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@@ -2,11 +2,12 @@
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#questdevs Team
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import sys
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-from java.util import Iterator
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-from net.sf.l2j import L2DatabaseFactory
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-from net.sf.l2j.gameserver.model.quest import State
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-from net.sf.l2j.gameserver.model.quest import QuestState
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-from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
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+from java.util import Iterator
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+from net.sf.l2j.gameserver.serverpackets import CreatureSay
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+from net.sf.l2j.gameserver.model.quest import State
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+from net.sf.l2j.gameserver.model.quest import QuestState
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+from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest
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+from net.sf.l2j import L2DatabaseFactory
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qn = "503_PursuitClanAmbition"
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@@ -35,6 +36,7 @@ Scepter_Judgement = 3869
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# the final item
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Proof_Aspiration = 3870
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+
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EggList = [Mi_Drake_Eggs,Bl_Wyrm_Eggs,Drake_Eggs,Th_Wyrm_Eggs]
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# NPC = Martien,Athrea,Kalis,Gustaf,Fritz,Lutz,Kurtz,Kusto,Balthazar,Rodemai,Coffer,Cleo
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@@ -49,14 +51,14 @@ DROPLIST = {
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137: [2,10,20,[Drake_Eggs]], # Drake 1
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285: [2,10,25,[Drake_Eggs]], # Drake 2
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5178:[2,10,100,[Bl_Wyrm_Eggs]], # Blitz Wyrm
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-654: [5,10,25,[Broke_Power_Stone,Power_Stones,Nebulite_Crystals]], # Giant Soldier
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-656: [5,10,35,[Broke_Power_Stone,Power_Stones,Nebulite_Crystals]], # Giant Scouts
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+654: [5,10,25,[Broke_Power_Stone,Power_Stones,Nebulite_Crystals]], # Giant Soldier
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+656: [5,10,35,[Broke_Power_Stone,Power_Stones,Nebulite_Crystals]], # Giant Scouts
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668: [10,0,15,[]], # Grave Guard
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5179:[10,6,80,[Imp_Keys]], # GraveKeyKeeper
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5181:[10,0,100,[]] # Imperial Gravekeeper
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}
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-def suscribe_members(st) : # offline registration for all clan members
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+def suscribe_members(st) :
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clan=st.getPlayer().getClan().getClanId()
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con=L2DatabaseFactory.getInstance().getConnection()
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offline=con.prepareStatement("SELECT obj_Id FROM characters WHERE clanid=? AND online=0")
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@@ -73,40 +75,85 @@ def suscribe_members(st) : # offline registration for all clan members
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insertion.executeUpdate()
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insertion.close();
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except :
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- pass
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+ try : insertion.close()
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+ except : pass
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try :
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con.close()
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except :
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pass
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+def offlineMemberExit(st) :
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+ clan=st.getPlayer().getClan().getClanId()
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+ con=L2DatabaseFactory.getInstance().getConnection()
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+ offline=con.prepareStatement("DELETE FROM character_quests WHERE name = ? and char_id IN (SELECT obj_id FROM characters WHERE clanId =? AND online=0")
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+ offline.setString(1, qn)
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+ offline.setInt(2, clan)
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+ try :
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+ offline.executeUpdate()
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+ offline.close()
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+ con.close()
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+ except :
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+ try : con.close()
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+ except : pass
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-def leader(st) : # returns leaders quest status
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- leader=st.getPlayer().getClan().getLeader().getPlayerInstance()
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- if leader != None :
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- leader = leader.getQuestState(qn)
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- return leader
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-
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-
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-def leaderCond(st) : # returns leaders quest cond, if he is offline will read out of database :)
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- leader=st.getPlayer().getClan().getLeader().getPlayerInstance()
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- if leader != None :
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- rs = int(leader.getQuestState(qn).get("cond"))
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+# returns leaders quest cond, if he is offline will read out of database :)
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+def getLeaderVar(st, var) :
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+ try :
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+ clan = st.getPlayer().getClan()
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+ if clan == None:
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+ return -1
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+ leader=clan.getLeader().getPlayerInstance()
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+ if leader != None :
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+ return int(leader.getQuestState(qn).get(var))
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+ except :
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+ pass
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+ leaderId=st.getPlayer().getClan().getLeaderId()
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+ con=L2DatabaseFactory.getInstance().getConnection()
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+ offline=con.prepareStatement("SELECT value FROM character_quests WHERE char_id=? AND var=? AND name=?")
