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@@ -1262,31 +1262,33 @@
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</enchant2for>
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</skill>
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<skill id="1071" levels="14" name="Surrender To Water" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
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+ <!-- Confirmed CT2.5 -->
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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- <table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26 </table>
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- <table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 </table>
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+ <table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
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+ <table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table>
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<table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
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<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
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<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
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- <table name="#castRange"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>
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<table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
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<table name="#ench2time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
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- <table name="#ench3Vuln"> 22 24 25 27 29 30 32 34 35 37 38 40 42 43 45 47 48 50 52 53 55 56 58 60 61 63 65 66 68 70 </table>
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- <set name="mpInitialConsume" val="#mpInitialConsume" />
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- <set name="mpConsume" val="#mpConsume" />
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+ <table name="#enchElementPower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
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+ <set name="castRange" val="900" />
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+ <set name="effectRange" val="1400" />
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+ <set name="element" val="1" /> <!-- Water -->
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+ <set name="elementPower" val="20" />
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+ <set name="hitTime" val="1500" />
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+ <set name="isDebuff" val="true" />
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+ <set name="isMagic" val="true" />
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+ <set name="lvlDepend" val="2" />
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<set name="magicLvl" val="#magicLvl" />
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+ <set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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+ <set name="operateType" val="OP_ACTIVE" />
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<set name="power" val="80" /> <!-- Base Land Rate -->
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- <set name="lvlDepend" val="2" />
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- <set name="target" val="TARGET_ONE" />
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<set name="reuseDelay" val="2000" />
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- <set name="hitTime" val="1500" />
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<set name="saveVs" val="MEN" />
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<set name="skillType" val="DEBUFF" />
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- <set name="isMagic" val="true" />
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- <set name="operateType" val="OP_ACTIVE" />
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- <set name="castRange" val="#castRange" />
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- <set name="effectRange" val="1400" />
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- <set name="isDebuff" val="true" />
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+ <set name="target" val="TARGET_ONE" />
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<enchant1 name="magicLvl" val="#enchantMagicLvl" />
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<enchant1 name="power" val="#ench1power" />
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<enchant2 name="magicLvl" val="#enchantMagicLvl" />
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@@ -1307,8 +1309,9 @@
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</enchant2for>
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<enchant3for>
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<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_water">
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- <sub order="0x40" stat="waterRes" val="#ench3Vuln" />
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+ <sub order="0x40" stat="waterRes" val="20" />
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<add order="0x40" stat="fireRes" val="10" />
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+ <sub order="0x40" stat="waterPower" val="#enchElementPower" />
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</effect>
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</enchant3for>
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</skill>
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@@ -1380,31 +1383,33 @@
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</enchant1for>
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</skill>
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<skill id="1074" levels="14" name="Surrender To Wind" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
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+ <!-- Confirmed CT2.5 -->
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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- <table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26 </table>
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- <table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 </table>
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- <table name="#castRange"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>
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+ <table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
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+ <table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table>
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<table name="#mpInitialConsume"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
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<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
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<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
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<table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
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<table name="#ench2time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
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- <table name="#ench3Vuln"> 22 24 25 27 29 30 32 34 35 37 38 40 42 43 45 47 48 50 52 53 55 56 58 60 61 63 65 66 68 70 </table>
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- <set name="mpInitialConsume" val="#mpInitialConsume" />
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- <set name="mpConsume" val="#mpConsume" />
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+ <table name="#enchElementPower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
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+ <set name="castRange" val="900" />
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+ <set name="effectRange" val="1400" />
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+ <set name="element" val="2" /> <!-- Wind -->
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+ <set name="elementPower" val="20" />
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+ <set name="hitTime" val="1500" />
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+ <set name="isDebuff" val="true" />
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+ <set name="isMagic" val="true" />
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+ <set name="lvlDepend" val="2" />
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<set name="magicLvl" val="#magicLvl" />
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+ <set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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+ <set name="operateType" val="OP_ACTIVE" />
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<set name="power" val="80" /> <!-- Base Land Rate -->
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- <set name="lvlDepend" val="2" />
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- <set name="target" val="TARGET_ONE" />
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<set name="reuseDelay" val="2000" />
