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BETA: HTML cleanup.

Patch by: jurchiks
Reviewed by: Zoey76
Zoey76 12 年之前
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共有 47 个文件被更改,包括 102 次插入78 次删除
  1. 5 2
      L2J_DataPack_BETA/dist/game/data/html/clanHallDoormen/evolve-no.htm
  2. 9 6
      L2J_DataPack_BETA/dist/game/data/html/clanHallDoormen/evolve.htm
  3. 2 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/banish-list.htm
  4. 4 2
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/banish.htm
  5. 5 6
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain.htm
  6. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/door.htm
  7. 4 3
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/manage.htm
  8. 2 2
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/manage_siegable.htm
  9. 3 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/support-done.htm
  10. 3 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/support-no_mana.htm
  11. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleAden1.htm
  12. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleAden2.htm
  13. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleDion1.htm
  14. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleDion2.htm
  15. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGiran1.htm
  16. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGiran2.htm
  17. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGludin1.htm
  18. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGludin2.htm
  19. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGludio1.htm
  20. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGludio2.htm
  21. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGoddard1.htm
  22. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGoddard2.htm
  23. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleRune1.htm
  24. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleRune2.htm
  25. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleSchuttgart2.htm
  26. 2 3
      L2J_DataPack_BETA/dist/game/data/html/classmaster/template.htm
  27. 2 3
      L2J_DataPack_BETA/dist/game/data/html/classmaster/tutorialtemplate.htm
  28. 1 1
      L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm
  29. 4 3
      L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm
  30. 3 3
      L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm
  31. 3 2
      L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm
  32. 1 1
      L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm
  33. 1 1
      L2J_DataPack_BETA/dist/game/data/html/doormen/31676.htm
  34. 3 3
      L2J_DataPack_BETA/dist/game/data/html/doormen/35641.htm
  35. 3 3
      L2J_DataPack_BETA/dist/game/data/html/doormen/35642.htm
  36. 5 2
      L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm
  37. 3 1
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00143_FallenAngelRequestOfDusk/32368-03.html
  38. 3 2
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html
  39. 2 1
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm
  40. 2 1
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-03.html
  41. 2 1
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html
  42. 2 1
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html
  43. 2 1
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-22.html
  44. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html
  45. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00247_PossessorOfAPreciousSoul4/31745-1.html
  46. 2 2
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-00.htm
  47. 1 1
      L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-07.htm

+ 5 - 2
L2J_DataPack_BETA/dist/game/data/html/clanHallDoormen/evolve-no.htm

@@ -1,3 +1,6 @@
-<html><body><br>
-To evolve a pet, first summon an appropriate pet and then bring it close to me so that I can see it.<br>If the pet is inappropriate or too far from me, we will not be successful.<br>Remember also that the pet's level must to be above a specified minimum level.
+<html><body>
+<br>
+To evolve a pet, first summon an appropriate pet and then bring it close to me so that I can see it.<br>
+If the pet is inappropriate or too far from me, we will not be successful.<br>
+Remember also that the pet's level must to be above a specified minimum level.
 </body></html>

