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@@ -58,8 +58,7 @@ public class Heal implements ISkillHandler
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final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
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double staticShotBonus = 0;
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int mAtkMul = 1; // mAtk multiplier
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- if (weaponInst != null
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- && weaponInst.getChargedSpiritshot() != L2ItemInstance.CHARGED_NONE)
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+ if (weaponInst != null && weaponInst.getChargedSpiritshot() != L2ItemInstance.CHARGED_NONE)
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{
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if (activeChar.isPlayer() && activeChar.getActingPlayer().isMageClass())
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{
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@@ -96,8 +95,7 @@ public class Heal implements ISkillHandler
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weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
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}
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// If there is no weapon equipped, check for an active summon.
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- else if (activeChar.isSummon()
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- && ((L2Summon)activeChar).getChargedSpiritShot() != L2ItemInstance.CHARGED_NONE)
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+ else if (activeChar.isSummon() && ((L2Summon)activeChar).getChargedSpiritShot() != L2ItemInstance.CHARGED_NONE)
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{
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staticShotBonus = skill.getMpConsume(); // static bonus for spiritshots
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