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Adding Elpy and Rabbit AI, by nille (thanks). Hey, you gotta start somewhere :P

Emperorc 17 年之前
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d2882fe7bb
共有 2 個文件被更改,包括 59 次插入1 次删除
  1. 2 1
      datapack_development/data/scripts.cfg
  2. 57 0
      datapack_development/data/scripts/ai/individual/fleeNpc.java

+ 2 - 1
datapack_development/data/scripts.cfg

@@ -14,6 +14,7 @@ ai/individual/antharas.py
 ai/individual/baium.py
 ai/individual/core.py
 ai/individual/drchaos.py
+ai/individual/fleeNpc.java
 
 # Transformations
 
@@ -478,4 +479,4 @@ custom/7000_HeroItems/__init__.py
 custom/8000_RaidbossInfo/__init__.py
 custom/8001_NpcLocationInfo/__init__.py
 custom/6050_KetraOrcSupport/__init__.py
-custom/6051_VarkaSilenosSupport/__init__.py
+custom/6051_VarkaSilenosSupport/__init__.py

+ 57 - 0
datapack_development/data/scripts/ai/individual/fleeNpc.java

@@ -0,0 +1,57 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package ai.individual;
+
+import net.sf.l2j.gameserver.model.actor.instance.L2NpcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.quest.Quest;
+import net.sf.l2j.gameserver.model.quest.jython.QuestJython;
+import net.sf.l2j.gameserver.model.L2CharPosition;
+import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.util.Rnd;
+
+public class fleeNpc extends QuestJython 
+{
+   private int[] _npcId = { 20432, 22228 };
+
+   public fleeNpc(int questId, String name, String descr) 
+   {
+      super(questId, name, descr);
+      
+      for( int i = 0; i < _npcId.length; i++ )
+      {
+      this.addEventId(_npcId[i], Quest.QuestEventType.ON_ATTACK);
+      }
+
+   }
+
+   public String onAttack(L2NpcInstance npc, L2PcInstance attacker, int damage, boolean isPet) 
+   {
+      if ( Rnd.get(3) == 2 ) 
+      {
+         npc.startFear();
+         npc.getAI().setIntention( CtrlIntention.AI_INTENTION_MOVE_TO, new L2CharPosition((npc.getClientX() + Rnd.get(-1000, 1000)), (npc.getClientY()+ Rnd.get(-1000, 1000)), npc.getClientZ(), npc.getHeading()));
+         return null
+      }
+      
+      return super.onAttack(npc, attacker, damage, isPet);
+   }
+
+   // Register the new Script at the Script System
+   public static void main(String[] args) 
+   {
+      new fleeNpc(-1, "freeNpc", "Ai for Flee Npcs");
+   }
+}