2286 2332 2378 2423 2469 2515 2561 2606 2652 2698 2743 2789 2835 2880 2926 2972 3018 3063 3109 3155 3200 3246 3292 3337 3383 3429 3475 </table>
 		<table name="#ench2AbnormalTimes"> 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75 78 81 84 87 90 93 96 99 102 105 108 111 114 117 120 </table>
 		<table name="#ench2MpConsume"> 70 69 68 67 66 64 63 62 61 60 58 57 56 55 54 52 51 50 49 48 46 45 44 43 42 40 39 38 37 36 </table>
-		<table name="#ench3rCrit"> -0.05 -0.05 -0.05 -0.06 -0.06 -0.07 -0.07 -0.07 -0.08 -0.08 -0.08 -0.09 -0.09 -0.09 -0.1 -0.1 -0.1 -0.11 -0.11 -0.11 -0.12 -0.12 -0.12 -0.13 -0.13 -0.13 -0.14 -0.14 -0.14 -0.15 </table>
+		<table name="#ench3rCrit"> 0.95 0.95 0.95 0.94 0.94 0.93 0.93 0.93 0.92 0.92 0.92 0.91 0.91 0.91 0.9 0.9 0.9 0.89 0.89 0.89 0.88 0.88 0.88 0.87 0.87 0.87 0.86 0.86 0.86 0.85 </table>
 		<table name="#enchElementPower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -2623,7 +2623,7 @@
 		<table name="#effectPoints"> 235 523 </table>
 		<table name="#magicLvl"> 24 55 </table>
 		<table name="#mpConsume"> 11 25 </table>
-		<table name="#rCrit"> 0.2 0.3 </table>
+		<table name="#rCrit"> 1.2 1.3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="90" />
 		<set name="abnormalType" val="PA_UP_SPECIAL" />

+ 2 - 2
L2J_DataPack/dist/game/data/stats/skills/00500-00599.xml

@@ -860,7 +860,7 @@
 				<add stat="accCombat" val="#accCombat">
 					<using kind="CROSSBOW" />
 				</add>
-				<mul stat="rCrit" val="0.2">
+				<mul stat="rCrit" val="1.2">
 					<using kind="CROSSBOW" />
 				</mul>
 				<add stat="pAtkRange" val="#range">
@@ -876,7 +876,7 @@
 				<add stat="accCombat" val="#ench1Acc">
 					<using kind="CROSSBOW" />
 				</add>
-				<mul stat="rCrit" val="0.2">
+				<mul stat="rCrit" val="1.2">
 					<using kind="CROSSBOW" />
 				</mul>
 				<add stat="pAtkRange" val="200">

+ 3 - 3
L2J_DataPack/dist/game/data/stats/skills/00600-00699.xml

@@ -433,8 +433,8 @@
 		<!-- Confirmed CT2.5 -->
 		<table name="#cAtk"> 111 177 253 317 </table>
 		<table name="#magicLvl"> 43 52 60 66 </table>
-		<table name="#rCrit"> 0.1 0.15 0.2 0.25 </table>
-		<table name="#ench1rCrit"> 0.251 0.253 0.255 0.256 0.258 0.26 0.261 0.263 0.265 0.266 0.268 0.27 0.271 0.273 0.275 0.276 0.278 0.28 0.281 0.283 0.285 0.286 0.288 0.29 0.291 0.293 0.295 0.296 0.298 0.3 </table>
+		<table name="#rCrit"> 1.1 1.15 1.2 1.25 </table>
+		<table name="#ench1rCrit"> 1.251 1.253 1.255 1.256 1.258 1.26 1.261 1.263 1.265 1.266 1.268 1.27 1.271 1.273 1.275 1.276 1.278 1.28 1.281 1.283 1.285 1.286 1.288 1.29 1.291 1.293 1.295 1.296 1.298 1.3 </table>
 		<table name="#ench2cAtk"> 322 327 331 336 341 346 350 355 360 365 369 374 379 384 388 393 398 403 407 412 417 422 426 431 436 441 445 450 455 460 </table>
 		<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
 		<set name="icon" val="icon.skill0312" />
@@ -457,7 +457,7 @@
 		</enchant1for>
 		<enchant2for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.25" />
+				<mul stat="rCrit" val="1.25" />
 				<add stat="cAtkAdd" val="#ench2cAtk" />
 			</effect>
 		</enchant2for>

