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@@ -112,7 +112,7 @@
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</skill>
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<skill id="3311" levels="1" name="Yellow Talisman of CP Regeneration">
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<set name="power" val="0.0"/>
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- <set name="target" val="TARGET_NONE"/>
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+ <set name="target" val="TARGET_NONE"/>
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<set name="skillType" val="NOTDONE"/>
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<set name="operateType" val="OP_PASSIVE"/>
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<set name="castRange" val="-1"/>
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@@ -129,7 +129,7 @@
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<set name="effectRange" val="-1"/>
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<for>
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</for>
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-</skill>
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+</skill>
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<skill id="3313" levels="1" name="Yellow Talisman of Alacrity">
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<set name="power" val="0.0"/>
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<set name="target" val="TARGET_NONE"/>
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@@ -346,7 +346,7 @@
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<set name="operateType" val="OP_PASSIVE"/>
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<set name="castRange" val="-1"/>
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<set name="effectRange" val="-1"/>
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- <for>
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+ <for>
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</for>
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</skill>
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<skill id="3335" levels="1" name="Transform Yeti">
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@@ -479,147 +479,183 @@
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<for>
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</for>
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</skill>
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-<skill id="3348" levels="1" name="Dynasty Breast Plate - Shield Master">
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- <set name="power" val="0.0"/>
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- <set name="target" val="TARGET_SELF"/>
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- <set name="skillType" val="BUFF"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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- <set name="castRange" val="-1"/>
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- <set name="effectRange" val="-1"/>
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- <for>
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- <sub val="2" order="0x10" stat="STR"/>
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- <add val="2" order="0x10" stat="CON"/>
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- <mul val="1.054" order="0x40" stat="pDef"/>
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- </for>
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-</skill>
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-<skill id="3349" levels="1" name="Dynasty Breast Plate - Weapon Master">
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- <set name="power" val="0.0"/>
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- <set name="target" val="TARGET_SELF"/>
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- <set name="skillType" val="BUFF"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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- <set name="castRange" val="-1"/>
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- <set name="effectRange" val="-1"/>
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- <for>
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- <sub val="2" order="0x10" stat="CON"/>
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- <add val="2" order="0x10" stat="STR"/>
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- <mul val="1.054" order="0x40" stat="pDef"/>
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- <mul val="1.054" order="0x40" stat="pAtk"/>
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- <add val="492" order="0x10" stat="maxHp"/>
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- </for>
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-</skill>
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-<skill id="3350" levels="1" name="Dynasty Breast Plate - Force Master">
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- <set name="power" val="0.0"/>
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- <set name="target" val="TARGET_SELF"/>
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- <set name="skillType" val="BUFF"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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- <set name="castRange" val="-1"/>
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+<skill id="3348" levels="1" name="Dynasty Breast Plate - Shield Master">
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+ <!-- Done by DJ MELERIX -->
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+ <set name="power" val="0.0"/>
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+ <set name="target" val="TARGET_SELF"/>
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+ <set name="skillType" val="BUFF"/>
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+ <set name="operateType" val="OP_PASSIVE"/>
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+ <set name="castRange" val="-1"/>
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<set name="effectRange" val="-1"/>
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- <for>
