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Fix follow skills after Triggers Rework:
- (992)Sonic Mastery
- (993)Force Mastery
- (5550)NPC Trigger Stun
- (6920)Collector's Fortune
- (8307)Boing Hammer's Effect of Doubt
- (23321)Draconic Evolver

Patch by: dedmoped
Reviewed by: Zealar

Zealar 10 lat temu
rodzic
commit
db1588b1b8

+ 8 - 8
L2J_DataPack/dist/game/data/stats/skills/00200-00299.xml

@@ -26,7 +26,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="50" />
-				<param skillId="#triggeredId" skillLevel="1" />
+				<param skillId="#triggeredId" skillLevel="1" /> <!-- Blunt Mastery -->
 				<param targetType="SELF" />
 				<param allowWeapons="SWORD,BLUNT" />
 			</effect>
@@ -44,7 +44,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="50" />
-				<param skillId="5604" skillLevel="1" />
+				<param skillId="5604" skillLevel="1" /> <!-- Blunt Mastery -->
 				<param targetType="SELF" />
 				<param allowWeapons="SWORD,BLUNT" />
 			</effect>
@@ -62,7 +62,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="50" />
-				<param skillId="5604" skillLevel="1" />
+				<param skillId="5604" skillLevel="1" /> <!-- Blunt Mastery -->
 				<param targetType="SELF" />
 				<param allowWeapons="SWORD,BLUNT" />
 			</effect>
@@ -80,7 +80,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="50" />
-				<param skillId="5604" skillLevel="1" />
+				<param skillId="5604" skillLevel="1" /> <!-- Blunt Mastery -->
 				<param targetType="SELF" />
 				<param allowWeapons="SWORD,BLUNT" />
 			</effect>
@@ -146,7 +146,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="33" />
-				<param skillId="#triggeredId" skillLevel="1" />
+				<param skillId="#triggeredId" skillLevel="1" /> <!-- Dagger Mastery -->
 				<param targetType="SELF" />
 				<param allowWeapons="DAGGER,DUALDAGGER" />
 			</effect>
@@ -161,7 +161,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="33" />
-				<param skillId="5603" skillLevel="1" />
+				<param skillId="5603" skillLevel="1" /> <!-- Dagger Mastery -->
 				<param targetType="SELF" />
 				<param allowWeapons="DAGGER,DUALDAGGER" />
 			</effect>
@@ -179,7 +179,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="33" />
-				<param skillId="5603" skillLevel="1" />
+				<param skillId="5603" skillLevel="1" /> <!-- Dagger Mastery -->
 				<param targetType="SELF" />
 				<param allowWeapons="DAGGER,DUALDAGGER" />
 			</effect>
@@ -197,7 +197,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="33" />
-				<param skillId="5603" skillLevel="1" />
+				<param skillId="5603" skillLevel="1" /> <!-- Dagger Mastery -->
 				<param targetType="SELF" />
 				<param allowWeapons="DAGGER,DUALDAGGER" />
 			</effect>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/00400-00499.xml

@@ -2240,7 +2240,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="#activationChance" />
-				<param skillId="5548" skillLevel="1" />
+				<param skillId="5548" skillLevel="1" /> <!-- Critical Spiritual Energy Attack -->
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>

+ 3 - 5
L2J_DataPack/dist/game/data/stats/skills/00600-00699.xml

@@ -891,13 +891,12 @@
 		<set name="icon" val="icon.skill1086" />
 		<set name="magicLvl" val="75" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByAttack">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="2" />
-				<param skillId="5572" skillLevel="1" />
+				<param skillId="5572" skillLevel="1" /> <!-- Warrior Ability - Haste -->
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -930,7 +929,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="2" />
-				<param skillId="5574" skillLevel="1" />
+				<param skillId="5574" skillLevel="1" /> <!-- Log Ability - Critical Chance -->
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -947,7 +946,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="2" />
-				<param skillId="5575" skillLevel="1" />
+				<param skillId="5575" skillLevel="1" /> <!-- Wizard Ability - Mana Steal -->
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -959,7 +958,6 @@
 		<set name="icon" val="icon.skill1418" />
 		<set name="magicLvl" val="75" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />

+ 3 - 3
L2J_DataPack/dist/game/data/stats/skills/00700-00799.xml

@@ -1476,7 +1476,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="3" />
-				<param skillId="5559" skillLevel="1" />
+				<param skillId="5559" skillLevel="1" /> <!-- Physical Pose -->
 				<param targetType="SELF" />
 				<param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,DAGGER,DUALDAGGER,POLE,ANCIENTSWORD,RAPIER" />
 			</effect>
@@ -1500,9 +1500,9 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="3" />
-				<param skillId="5559" skillLevel="1" />
+				<param skillId="5559" skillLevel="1" /> <!-- Physical Pose -->
 				<param targetType="SELF" />
-				<param allowWeapons="SWORD,BLUNT,DUAL,DUALFIST,DAGGER,DUALDAGGER,POLE,ANCIENTSWORD,RAPIER" />
+				<param allowWeapons="CROSSBOW,BOW" />
 			</effect>
 		</for>
 	</skill>

+ 3 - 3
L2J_DataPack/dist/game/data/stats/skills/00800-00899.xml

@@ -394,7 +394,7 @@
 		<for>
 			<effect name="TriggerSkillByAvoid">
 				<param chance="10" />
-				<param skillId="5673" skillLevel="1" />
+				<param skillId="5673" skillLevel="1" /> <!-- Evasion Counter -->
 				<param targetType="ONE" />
 			</effect>
 		</for>
@@ -407,7 +407,7 @@
 		<for>
 			<effect name="TriggerSkillByAvoid">
 				<param chance="10" />
-				<param skillId="5674" skillLevel="1" />
+				<param skillId="5674" skillLevel="1" /> <!-- Evasion Chance -->
 				<param targetType="SELF" />
 			</effect>
 		</for>
@@ -420,7 +420,7 @@
 		<for>
 			<effect name="TriggerSkillByAvoid">
 				<param chance="10" />
-				<param skillId="5675" skillLevel="1" />
+				<param skillId="5675" skillLevel="1" /> <!-- Evasion Haste -->
 				<param targetType="SELF" />
 			</effect>
 		</for>

+ 8 - 8
L2J_DataPack/dist/game/data/stats/skills/00900-00999.xml

@@ -1196,9 +1196,9 @@
 				<mul order="0x30" stat="rShld" val="#rShld" />
 			</effect>
 			<effect name="TriggerSkillBySkill">
-				<param castSkillId="997" />
+				<param castSkillId="997" /> <!-- Crushing Strike -->
 				<param chance="30" />
-				<param skillId="6920" skillLevel="1" />
+				<param skillId="6920" skillLevel="1" /> <!-- Collector's Fortune -->
 				<param targetType="SELF" />
 			</effect>
 		</for>
@@ -2141,7 +2141,7 @@
 	<skill id="992" levels="8" name="Sonic Mastery">
 		<!-- High Five Skill -->
 		<table name="#magicLvl"> 40 43 49 55 60 66 70 79 </table>
-		<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 </table>
+		<table name="#skillLevel"> 1 2 3 4 5 6 7 8 </table>
 		<set name="icon" val="icon.skill0992" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="P" />
@@ -2150,7 +2150,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="15" />
-				<param skillId="6813" skillLevel="1" />
+				<param skillId="6813" skillLevel="#skillLevel" /> <!-- Focus Sonic -->
 				<param targetType="SELF" />
 				<param allowWeapons="DUAL,SWORD,BLUNT" />
 			</effect>
@@ -2158,7 +2158,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="30" />
-				<param skillId="6813" skillLevel="1" />
+				<param skillId="6813" skillLevel="#skillLevel" /> <!-- Focus Sonic -->
 				<param targetType="SELF" />
 				<param allowWeapons="DUAL,SWORD,BLUNT" />
 			</effect>
@@ -2167,7 +2167,7 @@
 	<skill id="993" levels="8" name="Force Mastery">
 		<!-- High Five Skill -->
 		<table name="#magicLvl"> 24 32 40 52 60 66 72 79 </table>
-		<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 </table>
+		<table name="#skillLevel"> 1 2 3 4 5 6 7 8 </table>
 		<set name="icon" val="icon.skill0993" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="P" />
@@ -2177,7 +2177,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="15" />
-				<param skillId="6814" skillLevel="1" />
+				<param skillId="6814" skillLevel="#skillLevel" /> <!-- Focus Force -->
 				<param targetType="SELF" />
 				<param allowWeapons="DUALFIST" />
 			</effect>
@@ -2185,7 +2185,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="30" />
-				<param skillId="6814" skillLevel="1" />
+				<param skillId="6814" skillLevel="#skillLevel" /> <!-- Focus Force -->
 				<param targetType="SELF" />
 				<param allowWeapons="DUALFIST" />
 			</effect>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/01400-01499.xml