+ 5 - 5
L2J_DataPack/dist/game/data/stats/skills/00700-00799.xml

@@ -180,7 +180,7 @@
 		<for>
 			<effect name="Buff">
 				<mul stat="maxHp" val="1.2" />
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="mCritRate" val="0.2" />
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pDef" val="1.2" />
@@ -281,7 +281,7 @@
 				<mul stat="pDef" val="1.1" />
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pAtkSpd" val="1.1" />
-				<mul stat="rCrit" val="0.1" />
+				<mul stat="rCrit" val="1.1" />
 				<mul stat="cAtk" val="1.1" />
 				<mul stat="mDef" val="1.1" />
 				<mul stat="mAtk" val="1.1" />
@@ -352,7 +352,7 @@
 		<set name="targetType" val="SERVITOR" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="cAtk" val="1.2" />
 				<mul stat="pAtkSpd" val="1.2" />
@@ -408,7 +408,7 @@
 		</cond>
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="cAtk" val="1.2" />
 			</effect>
 		</for>
@@ -1393,7 +1393,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/00800-00899.xml

@@ -552,7 +552,7 @@
 				<mul stat="pAtk" val="1.05">
 					<using kind="SWORD,DAGGER,DUALDAGGER,POLE,RAPIER,ANCIENTSWORD,DUAL,DUALFIST" />
 				</mul>
-				<mul stat="rCrit" val="0.2">
+				<mul stat="rCrit" val="1.2">
 					<using kind="SWORD,DAGGER,DUALDAGGER,POLE,RAPIER,ANCIENTSWORD,DUAL,DUALFIST" />
 				</mul>
 			</effect>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/00900-00999.xml

@@ -1614,7 +1614,7 @@
 				<add stat="accCombat" val="6">
 					<using kind="BOW" />
 				</add>
-				<mul stat="rCrit" val="0.2">
+				<mul stat="rCrit" val="1.2">
 					<using kind="BOW" />
 				</mul>
 				<add stat="pAtkRange" val="200">

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/01000-01099.xml

@@ -1632,7 +1632,7 @@
 		<table name="#effectPoints"> 243 418 495 </table>
 		<table name="#mpConsume"> 18 31 38 </table>
 		<table name="#mpInitialConsume"> 5 8 10 </table>
-		<table name="#rCrit"> 0.2 0.25 0.3 </table>
+		<table name="#rCrit"> 1.2 1.25 1.3 </table>
 		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#ench2mpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table>
 		<table name="#ench2mpInitialConsume"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table>

+ 6 - 6
L2J_DataPack/dist/game/data/stats/skills/01300-01399.xml

@@ -233,7 +233,7 @@
 		<table name="#magicLvl"> 48 60 68 </table>
 		<table name="#mpConsume"> 137 156 201 </table>
 		<table name="#mpInitialConsume"> 35 44 51 </table>
-		<table name="#rCrit"> 0.2 0.25 0.3 </table>
+		<table name="#rCrit"> 1.2 1.25 1.3 </table>
 		<table name="#ench1AbnormalTimes"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table>
 		<table name="#ench2MpConsume"> 197 194 190 187 184 180 177 174 170 167 164 160 157 154 150 147 144 140 137 134 130 127 123 120 117 113 110 107 103 100 </table>
 		<table name="#ench2mpInitialConsume"> 50 49 48 47 46 45 45 44 43 42 41 40 39 39 38 37 36 35 34 34 33 32 31 30 29 28 28 27 26 25 </table>
@@ -1478,7 +1478,7 @@
 				<mul stat="cAtk" val="1.2">
 					<player behind="true" />
 				</mul>
-				<mul stat="rCrit" val="0.2">
+				<mul stat="rCrit" val="1.2">
 					<player behind="true" />
 				</mul>
 				<sub stat="debuffVuln" val="10" />
@@ -1511,7 +1511,7 @@
 		<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="cAtk" val="1.2" />
 				<mul stat="pAtkSpd" val="1.2" />
@@ -1811,7 +1811,7 @@
 		<for>
 			<effect name="Buff">
 				<mul stat="maxHp" val="1.2" />
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="mCritPower" val="1.2" />
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pDef" val="1.2" />
@@ -1827,7 +1827,7 @@
 		<enchant3for>
 			<effect name="Buff">
 				<mul stat="maxHp" val="1.2" />
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="mCritPower" val="1.2" />
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pDef" val="1.2" />
@@ -2228,7 +2228,7 @@
 				<mul stat="runSpd" val="0.8" />
 				<mul stat="mDef" val="0.7" />
 				<mul stat="pAtkSpd" val="0.7" />
-				<mul stat="rCrit" val="-0.3" />
+				<mul stat="rCrit" val="0.7" />
 				<mul stat="cAtk" val="0.7" />
 				<sub stat="accCombat" val="6" />
 			</effect>

