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+/*
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+ * Copyright (C) 2004-2014 L2J DataPack
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+ *
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+ * This file is part of L2J DataPack.
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+ *
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+ * L2J DataPack is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * L2J DataPack is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package handlers.targethandlers;
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+
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+import java.util.ArrayList;
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+import java.util.List;
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+
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+import com.l2jserver.gameserver.handler.ITargetTypeHandler;
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+import com.l2jserver.gameserver.model.L2Object;
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+import com.l2jserver.gameserver.model.L2Party;
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+import com.l2jserver.gameserver.model.actor.L2Character;
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+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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+import com.l2jserver.gameserver.model.skills.L2Skill;
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+import com.l2jserver.gameserver.model.skills.targets.L2TargetType;
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+
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+/**
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+ * @author UnAfraid
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+ */
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+public class CommandChannel implements ITargetTypeHandler
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+{
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+ @Override
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+ public L2Object[] getTargetList(L2Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target)
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+ {
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+ final List<L2Character> targetList = new ArrayList<>();
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+ final L2PcInstance player = activeChar.getActingPlayer();
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+ if (player == null)
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+ {
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+ return EMPTY_TARGET_LIST;
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+ }
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+
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+ targetList.add(player);
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+
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+ final int radius = skill.getAffectRange();
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+ final L2Party party = player.getParty();
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+ final boolean hasChannel = (party != null) && party.isInCommandChannel();
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+
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+ if (L2Skill.addSummon(activeChar, player, radius, false))
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+ {
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+ targetList.add(player.getSummon());
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+ }
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+
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+ // if player in not in party
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+ if (party == null)
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+ {
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+ return targetList.toArray(new L2Character[targetList.size()]);
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+ }
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+
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+ // Get all visible objects in a spherical area near the L2Character
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+ int maxTargets = skill.getAffectLimit();
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+ final List<L2PcInstance> members = hasChannel ? party.getCommandChannel().getMembers() : party.getMembers();
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+
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+ for (L2PcInstance member : members)
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+ {
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+ if (activeChar == member)
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+ {
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+ continue;
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+ }
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+
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+ if (L2Skill.addCharacter(activeChar, member, radius, false))
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+ {
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+ targetList.add(member);
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+ if (targetList.size() >= maxTargets)
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+ {
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+ break;
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+ }
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+ }
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+ }
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+
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+ return targetList.toArray(new L2Character[targetList.size()]);
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+ }
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+
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+ @Override
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+ public Enum<L2TargetType> getTargetType()
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+ {
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+ return L2TargetType.COMMAND_CHANNEL;
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+ }
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+}
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