@@ -3358,7 +3358,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="5" />
-				<param skillId="5571" skillLevel="1" />
+				<param skillId="5571" skillLevel="1" /> <!-- Mutual Response -->
 				<param targetType="SUMMON" />
 				<param allowWeapons="ALL" />
 			</effect>

+ 5 - 6
L2J_DataPack/dist/game/data/stats/skills/01500-01599.xml

@@ -865,13 +865,12 @@
 		<set name="icon" val="icon.skill1526" />
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByAttack">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
 				<param isCritical="true" />
 				<param minDamage="#minDamage" chance="10" />
-				<param skillId="#triggeredId" skillLevel="1" />
+				<param skillId="#triggeredId" skillLevel="1" /> <!-- Steal Mana -->
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -1363,9 +1362,9 @@
 		<set name="operateType" val="P" />
 		<for>
 			<effect name="TriggerSkillBySkill">
-				<param castSkillId="927" />
+				<param castSkillId="927" /> <!-- Burning Chop -->
 				<param chance="30" />
-				<param skillId="6060" skillLevel="1" />
+				<param skillId="6060" skillLevel="1" /> <!-- Great Fury -->
 				<param targetType="PARTY" />
 			</effect>
 		</for>
@@ -1778,9 +1777,9 @@
 		<for>
 			<effect name="MagicalAttack" />
 			<effect name="TriggerSkillBySkill">
-				<param castSkillId="1558" />
+				<param castSkillId="1558" /> <!-- Dimension Spiral -->
 				<param chance="5" />
-				<param skillId="5571" skillLevel="1" />
+				<param skillId="5571" skillLevel="1" /> <!-- Mutual Response -->
 				<param targetType="SUMMON" />
 			</effect>
 		</for>

+ 2 - 3
L2J_DataPack/dist/game/data/stats/skills/03400-03499.xml

@@ -371,13 +371,12 @@
 		<!-- Rapier +4 Skill -->
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByAttack">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="5" />
-				<param skillId="5547" skillLevel="1" />
+				<param skillId="5547" skillLevel="1" /> <!-- Maximum Ability -->
 				<param targetType="PARTY" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -404,7 +403,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="5" />
-				<param skillId="5547" skillLevel="1" />
+				<param skillId="5547" skillLevel="1" /> <!-- Maximum Ability -->
 				<param targetType="PARTY" />
 				<param allowWeapons="ALL" />
 			</effect>