+ 3 - 3
L2J_DataPack/dist/game/data/stats/skills/01400-01499.xml

@@ -514,7 +514,7 @@
 				<mul stat="maxCp" val="1.2" />
 				<mul stat="regCp" val="1.2" />
 				<mul stat="maxMp" val="1.2" />
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="mCritPower" val="1.2" />
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pDef" val="1.2" />
@@ -534,7 +534,7 @@
 				<mul stat="maxCp" val="1.2" />
 				<mul stat="regCp" val="1.2" />
 				<mul stat="maxMp" val="1.2" />
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="mCritPower" val="1.2" />
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pDef" val="1.2" />
@@ -2570,7 +2570,7 @@
 		<table name="#magicLvl"> 40 49 58 </table>
 		<table name="#mpConsume"> 56 70 85 </table>
 		<table name="#mpInitialConsume"> 14 18 22 </table>
-		<table name="#rCrit"> 0.3 0.4 0.5 </table>
+		<table name="#rCrit"> 1.3 1.4 1.5 </table>
 		<table name="#ench1MpConsume"> 84 82 81 79 78 76 75 74 72 71 69 68 67 65 64 62 61 60 58 57 55 54 52 51 50 48 47 45 44 43 </table>
 		<table name="#ench1MpInitialConsume"> 21 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 </table>
 		<table name="#ench2AbnormalTimes"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </table>

+ 5 - 5
L2J_DataPack/dist/game/data/stats/skills/01500-01599.xml

@@ -79,7 +79,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="cAtk" val="1.35" />
 			</effect>
 			<effect name="DispelBySlot">
@@ -647,7 +647,7 @@
 		<set name="targetType" val="PARTY" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="cAtk" val="1.35" />
 			</effect>
 			<effect name="DispelBySlot">
@@ -1197,7 +1197,7 @@
 		<set name="targetType" val="PARTY_CLAN" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="cAtk" val="1.35" />
 			</effect>
 			<effect name="DispelBySlot">
@@ -1457,7 +1457,7 @@
 		<table name="#mpInitialConsume"> 8 12 13 </table>
 		<table name="#pAtkSpd"> 1.02 1.05 1.07 </table>
 		<table name="#physicalSkillPower"> 1.05 1.07 1.1 </table>
-		<table name="#rCrit"> 0.05 0.07 0.1 </table>
+		<table name="#rCrit"> 1.05 1.07 1.1 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="PUBLIC_SLOT" />
@@ -1788,7 +1788,7 @@
 		<!-- High Five Skill -->
 		<table name="#cAtkAdd"> 177 295 384 </table>
 		<table name="#magicLvl"> 28 40 49 </table>
-		<table name="#rCrit"> 0.2 0.3 0.4 </table>
+		<table name="#rCrit"> 1.2 1.3 1.4 </table>
 		<set name="icon" val="icon.skill1559" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="P" />

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/02000-02099.xml

@@ -603,7 +603,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/02200-02299.xml

@@ -1767,7 +1767,7 @@
 		</cond>
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>

+ 2 - 2
L2J_DataPack/dist/game/data/stats/skills/02300-02399.xml

@@ -259,7 +259,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>
@@ -1630,7 +1630,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.15" />
+				<mul stat="rCrit" val="1.15" />
 			</effect>
 		</for>
 	</skill>

+ 2 - 2
L2J_DataPack/dist/game/data/stats/skills/02400-02499.xml

@@ -130,7 +130,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.25" />
+				<mul stat="rCrit" val="1.25" />
 			</effect>
 		</for>
 	</skill>
@@ -596,7 +596,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/02800-02899.xml

