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BETA: Fixed '''Focus Skill Mastery''' effect.
Reported by: Gries

Adry_85 11 ani în urmă
părinte
comite
a63da51614

+ 4 - 12
L2J_DataPack_BETA/dist/game/data/stats/skills/00300-00399.xml

@@ -1015,11 +1015,7 @@
 		<set name="magicLvl" val="77" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
-		<for>
-			<effect name="Buff">
-				<add order="0x40" stat="skillMastery" val="2" /> <!-- FIXME: wrong values ? -->
-			</effect>
-		</for>
+		<!-- FIXME: effect hardcoded inside formula -->
 	</skill>
 	<skill id="331" levels="1" name="Skill Mastery">
 		<!-- Masters excellence in skills. Low possibility of being able to re-use skills without delay or doubles the duration. Influenced by INT. -->
@@ -1027,11 +1023,7 @@
 		<set name="magicLvl" val="77" />
 		<set name="operateType" val="P" />
 		<set name="targetType" val="SELF" />
-		<for>
-			<effect name="Buff">
-				<add order="0x40" stat="skillMastery" val="2" /> <!-- FIXME: wrong values ? -->
-			</effect>
-		</for>
+		<!-- FIXME: effect hardcoded inside formula -->
 	</skill>
 	<skill id="332" levels="1" name="Extra Inventory">
 		<!-- Confirmed CT2.5 -->
@@ -1059,7 +1051,7 @@
 		</for>
 	</skill>
 	<skill id="334" levels="1" name="Focus Skill Mastery">
-		<!-- Skill for Daggers and Archers -->
+		<!-- Confirmed CT2.5 -->
 		<set name="abnormalVisualEffect" val="NONE" />
 		<set name="icon" val="icon.skill0334" />
 		<set name="magicLvl" val="78" />
@@ -1069,7 +1061,7 @@
 		<for>
 			<effect name="MpConsumePerLevel" ticks="5">
 				<param power="2" />
-				<mul order="0x30" stat="skillMastery" val="2" />
+				<mul order="0x30" stat="skillMastery" val="10" />
 			</effect>
 		</for>
 	</skill>