+ 9 - 6
L2J_DataPack_BETA/dist/game/data/html/clanHallDoormen/evolve.htm

@@ -1,8 +1,11 @@
 <html><body>
-<br>The clan that lives here has developed the ability to evolve their pets into special forms. Evolution is only possible when the pet is summoned. Also, since the process transfers the experience value, evolving a high level pet might actually result in a decrease in the pet's level.<br>Any items in the pet's inventory will be transferred to the owner's inventory.<br>Which pet do you want to evolve?<br>
-<br><a action="bypass -h npc_%objectId%_evolve 1">Evolve Great Wolf into Great Snow Wolf.</a>
-<br><a action="bypass -h npc_%objectId%_evolve 5">Evolve Fenrir into Snow Fenrir.</a>
-<br><a action="bypass -h npc_%objectId%_evolve 2">Evolve Wind Strider into a Red Dragon Bugle of Wind.</a>
-<br><a action="bypass -h npc_%objectId%_evolve 3">Evolve Star Strider into a Red Dragon Bugle of Star.</a>
-<br><a action="bypass -h npc_%objectId%_evolve 4">Evolve Twilight Strider into a Red Dragon Bugle of Twilight.</a>
+<br>
+The clan that lives here has developed the ability to evolve their pets into special forms. Evolution is only possible when the pet is summoned. Also, since the process transfers the experience value, evolving a high level pet might actually result in a decrease in the pet's level.<br>
+Any items in the pet's inventory will be transferred to the owner's inventory.<br>
+Which pet do you want to evolve?<br><br>
+<a action="bypass -h npc_%objectId%_evolve 1">Evolve Great Wolf into Great Snow Wolf.</a><br>
+<a action="bypass -h npc_%objectId%_evolve 5">Evolve Fenrir into Snow Fenrir.</a><br>
+<a action="bypass -h npc_%objectId%_evolve 2">Evolve Wind Strider into a Red Dragon Bugle of Wind.</a><br>
+<a action="bypass -h npc_%objectId%_evolve 3">Evolve Star Strider into a Red Dragon Bugle of Star.</a><br>
+<a action="bypass -h npc_%objectId%_evolve 4">Evolve Twilight Strider into a Red Dragon Bugle of Twilight.</a>
 </body></html>

+ 2 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/banish-list.htm

@@ -1,5 +1,6 @@
 <html><body>
-I can expel any uninvited guests that might be present.<br>Do you wish for me to do so now?<br>
+I can expel any uninvited guests that might be present.<br>
+Do you wish for me to do so now?<br>
 <center>
 <br><button action="bypass -h npc_%objectId%_banish_foreigner banish" value="Dismiss" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 <br><button action="bypass -h npc_%objectId%_list_back" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">

+ 4 - 2
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/banish.htm

@@ -1,4 +1,6 @@
 <html><body>
-All uninvited guests have been shown out.<center><br><br>
+All uninvited guests have been shown out.<br><br>
+<center>
 <button action="bypass -h npc_%objectId%_list_back" value="Initial Screen" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</center></body></html>
+</center>
+</body></html>

+ 5 - 6
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/chamberlain.htm

@@ -1,12 +1,11 @@
 <html><body>
-Greetings, my lord.<BR1>
-Awaiting your order!<br>
-<br><br>
-<CENTER>
+Greetings, my lord.<br1>
+Awaiting your orders!<br><br><br>
+<center>
 <a action="bypass -h npc_%objectId%_door">Open and close the door</a><br>
 <a action="bypass -h npc_%objectId%_banish_foreigner list">Expel outsiders</a><br>
 <a action="bypass -h npc_%objectId%_functions">Clan hall functions</a><br>
 <a action="bypass -h npc_%objectId%_manage_vault">Clan hall warehouse</a><br>
-<a action="bypass -h npc_%objectId%_manage">Clan hall managment</a><br>
-</CENTER>
+<a action="bypass -h npc_%objectId%_manage">Clan hall managment</a>
+</center>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/door.htm

@@ -5,6 +5,6 @@ If you wish to expel non-clan members, use the &nbsp;<a action="bypass -h npc_%o
 <center>
 <button value="Open" action="bypass -h npc_%objectId%_door open" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
 <button value="Close" action="bypass -h npc_%objectId%_door close" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
-<button value="Initial Screen" action="bypass -h npc_%objectId%_list_back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
+<button value="Initial Screen" action="bypass -h npc_%objectId%_list_back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
 </center>
 </body></html>

+ 4 - 3
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/manage.htm

@@ -1,9 +1,10 @@
-<html><body><br>
+<html><body>
+<br>
 <font color="LEVEL">[Manage Clan Hall]</font><br><br>
-<CENTER>
+<center>
 <button value="Recovery" action="bypass -h npc_%objectId%_manage recovery" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
 <button value="Other" action="bypass -h npc_%objectId%_manage other" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
 <button value="Decor" action="bypass -h npc_%objectId%_manage deco" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br><br>
 <button value="Main Screen" action="bypass -h npc_%objectId%_list_back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</CENTER>
+</center>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/manage_siegable.htm

