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BETA: Some H5 Skill Changes...

 * Harmony of Noblesse: Arrow Resistance and Crossbow Resistance changed to 10 and 6 respectively.
 * Symphony of Noblesse: Arrow Resistance and Crossbow Resistance changed to 10 and 6 respectively.
 * The Necromancer skills Summon Reanimated Man, Summon Corrupted Man, and Summon Cursed Man no longer require a corpse. However, the casting time to summon one of these servitors has increased.
MELERIX 14 năm trước cách đây
mục cha
commit
ba9254b052

+ 2 - 2
L2J_DataPack_BETA/data/stats/skills/00200-00299.xml

@@ -224,8 +224,8 @@
 		<table name="#magicLvl"> 20 24 26 28 30 32 34 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>
 		<table name="#pAtk"> 4.5 7.3 8.9 10.7 12.8 15.1 17.7 20.5 23.7 25.4 27.1 29 30.9 32.9 35 37.1 39.4 41.7 44.1 46.6 49.2 51.9 54.6 57.5 60.4 63.3 66.4 69.5 72.7 76 79.3 82.7 86.1 89.6 93.1 96.6 100.2 103.8 107.5 111.1 114.8 118.4 122.1 125.7 129.3 </table>
 		<table name="#ench1pAtk"> 137 138 139 140 141 142 143 144 145 146 147 148 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 </table>
-		<table name="#atkCountMax"> 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 </table>
-		<table name="#ench2countMax"> 11 11 11 11 11 11 12 12 12 12 12 12 12 13 13 13 13 13 13 13 13 14 14 14 14 14 14 14 14 15 </table>
+		<table name="#atkCountMax"> 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 </table>
+		<table name="#ench2countMax"> 9 9 9 9 9 9 10 10 10 10 10 10 10 11 11 11 11 11 11 11 11 12 12 12 12 12 12 12 12 13 </table>
 		<set name="magicLvl" val="#magicLvl" />
 		<set name="operateType" val="OP_PASSIVE" />
 		<set name="skillType" val="BUFF" />

+ 4 - 4
L2J_DataPack_BETA/data/stats/skills/01100-01199.xml

@@ -332,9 +332,9 @@
 		<set name="summonTotalLifeTime" val="3600000" />
 		<set name="summonTimeLostIdle" val="500" />
 		<set name="summonTimeLostActive" val="1000" />
-		<set name="target" val="TARGET_CORPSE_MOB" />
+		<set name="target" val="TARGET_ONE" /> <!-- TODO: Check if possibly should be TARGET_GROUND -->
 		<set name="reuseDelay" val="5000" />
-		<set name="hitTime" val="1500" />
+		<set name="hitTime" val="15000" />
 		<set name="skillType" val="SUMMON" />
 		<set name="isMagic" val="true" />
 		<set name="operateType" val="OP_ACTIVE" />
@@ -665,9 +665,9 @@
 		<set name="summonTotalLifeTime" val="3600000" />
 		<set name="summonTimeLostIdle" val="500" />
 		<set name="summonTimeLostActive" val="1000" />
-		<set name="target" val="TARGET_CORPSE_MOB" />
+		<set name="target" val="TARGET_ONE" /> <!-- TODO: Check if possibly should be TARGET_GROUND -->
 		<set name="reuseDelay" val="5000" />
-		<set name="hitTime" val="1500" />
+		<set name="hitTime" val="15000" />
 		<set name="skillType" val="SUMMON" />
 		<set name="isMagic" val="true" />
 		<set name="operateType" val="OP_ACTIVE" />

+ 4 - 4
L2J_DataPack_BETA/data/stats/skills/01300-01399.xml

@@ -482,8 +482,8 @@
 				<add order="0x40" stat="pDef" val="3000" />
 				<mul order="0x30" stat="runSpd" val="1.25" />
 				<sub order="0x40" stat="cancelVuln" val="80" />
-				<mul order="0x30" stat="bowWpnVuln" val="0.2" />
-				<mul order="0x30" stat="crossbowWpnVuln" val="0.2" />
+				<mul order="0x30" stat="bowWpnVuln" val="0.9" />
+				<mul order="0x30" stat="crossbowWpnVuln" val="0.94" />
 				<mul order="0x30" stat="maxCp" val="0.8" />
 			</effect>
 		</for>
@@ -715,9 +715,9 @@
 		<set name="summonTimeLostIdle" val="500" />
 		<set name="summonTimeLostActive" val="1000" />
 		<!-- should be consumed over 4 regular intervals -->
-		<set name="target" val="TARGET_CORPSE_MOB" />
+		<set name="target" val="TARGET_ONE" /> <!-- TODO: Check if possibly should be TARGET_GROUND -->
 		<set name="reuseDelay" val="5000" />
-		<set name="hitTime" val="1500" />
+		<set name="hitTime" val="15000" />
 		<set name="skillType" val="SUMMON" />
 		<set name="isMagic" val="true" />
 		<set name="operateType" val="OP_ACTIVE" />

+ 1 - 2
L2J_DataPack_BETA/data/stats/skills/03500-03599.xml

@@ -1283,12 +1283,11 @@
 		<set name="aggroPoints" val="100" />
 	</skill>
 	<skill id="3599" levels="1" name="Polearm Multi-attack">
-		<!-- CT2.5 retail confirmed -->
 		<set name="target" val="TARGET_SELF" />
 		<set name="skillType" val="BUFF" />
 		<set name="operateType" val="OP_PASSIVE" />
 		<for>
-			<add order="0x40" stat="atkCountMax" val="4" />
+			<add order="0x40" stat="atkCountMax" val="2" />
 		</for>
 	</skill>
 </list>