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@@ -719,20 +719,80 @@
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</mul>
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</for>
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</skill>
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- <skill id="936" levels="21" name="Ordinary Mercenary">
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- <set name="target" val="TARGET_NONE" />
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- <set name="skillType" val="NOTDONE" />
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+ <skill id="936" levels="47" name="Ordinary Mercenary">
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+ <!-- Confirmed CT2.5 -->
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+ <table name="#magicLvl"> 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 </table>
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+ <table name="#mAtk"> 707.24 718.68 729.65 740.16 750.2 759.76 768.84 777.44 785.56 793.2 800.37 807.06 813.29 819.06 824.38 829.26 833.72 837.78 841.44 844.73 847.67 850.28 852.58 854.61 856.4 857.97 859.35 860.59 861.71 862.76 863.77 864.79 865.85 867.01 868.3 869.77 868.34 862.19 850.88 829.58 806.11 702.08 737.18 774.04 812.74 857.44 0.0 </table>
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+ <table name="#mDef"> 549.56 549.89 549.87 549.5 548.78 547.72 546.33 544.61 542.56 540.2 537.53 534.55 531.26 527.69 523.83 519.68 515.27 510.58 505.64 500.45 495.02 489.35 483.46 477.35 471.04 464.53 457.83 450.96 443.92 436.73 429.39 421.92 414.34 406.64 398.85 390.98 379.99 364.12 342.98 311.93 278.52 291.7 305.68 320.53 336.29 354.71 0.0 </table>
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+ <table name="#pAtk"> 565.79 566.08 565.89 565.23 564.09 562.48 560.39 557.82 554.79 551.28 547.32 542.9 538.03 532.72 526.98 520.82 514.25 507.29 499.95 492.25 484.21 475.84 467.18 458.24 449.04 439.62 429.99 420.2 410.26 400.22 390.1 379.93 369.76 359.61 349.53 339.54 327.2 311.03 290.7 262.33 232.18 243.79 255.98 268.78 282.22 294.92 0.0 </table>
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+ <table name="#pDef"> 693.67 693.41 692.68 691.47 689.81 687.68 685.11 682.09 678.64 674.76 670.46 665.75 660.63 655.12 649.22 642.95 636.3 629.3 621.95 614.26 606.25 597.92 589.29 580.37 571.18 561.71 552.0 542.06 531.89 521.51 510.94 500.2 489.29 478.24 467.07 455.79 443.26 428.04 410.53 386.66 361.72 372.57 383.75 395.26 407.12 418.52 0.0 </table>
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+ <set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="OP_PASSIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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+ <for>
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+ <add order="0x40" stat="mAtk" val="#mAtk" />
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+ <add order="0x40" stat="mDef" val="#mDef" />
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+ <add order="0x40" stat="pAtk" val="#pAtk" />
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+ <add order="0x40" stat="pDef" val="#pDef" />
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+ <add order="0x40" stat="darkRes" val="20" />
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+ <add order="0x40" stat="earthRes" val="20" />
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+ <add order="0x40" stat="fireRes" val="20" />
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+ <add order="0x40" stat="holyRes" val="20" />
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+ <add order="0x40" stat="waterRes" val="20" />
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+ <add order="0x40" stat="windRes" val="20" />
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+ </for>
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</skill>
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- <skill id="937" levels="31" name="Elite Mercenary">
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- <set name="target" val="TARGET_NONE" />
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- <set name="skillType" val="NOTDONE" />
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+ <skill id="937" levels="47" name="Elite Mercenary">
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+ <!-- Confirmed CT2.5 -->
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+ <table name="#magicLvl"> 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 </table>
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+ <table name="#mAtk"> 732.77 744.85 756.46 767.61 778.28 788.48 798.2 807.44 816.2 824.48 832.28 839.61 846.48 852.89 858.85 864.37 869.47 874.16 878.46 882.39 885.96 889.21 892.16 894.83 897.25 899.46 901.48 903.35 905.11 906.8 908.45 910.11 911.81 913.6 915.53 917.64 916.85 911.34 900.67 880.0 857.17 802.38 842.49 884.62 928.85 979.94 0.0 </table>
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+ <table name="#mDef"> 574.06 574.7 574.97 574.9 574.47 573.71 572.6 571.17 569.4 567.32 564.92 562.21 559.2 555.89 552.29 548.41 544.26 539.83 535.15 530.21 525.02 519.61 513.96 508.1 502.03 495.76 489.3 482.67 475.86 468.91 461.8 454.57 447.21 439.74 432.18 424.53 413.76 398.11 377.2 346.37 313.17 327.99 343.71 360.4 378.13 398.84 0.0 </table>
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+ <table name="#pAtk"> 586.22 586.76 586.82 586.41 585.51 584.14 582.29 579.96 577.16 573.89 570.16 565.96 561.32 556.23 550.71 544.77 538.42 531.67 524.54 517.06 509.22 501.07 492.61 483.87 474.88 465.65 456.23 446.63 436.89 427.04 417.12 407.14 397.16 387.2 377.31 367.51 355.35 339.37 319.22 291.03 261.07 274.12 287.83 302.22 317.33 331.61 0.0 </table>
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+ <table name="#pDef"> 725.49 725.63 725.29 724.47 723.18 721.43 719.23 716.58 713.5 709.98 706.04 701.68 696.91 691.75 686.19 680.26 673.95 667.29 660.27 652.91 645.22 637.22 628.91 620.31 611.43 602.28 592.88 583.24 573.37 563.3 553.03 542.59 531.98 521.23 510.35 499.36 487.12 472.19 454.97 431.38 406.72 418.92 431.49 444.43 457.77 470.58 0.0 </table>