@@ -1,8 +1,8 @@
 <html><body><br>
 <font color="LEVEL">[Manage Clan Hall]</font><br><br>
-<CENTER>
+<center>
 <button value="Recovery" action="bypass -h npc_%objectId%_manage recovery" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
 <button value="Other" action="bypass -h npc_%objectId%_manage other" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"><br>
 <button value="Main Screen" action="bypass -h npc_%objectId%_list_back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
-</CENTER>
+</center>
 </body></html>

+ 3 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/support-done.htm

@@ -1,5 +1,7 @@
 <html><body>
 You have cast support magic.<br>
 You have <font color="00FFFF">%mp%</font> MP remaining.<br><br>
-<center><button value="To List" action="bypass -h npc_%objectId%_support_back" width="80" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
+<center>
+<button value="To List" action="bypass -h npc_%objectId%_support_back" width="80" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+</center>
 </body></html>

+ 3 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/support-no_mana.htm

@@ -3,5 +3,7 @@
 You do not have sufficient MP for the spell selected.<br1>
 Please try again later.<br>
 (You have <font color="00FFFF">%mp%</font> MP remaining.)<br><br>
-<center><button action="bypass -h npc_%objectId%_support_back" value="To List" width="80" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></center>
+<center>
+<button action="bypass -h npc_%objectId%_support_back" value="To List" width="80" height="27" back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF">
+</center>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleAden1.htm

@@ -3,5 +3,5 @@
 <a action="bypass -h npc_%objectId%_goto 530" msg="811;East Gate Entrance">East Gate Entrance</a><br1>
 <a action="bypass -h npc_%objectId%_goto 531" msg="811;West Gate Entrance">West Gate Entrance</a><br1>
 <a action="bypass -h npc_%objectId%_goto 532" msg="811;South Gate Entrance">South Gate Entrance</a><br1>
-<a action="bypass -h npc_%objectId%_goto 533" msg="811;North Gate Entrance">North Gate Entrance</a><br1>
+<a action="bypass -h npc_%objectId%_goto 533" msg="811;North Gate Entrance">North Gate Entrance</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleAden2.htm

@@ -16,5 +16,5 @@
 <a action="bypass -h npc_%objectId%_goto 543" msg="811;Forsaken Plains ">Forsaken Plains - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 544" msg="811;Tower of Insolence">Tower of Insolence - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 545" msg="811;The Giant's Cave Upper Layer">The Giant's Cave Upper Layer - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 546" msg="811;The Giant's Cave Lower Layer">The Giant's Cave Lower Layer - 500</a><br1>
+<a action="bypass -h npc_%objectId%_goto 546" msg="811;The Giant's Cave Lower Layer">The Giant's Cave Lower Layer - 500</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleDion1.htm

@@ -3,5 +3,5 @@
 <a action="bypass -h npc_%objectId%_goto 520" msg="811;East Gate Entrance">East Gate Entrance</a><br1>
 <a action="bypass -h npc_%objectId%_goto 521" msg="811;North Gate Entrance">North Gate Entrance</a><br1>
 <a action="bypass -h npc_%objectId%_goto 522" msg="811;South Gate Entrance">South Gate Entrance</a><br1>
-<a action="bypass -h npc_%objectId%_goto 523" msg="811;West Gate Entrance">West Gate Entrance</a><br1>
+<a action="bypass -h npc_%objectId%_goto 523" msg="811;West Gate Entrance">West Gate Entrance</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleDion2.htm

@@ -8,5 +8,5 @@
 <a action="bypass -h npc_%objectId%_goto 525" msg="811;Fortress of Resistance">Fortress of Resistance - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 526" msg="811;Plains of Dion">Plains of Dion - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 527" msg="811;Tanor Canyon">Tanor Canyon - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 528" msg="811;Entrance to Floran Village">Entrance to Floran Village - 500</a><br1>
+<a action="bypass -h npc_%objectId%_goto 528" msg="811;Entrance to Floran Village">Entrance to Floran Village - 500</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGiran1.htm

@@ -3,5 +3,5 @@
 <a action="bypass -h npc_%objectId%_goto 548" msg="811;North Gate Entrance">North Gate Entrance</a><br1>
 <a action="bypass -h npc_%objectId%_goto 549" msg="811;East Gate Entrance">East Gate Entrance</a><br1>
 <a action="bypass -h npc_%objectId%_goto 550" msg="811;South Gate Entrance">South Gate Entrance</a><br1>
-<a action="bypass -h npc_%objectId%_goto 551" msg="811;West Gate Entrance">West Gate Entrance</a><br1>
+<a action="bypass -h npc_%objectId%_goto 551" msg="811;West Gate Entrance">West Gate Entrance</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGiran2.htm