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+ offline.setInt(1, leaderId)
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+ offline.setString(2, var)
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+ offline.setString(3, qn)
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+ rs=offline.executeQuery()
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+ if rs :
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+ rs.next()
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+ try :
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+ val=rs.getInt("value")
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+ con.close()
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+ except :
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+ val=-1
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+ try : con.close()
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+ except : pass
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+ else :
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+ val=-1
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+ return int(val)
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+
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+# set's leaders quest cond, if he is offline will read out of database :)
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+# for now, if the leader is not logged in, this assumes that the variable
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+# has already been inserted once (initialized, in some sense).
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+def setLeaderVar(st, var, value) :
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+ clan = st.getPlayer().getClan()
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+ if clan == None: return
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+ leader=clan.getLeader().getPlayerInstance()
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+ if leader != None :
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+ leader.getQuestState(qn).set(var,value)
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else :
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leaderId=st.getPlayer().getClan().getLeaderId()
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con=L2DatabaseFactory.getInstance().getConnection()
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- offline=con.prepareStatement("SELECT value FROM character_quests WHERE char_id=? AND var='cond' AND name='503_PursuitClanAmbition'")
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- offline.setInt(1, leaderId)
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- rs=offline.executeQuery()
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- rs=rs.getInt("value")
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+ offline=con.prepareStatement("UPDATE character_quests SET value=? WHERE char_id=? AND var=? AND name=?")
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+ offline.setString(1, value)
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+ offline.setInt(2, leaderId)
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+ offline.setString(3, var)
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+ offline.setString(4, qn)
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try :
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+ offline.executeUpdate()
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+ offline.close()
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con.close()
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except :
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- pass
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- return rs
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-
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-
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+ try : con.close()
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+ except : pass
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+ return
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-def checkEggs(st): # checkes that all eggs are in inventory of leader
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+def checkEggs(st):
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count = 0
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for item in EggList:
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if st.getQuestItemsCount(item) > 9:
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@@ -116,7 +163,7 @@ def checkEggs(st): # checkes that all eggs are in inventory of le
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else:
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return 0
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-def giveItem(item,maxcount,st): # just helping method to give items
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+def giveItem(item,maxcount,st):
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count = st.getQuestItemsCount(item)
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if count < maxcount:
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st.giveItems(item,1)
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@@ -126,7 +173,7 @@ def giveItem(item,maxcount,st): # just helping method to give items
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st.playSound("ItemSound.quest_itemget")
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return
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-def exit503(completed,st): # handels exit
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+def exit503(completed,st):
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if completed:
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st.giveItems(Proof_Aspiration,1)
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st.addExpAndSp(0,250000)
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@@ -141,15 +188,15 @@ def exit503(completed,st): # handels exit
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members = st.getPlayer().getClan().getOnlineMembers("")[0]
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for i in members:
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st.getPlayer().getClan().getClanMember(i).getPlayerInstance().getQuestState(qn).exitQuest(1)
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+ offlineMemberExit(st)
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except:
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return "You dont have any members in your Clan, so you can't finish the Pursuit of Aspiration"
