Selaa lähdekoodia

BETA: HTML cleanup
Patch by: St3eT, malyelfik

malyelfik 12 vuotta sitten
vanhempi
sitoutus
bdc5759235
100 muutettua tiedostoa jossa 148 lisäystä ja 154 poistoa
  1. 1 1
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm
  18. 1 1
      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm
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      L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm
  24. 6 6
      L2J_DataPack_BETA/dist/game/data/html/admin/admhelp.htm
  25. 1 1
      L2J_DataPack_BETA/dist/game/data/html/admin/charmanage.htm
  26. 22 22
      L2J_DataPack_BETA/dist/game/data/html/admin/transform2.htm
  27. 1 1
      L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm
  28. 1 1
      L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/AboutHighLevelGuilds.htm
  29. 2 2
      L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale2.htm
  30. 1 1
      L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale3.htm
  31. 1 1
      L2J_DataPack_BETA/dist/game/data/html/auction/AgitSaleCancel.htm
  32. 1 1
      L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm
  33. 1 2
      L2J_DataPack_BETA/dist/game/data/html/clanNotice.htm
  34. 1 1
      L2J_DataPack_BETA/dist/game/data/html/common/augmentation_01.htm
  35. 1 1
      L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm
  36. 1 1
      L2J_DataPack_BETA/dist/game/data/html/default/30133.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30564.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30566.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30599-1.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30602-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30602-7.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30971.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30989.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31148.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31356.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31357.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31362.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31364.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31365.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31368.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31369.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31387.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31388.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31389.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31542.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31559.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31561.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31593.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31605.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/31632.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32013.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32029-3.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32029-5.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32029-6.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32029-7.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32056.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32104.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32119.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32120.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32121.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32292.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32469.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32572.htm
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      L2J_DataPack_BETA/dist/game/data/html/default/32757.htm
  92. 1 1
      L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm
  93. 1 1
      L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-functions.htm
  94. 1 1
      L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm
  95. 2 2
      L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm
  96. 1 1
      L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-talisman.htm
  97. 2 1
      L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit.htm
  98. 1 1
      L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm
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      L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm
  100. 1 1
      L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31452.htm

@@ -1,4 +1,4 @@
 <html><body>Ghost of Wigoth:<br>
 You've destroyed the Shadow of Halisha! Good job!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31453.htm

@@ -1,5 +1,5 @@
 <html><body>Nameless Soul:<br>
 This is the final resting place of the ancient emperors of the Elmoreden Empire! There are four major sepulchers. They are the Sepulcher of Conquerors, the Sepulcher of Rulers, the Sepulcher of Great Sages and the Sepulcher of Judges, respectively. Together they are known as the Four Sepulchers.<br>
 But this sacred place is ultimately...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31454.htm

@@ -1,4 +1,4 @@
 <html><body>Ghost of Wigoth:<br>
 Phew! You escaped safely!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31925.htm

@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31926.htm

@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31927.htm

@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31928.htm

@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31929.htm

@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31930.htm

@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31931.htm

@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31932.htm

@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31933.htm

@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31934.htm

@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31935.htm

@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31936.htm

@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31937.htm

@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31938.htm

@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31939.htm

@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31940.htm

@@ -1,4 +1,4 @@
 <html><body>Baron's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Baron.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31941.htm

@@ -1,4 +1,4 @@
 <html><body>Viscount's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Viscount.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31942.htm

@@ -1,4 +1,4 @@
 <html><body>Count's Hall Gatekeeper:<br>
 I guard the gate connected to the hall of a Count.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31943.htm

@@ -1,4 +1,4 @@
 <html><body>Marquis' Hall Gatekeeper:<br>
 I guard the gate connected to the Marquis' Hall.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open the gate.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/SepulcherNpc/31944.htm

@@ -1,4 +1,4 @@
 <html><body>Duke's Hall Gatekeeper:<br>
 I guard the gate connected to the tomb of the Emperor.<br>
-<a action="bypass -h npc_%objectId%_open_gate">Open gate</a> 
+<a action="bypass -h npc_%objectId%_open_gate">Open gate</a>
 </body></html>

+ 6 - 6
L2J_DataPack_BETA/dist/game/data/html/admin/admhelp.htm

@@ -2,7 +2,7 @@
 <body>
 <table width=260>
 <tr>
-<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td width=40><button value="Main" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td width=180><center>Table of Contents</center></td>
 <td width=40><button value="Back" action="bypass -h admin_admin" width=40 height=15 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
@@ -12,11 +12,11 @@ This is the legacy help system, out of the license and general information, ther
 Despite this information can be of great aid for macroing and whatnot, the inexperienced game master should rely in the admin panels and the information they provide.<br>
 <font color="LEVEL">
 <table width=200>
-<tr><td><a action="bypass -h admin_help help/readme.htm">Readme</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/changes.htm">Read Changes of Server</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/license.htm">Read Server License</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/license2.htm">Read Datapack License</a></td></tr> 
-<tr><td><a action="bypass -h admin_help help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr> 
+<tr><td><a action="bypass -h admin_help help/readme.htm">Readme</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/changes.htm">Read Changes of Server</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/license.htm">Read Server License</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/license2.htm">Read Datapack License</a></td></tr>
+<tr><td><a action="bypass -h admin_help help/gmcommands.htm">Read GM Commands list Page 1</a></td></tr>
 <tr><td><a action="bypass -h admin_help help/gmcommands2.htm">Read GM Commands list Page 2</a></td></tr>
 <tr><td><a action="bypass -h admin_help help/gmcommands3.htm">Read GM Commands list Page 3</a></td></tr>
 </table></font>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/admin/charmanage.htm