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+ <set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="OP_PASSIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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+ <for>
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+ <add order="0x40" stat="mAtk" val="#mAtk" />
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+ <add order="0x40" stat="mDef" val="#mDef" />
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+ <add order="0x40" stat="pAtk" val="#pAtk" />
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+ <add order="0x40" stat="pAtkRange" val="200">
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+ <using kind="Bow" />
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+ </add>
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+ <add order="0x40" stat="pDef" val="#pDef" />
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+ <add order="0x40" stat="darkRes" val="50" />
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+ <add order="0x40" stat="earthRes" val="50" />
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+ <add order="0x40" stat="fireRes" val="50" />
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+ <add order="0x40" stat="holyRes" val="50" />
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+ <add order="0x40" stat="waterRes" val="50" />
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+ <add order="0x40" stat="windRes" val="50" />
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+ </for>
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</skill>
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- <skill id="938" levels="41" name="Top Elite Mercenary">
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- <set name="target" val="TARGET_NONE" />
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- <set name="skillType" val="NOTDONE" />
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+ <skill id="938" levels="47" name="Top Elite Mercenary">
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+ <!-- Confirmed CT2.5 -->
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+ <table name="#magicLvl"> 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 </table>
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+ <table name="#mAtk"> 781.79 795.09 807.93 820.3 832.2 843.63 854.57 865.04 875.02 884.53 893.55 902.11 910.2 917.84 925.02 931.77 938.09 944.01 949.54 954.69 959.49 963.96 968.14 972.03 975.68 979.11 982.36 985.46 988.45 991.36 994.23 997.11 1000.04 1003.06 1006.22 1009.55 1009.99 1005.7 996.25 976.81 955.21 1002.97 1053.12 1105.77 1161.06 1224.92 0.0 </table>
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+ <table name="#mDef"> 621.1 622.32 623.18 623.67 623.81 623.6 623.05 622.16 620.93 619.38 617.51 615.33 612.83 610.04 606.95 603.57 599.91 595.98 591.79 587.34 582.64 577.7 572.53 567.13 561.53 555.72 549.73 543.55 537.2 530.69 524.03 517.24 510.32 503.29 496.16 488.94 478.6 463.38 442.89 412.47 379.69 397.66 416.73 436.96 458.45 483.57 0.0 </table>
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+ <table name="#pAtk"> 625.43 626.46 627.01 627.07 626.64 625.74 624.34 622.47 620.12 617.29 614.0 610.24 606.03 601.37 596.27 590.75 584.82 578.48 571.77 564.68 557.25 549.49 541.43 533.08 524.48 515.64 506.6 497.39 488.02 478.55 468.99 459.39 449.77 440.18 430.64 421.21 409.41 393.78 373.98 346.14 316.53 332.35 348.97 366.42 384.74 402.06 0.0 </table>
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+ <table name="#pDef"> 786.59 787.48 787.89 787.81 787.25 786.23 784.75 782.81 780.42 777.6 774.34 770.66 766.57 762.07 757.18 751.9 746.24 740.21 733.83 727.1 720.04 712.66 704.97 696.98 688.7 680.16 671.35 662.3 653.03 643.54 633.85 623.98 613.95 603.76 593.44 583.01 571.33 556.95 540.28 517.23 493.12 507.91 523.15 538.84 555.01 570.55 0.0 </table>
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+ <set name="magicLvl" val="#magicLvl" />
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<set name="operateType" val="OP_PASSIVE" />
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+ <set name="skillType" val="BUFF" />
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+ <set name="target" val="TARGET_SELF" />
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+ <for>
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+ <add order="0x40" stat="mAtk" val="#mAtk" />
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+ <add order="0x40" stat="mDef" val="#mDef" />
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+ <add order="0x40" stat="pAtk" val="#pAtk" />
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+ <add order="0x40" stat="pDef" val="#pDef" />
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+ <add order="0x40" stat="darkRes" val="80" />
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+ <add order="0x40" stat="earthRes" val="80" />
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+ <add order="0x40" stat="fireRes" val="80" />
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+ <add order="0x40" stat="holyRes" val="80" />
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+ <add order="0x40" stat="waterRes" val="80" />
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+ <add order="0x40" stat="windRes" val="80" />
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+ </for>
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</skill>
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<skill id="939" levels="1" name="Soul Rage">
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<set name="mpConsume" val="5" />
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@@ -1151,22 +1211,32 @@
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</for>
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</skill>
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<skill id="965" levels="1" name="Fake Attack">