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- <set name="hitTime" val="1500" />
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<set name="saveVs" val="MEN" />
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<set name="skillType" val="DEBUFF" />
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- <set name="isMagic" val="true" />
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- <set name="operateType" val="OP_ACTIVE" />
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- <set name="castRange" val="#castRange" />
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- <set name="effectRange" val="1400" />
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- <set name="isDebuff" val="true" />
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+ <set name="target" val="TARGET_ONE" />
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<enchant1 name="magicLvl" val="#enchantMagicLvl" />
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<enchant1 name="power" val="#ench1power" />
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<enchant2 name="magicLvl" val="#enchantMagicLvl" />
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@@ -1425,8 +1430,9 @@
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</enchant2for>
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<enchant3for>
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<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_wind">
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- <sub order="0x40" stat="windRes" val="#ench3Vuln" />
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+ <sub order="0x40" stat="windRes" val="20" />
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<add order="0x40" stat="earthRes" val="10" />
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+ <sub order="0x40" stat="windPower" val="#enchElementPower" />
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</effect>
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</enchant3for>
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</skill>
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@@ -1518,37 +1524,41 @@
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</enchant1for>
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</skill>
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<skill id="1083" levels="17" name="Surrender To Fire" enchantGroup1="1" enchantGroup2="1" enchantGroup3="1">
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+ <!-- Confirmed CT2.5 -->
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<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
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- <table name="#ench2mpConsume"> 54 53 52 50 50 49 48 46 46 45 44 44 42 42 41 40 38 38 37 36 34 34 33 33 32 30 30 29 28 26 </table>
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- <table name="#ench2mpInitialConsume"> 13 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 </table>
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+ <table name="#ench2mpConsume"> 54 53 52 51 50 49 48 47 46 45 44 44 43 42 41 40 39 38 37 36 35 34 33 33 32 31 30 29 28 27 </table>
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+ <table name="#ench2mpInitialConsume"> 13 13 13 12 12 12 12 11 11 11 11 11 10 10 10 10 9 9 9 9 8 8 8 8 8 7 7 7 7 6 </table>
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<table name="#ench1power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
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<table name="#mpInitialConsume"> 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
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<table name="#mpConsume"> 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
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<table name="#magicLvl"> 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
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<table name="#castRange"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>
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+ <table name="#effectRange"> 1250 1250 1250 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 1400 </table>
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<table name="#ench2time"> 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 </table>
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- <table name="#ench3Vuln"> 22 24 25 27 29 30 32 34 35 37 38 40 42 43 45 47 48 50 52 53 55 56 58 60 61 63 65 66 68 70 </table>
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+ <table name="#enchElementPower"> 2 4 5 7 9 10 12 14 15 17 18 20 22 23 25 27 28 30 32 33 35 36 38 40 41 43 45 46 48 50 </table>
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<table name="#abnormalLvl"> 3 3 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 </table>
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- <set name="mpInitialConsume" val="#mpInitialConsume" />
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- <set name="mpConsume" val="#mpConsume" />
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+ <set name="castRange" val="#castRange" />
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+ <set name="effectRange" val="#effectRange" />
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+ <set name="element" val="0" /> <!-- Fire -->
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+ <set name="elementPower" val="20" />
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+ <set name="hitTime" val="1500" />
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+ <set name="isDebuff" val="true" />
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+ <set name="isMagic" val="true" />
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+ <set name="lvlDepend" val="2" />
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<set name="magicLvl" val="#magicLvl" />
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+ <set name="mpConsume" val="#mpConsume" />
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+ <set name="mpInitialConsume" val="#mpInitialConsume" />
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+ <set name="operateType" val="OP_ACTIVE" />
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<set name="power" val="80" /> <!-- Base Land Rate -->
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- <set name="lvlDepend" val="2" />
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- <set name="target" val="TARGET_ONE" />
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<set name="reuseDelay" val="2000" />
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- <set name="hitTime" val="1500" />
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<set name="saveVs" val="MEN" />
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<set name="skillType" val="DEBUFF" />
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- <set name="isMagic" val="true" />
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- <set name="operateType" val="OP_ACTIVE" />
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- <set name="castRange" val="#castRange" />
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- <set name="isDebuff" val="true" />
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- <set name="effectRange" val="1400" />
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- <enchant1 name="power" val="#ench1power" />
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+ <set name="target" val="TARGET_ONE" />
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<enchant1 name="magicLvl" val="#enchantMagicLvl" />
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+ <enchant1 name="power" val="#ench1power" />
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+ <enchant2 name="magicLvl" val="#enchantMagicLvl" />
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<enchant2 name="mpConsume" val="#ench2mpConsume" />
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<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume" />
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- <enchant2 name="magicLvl" val="#enchantMagicLvl" />
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<enchant3 name="magicLvl" val="#enchantMagicLvl" />
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<for>
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<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="#abnormalLvl" abnormalType="armor_fire">
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@@ -1564,8 +1574,9 @@
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</enchant2for>
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<enchant3for>
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<effect name="Debuff" abnormalTime="30" val="0" abnormalLvl="4" abnormalType="armor_fire">
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- <sub order="0x40" stat="fireRes" val="#ench3Vuln" />
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+ <sub order="0x40" stat="fireRes" val="20" />
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<add order="0x40" stat="waterRes" val="10" />
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+ <sub order="0x40" stat="firePower" val="#enchElementPower" />
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</effect>
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</enchant3for>
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</skill>
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