@@ -43,7 +43,7 @@
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 115113 -178212 -901"><font color="LEVEL">Dwarven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 17838 170274 -3508"><font color="LEVEL">Floran Village</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox 46934 51467 -2977"><font color="LEVEL">Elven Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 83400 147943 -3404"><font color="LEVEL">Town of Giran</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -44836 -112352 -239"><font color="LEVEL">Orc Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -80826 149775 -3043"><font color="LEVEL">Gludin Village</font></a></td></tr>
-<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr> 
+<tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -84318 244579 -3730"><font color="LEVEL">Talking Island Village</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox -12672 122776 -3116"><font color="LEVEL">Town of Gludio</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -116793 46565 368"><font color="LEVEL">Kamael Village</font></a></td>
 <tr><td>Arena:</td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 117110 76883 -2695"><font color="LEVEL">Hunters Village</font></a></td></tr>
 <tr><td><a action="bypass -h admin_teleport_character_to_menu $qbox -86979 142402 -3643"><font color="LEVEL">Gludin Arena</font></a></td><td><a action="bypass -h admin_teleport_character_to_menu $qbox 147450 26741 -2204"><font color="LEVEL">Town of Aden</font></a></td></tr>

+ 22 - 22
L2J_DataPack_BETA/dist/game/data/html/admin/transform2.htm

@@ -60,40 +60,40 @@ Monster Transformations:<br1>
 <br>
 <table width=260>
 <tr> 
-<td><center>Normal:</center></td> 
-<td><center>Strong:</center></td> 
-<td><center>Weak:</center></td> 
+<td><center>Normal:</center></td>
+<td><center>Strong:</center></td>
+<td><center>Weak:</center></td>
 </tr>
 <tr> 
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 217 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 216 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 218 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 217 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 216 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Dragon Bom" action="bypass -h admin_transform_menu 218 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 211 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 210 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Golem Guard" action="bypass -h admin_transform_menu 212 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 211 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 210 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Golem Guard" action="bypass -h admin_transform_menu 212 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 202 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 201 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Grail Apost" action="bypass -h admin_transform_menu 203 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 202 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 201 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Grail Apost" action="bypass -h admin_transform_menu 203 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 214 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 213 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Infern Drake" action="bypass -h admin_transform_menu 215 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 214 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 213 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Infern Drake" action="bypass -h admin_transform_menu 215 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 208 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 207 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 209 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 208 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 207 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Lilim Knight" action="bypass -h admin_transform_menu 209 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 <tr> 
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 205 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 204 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-<td><button value="Unicorn" action="bypass -h admin_transform_menu 206 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
-</tr> 
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 205 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 204 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+<td><button value="Unicorn" action="bypass -h admin_transform_menu 206 $qbox" width=80 height=21 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
+</tr>
 </table>
 </center>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/31829-1.htm

@@ -3,5 +3,5 @@
 <a action="bypass -h npc_%objectId%_multisell 317325003">Exchange previous Life Crystals for new Life Crystals.</a><br>
 <a action="bypass -h npc_%objectId%_multisell 318275004">Craft Life Crystal.</a><br>
 <a action="bypass -h npc_%objectId%_multisell 317325002">Craft Adventurer's Box.</a><br>
-<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a><br>
+<a action="bypass -h npc_%objectId%_Link adventurer_guildsman/AboutHighLevelGuilds.htm">Ask about higher level crafting</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/adventurer_guildsman/AboutHighLevelGuilds.htm

@@ -1,6 +1,6 @@
 <html><body>Adventure Guild Member:<br>
 Talk to the Manager of the Adventure Guild if you want to create a higher-quality item.<br1>
-He only comes to the town<font color="LEVEL"> when the Lord or Clan of the castle destroys a certain type of monster</font> to celebrate the occasion.<br1><br>
+He only comes to the town <font color="LEVEL">when the Lord or Clan of the castle destroys a certain type of monster</font> to celebrate the occasion.<br1><br>
 He's most interested in:<br>
 <font color="LEVEL">Master Anays</font><br>
 <font color="LEVEL">High Priestess van Halter</font><br>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale2.htm