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- <mul val="1.054" order="0x40" stat="pDef"/>
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- <mul val="1.054" order="0x40" stat="pAtk"/>
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- <add val="492" order="0x10" stat="maxHp"/>
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+ <for>
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+ <sub order="0x40" stat="STR" val="2"/> <!-- Str -2 -->
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+ <add order="0x40" stat="CON" val="2"/> <!-- Con +2 -->
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+ <mul order="0x30" stat="pDef" val="1.054"/> <!-- Physical Defense Power +5.4% -->
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+ <add order="0x40" stat="maxHp" val="492"/> <!-- Maximum HP +492 effect -->
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+ <mul order="0x30" stat="darkVuln" val="0.92"/> <!-- Darkness resistance is increased +8 -->
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+ <mul order="0x30" stat="gainHp" val="1.03"/> <!-- received Heal is increased +3% -->
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+ <mul order="0x30" stat="stunVuln" val="0.97"/> <!-- Shock resistance is increased +? --> <!-- Guessing -->
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</for>
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-</skill>
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-<skill id="3351" levels="1" name="Dynasty Breast Plate - Bard">
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- <set name="power" val="0.0"/>
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- <set name="target" val="TARGET_SELF"/>
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- <set name="skillType" val="BUFF"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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- <set name="castRange" val="-1"/>
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- <set name="effectRange" val="-1"/>
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- <for>
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- <mul val="1.054" order="0x40" stat="pDef"/>
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- <mul val="1.054" order="0x40" stat="pAtk"/>
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- <add val="492" order="0x10" stat="maxHp"/>
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+</skill>
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+<skill id="3349" levels="1" name="Dynasty Breast Plate - Weapon Master">
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+ <!-- Done by DJ MELERIX -->
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+ <set name="power" val="0.0"/>
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+ <set name="target" val="TARGET_SELF"/>
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+ <set name="skillType" val="BUFF"/>
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+ <set name="operateType" val="OP_PASSIVE"/>
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+ <set name="castRange" val="-1"/>
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+ <set name="effectRange" val="-1"/>
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+ <for>
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+ <sub order="0x40" stat="CON" val="2"/> <!-- Con -2 -->
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+ <add order="0x40" stat="STR" val="2"/> <!-- Str +2 -->
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+ <mul order="0x30" stat="pAtk" val="1.054"/> <!-- P. Atk +5.4% -->
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+ <add order="0x40" stat="maxHp" val="492"/> <!-- MaxHP +492 -->
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+ <mul order="0x30" stat="darkVuln" val="0.92"/> <!-- Increase Darkness Resistance +8 -->
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+ <basemul order="0x30" stat="rCrit" val="0.03"/> <!-- Critical Damage Chance +? --> <!-- Guessing -->
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</for>
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-</skill>
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-<skill id="3352" levels="1" name="Dynasty Leather Armor - Dagger Master">
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- <set name="power" val="0.0"/>
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- <set name="target" val="TARGET_SELF"/>
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- <set name="skillType" val="BUFF"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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- <set name="castRange" val="-1"/>
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- <set name="effectRange" val="-1"/>
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- <for>
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- <sub val="2" order="0x10" stat="CON"/>
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- <add val="2" order="0x10" stat="DEX"/>
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- <add val="4.3" order="0x10" stat="rEvas"/>
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- <add val="492" order="0x10" stat="maxHp"/>
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- <mul val="1.08" order="0x40" stat="pAtkSpd"/>
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- </for>
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-</skill>
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-<skill id="3353" levels="1" name="Dynasty Leather Armor - Bow Master">
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- <set name="power" val="0.0"/>
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- <set name="target" val="TARGET_SELF"/>
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- <set name="skillType" val="BUFF"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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- <set name="castRange" val="-1"/>
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- <set name="effectRange" val="-1"/>
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- <for>
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- <sub val="2" order="0x10" stat="CON"/>
