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@@ -1290,8 +1290,8 @@
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<set name="isMagic" val="true"/>
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<for>
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<effect count="1" name="Buff" time="1200" val="0">
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- <mul order="0x50" stat="pAtk" val="1.54"/>
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- <mul order="0x50" stat="pDef" val="1.48"/>
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+ <mul order="0x30" stat="pAtk" val="1.54"/>
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+ <mul order="0x30" stat="pDef" val="1.48"/>
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</effect>
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</for>
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</skill>
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@@ -1310,11 +1310,11 @@
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<set name="isMagic" val="true"/>
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<for>
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<effect count="1" name="Buff" time="1200" val="0">
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- <div order="0x50" stat="mDef" val="1.23"/>
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- <div order="0x50" stat="pDef" val="1.2"/>
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- <div order="0x50" stat="sDef" val="1.4"/>
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- <sub order="0x50" stat="accCombat" val="19"/>
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- <add order="0x50" stat="cancel" val="65"/>
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+ <div order="0x30" stat="mDef" val="1.23"/>
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+ <div order="0x30" stat="pDef" val="1.2"/>
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+ <div order="0x30" stat="sDef" val="1.4"/>
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+ <sub order="0x40" stat="accCombat" val="19"/>
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+ <add order="0x40" stat="cancel" val="65"/>
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</effect>
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</for>
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</skill>
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@@ -1333,7 +1333,7 @@
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<set name="isMagic" val="true"/>
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<for>
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<effect count="5" name="Fear" time="9" val="0">
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- <add order="0x50" stat="runSpd" val="64"/>
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+ <add order="0x40" stat="runSpd" val="64"/>
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</effect>
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</for>
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</skill>
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@@ -1385,7 +1385,7 @@
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<set name="castRange" val="500"/>
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<set name="isMagic" val="true"/>
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<for>
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- <effect count="5" name="Fear" time="6" val="0"/>
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+ <effect count="5" name="Fear" time="6" val="0"/>
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</for>
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</skill>
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<skill id="1382" levels="5" name="Mass Gloom">
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@@ -1404,7 +1404,7 @@
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<set name="isMagic" val="true"/>
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<for>
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<effect count="1" name="Buff" time="120" val="0">
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- <div order="0x50" stat="mDef" val="#mDef"/>
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+ <div order="0x30" stat="mDef" val="#mDef"/>
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</effect>
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</for>
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</skill>
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@@ -1423,10 +1423,10 @@
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<set name="castRange" val="900"/>
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<set name="isMagic" val="true"/>
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<for>
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- <effect count="1" name="Buff" time="120" val="0" stackOrder="2" stackType="surrender">
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- <sub order="0x50" stat="fireRes" val="#fireRes"/>
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+ <effect count="1" name="Buff" time="120" val="0" stackOrder="2" stackType="surrender">
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+ <sub order="0x40" stat="fireRes" val="#fireRes"/>
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</effect>
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- </for>
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+ </for>
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</skill>
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<skill id="1384" levels="5" name="Surrender to Water en masse">
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<!-- Done by KID -->
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@@ -1443,10 +1443,10 @@
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<set name="castRange" val="900"/>
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<set name="isMagic" val="true"/>
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<for>
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- <effect count="1" name="Buff" time="120" val="0" stackOrder="2" stackType="surrender">
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- <sub order="0x50" stat="waterRes" val="#waterRes"/>
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+ <effect count="1" name="Buff" time="120" val="0" stackOrder="2" stackType="surrender">
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+ <sub order="0x40" stat="waterRes" val="#waterRes"/>
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</effect>
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- </for>
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+ </for>
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</skill>
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<skill id="1385" levels="5" name="Surrender to Wind en masse">
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<!-- Done by KID -->
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@@ -1463,10 +1463,10 @@
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<set name="castRange" val="900"/>
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<set name="isMagic" val="true"/>
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<for>
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- <effect count="1" name="Buff" time="120" val="0" stackOrder="2" stackType="surrender">
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- <sub order="0x50" stat="windRes" val="#windRes"/>
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+ <effect count="1" name="Buff" time="120" val="0" stackOrder="2" stackType="surrender">
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+ <sub order="0x40" stat="windRes" val="#windRes"/>
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</effect>
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- </for>
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+ </for>
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</skill>
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<skill id="1386" levels="10" name="Arcane Distruption">
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<!-- Done by KID -->
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@@ -1482,10 +1482,10 @@
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<set name="castRange" val="600"/>