@@ -1,6 +1,6 @@
 <html><body>
 The standard system price for this clan hall is <font color="aaccff">%AGIT_LAST_PRICE%</font> adena and the last trading price was <font color="aaccff">%AGIT_LAST_PRICE%</font> adena.<br>
-The amount received at the end of the auction is the amount remaining after deducting the<font color="LEVEL"> transaction tax (10%) </font> from the successful bid price. How much would you like to set the standard auction price at (minimum bid price)?
+The amount received at the end of the auction is the amount remaining after deducting the <font color="LEVEL">transaction tax (10%)</font> from the successful bid price. How much would you like to set the standard auction price at (minimum bid price)?
 <table width=270 border=0>
 <tr>
 <td width=220 align=right><edit var=minbid width=230 align=right type=number></td>
@@ -21,7 +21,7 @@ Write an explanation of the clan hall. <multiedit var="comment" width=270>
 <tr>
 <td width=110></td>
 <td width=80 align=center><button action="%AGIT_LINK_BACK%" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td width=80 align=center><button action="bypass -h npc_%objectId%_auction $day $minbid" value="Sell" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td width=80 align=center><button action="bypass -h npc_%objectId%_auction $day $minbid" value="Sell" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/auction/AgitSale3.htm

@@ -29,7 +29,7 @@ Do you want to register the clan hall for auction?
 <tr>
 <td width=120></td>
 <td width=80 align=center><button action="%AGIT_LINK_BACK%" value="Back" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
-<td width=80 align=center><button action="bypass -h npc_%objectId%_confirmAuction" value="Confirm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td> 
+<td width=80 align=center><button action="bypass -h npc_%objectId%_confirmAuction" value="Confirm" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 </tr>
 </table>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/auction/AgitSaleCancel.htm

@@ -1,6 +1,6 @@
 <html><body>
 If an auction is canceled, you cannot register an auction again for seven days and the <font color="LEVEL">deposit</font> is not returned.<br>
-The<font color="LEVEL"> deposit</font> for this clan hall is <font color="aaccff">%AGIT_DEPOSIT%</font> adena.<br>
+The <font color="LEVEL">deposit</font> for this clan hall is <font color="aaccff">%AGIT_DEPOSIT%</font> adena.<br>
 Do you want to cancel the auction?
 <img src="L2UI.SquareBlank" width=270 height=10>
 <img src="L2UI.SquareWhite" width=270 height=1>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/clanHallManager/functions-apply.htm

@@ -6,7 +6,7 @@
 <tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br>
 The fee for using this feature must be paid in advance.<br>
 The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br>
-If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br>
+If there is not sufficient Adena in the clan warehouse, <font color="LEVEL">the facility will be reset</font>.<br>
 <center><table width=200><tr>
 <td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>

+ 1 - 2
L2J_DataPack_BETA/dist/game/data/html/clanNotice.htm

@@ -1,7 +1,6 @@
 <html><title>Clan Announcements</title>
 <body><br>
-<center><font color="CCAA00">%clan_name%</font>
-<font color="6655FF"> Clan Alert Message</font></center><br>
+<center><font color="CCAA00">%clan_name%</font> <font color="6655FF">Clan Alert Message</font></center><br>
 <img src="L2UI.SquareWhite" width=270 height=1><br>
 %notice_text%
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/common/augmentation_01.htm

@@ -1,5 +1,5 @@
 <html><body><br>
 Augmenting means give energy to weapons or accessories. Augmenting is simple, but it isn't always accurate. A few days ago, a mysterious ore called Life Stone, which has a very similar characteristic to Soul Crystals, was found in Black Anvil. If you bring this Life Stone and some other necessities, I will augment accessories and weapons for you. Life Stone used in augmenting is greatly influenced by its owner, so once augmented only the owner can use it. Also, any accessory or weapon higher than one's capability does not display the effect of augmenting. And one last thing. Accessory augmenting requires excellent materials. How about it? Want to augment stuff?<br>
 <a action="bypass -h npc_%objectId%_Augment 1">Start augmenting.</a><br>
-<a action="bypass -h npc_%objectId%_multisell 1008">Exchange Life Stone for augmenting accesorries.</a><br>
+<a action="bypass -h npc_%objectId%_multisell 1008">Exchange Life Stone for augmenting accesorries.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/common/g_cube_warehouse001.htm

@@ -2,5 +2,5 @@
 However, this item can only be used once a day, which has made it somewhat difficult to collect the fragments. How about it? If you bring the cubic fragments to me, I will exchange them for various scrolls and items. If you don't have a Wondrous Cubic, go see Helvetia in Giran village. She will tell you how to get it.<br>
 Oh, and I heard that valuable jewels sometimes fall from the Wondrous Cubic occassionally! Of course, these rumors are just that, for now....<br>
 (The Wondrous Cubics can be used everyday from 6:30 am.)<br>
-<a action="bypass -h npc_%objectId%_multisell 631">Purchase items with Cube Fragments</a><br><br>
+<a action="bypass -h npc_%objectId%_multisell 631">Purchase items with Cube Fragments</a><br>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30133.htm