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- <add val="2" order="0x10" stat="DEX"/>
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- <add val="4.3" order="0x10" stat="accCombat"/>
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- <add val="321" order="0x10" stat="maxHp"/>
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- <mul val="1.08" order="0x40" stat="pAtkSpd"/>
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- <mul val="1.08" order="0x40" stat="gainMp"/>
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- </for>
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-</skill>
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-<skill id="3354" levels="1" name="Dynasty Tunic - Healer">
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- <set name="power" val="0.0"/>
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- <set name="target" val="TARGET_SELF"/>
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- <set name="skillType" val="BUFF"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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- <set name="castRange" val="-1"/>
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- <set name="effectRange" val="-1"/>
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- <for>
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- <sub val="2" order="0x10" stat="INT"/>
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- <add val="2" order="0x10" stat="MEN"/>
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- <mul val="1.15" order="0x40" stat="mAtkSpd"/>
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- <add val="321" order="0x10" stat="maxMp"/>
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- </for>
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-</skill>
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-<skill id="3355" levels="1" name="Dynasty Tunic - Enchanter">
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- <set name="power" val="0.0"/>
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- <set name="target" val="TARGET_SELF"/>
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- <set name="skillType" val="BUFF"/>
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- <set name="operateType" val="OP_PASSIVE"/>
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- <set name="castRange" val="-1"/>
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- <set name="effectRange" val="-1"/>
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- <for>
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- <sub val="2" order="0x10" stat="INT"/>
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- <add val="2" order="0x10" stat="MEN"/>
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- <mul val="1.15" order="0x40" stat="mAtkSpd"/>
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- <add val="321" order="0x10" stat="maxMp"/>
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+</skill>
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+<skill id="3350" levels="1" name="Dynasty Breast Plate - Force Master">
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+ <!-- Done by DJ MELERIX -->
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+ <set name="power" val="0.0"/>
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+ <set name="target" val="TARGET_SELF"/>
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+ <set name="skillType" val="BUFF"/>
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+ <set name="operateType" val="OP_PASSIVE"/>
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+ <set name="castRange" val="-1"/>
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+ <set name="effectRange" val="-1"/>
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+ <for>
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+ <sub order="0x40" stat="CON" val="2"/> <!-- Con -2 -->
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+ <add order="0x40" stat="STR" val="1"/> <!-- Str +1 -->
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+ <add order="0x40" stat="DEX" val="1"/> <!-- Dex +1 -->
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+ <mul order="0x30" stat="pAtk" val="1.054"/> <!-- P. Atk. +5.4% -->
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+ <add order="0x40" stat="maxHp" val="492"/> <!-- Maximum HP +492 effect -->
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+ <mul order="0x30" stat="darkVuln" val="0.92"/> <!-- Darkness resistance is increased by +8 -->
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+ <mul order="0x30" stat="MpConsumeRate" val="0.97"/> <!-- MP consumption of the active skill is decreased +? --> <!-- Guessing -->
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</for>
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-</skill>
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-<skill id="3356" levels="1" name="Dynasty Tunic - Summoner">
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+</skill>
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+<skill id="3351" levels="1" name="Dynasty Breast Plate - Bard">
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+ <!-- Done by DJ MELERIX -->
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<set name="power" val="0.0"/>
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<set name="target" val="TARGET_SELF"/>
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<set name="skillType" val="BUFF"/>
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<set name="operateType" val="OP_PASSIVE"/>
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<set name="castRange" val="-1"/>
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<set name="effectRange" val="-1"/>
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- <for>
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- <sub val="2" order="0x10" stat="INT"/>
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- <add val="2" order="0x10" stat="MEN"/>
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- <mul val="1.15" order="0x40" stat="mAtkSpd"/>
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- <add val="321" order="0x10" stat="maxMp"/>