@@ -7,5 +7,5 @@
 <a action="bypass -h npc_%objectId%_goto 552" msg="811;Breka's Stronghold">Breka's Stronghold - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 553" msg="811;Devils Isle">Devils Isle - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 554" msg="811;Dragon Valley">Dragon Valley - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 555" msg="811;Tanor Canyon">Tanor Canyon - 500</a><br1>
+<a action="bypass -h npc_%objectId%_goto 555" msg="811;Tanor Canyon">Tanor Canyon - 500</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGludin1.htm

@@ -3,5 +3,5 @@
 <a action="bypass -h npc_%objectId%_goto 510" msg="811;North Gate Entrance">North Gate Entrance</a><br1>
 <a action="bypass -h npc_%objectId%_goto 511" msg="811;East Gate Entrance">East Gate Entrance</a><br1>
 <a action="bypass -h npc_%objectId%_goto 512" msg="811;South Gate Entrance">South Gate Entrance</a><br1>
-<a action="bypass -h npc_%objectId%_goto 513" msg="811;West Gate entrance">West Gate entrance</a><br1>
+<a action="bypass -h npc_%objectId%_goto 513" msg="811;West Gate entrance">West Gate entrance</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGludin2.htm

@@ -8,5 +8,5 @@
 <a action="bypass -h npc_%objectId%_goto 515" msg="811;Fellmere Harvesting Grounds">Fellmere Harvesting Grounds - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 516" msg="811;Windy Hill">Windy Hill - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 517" msg="811;Abandoned Camp">Abandoned Camp - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 518" msg="811;Wastelands">Wastelands - 500</a><br1>
+<a action="bypass -h npc_%objectId%_goto 518" msg="811;Wastelands">Wastelands - 500</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGludio1.htm

@@ -3,5 +3,5 @@
 <a action="bypass -h npc_%objectId%_goto 501" msg="811;East Gate Entrance">East Gate Entrance</a><br1>
 <a action="bypass -h npc_%objectId%_goto 502" msg="811;West Gate Entrance">West Gate Entrance</a><br1>
 <a action="bypass -h npc_%objectId%_goto 503" msg="811;South Gate Entrance">South Gate Entrance</a><br1>
-<a action="bypass -h npc_%objectId%_goto 504" msg="811;North Gate Entrance">North Gate Entrance</a><br1>
+<a action="bypass -h npc_%objectId%_goto 504" msg="811;North Gate Entrance">North Gate Entrance</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGludio2.htm

@@ -7,5 +7,5 @@
 <a action="bypass -h npc_%objectId%_goto 505" msg="811;Ruins of Agony">Ruins of Agony - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 506" msg="811;Ruins of Despair">Ruins of Despair - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 507" msg="811;The Ant Nest">The Ant Nest - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 508" msg="811;Windawood Manor">Windawood Manor - 500</a><br1>
+<a action="bypass -h npc_%objectId%_goto 508" msg="811;Windawood Manor">Windawood Manor - 500</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGoddard1.htm

@@ -2,5 +2,5 @@
 <a action="bypass -h npc_%objectId%_goto 556" msg="811;Village Square">Village Square</a><br1>
 <a action="bypass -h npc_%objectId%_goto 557" msg="811;North Gate Entrance">North Gate Entrance</a><br1>
 <a action="bypass -h npc_%objectId%_goto 558" msg="811;East Gate Entrance">East Gate Entrance</a><br1>
-<a action="bypass -h npc_%objectId%_goto 559" msg="811;West Gate Entrance">West Gate Entrance</a><br1>
+<a action="bypass -h npc_%objectId%_goto 559" msg="811;West Gate Entrance">West Gate Entrance</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleGoddard2.htm