@@ -1797,7 +1797,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>

+ 3 - 3
L2J_DataPack/dist/game/data/stats/skills/03000-03099.xml

@@ -192,7 +192,7 @@
 	<skill id="3018" levels="6" name="Special Ability: Back Blow">
 		<!-- Confirmed CT2.5 -->
 		<table name="#magicLvl"> 46 49 52 55 58 61 </table>
-		<table name="#rCrit"> 0.71 0.67 0.63 0.6 0.56 0.53 </table>
+		<table name="#rCrit"> 1.71 1.67 1.63 1.6 1.56 1.53 </table>
 		<set name="icon" val="icon.skill1077" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="P" />
@@ -208,7 +208,7 @@
 	<skill id="3019" levels="6" name="Special Ability: Back Blow">
 		<!-- Confirmed CT2.5 -->
 		<table name="#magicLvl"> 46 49 52 55 58 61 </table>
-		<table name="#rCrit"> 0.5 0.47 0.45 0.42 0.4 0.37 </table>
+		<table name="#rCrit"> 1.5 1.47 1.45 1.42 1.4 1.37 </table>
 		<set name="icon" val="icon.skill1077" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="P" />
@@ -1036,7 +1036,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.37">
+				<mul stat="rCrit" val="1.37">
 					<player behind="true" />
 				</mul>
 				<mul stat="pvpPhysDmg" val="1.05" />

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/03100-03199.xml

@@ -1064,7 +1064,7 @@
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
 		<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>
 		<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>
-		<table name="#rCrit"> 0.05 0.05 0.05 0.1 0.1 0.1 0.15 0.15 0.15 0.2 </table>
+		<table name="#rCrit"> 1.05 1.05 1.05 1.1 1.1 1.1 1.15 1.15 1.15 1.2 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/03200-03299.xml

@@ -862,7 +862,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 			</effect>
 		</for>
 	</skill>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/03500-03599.xml

@@ -1389,7 +1389,7 @@
 				<mul stat="maxCp" val="1.5" /> <!-- CP +50% -->
 				<mul stat="pAtkSpd" val="1.03" /> <!-- Atk. Spd. +3% -->
 				<add stat="regMp" val="0.51" /> <!-- MP regen per tick +0.51 -->
-				<mul stat="rCrit" val="0.22"> <!-- Critical +22% from behind target -->
+				<mul stat="rCrit" val="1.22"> <!-- Critical +22% from behind target -->
 					<player behind="true" />
 				</mul>
 				<!-- NOTE: PvP extra damage is increased in H5, values unconfirmed -->

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/04000-04099.xml

@@ -1586,7 +1586,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.5" />
+				<mul stat="rCrit" val="1.5" />
 			</effect>
 		</for>
 	</skill>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/04100-04199.xml

@@ -263,7 +263,7 @@
 				<mul stat="runSpd" val="0.5" />
 				<sub stat="accCombat" val="19" />
 				<sub stat="rEvas" val="19" />
-				<mul stat="rCrit" val="0.1" />
+				<mul stat="rCrit" val="1.1" />
 			</effect>
 		</for>
 	</skill>

+ 2 - 2
L2J_DataPack/dist/game/data/stats/skills/04300-04399.xml

@@ -207,7 +207,7 @@
 				<add stat="rEvas" val="4" />
 				<mul stat="pDef" val="1.83" />
 				<mul stat="pAtkSpd" val="1.33" />
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="mDef" val="5" />
 			</effect>
 		</for>
@@ -1003,7 +1003,7 @@
 		<!-- Freya retail confirmed -->
 		<table name="#abnormalLvls"> 1 2 3 </table>
 		<table name="#mpConsume"> 300 0 600 </table>
-		<table name="#rCrit"> 0.2 0.25 0.3 </table>
+		<table name="#rCrit"> 1.2 1.25 1.3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="CRITICAL_PROB_UP" />

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/04400-04499.xml

@@ -83,7 +83,7 @@
 	<skill id="4404" levels="3" name="Focus">
 		<!-- Confirmed CT2.5 -->
 		<table name="#abnormalLvls"> 2 3 4 </table>
-		<table name="#rCrit"> 0.2 0.25 0.3 </table>
+		<table name="#rCrit"> 1.2 1.25 1.3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="3600" />
 		<set name="abnormalType" val="CRITICAL_PROB_UP" />