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- <mul val="1.08" order="0x40" stat="pAtk"/>
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- <mul val="1.08" order="0x40" stat="pDef"/>
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+ <for>
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+ <sub order="0x40" stat="CON" val="2"/> <!-- Con -2 -->
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+ <add order="0x40" stat="STR" val="2"/> <!-- Str +2 -->
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+ <mul order="0x30" stat="pDef" val="1.054"/> <!-- Physical Defense Power +5.4% -->
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+ <add order="0x40" stat="maxHp" val="492"/> <!-- Maximum HP +492 effect -->
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+ <mul order="0x30" stat="darkVuln" val="0.92"/> <!-- Darkness resistance is increased by +8 -->
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+ <mul order="0x30" stat="MpConsumeRate" val="0.97"/> <!-- MP consumption is decreased when song and dance skills are used +? --> <!-- Guessing -->
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</for>
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-</skill>
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-<skill id="3357" levels="1" name="Dynasty Tunic - Human Wizard">
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+</skill>
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+<skill id="3352" levels="1" name="Dynasty Leather Armor - Dagger Master">
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+ <!-- Done by DJ MELERIX -->
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<set name="power" val="0.0"/>
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<set name="target" val="TARGET_SELF"/>
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<set name="skillType" val="BUFF"/>
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<set name="operateType" val="OP_PASSIVE"/>
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<set name="castRange" val="-1"/>
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<set name="effectRange" val="-1"/>
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- <for>
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- <add val="2" order="0x10" stat="INT"/>
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- <add val="1" order="0x10" stat="WIT"/>
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- <sub val="1" order="0x10" stat="MEN"/>
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- <add val="321" order="0x10" stat="maxMp"/>
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+ <for>
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+ <sub order="0x40" stat="CON" val="2"/> <!-- Con -2 -->
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+ <add order="0x40" stat="DEX" val="2"/> <!-- Dex +2 -->
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+ <add order="0x40" stat="rEvas" val="4.3"/> <!-- Evasion +4.3 -->
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+ <add order="0x40" stat="maxHp" val="492"/> <!-- Maximum HP +492 effect -->
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+ <mul order="0x30" stat="darkVuln" val="0.92"/> <!-- Darkness resistance is increased by +8 -->
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+ <mul order="0x30" stat="rootVuln" val="0.97"/> <!-- Hold resistance +? --> <!-- Guessing -->
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+ <mul order="0x30" stat="pAtkSpd" val="1.03"/> <!-- Atk. Spd. are increased +? --> <!-- Guessing -->
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+ </for>
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+</skill>
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+<skill id="3353" levels="1" name="Dynasty Leather Armor - Bow Master">
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+ <!-- Done by DJ MELERIX -->
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+ <set name="power" val="0.0"/>
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+ <set name="target" val="TARGET_SELF"/>
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+ <set name="skillType" val="BUFF"/>
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+ <set name="operateType" val="OP_PASSIVE"/>
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+ <set name="castRange" val="-1"/>
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+ <set name="effectRange" val="-1"/>
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+ <for>
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+ <sub order="0x40" stat="CON" val="2"/> <!-- Con -2 -->
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+ <add order="0x40" stat="DEX" val="2"/> <!-- Dex +2 -->
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+ <add order="0x40" stat="accCombat" val="4.3"/> <!-- Accuracy +4.3 -->
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+ <add order="0x40" stat="maxMp" val="321"/> <!-- Maximum MP +321 effect -->
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+ <mul order="0x30" stat="darkVuln" val="0.92"/> <!-- Darkness resistance is increased by +8 -->
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+ <mul order="0x30" stat="pAtkSpd" val="1.03"/> <!-- Atk. Spd. +? --> <!-- Guessing -->
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+ <add order="0x40" stat="regMp" val="3.0"/> <!-- MP recovery are increased +? --> <!-- Guessing -->
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+ </for>
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+</skill>
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+<skill id="3354" levels="1" name="Dynasty Tunic - Healer">
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+ <!-- Done by DJ MELERIX -->
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+ <set name="power" val="0.0"/>
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+ <set name="target" val="TARGET_SELF"/>
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+ <set name="skillType" val="BUFF"/>
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+ <set name="operateType" val="OP_PASSIVE"/>