@@ -7,5 +7,5 @@
 <a action="bypass -h npc_%objectId%_goto 561" msg="811;Ketra Orc Outpost">Ketra Orc Outpost - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 562" msg="811;Entrance to the Forge of the Gods">Entrance to the Forge of the Gods - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 563" msg="811;Wall of Argos">Wall of Argos - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 564" msg="811;Hot Springs">Hot Springs - 500</a><br1>
+<a action="bypass -h npc_%objectId%_goto 564" msg="811;Hot Springs">Hot Springs - 500</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleRune1.htm

@@ -1,5 +1,5 @@
 <html><body>&$556;<br><br>
 <a action="bypass -h npc_%objectId%_goto 565" msg="811;Village Square">Village Square</a><br1>
 <a action="bypass -h npc_%objectId%_goto 566" msg="811;South Gate Entrance">South Gate Entrance</a><br1>
-<a action="bypass -h npc_%objectId%_goto 567" msg="811;North Gate Entrance">North Gate Entrance</a><br1> 
+<a action="bypass -h npc_%objectId%_goto 567" msg="811;North Gate Entrance">North Gate Entrance</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleRune2.htm

@@ -7,5 +7,5 @@
 <a action="bypass -h npc_%objectId%_goto 570" msg="811;Swamp of Screams">Swamp of Screams - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 571" msg="811;Valley of Saints">Valley of Saints - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 572" msg="811;Monastery of Silence">Monastery of Silence - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 573" msg="811;Shyeed's Cavern">Shyeed's Cavern - 500</a><br1>
+<a action="bypass -h npc_%objectId%_goto 573" msg="811;Shyeed's Cavern">Shyeed's Cavern - 500</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/teleSchuttgart2.htm

@@ -6,5 +6,5 @@
 <a action="bypass -h npc_%objectId%_goto 578" msg="811;Crypts of Disgrace">Crypts of Disgrace - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 579" msg="811;Plunderous Plains">Plunderous Plains - 500</a><br1>
 <a action="bypass -h npc_%objectId%_goto 580" msg="811;Den of Evil">Den of Evil - 500</a><br1>
-<a action="bypass -h npc_%objectId%_goto 581" msg="811;Ice Merchant Cabin">Ice Merchant Cabin - 500</a><br1>
+<a action="bypass -h npc_%objectId%_goto 581" msg="811;Ice Merchant Cabin">Ice Merchant Cabin - 500</a>
 </body></html>

+ 2 - 3
L2J_DataPack_BETA/dist/game/data/html/classmaster/template.htm

@@ -1,8 +1,7 @@
 <html><body>
 <center>%name% Class Master:</center><br>
-%menu%
-<br>
-<br>Item(s) required for class change:
+%menu%<br><br>
+Item(s) required for class change:
 <table width=270>
 %req_items%
 </table>

+ 2 - 3
L2J_DataPack_BETA/dist/game/data/html/classmaster/tutorialtemplate.htm

@@ -1,8 +1,7 @@
 <html><body>
 <center>%name% Class Master:</center><br>
-%menu%
-<br>
-<br>Item(s) required for class change:
+%menu%<br><br>
+Item(s) required for class change:
 <table width=270>
 %req_items%
 </table>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/common/crafting_01.htm

@@ -7,6 +7,6 @@ You may entrust your precious materials to our Blacksmiths. They have a long-sta
 We will do our best to serve you.<br>
 The creation of the ingredient for A-grade items is the pride of our Blacksmith Guild!! Ha ha!!<br><br>
 <center>
-<a action="bypass -h npc_%objectId%_multisell 1004">See the list.</a><br>
+<a action="bypass -h npc_%objectId%_multisell 1004">See the list.</a>
 </center>
 </body></html>

+ 4 - 3
L2J_DataPack_BETA/dist/game/data/html/common/duals_01.htm

@@ -9,7 +9,8 @@ I can combine swords up to grade C. If you want something better, you'd better g
 Remember as well that an Enchanted weapon loses its effect once it is combined with another. Don't forget!<br>
 Oh, one more thing. If you invest some kind of a skill in a weapon, it won't work. I'm afraid that it simply can't be combined with another.<br>
 Perhaps I've told you too much? I hope your head isn't swimming with all this information!<br>
-Now then, please select the type of sword you wish me to craft!<br>
-<center><br>
-<a action="bypass -h npc_%objectId%_multisell 1001">View the list.</a><br><br></center>
+Now then, please select the type of sword you wish me to craft!<br><br>
+<center>
+<a action="bypass -h npc_%objectId%_multisell 1001">View the list.</a>
+</center>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/common/duals_03.htm

