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+/*
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+ * Copyright (C) 2004-2014 L2J DataPack
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+ *
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+ * This file is part of L2J DataPack.
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+ *
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+ * L2J DataPack is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * L2J DataPack is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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+ * General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package ai.npc.CastleSiegeManager;
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+
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+import ai.npc.AbstractNpcAI;
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+
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+import com.l2jserver.gameserver.model.actor.L2Npc;
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+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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+
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+/**
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+ * Castle Siege Manager AI.
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+ * @author St3eT
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+ */
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+public final class CastleSiegeManager extends AbstractNpcAI
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+{
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+ // NPCs
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+ private static final int[] SIEGE_MANAGER =
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+ {
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+ 35104, // Gludio Castle
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+ 35146, // Dion Castle
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+ 35188, // Giran Castle
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+ 35232, // Oren Castle
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+ 35278, // Aden Castle
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+ 35320, // Innadril Castle
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+ 35367, // Goddard Castle
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+ 35513, // Rune Castle
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+ 35559, // Schuttgard Castle
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+ 35639, // Fortress of the Dead
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+ 35420, // Devastated Castle
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+ };
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+
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+ private CastleSiegeManager()
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+ {
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+ super(CastleSiegeManager.class.getSimpleName(), "ai/npc");
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+ addFirstTalkId(SIEGE_MANAGER);
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+ }
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+
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+ @Override
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+ public String onFirstTalk(L2Npc npc, L2PcInstance player)
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+ {
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+ String htmltext = null;
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+ if (player.isClanLeader() && (player.getClanId() == npc.getCastle().getOwnerId()))
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+ {
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+ if (isInSiege(npc))
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+ {
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+ htmltext = "CastleSiegeManager.html";
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+ }
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+ else
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+ {
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+ htmltext = "CastleSiegeManager-01.html";
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+ }
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+ }
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+ else if (isInSiege(npc))
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+ {
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+ htmltext = "CastleSiegeManager-02.html";
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+ }
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+ else
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+ {
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+ if (npc.getConquerableHall() != null)
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+ {
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+ npc.getConquerableHall().showSiegeInfo(player);
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+ }
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+ else
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+ {
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+ npc.getCastle().getSiege().listRegisterClan(player);
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+ }
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+ }
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+ return htmltext;
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+ }
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+
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+ private boolean isInSiege(L2Npc npc)
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+ {
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+ if ((npc.getConquerableHall() != null) && npc.getConquerableHall().isInSiege())
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+ {
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+ return true;
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+ }
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+ else if (npc.getCastle().getSiege().getIsInProgress())
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+ {
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+ return true;
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+ }
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+ return false;
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+ }
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+
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+ public static void main(String[] args)
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+ {
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+ new CastleSiegeManager();
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+ }
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+}
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