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@@ -5,8 +5,9 @@
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<set name="abnormalType" val="hp_recover" />
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<set name="abnormalType" val="hp_recover" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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- <set name="target" val="TARGET_SELF" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<for>
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<for>
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<effect count="3" name="HealOverTime" abnormalTime="5" val="2" abnormalLvl="2" abnormalType="hp_recover" />
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<effect count="3" name="HealOverTime" abnormalTime="5" val="2" abnormalLvl="2" abnormalType="hp_recover" />
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</for>
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</for>
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@@ -16,8 +17,9 @@
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<set name="abnormalType" val="hp_recover" />
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<set name="abnormalType" val="hp_recover" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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- <set name="target" val="TARGET_SELF" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<for>
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<for>
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<effect count="4" name="HealOverTime" abnormalTime="5" val="1.5" abnormalLvl="1" abnormalType="hp_recover" />
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<effect count="4" name="HealOverTime" abnormalTime="5" val="1.5" abnormalLvl="1" abnormalType="hp_recover" />
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</for>
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</for>
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@@ -254,9 +256,10 @@
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<set name="abnormalType" val="hp_recover" />
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<set name="abnormalType" val="hp_recover" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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- <set name="target" val="TARGET_SELF" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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<set name="reuseDelay" val="10000" />
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<set name="reuseDelay" val="10000" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<for>
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<for>
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<!-- retail value: 8HP/sec; stat update every 2 sec -->
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<!-- retail value: 8HP/sec; stat update every 2 sec -->
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<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
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<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
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@@ -268,9 +271,10 @@
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<set name="abnormalType" val="hp_recover" />
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<set name="abnormalType" val="hp_recover" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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- <set name="target" val="TARGET_SELF" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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<set name="reuseDelay" val="10000" />
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<set name="reuseDelay" val="10000" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<for>
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<for>
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<!-- retail value: 24HP/sec; stat update every 2 sec -->
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<!-- retail value: 24HP/sec; stat update every 2 sec -->
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<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
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<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
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@@ -324,9 +328,10 @@
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<set name="abnormalType" val="hp_recover" />
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<set name="abnormalType" val="hp_recover" />
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="isMagic" val="2" /> <!-- Static Skill -->
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<set name="itemConsumeCount" val="1" />
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<set name="itemConsumeCount" val="1" />
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- <set name="target" val="TARGET_SELF" />
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<set name="operateType" val="A2" />
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<set name="operateType" val="A2" />
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<set name="reuseDelay" val="10000" />
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<set name="reuseDelay" val="10000" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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<for>
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<for>
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<!-- retail value: 50HP/sec; stat update every 2 sec -->
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<!-- retail value: 50HP/sec; stat update every 2 sec -->
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<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
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<!-- Verified by slyce - Interlude - 8th Aug 2007 -->
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