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@@ -14,38 +14,38 @@
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</skill>
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</skill>
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<skill id="20002" levels="1" name="Dragon Blow">
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<skill id="20002" levels="1" name="Dragon Blow">
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<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
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<!-- A dragon's powerful blow that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
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- <!-- Missing reuseDelay -->
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<set name="target" val="TARGET_ONE" />
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<set name="target" val="TARGET_ONE" />
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<set name="skillType" val="BLOW" />
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<set name="skillType" val="BLOW" />
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<set name="condition" val="16" /> <!-- Crit -->
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<set name="condition" val="16" /> <!-- Crit -->
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<set name="magicLvl" val="85" /> <!-- guessed -->
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<set name="magicLvl" val="85" /> <!-- guessed -->
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<set name="power" val="3420" />
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<set name="power" val="3420" />
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<set name="castRange" val="55" />
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<set name="castRange" val="55" />
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- <set name="effectRange" val="550" /> <!-- gussed -->
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+ <set name="effectRange" val="550" /> <!-- guessed -->
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<set name="hitTime" val="2000" />
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<set name="hitTime" val="2000" />
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+ <set name="reuseDelay" val="5000" /> <!-- guessed -->
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<set name="operateType" val="OP_ACTIVE" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="overHit" val="true" />
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<set name="overHit" val="true" />
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</skill>
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</skill>
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<skill id="20003" levels="1" name="Dragon Slash">
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<skill id="20003" levels="1" name="Dragon Slash">
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<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
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<!-- A dragon's powerful slash that attacks an enemy with 3420 Power added to P. Atk. Over-hit is possible. -->
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- <!-- Missing reuseDelay -->
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<set name="target" val="TARGET_ONE" />
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<set name="target" val="TARGET_ONE" />
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<set name="skillType" val="PDAM" />
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<set name="skillType" val="PDAM" />
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<set name="magicLvl" val="85" /> <!-- guessed -->
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<set name="magicLvl" val="85" /> <!-- guessed -->
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<set name="power" val="3420" />
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<set name="power" val="3420" />
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<set name="castRange" val="55" />
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<set name="castRange" val="55" />
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- <set name="effectRange" val="550" /> <!-- gussed -->
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+ <set name="effectRange" val="550" /> <!-- guessed -->
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<set name="hitTime" val="2000" />
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<set name="hitTime" val="2000" />
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+ <set name="reuseDelay" val="5000" /> <!-- guessed -->
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<set name="operateType" val="OP_ACTIVE" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="overHit" val="true" />
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<set name="overHit" val="true" />
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</skill>
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</skill>
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<skill id="20004" levels="1" name="Dragon Dash">
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<skill id="20004" levels="1" name="Dragon Dash">
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<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
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<!-- Increases Speed by 100% for 5 seconds with a dragon's strength. -->
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- <!-- Missing reuseDelay -->
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<set name="target" val="TARGET_SELF" />
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="mpConsume" val="1" />
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<set name="mpConsume" val="1" />
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+ <set name="reuseDelay" val="30000" /> <!-- guessed -->
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<set name="isMagic" val="true" />
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<set name="isMagic" val="true" />
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<for>
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<for>
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<effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="speed_up_special">
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<effect name="Buff" abnormalTime="5" val="0" abnormalLvl="1" abnormalType="speed_up_special">
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@@ -55,11 +55,11 @@
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</skill>
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</skill>
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<skill id="20005" levels="1" name="Dragon Aura">
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<skill id="20005" levels="1" name="Dragon Aura">
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<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
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<!-- Increases Critical Rate by 30% for 20 minutes with a dragon's strength. -->
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- <!-- Missing reuseDelay -->
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<set name="target" val="TARGET_SELF" />
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<set name="target" val="TARGET_SELF" />
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<set name="skillType" val="BUFF" />
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<set name="skillType" val="BUFF" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="operateType" val="OP_ACTIVE" />
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<set name="mpConsume" val="1" />
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<set name="mpConsume" val="1" />
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+ <set name="reuseDelay" val="5000" /> <!-- guessed -->
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<set name="isMagic" val="true" />
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<set name="isMagic" val="true" />
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<set name="hitTime" val="4000" />
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<set name="hitTime" val="4000" />
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<for>
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<for>
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