@@ -7,8 +7,8 @@ Make sure the swords are either Regular, Standard or Rare.<br>
 Regular weapons must be combined with other Regular weapons, Standard weapons must be combined with other Standard weapons, and Rare weapons must be combined with other Rare weapons. A Rare Dualsword can only be made using swords above grade B, which is the lowest grade we work with.<br>
 Remember that if you invest some kind of a skill in a weapon, you can't combine it with another.<br>
 Remember as well that an Enchanted weapon loses its effect once it is combined with another.<br>
-Which Dualsword would you like? Select one now.<br>
-<center><br>
-<a action="bypass -h npc_%objectId%_multisell 1007">View the list.</a><br><br>
+Which Dualsword would you like? Select one now.<br><br>
+<center>
+<a action="bypass -h npc_%objectId%_multisell 1007">View the list.</a>
 </center>
 </body></html>

+ 3 - 2
L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm

@@ -1,6 +1,7 @@
-<html><body> Our "Iron Gate" guild has came up with an amazing stuff after months of research. It's called "Wondrous Cubic". This item can make various types of "Cube Fragments".<br>
+<html><body>
+Our "Iron Gate" guild has came up with an amazing stuff after months of research. It's called "Wondrous Cubic". This item can make various types of "Cube Fragments".<br>
 However, this item can only be used once a day, which has made it somewhat difficult to collect the fragments. How about it? If you bring the cubic fragments to me, I will exchange them for various scrolls and items. If you don't have a Wondrous Cubic, go see Helvetia in Giran village. She will tell you how to get it.<br>
 Oh, and I heard that valuable jewels sometimes fall from the Wondrous Cubic occassionally! Of course, these rumors are just that, for now....<br>
 (The Wondrous Cubics can be used everyday from 6:30 am.)<br>
-<a action="bypass -h npc_%objectId%_multisell 631">Purchase items with Cube Fragments</a><br>
+<a action="bypass -h npc_%objectId%_multisell 631">Purchase items with Cube Fragments</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/common/weapon_sa_01.htm

@@ -6,6 +6,6 @@ Also... when you want to <font color="LEVEL">remove</font> special capabilities
 I'll bet you already knew that, too, didn't you?<br>
 Choose the capabilities you wish to add to your weapons!<br><br>
 <center>
-<a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a><br><br>
+<a action="bypass -h npc_%objectId%_exc_multisell 1005">View list.</a>
 </center>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/doormen/31676.htm

@@ -1,5 +1,5 @@
 <html><body>Commander of the Border Patrol, Gregory Athebaldt:<br>
-I`m Gregory Athebaldt, commander of the border patrol of Aden Kingdom.<br>
+I'm Gregory Athebaldt, commander of the border patrol of Aden Kingdom.<br>
 Currently, the forces of both countries are massing near the border. Although the border is open, the tension between the countries has resurfaced. You'd better watch your back, my friend!<br>
 <a action="bypass -h npc_%objectId%_open_doors 1, 24170001">Open the gate</a><br>
 <a action="bypass -h npc_%objectId%_close_doors 1, 24170001">Close the gate</a><br>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/doormen/35641.htm

@@ -1,7 +1,7 @@
-<html><body>Please, settle our clan's old scores! By the way, what was it you wanted?
+<html><body>
+Please, settle our clan's old scores! By the way, what was it you wanted?
 <center>
 <a action="bypass -h npc_%objectId%_open_doors 1, 21170001, 21170002">"Open the door."</a><br><br>
-<a action="bypass -h npc_%objectId%_close_doors 1, 21170001, 21170002">"Close the door."</a><br>
-<br><br>
+<a action="bypass -h npc_%objectId%_close_doors 1, 21170001, 21170002">"Close the door."</a>
 </center>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/doormen/35642.htm