+ 9 - 19
L2J_DataPack/dist/game/data/stats/skills/03600-03699.xml

@@ -990,7 +990,7 @@
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="50" chance="20" />
-				<param skillId="5681" skillLevel="1" />
+				<param skillId="5681" skillLevel="1" /> <!-- PvP Weapon - CP Drain -->
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -1001,13 +1001,12 @@
 		<set name="icon" val="icon.skill1056" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByAttack">
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="50" chance="10" />
-				<param skillId="5682" skillLevel="1" />
+				<param skillId="5682" skillLevel="1" /> <!-- PvP Weapon - Cancel -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -1023,7 +1022,7 @@
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="50" chance="20" />
-				<param skillId="5683" skillLevel="1" />
+				<param skillId="5683" skillLevel="1" /> <!-- PvP Weapon - Ignore Shield Defense -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -1039,7 +1038,7 @@
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="50" chance="10" />
-				<param skillId="5684" skillLevel="1" />
+				<param skillId="5684" skillLevel="1" /> <!-- PvP Weapon - Attack Chance -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -1050,7 +1049,6 @@
 		<set name="icon" val="icon.skill0228" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1071,7 +1069,7 @@
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="50" chance="10" />
-				<param skillId="5686" skillLevel="1" />
+				<param skillId="5686" skillLevel="1" /> <!-- PvP Weapon - Rapid Fire -->
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -1087,7 +1085,7 @@
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="50" chance="10" />
-				<param skillId="5687" skillLevel="1" />
+				<param skillId="5687" skillLevel="1" /> <!-- PvP Weapon - Decrease Range -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -1098,13 +1096,12 @@
 		<set name="icon" val="icon.skill0756" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByAttack">
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="50" chance="10" />
-				<param skillId="5688" skillLevel="1" />
+				<param skillId="5688" skillLevel="1" /> <!-- PvP Weapon - Decrease Resist -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -1115,7 +1112,6 @@
 		<set name="icon" val="icon.skill0086" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1131,7 +1127,6 @@
 		<set name="icon" val="icon.skill1040" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1147,7 +1142,6 @@
 		<set name="icon" val="icon.skill1242" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1163,12 +1157,11 @@
 		<set name="icon" val="icon.skill1011" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillBySkill">
-				<param castSkillId="1401" />
+				<param castSkillId="1401" /> <!-- Major Heal -->
 				<param chance="5" />
-				<param skillId="5692" skillLevel="1" />
+				<param skillId="5692" skillLevel="1" /> <!-- PvP Armor - Heal -->
 				<param targetType="ONE" />
 			</effect>
 		</for>
@@ -1178,7 +1171,6 @@
 		<set name="icon" val="icon.skill1160" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1194,7 +1186,6 @@
 		<set name="icon" val="icon.skill0445" />
 		<set name="magicLvl" val="80" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1253,7 +1244,6 @@
 		<set name="icon" val="icon.etc_talisman_i02" />
 		<set name="magicLvl" val="1" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />

+ 7 - 9
L2J_DataPack/dist/game/data/stats/skills/03800-03899.xml

@@ -377,7 +377,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="6" />
-				<param skillId="5665" skillLevel="1" />
+				<param skillId="5665" skillLevel="1" /> <!-- Stun -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -440,13 +440,12 @@
 		<set name="icon" val="icon.skill0100" />
 		<set name="magicLvl" val="70" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByAttack">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="6" />
-				<param skillId="5666" skillLevel="1" />
+				<param skillId="5666" skillLevel="1" /> <!-- Stun -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -509,13 +508,12 @@
 		<set name="icon" val="icon.skill0100" />
 		<set name="magicLvl" val="70" />
 		<set name="operateType" val="P" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByAttack">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="6" />
-				<param skillId="5667" skillLevel="1" />
+				<param skillId="5667" skillLevel="1" /> <!-- Stun -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -787,7 +785,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="5" />
-				<param skillId="5668" skillLevel="1" />
+				<param skillId="5668" skillLevel="1" /> <!-- Poison -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -978,7 +976,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="6" />
-				<param skillId="5669" skillLevel="1" />
+				<param skillId="5669" skillLevel="1" /> <!-- Stun -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -1059,7 +1057,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="6" />
-				<param skillId="5670" skillLevel="1" />
+				<param skillId="5670" skillLevel="1" /> <!-- Stun -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -1103,7 +1101,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="#activationChance" />
-				<param skillId="#triggeredId" skillLevel="1" />
+				<param skillId="#triggeredId" skillLevel="1" /> <!-- Stun -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>

+ 2 - 6
L2J_DataPack/dist/game/data/stats/skills/05500-05599.xml

@@ -864,8 +864,8 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="15" />
-				<param skillId="5551" skillLevel="#triggeredLvl" />
-				<param targetType="SELF" />
+				<param skillId="5551" skillLevel="#triggeredLvl" /> <!-- Stun -->
+				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
 		</for>
@@ -1042,7 +1042,6 @@
 		<set name="isTriggeredSkill" val="true" />
 		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1072,7 +1071,6 @@
 		<set name="isTriggeredSkill" val="true" />
 		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1103,7 +1101,6 @@
 		<set name="isTriggeredSkill" val="true" />
 		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
@@ -1133,7 +1130,6 @@
 		<set name="isTriggeredSkill" val="true" />
 		<set name="magicLvl" val="81" />
 		<set name="operateType" val="A2" />
-		<set name="targetType" val="SELF" />
 		<for>
 			<effect name="TriggerSkillByDamage">
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/05600-05699.xml

@@ -1423,7 +1423,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="60" />
-				<param skillId="5680" skillLevel="1" />
+				<param skillId="5680" skillLevel="1" /> <!-- Oblivion Trap -->
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/05800-05899.xml