@@ -1,4 +1,4 @@
 <html><body>Abyssal Celebrant Kartia:<br>
 All things are temporal. Never forget that no matter how powerful one becomes, he must always eventually return to Shilen.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 13 - 13
L2J_DataPack_BETA/dist/game/data/html/default/30363-1.htm

@@ -1,21 +1,21 @@
 <html><body> 
-<tr><td>It is only natural that in order to create a duel</td></tr> 
-<tr><td>sword, you'd need the two single swords which</td></tr> 
+<tr><td>It is only natural that in order to create a duel</td></tr>
+<tr><td>sword, you'd need the two single swords which</td></tr>
 <tr><td>being combined.</td></tr><br>
-<tr><td>Of course, I charge a small fee since I'm not</td></tr> 
-<tr><td>working for charity and all. And heating costs</td></tr> 
+<tr><td>Of course, I charge a small fee since I'm not</td></tr>
+<tr><td>working for charity and all. And heating costs</td></tr>
 <tr><td>for stoking the fire are pretty steep...</td></tr><br>
-<tr><td>As you may know, it is not easy to handle the</td></tr> 
-<tr><td>sword unless the balance between both hands</td></tr> 
+<tr><td>As you may know, it is not easy to handle the</td></tr>
+<tr><td>sword unless the balance between both hands</td></tr>
 <tr><td>is equal.</td></tr><br>
-<tr><td>That means that only swords of identical</td></tr> 
+<tr><td>That means that only swords of identical</td></tr>
 <tr><td>grades can be combined...</td></tr><br>
-<tr><td>Plus, keep in mind that enchanted weapons</td></tr> 
-<tr><td>lose their effect once they are combined with</td></tr> 
+<tr><td>Plus, keep in mind that enchanted weapons</td></tr>
+<tr><td>lose their effect once they are combined with</td></tr>
 <tr><td>another sword.</td></tr><br>
-<tr><td>My, am I worrying for nothing? Well, I'm sure</td></tr> 
-<tr><td>you know all this.</td></tr> <br>
-<tr><td>Here, select the sword that you wish to</td></tr> 
-<tr><td>combine from the following list.</td></tr> <br>
+<tr><td>My, am I worrying for nothing? Well, I'm sure</td></tr>
+<tr><td>you know all this.</td></tr><br>
+<tr><td>Here, select the sword that you wish to</td></tr>
+<tr><td>combine from the following list.</td></tr><br>
 <center><a action="bypass -h npc_%objectId%_Chat 2">See List</a></center> 
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/default/30363-2.htm

@@ -1,9 +1,9 @@
 <html><body> 
 <center><tr><td>[Create]</td></tr></center> 
-<tr><td>Our Blacksmith Guild creates items at a very</td></tr> 
+<tr><td>Our Blacksmith Guild creates items at a very</td></tr>
 <tr><td>reasonable price.</td></tr><br>
-<tr><td>You may entrust your precious materials to our</td></tr> 
-<tr><td>Blacksmiths. They have a long-standing</td></tr> 
+<tr><td>You may entrust your precious materials to our</td></tr>
+<tr><td>Blacksmiths. They have a long-standing</td></tr>
 <tr><td>tradition of integrity.</td></tr><br>
 <tr><td>We will do our best to serve you.</td></tr><br>
 <tr><td><font color="LEVEL">Creation lists to be done.</font></td></tr><br>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30524-1.htm

@@ -1,5 +1,5 @@
 <html><body>Collector Pippi:<br>
-The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the<font color="LEVEL"> Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br>
+The mine useds to be a vast expanse consisting of hundreds of tunnels, but most of them were destroyed after the attack of the <font color="LEVEL">Earth Wyrm</font> and he mithril is collected from very few tunnels now.<br>
 Currently, our guild is working to restore destroyed tunnels and greatly increase the output of the mithril. This plan has been delayed, though, because our timid elders are afraid the the Earth Worm might regain consciousness.<br>
 Maybe it's because they are old, but they are all cowards. Pippi could take care of that Earth Worm with one fist!<br>
 <a action="bypass -h npc_%objectId%_Chat 2">Ask about the Earth Wyrm.</a>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30564.htm

@@ -3,5 +3,5 @@ I, Sumari, am a blacksmith of the proud Orcs. What brings you here?<br>
 <a action="bypass -h npc_%objectId%_Link common/duals_01.htm">Create Double-blade</a><br>
 <a action="bypass -h npc_%objectId%_Link common/crafting_01.htm">Create Item</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">See the Lord and get the tax rate information.</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30566-1.htm

@@ -1,4 +1,4 @@
 <html><body>Atuba Chief Varkees:<br>
 Dekara Lamchar Kakai! Praise great Flame Lord Kakai! He is the king of the Orcs chosen by Pa'agrio! He is also the chief of the brave Hestui and the true ruler of the flame, approved by the totem of the gray bear!<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a> 
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30566.htm