@@ -1,7 +1,7 @@
-<html><body>Please, settle our clan's old scores! By the way, what was it you wanted?
+<html><body>
+Please, settle our clan's old scores! By the way, what was it you wanted?
 <center>
 <a action="bypass -h npc_%objectId%_open_doors 1, 21170005, 21170006">"Open the door."</a><br><br>
-<a action="bypass -h npc_%objectId%_close_doors 1, 21170005, 21170006">"Close the door."</a><br>
-<br><br>
+<a action="bypass -h npc_%objectId%_close_doors 1, 21170005, 21170006">"Close the door."</a>
 </center>
 </body></html>

+ 5 - 2
L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm

@@ -1,4 +1,7 @@
-<html><title>Fishing King Championship Tournament</title><body>Fishing Guild Member:<br><br>
+<html>
+<title>Fishing King Championship Tournament</title>
+<body>
+Fishing Guild Member:<br><br>
 Ahoy! Here are the results of last week's Fishing King Championship Tournament!<br>
 Do you see your name on the list? If you do, claim your prize money!<br>
 Remember, you have only <font color="LEVEL">one week</font> to claim your prize.<br>
@@ -10,7 +13,7 @@ This list will be updated in 0 minute(s)!<br><br>
 <center>
 <table width=270 border=0 bgcolor="111111">
 <tr>
-<td width=50 align=center>Ranking </td><td width=150 align=center>Fisherman </td> <td width=70 align=center>Length </td>
+<td width=50 align=center>Ranking </td><td width=150 align=center>Fisherman </td><td width=70 align=center>Length </td>
 </tr></table>
 <table width=270 border=0>
 <tr><td width=50></td><td width=150></td><td width=70></td></tr>

+ 3 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00143_FallenAngelRequestOfDusk/32368-03.html

@@ -1 +1,3 @@
-<html><body>Weathered Rock:<br>Heal the angel. Then place her message in the Echo Crystal and take it to Grand Master Tobias in Gludio Village.</body></html>
+<html><body>Weathered Rock:<br>
+Heal the angel. Then place her message in the Echo Crystal and take it to Grand Master Tobias in Gludio Village.
+</body></html>

+ 3 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30200-03.html

@@ -1,6 +1,7 @@
 <html><body>Guard Stan:<br>
 I was out walking through the<font color="LEVEL">Oren Castle</font> grounds a couple of nights ago. Truth be told, I was clearing my head - women problems, see?<br>
-Anyway, there I was, when it a chill creeps up my spine and everything goes deathly quiet. Suddenly this thing appears in front of me, makes some weird old sound, and... I could feel its eyes looking... looking INTO me.<br>
-Then, quick as a click, it was gone.<br>See... told you. It was nothing.<br>
+Anyway, there I was, when a chill creeps up my spine and everything goes deathly quiet. Suddenly this thing appears in front of me, makes some weird old sound, and... I could feel its eyes looking... looking INTO me.<br>
+Then, quick as a click, it was gone.<br>
+See... told you. It was nothing.<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30200-04.html">"If you say so. Where was this exactly?"</a>
 </body></html>

+ 2 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-02.htm

@@ -1,5 +1,6 @@
 <html><body>Warehouse Chief Croop:<br>
-Why? Ha!<br>You should wax your ears from time to time! You've not heard the stories then? No?<br>
+Why? Ha!<br>
+You should wax your ears from time to time! You've not heard the stories then? No?<br>
 Fine, I'll tell ye. But first you'll promise me that you'll take the job, aye? I'll not wag this beard of mine for little more than etiquette and whatnot. We have a deal?<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt 30676-03.html">"Sure."</a>
 </body></html>

+ 2 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00192_SevenSignsSeriesOfDoubt/30676-03.html

@@ -1,4 +1,5 @@
 <html><body>Warehouse Chief Croop:<br>
-Aye? Good stuff.<br>The stories are circling about like crows over carcasses, friend. <font color="LEVEL">Dwarven Contractors being put to the blade</font>. Someone is hunting them, and we have no idea who....<br>
+Aye? Good stuff.<br>
+The stories are circling about like crows over carcasses, friend. <font color="LEVEL">Dwarven Contractors being put to the blade</font>. Someone is hunting them, and we have no idea who....<br>
 <a action="bypass -h Quest Q00192_SevenSignsSeriesOfDoubt video">"Go on."</a>
 </body></html>