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- return "Congratulation, you have finished the Pursuit of Clan Ambition"
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-
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+ return "Congratulations, you have finished the Pursuit of Clan Ambition"
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class Quest (JQuest) :
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def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
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-
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+
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def onEvent (self,event,st) :
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htmltext = event
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# Events Gustaf
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@@ -178,8 +225,7 @@ class Quest (JQuest) :
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elif event in ["7760_21a","7760_24a"]:
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htmltext = "7760-23.htm"
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exit503(1,st)
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-
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-# Events Martien
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+# Events Martien
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elif event == "7645_02":
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htmltext = "7645-03.htm"
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st.takeItems(G_Let_Martien,-1)
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@@ -191,7 +237,6 @@ class Quest (JQuest) :
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st.getPlayer().getClan().getClanMember(int(i)).getPlayerInstance().setQuestState(PROGRESS)
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except:
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return htmltext
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-
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# Events Kurtz
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elif event == "7763_01":
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if int(st.get("Kurtz")) == 1:
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@@ -212,8 +257,8 @@ class Quest (JQuest) :
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st.set("Lutz","2")
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else:
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htmltext = "7762-03.htm"
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- st.getPcSpawn().addSpawn(5178, 112268, 112761, -2770, 120000)
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- st.getPcSpawn().addSpawn(5178, 112234, 112705, -2770,120000)
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+ st.getPcSpawn().addSpawn(5178,112268,112761,-2770,120000)
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+ st.getPcSpawn().addSpawn(5178,112234,112705,-2770,120000)
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# Events Fritz
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elif event == "7761_01":
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@@ -224,8 +269,8 @@ class Quest (JQuest) :
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st.set("Fritz","2")
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else:
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htmltext = "7761-03.htm"
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- st.getPcSpawn().addSpawn(5178, 103841, 116809, -3025, 120000)
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- st.getPcSpawn().addSpawn(5178, 103848, 116910, -3020,120000)
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+ st.getPcSpawn().addSpawn(5178,103841,116809,-3025,120000)
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+ st.getPcSpawn().addSpawn(5178,103848,116910,-3020,120000)
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# Events Kusto
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elif event == "7512_02":
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@@ -233,7 +278,6 @@ class Quest (JQuest) :
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st.takeItems(Brooch,1)
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st.giveItems(Bl_Anvil_Coin,1)
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st.set("Kurtz","3")
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-
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# Events Balthazar
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elif event == "7764_02":
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htmltext = "7764-03.htm"
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@@ -249,26 +293,24 @@ class Quest (JQuest) :
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st.takeItems(Bl_Anvil_Coin,-1)
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st.set("Kurtz","4")
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st.giveItems(Recipe_Power_Stone,1)
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-
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# Events Rodemai
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- elif event == "7868_03":
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- htmltext = "7868-04.htm"
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+ elif event == "7756_03":
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+ htmltext = "7756-04.htm"
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st.takeItems(G_Let_Rodemai,-1)
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st.set("cond","8")
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- elif event == "7868_06":
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- htmltext = "7868-06a.htm"
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+ elif event == "7756_06":
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+ htmltext = "7756-06a.htm"
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st.set("cond","10")
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- elif event == "7868_09":
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- htmltext = "7868-10.htm"
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+ elif event == "7756_09":
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+ htmltext = "7756-10.htm"
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st.set("cond","12")
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-
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# Events Cleo