@@ -2,5 +2,5 @@
 Once you step into the House of the King, you should behave! I, Varkees, Chief of Atuba, will not forgive those who disrespect <font color="LEVEL">Flame Lord Kakai</font>!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">Ask about the Flame Lord</a><br>
 <a action="bypass -h npc_%objectId%_Chat 2">Ask about tribes of the Orcs</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30599-1.htm

@@ -4,5 +4,5 @@ And what will you learn first, my child? Your mind is an empty vessel; let me fi
 <a action="bypass -h npc_%objectId%_Chat 3">What is the best equipment for me?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 4">What is the best hunting site for me?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 5">Tell me about skills</a><br>
-<a action="bypass -h npc_%objectId%_Chat 9">Which quests are available to me?</a> 
+<a action="bypass -h npc_%objectId%_Chat 9">Which quests are available to me?</a>
 </body></html>

+ 3 - 3
L2J_DataPack_BETA/dist/game/data/html/default/30602-4.htm

@@ -1,6 +1,6 @@
 <html><body> 
-For now, go out and hunt<font color="LEVEL"> crimson keltirs</font>, elder crimson keltirs or kasha wolves northwest of the village. Wolves are the most dangerous, so watch out. Leave the village by the north or south gate and climb down the hill. You can't miss them.<br>
-When you target a monster, the monster's name appears in the upper central portion of the screen.<font color="LEVEL"> The colour of the name tells you the monster's difficulty</font>. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.<br>
+For now, go out and hunt <font color="LEVEL">crimson keltirs</font>, elder crimson keltirs or kasha wolves northwest of the village. Wolves are the most dangerous, so watch out. Leave the village by the north or south gate and climb down the hill. You can't miss them.<br>
+When you target a monster, the monster's name appears in the upper central portion of the screen. <font color="LEVEL">The colour of the name tells you the monster's difficulty</font>. For now, hunt those that appear in white or sky blue. Those that appear in red or yellow are much stronger than you, so leave them alone.<br>
 And I warn you, don't try to tangle with the goblins yet. Goblins are smarter and stronger than you think, but the most dangerous thing is that they know about teamwork. If you attack one, several others may come to its aid. Even if you might have a chance against a single goblin, you won't be able to stand against two or three.<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a> 
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30602-7.htm

@@ -2,5 +2,5 @@
 I'll tell you about any quests I hear of, but I don't know everything. You should talk with all the villagers you can.<br>
 Have you met<font color="LEVEL"> Praetorian Rukain</font>, who guards the north gate of the village? He often asks novice Fighters to prove their valor as Orcs. If you're feeling brave, give it a try.<br>
 And you can go to the House of the King, the big building in the center of the village. The room on the left as you enter is the Shaman's Guild<font color="LEVEL"> Seer Livina</font> there has a problem with goblin thieves, I heard. Why don't you see if she could use your help?<br>
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a> 
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30971.htm

@@ -1,5 +1,5 @@
 <html><body>Mad Doctor Orpheus:<br>
 I am Doctor Orpheus. I am a student and teacher of life and death. I am also an adventurer, a physician, and an inventor. Now I find myself drawn in yet another direction, towards the realm of Shilen... If you are interested, there is a position open on my research staff. You are welcome to apply for it, or perhaps... Would you like to volunteer to be a 
 subject of my experiment? I would be eternally grateful to you. What do you think? Will you give it a try?<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30989.htm

@@ -1,4 +1,4 @@
 <html><body>Chest of Bifrons:<br>
 A heavy wooden chest, soaked with sea water. Some strange, hieroglyphic characters are engraved around the lock.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30990-2.htm

@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30990-4.htm

@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30990-5.htm

@@ -51,5 +51,5 @@ This is Round %race% of Lottery. Choose five numbers:<br>
 </tr>
 </table>
 </center>
-<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a><br>
+<br><a action="bypass -h npc_%objectId%_Loto 0">Return</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30991-2.htm

@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30991-4.htm

@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30992-2.htm

@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30992-4.htm

@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30993-2.htm

@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30993-4.htm

@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30994-2.htm

@@ -10,5 +10,5 @@ Lottery Tickets are sold on a weekly basis, starting at 7:10 pm every Saturday u
 The winning numbers are announced at 7:00 pm every Saturday. All times are subject to change.<br>
 I wish you luck! Enjoy the lottery.<br>
 <A action="bypass -h npc_%objectId%_Chat 0">Back</a><br>
-<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a><br>
+<A action="bypass -h npc_%objectId%_Loto 0">Buy a Lottery Ticket.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/30994-4.htm

@@ -1,5 +1,5 @@
 <html><body>
 Lottery Ticket Seller:<br>
 %result%
-<a action="bypass -h npc_%objectId%_Chat 0">Return</a><br>
+<a action="bypass -h npc_%objectId%_Chat 0">Return</a>
 </body></html>