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- <!-- Pretends to attack. -->
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- <set name="target" val="TARGET_NONE" />
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- <set name="skillType" val="NOTDONE" />
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- <set name="operateType" val="OP_PASSIVE" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="hitTime" val="1000" />
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+ <set name="magicLvl" val="80" />
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+ <set name="neutral" val="true" />
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+ <set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="DUMMY" />
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+ <set name="target" val="TARGET_ONE" />
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</skill>
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<skill id="966" levels="1" name="Special Motion">
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- <!-- Plays harp. -->
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- <set name="target" val="TARGET_NONE" />
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- <set name="skillType" val="NOTDONE" />
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- <set name="operateType" val="OP_PASSIVE" />
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+ <!-- Confirmed CT2.5 -->
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+ <set name="aggroPoints" val="100" />
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+ <set name="castRange" val="600" />
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+ <set name="effectRange" val="1100" />
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+ <set name="hitTime" val="3000" />
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+ <set name="magicLvl" val="80" />
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+ <set name="neutral" val="true" />
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+ <set name="operateType" val="OP_ACTIVE" />
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+ <set name="skillType" val="DUMMY" />
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+ <set name="target" val="TARGET_ONE" />
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</skill>
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<skill id="967" levels="1" name="Cursed Body">
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<!-- Cursed body. Recovery is not possible. -->
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- <set name="target" val="TARGET_NONE" />
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+ <set name="magicLvl" val="85" />
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<set name="skillType" val="NOTDONE" />
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<set name="operateType" val="OP_PASSIVE" />
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+ <set name="target" val="TARGET_NONE" />
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</skill>
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<skill id="968" levels="1" name="Treykan Claw">
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<!-- Confirmed CT2.5 -->
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@@ -1772,10 +1842,26 @@
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</for>
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</skill>
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<skill id="996" levels="1" name="Disarm">
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- <!-- Disarms the enemy and prevents him from equipping a weapon for 5 seconds -->
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- <set name="target" val="TARGET_NONE" />
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- <set name="skillType" val="NOTDONE" />
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- <set name="operateType" val="OP_PASSIVE" />
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+ <!-- H5 Skill -->
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+ <set name="castRange" val="40" />
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+ <set name="effectRange" val="200" />
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+ <set name="hitTime" val="1500" />
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+ <set name="isDebuff" val="true" />
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+ <set name="lvlDepend" val="1" />
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+ <set name="magicLvl" val="74" />
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+ <set name="mpConsume" val="55" />
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+ <set name="operateType" val="OP_ACTIVE" />
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+ <set name="power" val="70" /> <!-- Base Land Rate -->
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+ <set name="maxChance" val="70" />
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+ <set name="saveVs" val="STR" />
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+ <set name="reuseDelay" val="8000" />
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+ <set name="skillType" val="DISARM" />
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+ <set name="target" val="TARGET_ONE" />
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+ <for>
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+ <effect name="Disarm" abnormalTime="5" val="0" abnormal="bleed" abnormalLvl="1" abnormalType="disarm">
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+ <mul order="0x30" stat="pAtk" val="0.6" />
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+ </effect>
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+ </for>
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</skill>
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<skill id="997" levels="25" name="Crushing Strike">
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<!-- H5 Skill -->
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