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/04500-04599.xml

@@ -224,7 +224,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="1">
+				<mul stat="rCrit" val="2">
 					<player behind="true" />
 				</mul>
 				<!-- TODO: Missing bonus for Rapier -->

+ 5 - 5
L2J_DataPack/dist/game/data/stats/skills/04600-04699.xml

@@ -36,7 +36,7 @@
 		<table name="#magicLvl"> 20 40 70 </table>
 		<table name="#mAtkSpd"> 1.15 1.23 1.3 </table>
 		<table name="#mpConsume"> 29 53 98 </table>
-		<table name="#rCrit"> 0.2 0.25 0.3 </table>
+		<table name="#rCrit"> 1.2 1.25 1.3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="MULTI_BUFF" />
@@ -299,7 +299,7 @@
 		<table name="#abnormalLvls"> 1 2 3 </table>
 		<table name="#magicLvl"> 20 40 70 </table>
 		<table name="#mpConsume"> 15 27 49 </table>
-		<table name="#rCrit"> 0.2 0.25 0.3 </table>
+		<table name="#rCrit"> 1.2 1.25 1.3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="300" />
 		<set name="abnormalType" val="CRITICAL_PROB_UP" />
@@ -1115,7 +1115,7 @@
 		<!-- Zone Skill -->
 		<table name="#abnormalLvls"> 1 2 3 </table>
 		<table name="#magicLvl"> 20 40 60 </table>
-		<table name="#rCrit"> 0.15 0.25 0.3 </table>
+		<table name="#rCrit"> 1.15 1.25 1.3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="CRITICAL_PROB_UP" />
@@ -2196,7 +2196,7 @@
 				<sub stat="rEvas" val="4" />
 				<mul stat="pDef" val="0.55" />
 				<mul stat="pAtkSpd" val="0.75" />
-				<mul stat="rCrit" val="-0.23" />
+				<mul stat="rCrit" val="0.77" />
 				<mul stat="mDef" val="0.2" />
 			</effect>
 		</for>
@@ -2273,7 +2273,7 @@
 		<table name="#magicLvl"> 57 66 75 77 78 79 80 81 82 83 84 85 86 </table>
 		<table name="#mpConsume"> 97 125 155 161 165 169 172 176 179 183 186 189 193 </table>
 		<table name="#mpInitialConsume"> 25 32 39 41 42 43 43 44 45 46 47 48 49 </table>
-		<table name="#rCrit"> 0.25 0.27 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 </table>
+		<table name="#rCrit"> 1.25 1.27 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 1.3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="#abnormalTime" />
 		<set name="abnormalType" val="BUFF_QUEEN_OF_CAT" />

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/05000-05099.xml

@@ -1170,7 +1170,7 @@
 		<for>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.33" />
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/05100-05199.xml

@@ -1209,7 +1209,7 @@
 		<!-- Confirmed CT2.5 -->
 		<!-- Augmentation Skill (Trigger) -->
 		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
-		<table name="#rCrit"> 0.05 0.05 0.05 0.1 0.1 0.1 0.15 0.15 0.15 0.2 </table>
+		<table name="#rCrit"> 1.05 1.05 1.05 1.1 1.1 1.1 1.15 1.15 1.15 1.2 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="60" />
 		<set name="abnormalType" val="ABNORMAL_ITEM" />