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elif event == "7766_03":
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htmltext = "7766-04.htm"
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st.set("cond","9")
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- st.getPcSpawn().addSpawn(7766, 160622, 21230, -3710, 100,["Blood and Honour"],0)
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- st.getPcSpawn().addSpawn(7759, 160665, 21209, -3710 ,6000,["Ambition and Power"],0)
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- st.getPcSpawn().addSpawn(7758, 160665, 21291, -3710, 6000,["War and Death"],0)
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+ st.getPcSpawn().addSpawn(7766,160622,21230,-3710,100,["Blood and Honour"],0)
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+ st.getPcSpawn().addSpawn(7759,160665,21209,-3710,6000,["Ambition and Power"],0)
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+ st.getPcSpawn().addSpawn(7758,160665,21291,-3710,6000,["War and Death"],0)
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elif event == "7766_07":
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htmltext = "7766-08.htm"
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st.takeItems(Scepter_Judgement,-1)
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@@ -282,31 +324,30 @@ class Quest (JQuest) :
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Martien,Athrea,Kalis,Gustaf,Fritz,Lutz,Kurtz,Kusto,Balthazar,Rodemai,Coffer,Cleo = 7645,7758,7759,7760,7761,7762,7763,7512,7764,7868,7765,7766
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htmltext = "<html><head><body>I have nothing to say.</body></html>"
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isLeader = st.getPlayer().isClanLeader()
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-
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- if id == CREATED and npcId == Gustaf:
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+ if id == CREATED and npcId == Gustaf:
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for var in STATS: # adds all the vars for initialisation
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st.set(var,"0")
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- if st.getPlayer().getClan(): # has Clan
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- if isLeader: # check if player is clan leader
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+ if st.getPlayer().getClan(): # has Clan
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+ if isLeader: # check if player is clan leader
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clanLevel = st.getPlayer().getClan().getLevel()
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- if st.getQuestItemsCount(Proof_Aspiration): # if he has the proof already, tell him what to do now
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+ if st.getQuestItemsCount(Proof_Aspiration): # if he has the proof already, tell him what to do now
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htmltext = "7760-03.htm"
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st.exitQuest(1)
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- elif clanLevel > 3: # if clanLevel > 3 you can take this quest, because repeatable
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+ elif clanLevel > 3: # if clanLevel > 3 you can take this quest, because repeatable
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htmltext = "7760-04.htm"
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- else: # if clanLevel < 4 you cant take it
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+ else: # if clanLevel < 4 you cant take it
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htmltext = "7760-02.htm"
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st.exitQuest(1)
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- else: # player isnt a leader
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+ else: # player isnt a leader
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htmltext = "7760-04t.htm"
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st.exitQuest(1)
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- else: # no Clan
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+ else: # no Clan
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htmltext = "7760-01.htm"
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st.exitQuest(1)
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return htmltext
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elif st.getPlayer().getClan().getLevel() == 5: # player has level 5 clan already
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return "<html><head><body>This quest has already been completed.</body></html>"
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- elif id == COMPLETED: # player has proof, and has finished quest as leader
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+ elif id == COMPLETED: # player has proof, and has finished quest as leader
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return "7760.htm>"
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else:
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######## Leader Area ######
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@@ -337,7 +378,6 @@ class Quest (JQuest) :
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htmltext = "7760-24.htm"
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else:
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htmltext = "7760-18.htm"
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-
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elif npcId == Martien :
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if cond == 1:
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htmltext = "7645-02.htm"
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@@ -353,17 +393,13 @@ class Quest (JQuest) :
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htmltext = "7645-07.htm"
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else:
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htmltext = "7645-08.htm"
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-
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elif cond == 2: # Dwarven Corpse in DV, only needed if condition is 2
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if npcId == Lutz:
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htmltext = "7762-01.htm"
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-
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elif npcId == Kurtz:
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htmltext = "7763-01.htm"
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-
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elif npcId == Fritz:
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htmltext = "7761-01.htm"
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-
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elif npcId == Kusto:
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if kurtz == 1:
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htmltext = "7512-01.htm"
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@@ -372,7 +408,6 @@ class Quest (JQuest) :
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else:
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htmltext = "7512-04.htm"
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return htmltext
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-
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elif npcId == Balthazar:
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if cond == 4:
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if kurtz > 2:
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@@ -390,21 +425,19 @@ class Quest (JQuest) :
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htmltext = "7764-07.htm"
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elif cond == 6:
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htmltext = "7764-09.htm"
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-
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elif npcId == Rodemai:
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if cond == 7:
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- htmltext = "7868-02.htm"
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+ htmltext = "7756-02.htm"
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elif cond == 8:
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- htmltext = "7868-05.htm"
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+ htmltext = "7756-05.htm"
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elif cond == 9:
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- htmltext = "7868-06.htm"
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+ htmltext = "7756-06.htm"
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elif cond == 10:
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- htmltext = "7868-08.htm"
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+ htmltext = "7756-08.htm"
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elif cond == 11:
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- htmltext = "7868-09.htm"
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+ htmltext = "7756-09.htm"
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elif cond == 12:
|
|
|
- htmltext = "7868-11.htm"
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|
|
-
|
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|
+ htmltext = "7756-11.htm"
|
|
|
elif npcId == Cleo:
|
|
|
if cond == 8:
|
|
|
htmltext = "7766-02.htm"
|
|
@@ -414,7 +447,6 @@ class Quest (JQuest) :
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|
htmltext = "7766-06.htm"
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|
|
elif cond in [11,12,13]:
|
|
|
htmltext = "7766-07.htm"
|
|
|
-
|
|
|
elif npcId == Coffer:
|
|
|
if int(st.get("cond")) == 10:
|
|
|
if st.getQuestItemsCount(Imp_Keys) < 6:
|
|
@@ -429,32 +461,28 @@ class Quest (JQuest) :
|
|
|
htmltext = "<html><head><body>(You and your Clan didn't kill the Imperial Gravekeeper by your own, do it try again.)</body></html>"
|
|
|
else:
|
|
|
htmltext = "<html><head><body>(You already have the Scepter of Judgement.)</body></html>"
|
|
|
-
|
|
|
elif npcId == Kalis:
|
|
|
htmltext = "7759-01.htm"
|
|
|
-
|
|
|
elif npcId == Athrea:
|
|
|
htmltext = "7758-01.htm"
|
|
|
-
|
|
|
return htmltext
|
|
|
-
|
|
|
######## Member Area ######
|
|
|
else:
|
|
|
- cond = leaderCond(st)
|
|
|
+ cond = getLeaderVar(st,"cond")
|
|
|
if npcId == Martien and cond in [1,2,3]:
|
|
|
htmltext = "7645-01.htm"
|
|
|
elif npcId == Rodemai :
|
|
|
if cond in [9,10]:
|
|
|
htmltext = "7645-07.htm"
|
|
|
elif cond == 7:
|
|
|
- htmltext = "7868-01.htm"
|
|
|
+ htmltext = "7756-01.htm"
|
|
|
elif npcId == Balthazar and cond == 4:
|
|
|
htmltext = "7764-01.htm"
|
|
|
elif npcId == Cleo and cond == 8:
|
|
|
htmltext = "7766-01.htm"
|
|
|
elif npcId == Kusto and 6 > cond > 2:
|
|
|
htmltext = "7512-01a.htm"
|
|
|
- elif npcId == Coffer and leaderCond == 10:
|
|
|
+ elif npcId == Coffer and cond == 10:
|
|
|
htmltext = "7765-01.htm"
|
|
|
elif npcId == Gustaf:
|
|
|
if cond == 3:
|
|
@@ -467,31 +495,31 @@ class Quest (JQuest) :
|
|
|
htmltext = "7766-24t.htm"
|
|
|
return htmltext
|
|
|
|
|
|
- def onAttack(self, npc, st): # just for the last mob to kill, which can teleport players out of range
|
|
|
+ def onAttack(self, npc, st):
|
|
|
npdId = npc.getNpcId()
|
|
|
if (npc.getMaxHp()/2) > npc.getCurrentHp():
|
|
|
if st.getRandom(100) < 4:
|
|
|
- ImpGraveKepperStat = int(leader(st).get("ImpGraveKeeper"))
|
|
|
+ ImpGraveKepperStat = getLeaderVar(st,"ImpGraveKeeper")
|
|
|
if ImpGraveKepperStat == 1:
|
|
|
for i in range(4):
|
|
|
st.getPcSpawn().addSpawn(5180)
|
|
|
- leader(st).set("ImpGraveKeeper","2")
|
|
|
+ setLeaderVar(st,"ImpGraveKeeper","2")
|
|
|
else:
|
|
|
players = npc.getKnownList().getKnownPlayers()
|
|
|
player = players[st.getRandom(int(players.size()))]
|
|
|
player.setXYZ(185462,20342,-3250)
|
|
|
- return
|
|
|
+ return
|
|
|
|
|
|
def onKill (self,npc,st):
|
|
|
npcId=npc.getNpcId()
|
|
|
condition,maxcount,chance,itemList = DROPLIST[npcId]
|
|
|
random = st.getRandom(100)
|
|
|
- cond = leaderCond(st)
|
|
|
+ cond = getLeaderVar(st,"cond")
|
|
|
if cond == condition and random < chance:
|
|
|
if len(itemList) > 1:
|
|
|
stoneRandom = st.getRandom(3)
|
|
|
if stoneRandom == 0 :
|
|
|
- if int(leader(st).get("Kurtz")) < 4:
|
|
|
+ if getLeaderVar(st,"Kurtz") < 4:
|
|
|
return
|
|
|
else:
|
|
|
maxcount*=4
|
|
@@ -501,7 +529,7 @@ class Quest (JQuest) :
|
|
|
else:
|
|
|
if npcId == 5181: # Imperial Gravekeeper
|
|
|
st.getPcSpawn().addSpawn(7765,6000000,["Curse of the gods on the one that defiles the property of the empire!"],0)
|
|
|
- leader(st).set("ImpGraveKeeper","3")
|
|
|
+ setLeaderVar(st,"ImpGraveKeeper","3")
|
|
|
else:
|
|
|
st.getPcSpawn().addSpawn(5179)
|
|
|
return
|
|
@@ -524,4 +552,4 @@ for mobId in DROPLIST.keys():
|
|
|
|
|
|
PROGRESS.addAttackId(5181)
|
|
|
|
|
|
-print "importing quests: 503: PursuitClanAmbition"
|
|
|
+print "importing quests: " + qn
|