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BETA: DP-Part for ​[L5458].

Adry_85 13 years ago
parent
commit
a2260e8e36

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Cancel.java

@@ -40,7 +40,7 @@ public class Cancel implements ISkillHandler
 	@Override
 	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
 	{
-		activeChar.ssChecker();
+		activeChar.spsChecker(skill);
 		
 		if (activeChar.isNpc())
 		{

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Continuous.java

@@ -117,7 +117,7 @@ public class Continuous implements ISkillHandler
 			if (skill.getSkillType() == L2SkillType.BUFF)
 			{
 				
-				activeChar.ssChecker();
+				activeChar.spsChecker(skill);
 			}
 			
 			if (skill.isOffensive() || skill.isDebuff())

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/CpDam.java

@@ -63,7 +63,7 @@ public class CpDam implements ISkillHandler
 			target.setCurrentCp(target.getCurrentCp() - damage);
 		}
 		
-		activeChar.ssChecker();
+		activeChar.spsChecker(skill);
 		
 	}
 	

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Dummy.java

@@ -40,7 +40,7 @@ public class Dummy implements ISkillHandler
 		if (!activeChar.isPlayer())
 			return;
 		
-		activeChar.ssChecker();
+		activeChar.spsChecker(skill);
 		
 		switch(skill.getId())
 		{

+ 2 - 4
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Heal.java

@@ -58,8 +58,7 @@ public class Heal implements ISkillHandler
 				final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
 				double staticShotBonus = 0;
 				int mAtkMul = 1; // mAtk multiplier
-				if (weaponInst != null
-						&& weaponInst.getChargedSpiritshot() != L2ItemInstance.CHARGED_NONE)
+				if (weaponInst != null && weaponInst.getChargedSpiritshot() != L2ItemInstance.CHARGED_NONE)
 				{
 					if (activeChar.isPlayer() && activeChar.getActingPlayer().isMageClass())
 					{
@@ -96,8 +95,7 @@ public class Heal implements ISkillHandler
 					weaponInst.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
 				}
 				// If there is no weapon equipped, check for an active summon.
-				else if (activeChar.isSummon()
-						&& ((L2Summon)activeChar).getChargedSpiritShot() != L2ItemInstance.CHARGED_NONE)
+				else if (activeChar.isSummon() && ((L2Summon)activeChar).getChargedSpiritShot() != L2ItemInstance.CHARGED_NONE)
 				{
 					staticShotBonus = skill.getMpConsume(); // static bonus for spiritshots
 					

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/ManaHeal.java

@@ -40,7 +40,7 @@ public class ManaHeal implements ISkillHandler
 	@Override
 	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
 	{
-		activeChar.ssChecker();
+		activeChar.spsChecker(skill);
 		
 		for (L2Character target: (L2Character[]) targets)
 		{

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Manadam.java

@@ -126,7 +126,7 @@ public class Manadam implements ISkillHandler
 			skill.getEffectsSelf(activeChar);
 		}
 		
-		activeChar.ssChecker();
+		activeChar.spsChecker(skill);
 	}
 	
 	@Override

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Mdam.java

@@ -184,7 +184,7 @@ public class Mdam implements ISkillHandler
 			activeChar.doDie(activeChar);
 		}
 		
-		activeChar.ssChecker();
+		activeChar.spsChecker(skill);
 	}
 	
 	@Override

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/Resurrect.java

@@ -43,7 +43,7 @@ public class Resurrect implements ISkillHandler
 		if (activeChar.isPlayer())
 			player = activeChar.getActingPlayer();
 		
-		activeChar.ssChecker();
+		activeChar.spsChecker(skill);
 		
 		L2PcInstance targetPlayer;
 		List<L2Character> targetToRes = new FastList<>();

+ 1 - 1
L2J_DataPack_BETA/dist/game/data/scripts/handlers/skillhandlers/StealBuffs.java

@@ -39,7 +39,7 @@ public class StealBuffs implements ISkillHandler
 	@Override
 	public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
 	{
-		activeChar.ssChecker();
+		activeChar.spsChecker(skill);
 		
 		if (activeChar.isNpc())
 		{