+ 4 - 10
L2J_DataPack_BETA/dist/game/data/html/default/30995-3.htm

@@ -3,7 +3,6 @@
 <img src="L2UI.SquareWhite" width=270 height=1>
 <img src="L2UI.SquareBlank" width=1 height=3>
 </center>
-
 <table width=270 border=0 bgcolor="111111">
 <tr>
 <td fixwidth=60>Lane Selection</td>
@@ -12,7 +11,6 @@
 <td fixwidth=30 align=right>Odds</td>
 </tr>
 </table>
-
 <table width=270 border=0>
 <tr>
 <td fixwidth=13><img src="L2UI.rightBtn2" width=14 height=13></td>
@@ -22,21 +20,18 @@
 <td fixwidth=30 align=right><font color="00ffff">13%</font></td>
 </tr>
 </table>
-
 <table width=270 border=0>
 <tr><td width=100>Select Bet Amount</td>
 <td width=170>
-<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a> <br1>
-<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a> <br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 11" >100 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 12" >500 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 13" >1,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 14" >5,000 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 15" >10,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 16" >20,000 Adena</a><br1>
+<a action="bypass -h npc_%objectId%_BuyTicket 17" >50,000 Adena</a> , <a action="bypass -h npc_%objectId%_BuyTicket 18" >100,000 Adena</a><br1>
 </td></tr>
 </table>
-
 <img src="L2UI.SquareBlank" width=270 height=10>
 <img src="L2UI.SquareWhite" width=270 height=1>
 <img src="L2UI.SquareBlank" width=270 height=5>
-
 <table width=270 border=0 cellpadding=0 cellspacing=0>
 <tr>
 <td width=70 height=20><button value="Select Lane" action="bypass -h npc_%objectId%_BuyTicket 0" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
@@ -44,5 +39,4 @@
 <td width=70 align=right><button value="Confirm" action="bypass -h npc_%objectId%_BuyTicket 20" back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton" width=67 height=19></td>
 </tr>
 </table>
-
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31148.htm

@@ -1,4 +1,4 @@
 <html><body>Pirate's Treasure Chest:<br>
 A sturdy-looking, waterproof Cargo Box. Could it contain the treasure of the pirates?<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31356.htm

@@ -1,4 +1,4 @@
 <html><body>Porter Remy:<br>
 Oh, I'm so sorry! There's something urgent I must attend to! Excuse me, I must go!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31357.htm

@@ -1,5 +1,5 @@
 <html><body>Secretary Leandro:<br>
 I'm busy! So very busy! Why is the deputy manor lord never ever at his desk?<br>
 Get out of my way! Have you seen Sir Windawood? No? No one's seen him in the village either!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31362.htm

@@ -1,4 +1,4 @@
 <html><body>Carrier Tate:<br>
 I don't need any help. This is my job.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31364.htm

@@ -1,4 +1,4 @@
 <html><body>Guardian of Flame Rokar:<br>
 Young warriors, light up the future of the tribe with the hot flames!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31365.htm

@@ -1,4 +1,4 @@
 <html><body>Guardian of Flame Yakand:<br>
 Get ready for the eternal winter that is coming!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31368.htm

@@ -1,4 +1,4 @@
 <html><body>Monk of Silence Mikelan:<br>
 I am a silent monk. Our monastery is conducting a ritual which is only performed once a decade. Access to the monastery is restricted until the ceremony is complete. You must detour. Bless you, my child!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest </a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest </a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31369.htm

@@ -1,4 +1,4 @@
 <html><body>Monk of Silence Mennon:<br>
 Greetings, my child. I'm a monk. The Monastery of Silence is currently conducting a holy ritual which is only held once a decade. During this ritual, access to the monastery is restricted to the silent monks in order to prevent external forces from affecting the ritual. You must make a detour. Bless you, my child!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest </a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest </a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31387.htm

@@ -1,5 +1,5 @@
 <html><body>Kurstin:<br>
 What brings you to this accursed village? All you'll find here are despair, gloom and helplessness! It's a trap, a maze whose exit is forever sealed! No one get in... or out!<br>
 Although we see each other now, we are in two very different places. Looks can be very deceiving!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31388.htm

@@ -2,5 +2,5 @@
 Welcome! We don't get many visitors in this village! Not many villagers any more, either, come to think of it! They all moved away. The few of us who remain survive by collecting fruit and hunting.<br>
 It's a small village, but we get by!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Why don't you move to Rune Castle Town?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31389.htm

@@ -4,5 +4,5 @@ I wonder... could I be sleepwalking? I don't remember a thing!...<br>
 Oh, hello, traveler! Sorry to tell you this, but there's no place to stay in this village! Violet over there is selling some odd items, but other than that... this is, well, a ghost town!<br>
 If only I could... Sigh...! I just want to leave here and run away to Rune Castle Town!<br>
 Oh, was I talking out loud? Where could I possibly go? I couldn't leave this land! My ancestors have lived here for generations!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31542.htm

@@ -1,5 +1,5 @@
 <html><body>The Icicle Emperor's Table:<br>
 A private table.<br>
 The Icicle Emperor eats his meals here.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31559.htm

@@ -1,4 +1,4 @@
 <html><body>Asefa's Box:<br>
 A crude, wooden box. It's locked, but should be easy to force open.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31561.htm