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+ <set name="castRange" val="-1"/>
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+ <set name="effectRange" val="-1"/>
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+ <for>
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+ <sub order="0x40" stat="INT" val="2"/> <!-- Int -2 -->
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+ <add order="0x40" stat="MEN" val="2"/> <!-- Men +2 -->
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+ <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
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+ <add order="0x40" stat="maxMp" val="321"/> <!-- Maximum MP +321 -->
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+ <mul order="0x30" stat="darkVuln" val="0.92"/> <!-- Increase Darkness Resistance +8 -->
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+ <mul order="0x30" stat="giveHp" val="1.03"/> <!-- increase amount of heal +? --> <!-- Guessing -->
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+ <mul order="0x30" stat="cancelVuln" val="1.03"/> <!-- increase magic cancel rate +? --> <!-- Guessing -->
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+ </for>
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+</skill>
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+<skill id="3355" levels="1" name="Dynasty Tunic - Enchanter">
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+ <!-- Done by DJ MELERIX -->
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+ <set name="power" val="0.0"/>
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+ <set name="target" val="TARGET_SELF"/>
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+ <set name="skillType" val="BUFF"/>
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+ <set name="operateType" val="OP_PASSIVE"/>
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+ <set name="castRange" val="-1"/>
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+ <set name="effectRange" val="-1"/>
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+ <for>
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+ <sub order="0x40" stat="INT" val="2"/> <!-- Int -2 -->
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+ <add order="0x40" stat="MEN" val="2"/> <!-- Men +2 -->
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+ <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
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+ <add order="0x40" stat="maxMp" val="321"/> <!-- Maximum MP +321 -->
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+ <mul order="0x30" stat="darkVuln" val="0.92"/> <!-- Increase Darkness Resistance +8 -->
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+ <mul order="0x30" stat="MpConsumeRate" val="0.97"/> <!-- decrease MP consumption +? --> <!-- Guessing -->
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+ <mul order="0x30" stat="cancelVuln" val="0.97"/> <!-- decrease magic cancel rate +? --> <!-- Guessing -->
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+ </for>
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+</skill>
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+<skill id="3356" levels="1" name="Dynasty Tunic - Summoner">
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+ <!-- Done by DJ MELERIX -->
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+ <set name="power" val="0.0"/>
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+ <set name="target" val="TARGET_SELF"/>
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+ <set name="skillType" val="BUFF"/>
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+ <set name="operateType" val="OP_PASSIVE"/>
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+ <set name="castRange" val="-1"/>
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+ <set name="effectRange" val="-1"/>
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+ <for>
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+ <sub order="0x40" stat="INT" val="2"/> <!-- Int -2 -->
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+ <add order="0x40" stat="MEN" val="2"/> <!-- Men +2 -->
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|
|
+ <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
|
|
|
+ <add order="0x40" stat="maxMp" val="321"/> <!-- Maximum MP +321 -->
|
|
|
+ <mul order="0x30" stat="darkVuln" val="0.92"/> <!-- Increase Darkness Resistance +8 -->
|
|
|
+ <mul order="0x30" stat="pAtk" val="1.03"/> <!-- increase P. Atk. +? --> <!-- Guessing -->
|
|
|
+ <mul order="0x30" stat="pDef" val="1.03"/> <!-- P. Def. +? --> <!-- Guessing -->
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|
|
+ </for>
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|
|
+</skill>
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|
|
+<skill id="3357" levels="1" name="Dynasty Tunic - Wizard">
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|
|
+ <!-- Done by DJ MELERIX -->
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|
|
+ <set name="power" val="0.0"/>
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|
|
+ <set name="target" val="TARGET_SELF"/>
|
|
|
+ <set name="skillType" val="BUFF"/>
|
|
|
+ <set name="operateType" val="OP_PASSIVE"/>
|
|
|
+ <set name="castRange" val="-1"/>
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|
|
+ <set name="effectRange" val="-1"/>
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|
|
+ <for>
|
|
|
+ <add order="0x40" stat="INT" val="2"/> <!-- Int +2 -->
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|
|
+ <add order="0x40" stat="WIT" val="1"/> <!-- Wit +1 -->
|
|
|
+ <sub order="0x40" stat="MEN" val="2"/> <!-- Men -2 -->
|
|
|
+ <mul order="0x30" stat="mAtkSpd" val="1.15"/> <!-- Casting Spd. +15% -->
|
|
|
+ <add order="0x40" stat="maxMp" val="321"/> <!-- Maximum MP +321 -->
|
|
|
+ <mul order="0x30" stat="darkVuln" val="0.92"/> <!-- Increase Darkness Resistance +8 -->
|
|
|
+ <mul order="0x30" stat="stunVuln" val="0.97"/> <!-- increase stun resistance +? --> <!-- Guessing -->
|
|
|
+ <mul order="0x30" stat="mAtk" val="1.03"/> <!-- increase M. Atk +? --> <!-- Guessing -->
|
|
|
</for>
|
|
|
</skill>
|
|
|
<skill id="3358" levels="1" name="Flag Equip">
|