+ 7 - 7
L2J_DataPack/dist/game/data/stats/skills/05500-05599.xml

@@ -386,7 +386,7 @@
 		<for>
 			<effect name="Buff">
 				<mul stat="cAtk" val="1.35" />
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="mCritRate" val="3" />
 			</effect>
 		</for>
@@ -1010,7 +1010,7 @@
 		<for>
 			<effect name="Buff">
 				<mul stat="physicalSkillPower" val="1.2" />
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 			</effect>
 		</for>
 	</skill>
@@ -1032,7 +1032,7 @@
 		<table name="#activationChance"> 10 10 0 </table>
 		<table name="#cAtk"> 1 1 1.25 </table>
 		<table name="#icons"> icon.skill0761 icon.skill0761_2 icon.skill0761_3 </table>
-		<table name="#rCrit"> 0 0.3 0.3 </table>
+		<table name="#rCrit"> 1 1.3 1.3 </table>
 		<table name="#triggeredLevel"> 2 3 0 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="20" />
@@ -1090,7 +1090,7 @@
 		<table name="#abnormalLvls"> 2 3 4 </table>
 		<table name="#activationChance"> 10 10 0 </table>
 		<table name="#icons"> icon.skill0786 icon.skill0786_2 icon.skill0786_3 </table>
-		<table name="#rCrit"> 0 0 0.2 </table>
+		<table name="#rCrit"> 1 1 1.2 </table>
 		<table name="#triggeredLevel"> 2 3 0 </table>
 		<table name="#waterPower"> 0 20 20 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
@@ -1256,7 +1256,7 @@
 				<mul stat="pAtk" val="1.35" />
 				<mul stat="mAtk" val="1.75" />
 				<mul stat="cAtk" val="1.35" />
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>
@@ -1337,7 +1337,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.32" />
+				<mul stat="rCrit" val="1.32" />
 			</effect>
 		</for>
 	</skill>
@@ -1624,7 +1624,7 @@
 		<table name="#magicLvl"> 25 44 52 </table>
 		<table name="#mpConsume"> 9 16 19 </table>
 		<table name="#mpInitialConsume"> 3 4 5 </table>
-		<table name="#rCrit"> 0.2 0.25 0.3 </table>
+		<table name="#rCrit"> 1.2 1.25 1.3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="120" />
 		<set name="abnormalType" val="CRITICAL_PROB_UP" />

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/05600-05699.xml

@@ -866,7 +866,7 @@
 		<table name="#magicLvl"> 44 52 </table>
 		<table name="#mpConsume"> 31 38 </table>
 		<table name="#mpInitialConsume"> 8 10 </table>
-		<table name="#rCrit"> 0.25 0.3 </table>
+		<table name="#rCrit"> 1.25 1.3 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="1200" />
 		<set name="abnormalType" val="CRITICAL_PROB_UP" />

+ 2 - 2
L2J_DataPack/dist/game/data/stats/skills/05900-05999.xml

@@ -389,7 +389,7 @@
 				<mul stat="pAtkSpd" val="0.95" />
 				<mul stat="mAtk" val="0.95" />
 				<sub stat="accCombat" val="3" />
-				<mul stat="rCrit" val="-0.1" />
+				<mul stat="rCrit" val="0.9" />
 				<mul stat="cAtk" val="0.9" />
 			</effect>
 		</for>
@@ -1241,7 +1241,7 @@
 				<mul stat="pAtk" val="1.05">
 					<using kind="SWORD,DAGGER,DUALDAGGER,POLE,RAPIER,ANCIENTSWORD,DUAL,DUALFIST,BLUNT,BOW,CROSSBOW" />
 				</mul>
-				<mul stat="rCrit" val="0.2">
+				<mul stat="rCrit" val="1.2">
 					<using kind="SWORD,DAGGER,DUALDAGGER,POLE,RAPIER,ANCIENTSWORD,DUAL,DUALFIST" />
 				</mul>
 				<add stat="pAtkRange" val="100">

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/06200-06299.xml

@@ -241,7 +241,7 @@
 	<skill id="6209" levels="4" name="Weapon Grade Penalty">
 		<table name="#cAtk"> 0.9 0.8 0.7 0.6 </table>
 		<table name="#icons"> icon.skill6209_1 icon.skill6209_2 icon.skill6209_3 icon.skill6209_4 </table>
-		<table name="#rCrit"> -0.1 -0.2 -0.3 -0.4 </table>
+		<table name="#rCrit"> 0.9 0.8 0.7 0.6 </table>
 		<set name="icon" val="#icons" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/06300-06399.xml

@@ -1017,7 +1017,7 @@
 		<table name="#cAtk"> 1.05 1.1 </table>
 		<table name="#icons"> icon.skill6366_1 icon.skill6366_2 </table>
 		<table name="#mCritRate"> 0.02 0.04 </table>
-		<table name="#rCrit"> 0.04 0.08 </table>
+		<table name="#rCrit"> 1.04 1.08 </table>
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="600" />
 		<set name="abnormalType" val="SIGNAL_B" />