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<set name="isMagic" val="true"/>
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<for>
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- <effect count="1" name="Buff" time="90" val="0">
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- <div order="0x50" stat="mAtkSpd" val="#mAtkSpd"/>
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- </effect>
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- </for>
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+ <effect count="1" name="Buff" time="90" val="0">
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+ <div order="0x30" stat="mAtkSpd" val="#mAtkSpd"/>
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+ </effect>
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+ </for>
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</skill>
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<skill id="1387" levels="3" name="Summon Cursed Bones">
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<!-- Necromancer -->
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@@ -1515,10 +1515,10 @@
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<set name="operateType" val="OP_ACTIVE"/>
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<set name="castRange" val="400"/>
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<for>
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- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#pAtk" stackType="pAtk">
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- <mul order="0x50" stat="pAtk" val="#pAtk"/>
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- </effect>
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- </for>
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+ <effect count="1" name="Buff" time="1200" val="0" stackOrder="#pAtk" stackType="pAtk">
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+ <mul order="0x30" stat="pAtk" val="#pAtk"/>
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+ </effect>
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+ </for>
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</skill>
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<skill id="1389" levels="3" name="Greater Shield">
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<!-- Done by KID -->
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@@ -1537,10 +1537,10 @@
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<set name="operateType" val="OP_ACTIVE"/>
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<set name="castRange" val="400"/>
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<for>
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- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pDef">
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- <mul order="0x50" stat="pDef" val="#rate"/>
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- </effect>
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- </for>
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+ <effect count="1" name="Buff" time="1200" val="0" stackOrder="#rate" stackType="pDef">
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+ <mul order="0x30" stat="pDef" val="#rate"/>
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+ </effect>
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+ </for>
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</skill>
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<skill id="1390" levels="3" name="War Chant">
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<!-- Done by KID -->
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@@ -1560,10 +1560,10 @@
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<set name="castRange" val="-1"/>
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<set name="isMagic" val="true"/>
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<for>
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- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#pAtk" stackType="pAtk">
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- <mul order="0x50" stat="pAtk" val="#pAtk"/>
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- </effect>
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- </for>
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+ <effect count="1" name="Buff" time="1200" val="0" stackOrder="#pAtk" stackType="pAtk">
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+ <mul order="0x30" stat="pAtk" val="#pAtk"/>
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+ </effect>
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+ </for>
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</skill>
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<skill id="1391" levels="3" name="Earth Chant">
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<!-- Done by KID -->
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@@ -1583,10 +1583,10 @@
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<set name="castRange" val="-1"/>
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<set name="isMagic" val="true"/>
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<for>
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- <effect count="1" name="Buff" time="1200" val="0" stackOrder="#pDef" stackType="pDef">
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- <mul order="0x50" stat="pDef" val="#pDef"/>
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- </effect>
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- </for>
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+ <effect count="1" name="Buff" time="1200" val="0" stackOrder="#pDef" stackType="pDef">
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+ <mul order="0x30" stat="pDef" val="#pDef"/>
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+ </effect>
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+ </for>
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</skill>
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<skill id="1392" levels="3" name="Holy Resistance">
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<!-- Done by KID -->
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@@ -1603,14 +1603,14 @@
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<set name="isMagic" val="true"/>
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<for>
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<effect count="1" name="Buff" time="1200" val="0">
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- <add order="0x50" stat="holyRes" val="#holyRes"/>
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+ <add order="0x40" stat="holyRes" val="#holyRes"/>
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</effect>
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</for>
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</skill>
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<skill id="1393" levels="3" name="Unholy Resistance">
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<!-- Done by KID -->
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<table name="#mpConsume"> 54 62 69 </table>
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- <table name="#darkRes"> 1.3 1.37 1.45 </table>
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+ <table name="#darkRes"> 30 50 70 </table>
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<set name="mpConsume" val="#mpConsume"/>
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<set name="hitTime" val="4000"/>
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<set name="reuseDelay" val="7000"/>
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@@ -1622,7 +1622,7 @@
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<set name="isMagic" val="true"/>
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<for>
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<effect count="1" name="Buff" time="1200" val="0">
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- <mul order="0x50" stat="darkRes" val="#darkRes"/>
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+ <add order="0x40" stat="darkRes" val="#darkRes"/>
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</effect>
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</for>
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</skill>
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