@@ -1,4 +1,4 @@
 <html><body>Udan Mardui's Box:<br>
 A crude, wooden box. It's locked, but should be easy to force open.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31593.htm

@@ -1,4 +1,4 @@
 <html><body>Locksmith Dorothy:<br>
 This is such a peaceful place! All the happy, wealthy people roaming around like lambs ready for the fleecing! This should be a piece of cake...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31605.htm

@@ -1,4 +1,4 @@
 <html><body>Chief Summoner Kinsley:<br>
 While the Ivory Tower was under construction, the summoners made an agreement with the emperor of the Kat tribe. Hardship had driven the Kat tribe nearly to the edge of extinction! The magisters of the Ivory Tower offered to relocate them to Elysium, the evil world, on the condition that they'll return and help us if we ever need it...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/31632.htm

@@ -1,4 +1,4 @@
 <html><body>Mysterious Servitor:<br>
 Default Conversation<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32013.htm

@@ -1,4 +1,4 @@
 <html><body>Suki:<br>
 An ordinary-looking girl, apparently baffled, looking around not knowing what to do.<br>
 <a action="bypass -h npc_%objectId%_Quest">Quest</a>
-</body></html> 
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32029-3.htm

@@ -1,4 +1,4 @@
 <html><body>Steward:<br>
 That is fine. Let us prepare for your ordeal. We will have an appropriate fighting arena prepared for you shortly, so make yourselves ready and wait here until the gate is closed. If you do not remain here until then, I cannot help you.<br>
 <a action="bypass -h npc_%objectId%_Chat 4">"What kind of creatures are in the garden?"</a>
-</body></html> 
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32029-5.htm

@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 7">. . . Freya's White Bear and Freya's Dog?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html> 
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32029-6.htm

@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 7">. . . Freya's White Bear and Freya's Dog?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html> 
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32029-7.htm

@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 6">. . . Freya's Servants?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 8">. . . the Captain of the Royal Guard?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't want any more information."</a>
-</body></html> 
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32029-8.htm

@@ -5,4 +5,4 @@ Would you like to know more about...<br>
 <a action="bypass -h npc_%objectId%_Chat 6">...Freya's Servant?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 7">...Freya's White Bear and Freya's Dog?</a><br>
 <a action="bypass -h npc_%objectId%_Chat 9">"I don't need to obtain more information. But thanks."</a>
-</body></html> 
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32056.htm

@@ -1,5 +1,5 @@
 <html><body>Khavatari Aren:<br>
 The strong body and combat might of the Orc warriors cannot be obtained without effort. You can gain these only through the most difficult training imaginable: Kabart, tre drill of eternity. Those who achieve the combat skills of Kabart will earn the title of Monk.<br>
 Those who master everything about the higher art of Kabart, the motion of the body and its relation to the universe, will be granted the title of Tyrant. There is another rank higher than even this, but it has been sealed for a long time and is no longer granted. Its powers has been long forgotten...<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32104.htm

@@ -4,4 +4,4 @@ My magic is more powerful than even that of the sorcerers of the Elroki tribe; I
 But remember that summoning a corpse is only possible if there is a corpse... and, of course, the requisite fee.<br>
 <a action="bypass -h npc_%objectId%_Chat 1">Revive a corpse (2000000 Adena).</a><br>
 <a action="bypass -h npc_%objectId%_Quest">Quest.</a>
-</body></html> 
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32119.htm

@@ -3,5 +3,5 @@
 Ulu Kaimu:<br>
 The stone pillar looks like it was erected a long time ago.<br>
 The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32120.htm

@@ -3,5 +3,5 @@
 Balu Kaimu:<br>
 The stone pillar looks like it was erected a long time ago.<br>
 The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32121.htm

@@ -3,5 +3,5 @@
 Chuta Kaimu:<br>
 The stone pillar looks like it was erected a long time ago.<br>
 The top is worn and chipped in places, but the ancient letters on its face seem to be relatively bright and clear.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32292.htm

@@ -1,4 +1,4 @@
 <html><body>Galate:<br>
 Salutations; I am Galate, and I have been charged by the Ivory Tower to investigate a possible connection between the Isle of Prayer and Hellbound Isle. We will have answers at last! Priest Kanis on the Isle of Prayer knows the secret for entering Hellbound; go meet him.<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32469.htm

@@ -2,5 +2,5 @@
 Vice Hierarch Eindburgh:<br>
 The Kamael have had the same Elders for ages. Except for me...<br>
 Why am I the exception? Ah! I am Kekropus' opposite number. I can do the one thing that he cannot. What is that, you ask? Make trouble! Ha!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest.</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32572.htm

@@ -1,5 +1,5 @@
 <html><body>Frog King:<br>
 Ribbit! Why does servant take so long? Rib-rib-ribbit.<br>
 Simple ribbiting task! Servant takes love letter to frog lady! Rib-ribbit. Ribbit!<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/default/32757.htm