+ 3 - 3
L2J_DataPack/dist/game/data/stats/skills/06400-06499.xml

@@ -667,7 +667,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.35" />
+				<mul stat="rCrit" val="1.35" />
 			</effect>
 		</for>
 	</skill>
@@ -719,7 +719,7 @@
 		<table name="#abnormalLvls"> 7 8 9 </table>
 		<table name="#cAtk"> 1.2 1.3 1.4 </table>
 		<table name="#dot"> 0.005 0.01 0.02 </table>
-		<table name="#rCrit"> 0.2 0.5 0.75 </table>
+		<table name="#rCrit"> 1.2 1.5 1.75 </table>
 		<set name="abnormalLvl" val="#abnormalLvls" />
 		<set name="abnormalTime" val="5" />
 		<set name="abnormalType" val="MULTI_DEBUFF" />
@@ -762,7 +762,7 @@
 		<for>
 			<effect name="DamOverTimePercent" ticks="5">
 				<param power="0.05" />
-				<mul stat="rCrit" val="0.9">
+				<mul stat="rCrit" val="1.9">
 					<using kind="BOW,CROSSBOW" />
 				</mul>
 				<mul stat="cAtk" val="1.5">

+ 4 - 4
L2J_DataPack/dist/game/data/stats/skills/06700-06799.xml

@@ -241,7 +241,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>
@@ -809,7 +809,7 @@
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pAtkSpd" val="1.3" />
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="cAtk" val="1.35" />
 			</effect>
 		</for>
@@ -874,7 +874,7 @@
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pAtkSpd" val="1.3" />
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="cAtk" val="1.35" />
 			</effect>
 		</for>
@@ -1089,7 +1089,7 @@
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pAtkSpd" val="1.3" />
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="cAtk" val="1.35" />
 			</effect>
 		</for>

+ 3 - 3
L2J_DataPack/dist/game/data/stats/skills/06800-06899.xml

@@ -175,7 +175,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>
@@ -310,7 +310,7 @@
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pAtkSpd" val="1.3" />
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="cAtk" val="1.35" />
 			</effect>
 		</for>
@@ -1290,7 +1290,7 @@
 		<table name="#cAtk"> 1.1 1.15 1.15 </table>
 		<table name="#pmAtk"> 1 1.15 1.15 </table>
 		<table name="#pmAtkSpd"> 1 1 1.15 </table>
-		<table name="#rCrit"> 0.1 0.3 0.5 </table>
+		<table name="#rCrit"> 1.1 1.3 1.5 </table>
 		<table name="#traits"> 50 80 90 </table>
 		<set name="abnormalTime" val="60" />
 		<set name="blockedInOlympiad" val="true" />

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/06900-06999.xml

@@ -149,7 +149,7 @@
 		<for>
 			<effect name="Buff">
 				<mul stat="pAtk" val="1.15" />
-				<mul stat="rCrit" val="0.1" />
+				<mul stat="rCrit" val="1.1" />
 				<mul stat="cAtk" val="1.1" />
 				<mul stat="pAtkSpd" val="1.03" />
 				<add stat="runSpd" val="5" />

+ 4 - 4
L2J_DataPack/dist/game/data/stats/skills/07000-07099.xml

@@ -388,7 +388,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>
@@ -886,7 +886,7 @@
 		<for>
 			<effect name="Buff">
 				<mul stat="maxHp" val="1.2" />
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="mCritRate" val="0.2" />
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pDef" val="1.2" />
@@ -1307,7 +1307,7 @@
 		<set name="targetType" val="ONE" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="cAtk" val="1.35" />
 			</effect>
 			<effect name="DispelBySlot">
@@ -1401,7 +1401,7 @@
 				<mul stat="pAtk" val="1.05">
 					<using kind="SWORD,DUAL,ANCIENTSWORD,RAPIER,DAGGER,DUALDAGGER,POLE,DUALFIST" />
 				</mul>
-				<mul stat="rCrit" val="0.2">
+				<mul stat="rCrit" val="1.2">
 					<using kind="SWORD,DUAL,ANCIENTSWORD,RAPIER,DAGGER,DUALDAGGER,POLE,DUALFIST" />
 				</mul>
 			</effect>

+ 2 - 2
L2J_DataPack/dist/game/data/stats/skills/08200-08299.xml

@@ -975,7 +975,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="pAtkSpd" val="1.33" />
 			</effect>
 			<effect name="TriggerSkillByAttack">
@@ -1042,7 +1042,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/09000-09099.xml

@@ -147,7 +147,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/20000-20099.xml