@@ -663,7 +663,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="20" />
-				<param skillId="5846" skillLevel="#skillLevel" />
+				<param skillId="5846" skillLevel="#skillLevel" /> <!-- Bleed -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>

+ 3 - 3
L2J_DataPack/dist/game/data/stats/skills/05900-05999.xml

@@ -23,7 +23,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="90" />
-				<param skillId="5902" skillLevel="1" />
+				<param skillId="5902" skillLevel="1" /> <!-- NPC Trigger Target Cancel -->
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -52,7 +52,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="90" />
-				<param skillId="5902" skillLevel="1" />
+				<param skillId="5902" skillLevel="1" /> <!-- NPC Trigger Target Cancel -->
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -246,7 +246,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="100" />
-				<param skillId="5914" skillLevel="1" />
+				<param skillId="5914" skillLevel="1" /> <!-- Putrefaction Cleanse -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/06900-06999.xml

@@ -143,7 +143,7 @@
 		<set name="icon" val="BranchSys2.icon.skill0952" />
 		<set name="isTriggeredSkill" val="true" />
 		<set name="magicLvl" val="74" />
-		<set name="operateType" val="A1" /> <!-- FIXME: value unconfirmed -->
+		<set name="operateType" val="A2" /> <!-- FIXME: value unconfirmed -->
 		<set name="reuseDelay" val="15000" /> <!-- FIXME: value unconfirmed -->
 		<set name="targetType" val="SELF" />
 		<for>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/08200-08299.xml

@@ -982,7 +982,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="99" />
 				<param isCritical="true" />
 				<param minDamage="1" chance="99" />
-				<param skillId="5760" skillLevel="1" />
+				<param skillId="5760" skillLevel="1" /> <!-- Critical Hit -->
 				<param targetType="SELF" />
 				<param allowWeapons="ALL" />
 			</effect>

+ 1 - 1
L2J_DataPack/dist/game/data/stats/skills/08300-08399.xml

@@ -185,7 +185,7 @@
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="99" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="33" />
-				<param skillId="21007" skillLevel="1" />
+				<param skillId="5994" skillLevel="1" /> <!-- Effect of Doubt -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>

+ 6 - 6
L2J_DataPack/dist/game/data/stats/skills/21200-21299.xml

@@ -618,7 +618,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="3" />
-				<param skillId="23319" skillLevel="1" />
+				<param skillId="23319" skillLevel="1" /> <!-- Blood Seeker -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -634,7 +634,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="3" />
-				<param skillId="23320" skillLevel="1" />
+				<param skillId="23320" skillLevel="1" /> <!-- Greedy Throat -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -650,7 +650,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="3" />
-				<param skillId="23321" skillLevel="1" />
+				<param skillId="23321" skillLevel="1" /> <!-- Draconic Evolver -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -666,7 +666,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="3" />
-				<param skillId="23322" skillLevel="10" />
+				<param skillId="23322" skillLevel="10" /> <!-- Demonic Desire -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -682,7 +682,7 @@
 				<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param isCritical="false" />
 				<param minDamage="1" chance="3" />
-				<param skillId="23323" skillLevel="10" />
+				<param skillId="23323" skillLevel="10" /> <!-- Fury of Darkness -->
 				<param targetType="ONE" />
 				<param allowWeapons="ALL" />
 			</effect>
@@ -698,7 +698,7 @@
 				<param attackerType="L2Playable" minAttackerLevel="1" maxAttackerLevel="100" />
 				<param minDamage="1" />
 				<param chance="3" />
-				<param skillId="23324" skillLevel="1" />
+				<param skillId="23324" skillLevel="1" /> <!-- Jet Black Typhoon -->
 				<param targetType="SELF" />
 			</effect>
 		</for>

+ 1 - 0
L2J_DataPack/dist/game/data/stats/skills/23300-23399.xml

@@ -204,6 +204,7 @@
 		<set name="abnormalLvl" val="1" />
 		<set name="abnormalTime" val="15" />
 		<set name="abnormalType" val="TURN_FLEE" />
+		<set name="abnormalVisualEffect" val="TURN_FLEE" />
 		<set name="activateRate" val="80" />
 		<set name="basicProperty" val="MEN" />
 		<set name="blockedInOlympiad" val="true" />