+ 2 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/30760-03.html

@@ -1,5 +1,6 @@
 <html><body>Sir Gustav Athebaldt:<br>
-As most do.<br>But many are not aware of a great battle that bubbles under the surface, between our order and the <font color="LEVEL">Order of Dusk</font>. We fight for control over the <font color="LEVEL">Seven Seals</font>, the seals Shunaiman himself created to fight Shilen and her armies.<br>
+As most do.<br>
+But many are not aware of a great battle that bubbles under the surface, between our order and the <font color="LEVEL">Order of Dusk</font>. We fight for control over the <font color="LEVEL">Seven Seals</font>, the seals Shunaiman himself created to fight Shilen and her armies.<br>
 These seals are now buried deep in Aden's <font color="LEVEL">catacombs and necropolises</font>, areas which have turned into hellish battlefields.<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 30760-04.html">"I see."</a>
 </body></html>

+ 2 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-05.html

@@ -1,5 +1,6 @@
 <html><body>Secret Agent Collin:<br>
 Perfect! Just remember that the disguise <font color="LEVEL">won't last forever</font>, and you'll need to use some <font color="LEVEL">skills</font> to get you there and back in good time.<br>
 Oh, and <font color="LEVEL">stay out of the water</font>! The magic'll be broken if you get wet!<br>
-There's not much time left before the transformation ends, so hurry!<br>Now go and see the <font color="LEVEL">Frog King</font>. Hop to it, rather.
+There's not much time left before the transformation ends, so hurry!<br>
+Now go and see the <font color="LEVEL">Frog King</font>. Hop to it, rather.
 </body></html>

+ 2 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-22.html

@@ -1,5 +1,6 @@
 <html><body>Secret Agent Collin:<br>
-What happened? Why's your disguise slipped?<br>Do you need transforming again?<br>
+What happened? Why's your disguise slipped?<br>
+Do you need transforming again?<br>
 <a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-23.html">"Yes."</a><br><br>
 <font color="LEVEL">(The transformation will cancel all movement-related buffs, including the PC room buff, other than energy buffs.)</font>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00194_SevenSignsMammonsContract/32571-24.html

@@ -1,5 +1,5 @@
 <html><body>Secret Agent Collin:<br>
 What? Why are you back already?<br>
 Don't tell me you've other work that needs doing....<br>
-<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-25.html">"I do. I need to reverse the transformation."</a><br>
+<a action="bypass -h Quest Q00194_SevenSignsMammonsContract 32571-25.html">"I do. I need to reverse the transformation."</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q00247_PossessorOfAPreciousSoul4/31745-1.html

@@ -1,5 +1,5 @@
 <html><body>Lady of the Lake:<br>
 Finally I meet the one who bears a holy soul.<br>
 I've been waiting.<br>
-<a action="bypass -h Quest Q00247_PossessorOfAPreciousSoul4 31745-2.html">"I've been waiting to meet you, to."</a>
+<a action="bypass -h Quest Q00247_PossessorOfAPreciousSoul4 31745-2.html">"I've been waiting to meet you, too."</a>
 </body></html>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-00.htm

@@ -1,4 +1,4 @@
-<html><body>
-Commander Kbaldir:<br>I'm afraid you're a 'no go' for launch. Judging from my experience and what I've seen of the Seed of Annihilation, you just wouldn't cut it there. My daddy always said you need the right tool for the job. You aren't the right tool. At least not yet.<br>
+<html><body>Commander Kbaldir:<br>
+I'm afraid you're a 'no go' for launch. Judging from my experience and what I've seen of the Seed of Annihilation, you just wouldn't cut it there. My daddy always said you need the right tool for the job. You aren't the right tool. At least not yet.<br>
 (Only characters level 84 and above can take this quest.)
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/quests/Q10282_ToTheSeedOfAnnihilation/32733-07.htm

@@ -1,3 +1,3 @@
 <html><body>Commander Kbaldir:<br>
-Alright, here's the order. Remember, one you've delivered the order, your new priority will be to help the officers and soldiers there who need it. Head out, soldier!
+Alright, here's the order. Remember, once you've delivered the order, your new priority will be to help the officers and soldiers there who need it. Head out, soldier!
 </body></html>