@@ -64,7 +64,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>

+ 2 - 2
L2J_DataPack/dist/game/data/stats/skills/21000-21099.xml

@@ -378,7 +378,7 @@
 			<effect name="Buff">
 				<mul stat="maxCp" val="1.3" />
 				<mul stat="pAtkRange" val="1.25" />
-				<mul stat="rCrit" val="0.25" />
+				<mul stat="rCrit" val="1.25" />
 			</effect>
 		</for>
 	</skill>
@@ -1620,7 +1620,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="cAtk" val="1.35" />
 			</effect>
 		</for>

+ 4 - 4
L2J_DataPack/dist/game/data/stats/skills/21100-21199.xml

@@ -362,7 +362,7 @@
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pDef" val="1.2" />
 				<mul stat="cAtk" val="1.2" />
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 			</effect>
 		</for>
 	</skill>
@@ -565,7 +565,7 @@
 			<effect name="Buff">
 				<mul stat="maxHp" val="1.4" />
 				<mul stat="maxMp" val="1.4" />
-				<mul stat="rCrit" val="0.1" />
+				<mul stat="rCrit" val="1.1" />
 				<mul stat="cAtk" val="1.1" />
 				<add stat="darkRes" val="20" />
 			</effect>
@@ -770,7 +770,7 @@
 			<effect name="Buff">
 				<mul stat="maxHp" val="1.4" />
 				<mul stat="maxMp" val="1.4" />
-				<mul stat="rCrit" val="0.1" />
+				<mul stat="rCrit" val="1.1" />
 				<mul stat="cAtk" val="1.1" />
 				<add stat="darkRes" val="20" />
 			</effect>
@@ -1048,7 +1048,7 @@
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pDef" val="1.3" />
 				<mul stat="cAtk" val="1.2" />
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 			</effect>
 		</for>
 	</skill>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/22000-22099.xml

@@ -1468,7 +1468,7 @@
 		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/22100-22199.xml

@@ -1238,7 +1238,7 @@
 		<for>
 			<effect name="Buff">
 				<mul stat="pAtkSpd" val="1.15" />
-				<mul stat="rCrit" val="0.1" />
+				<mul stat="rCrit" val="1.1" />
 			</effect>
 		</for>
 	</skill>

+ 2 - 2
L2J_DataPack/dist/game/data/stats/skills/23000-23099.xml

@@ -1406,7 +1406,7 @@
 				<mul stat="pAtkSpd" val="1.2"/>
 				<mul stat="pDef" val="1.2" />
 				<mul stat="pAtk" val="1.1"/>
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="cAtk" val="1.2" />
 			</effect>
 		</for>
@@ -1558,7 +1558,7 @@
 				<mul stat="pAtkSpd" val="1.2"/>
 				<mul stat="pDef" val="1.2" />
 				<mul stat="pAtk" val="1.1"/>
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="cAtk" val="1.2" />
 			</effect>
 		</for>

+ 4 - 4
L2J_DataPack/dist/game/data/stats/skills/23200-23299.xml

@@ -716,7 +716,7 @@
 		<set name="targetType" val="AURA" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 			</effect>
 		</for>
 	</skill>
@@ -1103,7 +1103,7 @@
 		<for>
 			<effect name="Buff">
 				<mul stat="maxHp" val="1.2" />
-				<mul stat="rCrit" val="0.2" />
+				<mul stat="rCrit" val="1.2" />
 				<mul stat="mCritRate" val="0.2" />
 				<mul stat="pAtk" val="1.1" />
 				<mul stat="pDef" val="1.2" />
@@ -1248,7 +1248,7 @@
 		<set name="targetType" val="AURA" />
 		<for>
 			<effect name="Buff">
-				<mul stat="rCrit" val="0.3" />
+				<mul stat="rCrit" val="1.3" />
 				<mul stat="cAtk" val="1.35" />
 			</effect>
 			<effect name="DispelBySlot">
@@ -1331,7 +1331,7 @@
 				<mul stat="pAtk" val="1.05">
 					<using kind="SWORD,DUAL,ANCIENTSWORD,RAPIER,DAGGER,DUALDAGGER,POLE,DUALFIST" />
 				</mul>
-				<mul stat="rCrit" val="0.2">
+				<mul stat="rCrit" val="1.2">
 					<using kind="SWORD,DUAL,ANCIENTSWORD,RAPIER,DAGGER,DUALDAGGER,POLE,DUALFIST" />
 				</mul>
 			</effect>