@@ -1,5 +1,5 @@
 <html><body>
 Greymore:<br>
 Ahh!? Hey, you trying to scare me??<br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/fisherman/fishing_championship.htm

@@ -11,7 +11,7 @@ This list will be updated in 0 minute(s)!<br><br>
 <table width=270 border=0 bgcolor="111111">
 <tr>
 <td width=50 align=center>Ranking </td><td width=150 align=center>Fisherman </td> <td width=70 align=center>Length </td>
-</tr> </table>
+</tr></table>
 <table width=270 border=0>
 <tr><td width=50></td><td width=150></td><td width=70></td></tr>
 <tr><td width=50 align=center>1st </td><td width=150 align=center>Not Working</td><td width=70 align=center>00.00</td></tr>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/fortress/foreman-functions.htm

@@ -1,6 +1,6 @@
 <html><body>
 Fortress special functions are available.<br>
-Activate each from the <a action="bypass -h npc_%objectId%_manage"> Fortress Management</a> menu prior to use.<br>
+Activate each from the <a action="bypass -h npc_%objectId%_manage">Fortress Management</a> menu prior to use.<br>
 <center>
 <br><font color="LEVEL">HP Recovery:</font> <font color="00FFFF">%hp_regen%</font>%
 <br><font color="LEVEL">MP Recovery:</font> <font color="00FFFF">%mp_regen%</font>%

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/fortress/functions-apply.htm

@@ -6,7 +6,7 @@
 <tr><td valign=top><font color="999999">Use</font></td><td>%use%</td></tr></table><br>
 The fee for using this feature must be paid in advance.<br>
 The initial fee will be deducted from the clan lord's <font color="LEVEL">inventory</font>, and subsequent fees will be withdrawn from the <font color="LEVEL">clan warehouse</font>.<br>
-If there is not sufficient Adena in the clan warehouse,<font color="LEVEL"> the facility will be reset</font>.<br>
+If there is not sufficient Adena in the clan warehouse, <font color="LEVEL">the facility will be reset</font>.<br>
 <center><table width=200><tr>
 <td align=center><button action="bypass -h npc_%objectId%_manage %apply%" value="OK" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>
 <td align=center><button action="bypass -h npc_%objectId%_manage" value="Cancel" width=80 height=27 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"></td>

+ 2 - 2
L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-1.htm

@@ -1,6 +1,6 @@
 <html><body>
 The Talisman is both magical and mysterious. Once applied to your bracelet, you will be able to see its surprising effect for yourself. Before I can give it to you, however, you must prove to me that you are capable of responsibly wielding such power. Give me <font color="LEVEL">10 Knight's Epaulettes</font> and I will provide you the Talisman.<br><br><br>
 <center>
-<a action="bypass -h npc_%objectId%_ExchangeKE">Give Knight's Epaulettes.</a> 
+<a action="bypass -h npc_%objectId%_ExchangeKE">Give Knight's Epaulettes.</a>
 </center>
-</body></html> 
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit-talisman.htm

@@ -1,3 +1,3 @@
 <html><body>
 Very well. Here you go!
-</body></html> 
+</body></html>

+ 2 - 1
L2J_DataPack_BETA/dist/game/data/html/fortress/supportunit.htm

@@ -7,4 +7,5 @@ Magic is intertwined with the very fabric of our world, affecting not only large
 <a action="bypass -h npc_%objectId%_exc_multisell 90001004">Trade with enchanted shirt.</a><br>
 <a action="bypass -h npc_%objectId%_Chat 1">Obtain Talisman.</a><br>
 <a action="bypass -h npc_%objectId%_subskills">Learn special skills for low-ranking soldiers.</a>
-</center></body></html> 
+</center>
+</body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/guard/30577.htm

@@ -3,5 +3,5 @@ I'm in charge of the forces protecting the <font color="LEVEL">Immortal Plateau<
 Never let anything threaten our sacred heritage!<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Tell me about the Immortal Plateau."</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/guard/30580.htm

@@ -2,5 +2,5 @@
 I, Parugon, am a Centurion, charged with guarding the Immortal Plateau and Orc Village. Northeast of the Northern Immortal Plateau, you'll find the <font color="LEVEL">Frozen Waterfalls</font>. Could this portend the inevitable <font color="LEVEL">Eternal Winter</font> that caused such an influx onto the Immortal Plateau?<br>
 <a action="bypass -h npc_%objectId%_Chat 1">"Tell me about Eternal Winter."</a><br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/html/guard/30581.htm

@@ -2,5 +2,5 @@
 I, Orinak, am a Centurion.<br>
 Let me give you a free word of advice... You may soon meet someone in the company of his minions... Don't get distracted by them! Got it? No matter what, only attack the leader!<br>
 <a action="bypass -h npc_%objectId%_TerritoryStatus">"Who is the Lord of the manor and what is the tax rate?"</a><br>
-<a action="bypass -h npc_%objectId%_Quest">Quest</a> 
+<a action="bypass -h npc_%objectId%_Quest">Quest</a>
 </body></html>

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